cRPG

cRPG => Suggestions Corner => Topic started by: Huey Newton on July 05, 2011, 06:26:50 pm

Title: Pre-Selected Loadouts in cRPG
Post by: Huey Newton on July 05, 2011, 06:26:50 pm
Been thinking of this idea for a while but never got around to posting it.
Why can't we have selectable classes. Perhaps 4 custom classes that we can customize on the website.

- renaming of these classes to preference (heavy armor, archer etc)
- Tells how much the loadout costs
- Some sort of drop down box or left to right button assembly to choose each class.

If you've ever played COD 4 thru black ops (as bland as they are) the class system is very well designed.

Something like this could save people alot of time clicking every single item to their preference as the round start time dwindles down.

Thoughts?
Title: Re: Pre-Selected Classes in cRPG
Post by: Cup1d on July 05, 2011, 07:07:38 pm
What a sense in this classes mate?
Title: Re: Pre-Selected Classes in cRPG
Post by: Peasant_Woman on July 05, 2011, 07:40:47 pm
I disagree with the class system, but saved loadouts would be a very nice feature.
Just 5 saved sets of gear you can name/change on the website, can have the same item in multiple sets. At round start you just pick which set to use and all the gear is loaded.
Title: Re: Pre-Selected Classes in cRPG
Post by: Huey Newton on July 05, 2011, 10:16:06 pm
I disagree with the class system, but saved loadouts would be a very nice feature.
Just 5 saved sets of gear you can name/change on the website, can have the same item in multiple sets. At round start you just pick which set to use and all the gear is loaded.

sorry if you took class system the wrong way. What I meant was the loadout system
Title: Re: Pre-Selected Classes in cRPG
Post by: Earthdforce on July 05, 2011, 10:22:18 pm
Dooooo it. Then the gambeson lovers could have a loadout with each color!
Title: Re: Pre-Selected Classes in cRPG
Post by: Digglez on July 05, 2011, 10:22:40 pm
stupid idea...sort negatives the whole RPG aspect of the game
Title: Re: Pre-Selected Classes in cRPG
Post by: Huey Newton on July 05, 2011, 10:24:34 pm
stupid idea...sort negatives the whole RPG aspect of the game

??
IMO it amplifies the Role playing aspect even more..
Having customizable classes means you can even create a role playing class.

I really see no negatives to this.

1. Spartan Loadout
2. money making loadout
3. Cavalry loadout

etc etc
Title: Re: Pre-Selected Classes in cRPG
Post by: Christo on July 05, 2011, 10:27:45 pm
I support this idea, just hate that I can't save/load multiple loadouts, and I have to re-equip everything.

It's a nice comfort feature, but don't know how much work is required for this. Anyway, it sounds good.
Title: Re: Pre-Selected Classes in cRPG
Post by: Hunter_the_Honourable on July 05, 2011, 10:38:59 pm
would be nice to have a money saving outfit, regular outfit, and a 5X outfit all saved, so we don't have to keep changing at the begging of every game/round.
Title: Re: Pre-Selected Classes in cRPG
Post by: Kafein on July 05, 2011, 11:27:59 pm
It would be cool, and it seems possible. MM mod has custom equipment screens.
Title: Re: Pre-Selected Classes in cRPG
Post by: Digglez on July 06, 2011, 12:42:19 am
??
IMO it amplifies the Role playing aspect even more..
Having customizable classes means you can even create a role playing class.

I really see no negatives to this.

1. Spartan Loadout
2. money making loadout
3. Cavalry loadout

etc etc

classes implies DIFFERENT SPECS/build.  LOADOUT is a completely different term.  Dont confuse or interuse the 2. 

Saveable Loadouts (equipment) = good
Title: Re: Pre-Selected Classes in cRPG
Post by: Duster on July 06, 2011, 01:07:44 am
You need to rephrase the OP, I voted no without reading the thread.
Title: Re: Pre-Selected Classes in cRPG
Post by: Huey Newton on July 06, 2011, 02:09:06 am
classes implies DIFFERENT SPECS/build.  LOADOUT is a completely different term.  Dont confuse or interuse the 2. 

Saveable Loadouts (equipment) = good





what was the point of this post if you said this is a bad idea

stupid idea...sort negatives the whole RPG aspect of the game

and then


classes implies DIFFERENT SPECS/build.  LOADOUT is a completely different term.  Dont confuse or interuse the 2. 

Saveable Loadouts (equipment) = good


when you knew loadouts is what I meant considering there is no way to have different classes with different stats?

 :?:
Title: Re: Pre-Selected Classes in cRPG
Post by: Dach on July 06, 2011, 07:54:59 am
You need to rephrase the OP, I voted no without reading the thread.

+1
Title: Re: Pre-Selected Classes in cRPG
Post by: Vibe on July 06, 2011, 08:30:06 am
Strat first, then I won't care if you add spaceships to cRPG.
Title: Re: Pre-Selected Classes in cRPG
Post by: zagibu on July 06, 2011, 05:38:24 pm
You need to rephrase the OP, I voted no without reading the thread.
Or ppl could bother reading the thread. Well, the first post, at least?

Yep, loadouts would be cool.
Title: Re: Pre-Selected Classes in cRPG
Post by: PhantomZero on July 06, 2011, 07:42:14 pm
Strat first, then I won't care if you add spaceships to cRPG.

Going back to this quote, I will second this nomination of spaceships in cRPG.
Title: Re: Pre-Selected Loadouts in cRPG
Post by: Remy on July 06, 2011, 08:29:05 pm
Load-outs would be rather nice.  :P
Title: Re: Pre-Selected Classes in cRPG
Post by: Duster on July 06, 2011, 10:41:46 pm
Or ppl could bother reading the thread. Well, the first post, at least?

Yep, loadouts would be cool.

But seeing as lots of people did not, maybe he shoud change it. Dick.
Title: Re: Pre-Selected Loadouts in cRPG
Post by: Digglez on July 06, 2011, 10:54:27 pm
*golf clap* yay for updated topic


but too bad you didnt search for this topic before you posted because theres at least 2-3 other posts about loadouts! OHHHHH *zing*
Title: Re: Pre-Selected Classes in cRPG
Post by: zagibu on July 06, 2011, 11:14:41 pm
But seeing as lots of people did not, maybe he shoud change it. Dick.

I understand that it takes a lot of effort to read complete posts for the twitter generation. Maybe we should just rely on topic headlines alone, and stop bothering with all this text.
Title: Re: Pre-Selected Loadouts in cRPG
Post by: Huey Newton on July 06, 2011, 11:18:18 pm
*golf clap* yay for updated topic


but too bad you didnt search for this topic before you posted because theres at least 2-3 other posts about loadouts! OHHHHH *zing*

I did see the other threads about this. However I felt none of them had the material to bring forth any real reaction from the community.
I can play that game too OHHHHHH  :lol: :lol: :lol: :lol:
Title: Re: Pre-Selected Loadouts in cRPG
Post by: Digglez on July 06, 2011, 11:28:48 pm
I did see the other threads about this. However I felt none of them had the material to bring forth any real reaction from the community.
I can play that game too OHHHHHH  :lol: :lol: :lol: :lol:

visitors can't see pics , please register or login


but seriously, I want loadouts!  make them cost money (exponential) to develop money sink~
Title: Re: Pre-Selected Classes in cRPG
Post by: San on July 07, 2011, 12:02:34 am
Dooooo it. Then the gambeson lovers could have a loadout with each color!

That would be nice  :o


Anyways, I am surprised people are getting confused with the wording. There can only be convenience from saveable loadouts.
Title: Re: Pre-Selected Classes in cRPG
Post by: Korgoth on July 07, 2011, 01:03:24 am
stupid idea...sort negatives the whole RPG aspect of the game

HA RP in cRPG? You are more likely to find gold in Dog shit.