cRPG

Off Topic => Spam => Topic started by: Lamix on January 13, 2011, 05:30:01 pm

Title: -
Post by: Lamix on January 13, 2011, 05:30:01 pm
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Title: Re: Itemized Heirloom
Post by: Lamix on January 13, 2011, 05:30:16 pm
Deleted
Title: Re: Itemized Heirloom
Post by: Lamix on January 13, 2011, 05:30:27 pm
Deleted!
Title: Re: Itemized Heirloom
Post by: Lamix on January 13, 2011, 05:31:08 pm
Deleted!!
Title: Re: Itemized Heirloom
Post by: Ardent on January 14, 2011, 02:41:23 am
thanks
Title: Re: Itemized Heirloom
Post by: Socrates on January 14, 2011, 06:39:36 am
For Gen1 got these stats for my Sarranid Cavalry Sword.

Tempered Sarranid Cavalry Sword   3981   
weight 1.35
requirement 8
spd rtng 95
weapon length 105
swing damage 35, cut
thrust damage 20 pierce
Title: Re: Itemized Heirloom
Post by: Everkistus on January 14, 2011, 09:00:20 am
2nd gen war spear is 96 speed 20 blunt 31 pierce.
Title: Re: Itemized Heirloom
Post by: Diablo on January 14, 2011, 09:25:00 am
Excellent topic!!!!
TY Lamix

1Gen Heavy German Poleaxe

weight 3.5
requirement 16
spd rtng 89
weapon length 131
swing damage 45, cut
thrust damage 31 pierce
Title: Re: Itemized Heirloom
Post by: Spurdospera on January 14, 2011, 11:27:19 am
Balanced Great Sword   8559   
weight 2.5
requirement 13
spd rtng 95
weapon length 120
swing damage 40, cut
thrust damage 33 pierce
Can't use on horseback
Secondary Mode
Title: Re: Itemized Heirloom
Post by: MRUD on January 14, 2011, 03:22:56 pm
Gen1 = Tempered Miaodao   
weight 2.75
requirement 10
spd rtng 96
weapon length 115
swing damage 42, cut
thrust damage 0 pierce
Can't use on horseback
Title: Re: Itemized Heirloom
Post by: Morieff on January 14, 2011, 03:58:56 pm
GEN1 Heavy Long Iron Mace
weight : 5
swing : 36b
thrust : 22b
Speed rating : 93
Range 95
req 11
Can KnockDown
Unbalanced
Can crush trhough blocks
Title: Re: Itemized Heirloom
Post by: Noble Crassius on January 14, 2011, 04:00:00 pm
gen 2 - Balanced Scimitar   3042   
weight 1.25
requirement 6
spd rtng 102
weapon length 97
swing damage 33, cut
thrust damage 0 pierce
Title: Re: Itemized Heirloom
Post by: Food on January 14, 2011, 04:09:16 pm
This list rules good job.
Title: Re: Itemized Heirloom
Post by: zagibu on January 14, 2011, 05:27:59 pm
Wow, fully loomed steel pick and war hammer look awesome. Too bad I can't fight with anything shorter than 70. But Quilba should be happy :).
Title: Re: Itemized Heirloom
Post by: Engine on January 14, 2011, 05:36:31 pm
Excellent work. Love the spoiler list.

How certain are you on the gen 2 & 3 1h numbers?
Title: Re: Itemized Heirloom
Post by: Lamix on January 14, 2011, 06:27:28 pm
Everything i have posted is from the crpg item list the one the stats that are on the select equip screen use, everything i've posted has meshed well with what everyone has said for there modifiers i've not had to change any yet from what people have posted. on this one and the other heriloom thread.
Title: Re: Itemized Heirloom
Post by: Tristan on January 14, 2011, 06:31:26 pm
Very nice post.
Title: Re: Itemized Heirloom
Post by: Engine on January 14, 2011, 08:21:29 pm
Everything i have posted is from the crpg item list the one the stats that are on the select equip screen use, everything i've posted has meshed well with what everyone has said for there modifiers i've not had to change any yet from what people have posted. on this one and the other heriloom thread.
Kickass, man. We gotta be extra careful with our heirlooms now that retirement is so disgustingly annoying to get to. :)

Again, great work!
Title: Re: Itemized Heirloom
Post by: ShinySpoons on January 14, 2011, 10:06:09 pm
Deadly Heavy Lance
weight 1.8
requirement 10
spd rtng 76
weapon length 190
swing damage 19, blunt
thrust damage 31 pierce (on website 30)

gen 2 modifier
Title: Re: Itemized Heirloom
Post by: Lamix on January 15, 2011, 04:49:01 pm
Currently wait on posting up polearms as they seemed to be really messed up atm, half of peoples heirloomed polearms are not showing ingame because they don't exsist in the crpg files.
Title: Re: Itemized Heirloom
Post by: Joelturuz on January 15, 2011, 05:54:52 pm
Balanced War Spear (1st generation) 1694

weight 1.5

requirement 6

spd rtng 96

weapon length 150

swing damage 19, blunt

thrust damage 30 pierce
Title: Re: Itemized Heirloom
Post by: Dravic on January 15, 2011, 09:54:00 pm
Elite scimitar MISSING.

Rest is OK.

EDIT

And also:

Wakizashi
weight 1
requirement 4
spd rtng 105
weapon length 65
swing damage 27, cut
thrust damage 19 pierce
Gen1= 105spd 29cut 20pierce
Gen2= 106spd 30cut 21pierce
Gen3= 107spd 32cut 22pierce

HOLY SHIT!
Title: Re: Itemized Heirloom
Post by: zagibu on January 16, 2011, 12:02:10 am
Yeah, but weapon lengths below 70 are a serious problem. I've tried many times to fight with a warhammer, but it's just too short. I can't do it. So I've settled for the slightly longer weapons, like the flanged mace (length 70) or military sickle (length 75), which work a lot better for me.

Maybe it's just me, because other players seem to do well enough with warhammers (e.g. Lady Quilba).
Title: Re: Itemized Heirloom
Post by: Keltesh on January 16, 2011, 12:46:31 am
Are these stats for the Flamberge current?  I thought it had lost its +speed on heirlooming.
Title: Re: Itemized Heirloom
Post by: Lamix on January 16, 2011, 12:58:17 am
Flamberg had been confirmed for gen1 rest still unconfirmed but should be as these are what are ingame,

i'll get elite schim added when i get home, at a friends atm, thanks for the heads up, get lost after a couple of hours looking at a screen :D
Title: Re: Itemized Heirloom
Post by: Banok on January 16, 2011, 02:02:39 am
Wow nice work. Remember picks, axes and maces modifer's increase weight.

PS: using your thread to complete mine ;)
Title: Re: Itemized Heirloom
Post by: ShinySpoons on January 16, 2011, 02:30:25 am
Can anyone confirm for xbows? Does the 1st heirloom seriously decrease dmg?
Title: Re: Itemized Heirloom
Post by: Xol! on January 16, 2011, 03:32:26 am
http://www.megaupload.com/?d=UR7WTH5T

I can't remember if this is for the latest version or not, but it's the item_kind sheet put into a more readable form.  The stuff all the way on the right is the damage, just to the left of that is speed, length and strength, and somewhere between that and the name is the value.

I'm checking to see if that's the latest version I've got or not.
Title: Re: Itemized Heirloom
Post by: Lamix on January 16, 2011, 04:37:23 am
I can't remember if this is for the latest version or not, but it's the item_kind sheet put into a more readable form.
Yup these are all from the 2.100 crg item_kinds1 file
Title: Re: Itemized Heirloom
Post by: Wiglaf on January 16, 2011, 01:42:04 pm
thanks a bunch!
i really would like to have a gen3 steel pick now...
Title: Re: Itemized Heirloom
Post by: zagibu on January 17, 2011, 02:14:52 am
Got some more stats:
Code: [Select]
Heavy Long Hafted Spiked Mace Gen1
weight 3.5
requirement 13
spd rtng 93
weapon length 138
swing damage 37, blunt
thrust damage 22 blunt
Knockdown

Also, some of the stats are really fucked up, not only those of the polearms. E.g. flanged mace:
Code: [Select]
Heavy Flanged Mace Gen1
weight 2.5
requirement 7
spd rtng 98
weapon length 70
swing damage 27, blunt
thrust damage 0 pierce
Knockdown

Scary Flanged Mace Gen2
weight 2.0
difficulty 12
spd rtng 97
weapon length 70
swing damage 29, blunt
thrust damage 0 pierce
It gets lighter, difficulty raises and it loses knockdown. Great! Would have been too good to have a spd 100 blunt weapon with knockdown...
Title: Re: Itemized Heirloom
Post by: Tomas_of_Miles on January 17, 2011, 04:53:05 am
Cheers. Keep on bumpin it up!
Title: Re: Itemized Heirloom
Post by: ts_knaiz_timothy on January 17, 2011, 05:19:13 am
can anyone tell me what the heirloom advancements of the elegant poleaxe and great long axe are?

Thanks
Title: Re: Itemized Heirloom
Post by: kinngrimm on January 17, 2011, 07:04:05 am
up and question. If you do an armor list, would by any chance shields there be included?
Title: Re: Itemized Heirloom
Post by: zagibu on January 17, 2011, 01:10:23 pm
can anyone tell me what the heirloom advancements of the elegant poleaxe and great long axe are?

Thanks
Polearms are mostly fucked up at the moment. You have to wait till next patch to loom them.
Title: Re: Itemized Heirloom
Post by: ViiKOLD on January 17, 2011, 01:30:45 pm
Sad to hear that, i was planning to heirloom my pike  :(
Title: Re: Itemized Heirloom
Post by: ts_knaiz_timothy on January 17, 2011, 02:26:38 pm
Gotcha. Thanks for the info.  U know when the next patch comes?
Title: Re: Itemized Heirloom
Post by: Lamix on January 17, 2011, 05:01:00 pm
up and question. If you do an armor list, would by any chance shields there be included?
Sheilds will be the first ones i work on.
will do some more on it tomorrow don't have the time today.
 
Tomorrows To Do List will include:
Adding Elite Schimitar
Starting Sheilds

Also, some of the stats are really fucked up, not only those of the polearms. E.g. flanged mace:
It gets lighter, difficulty raises and it loses knockdown. Great! Would have been too good to have a spd 100 blunt weapon with knockdown...
It Seems to me that one handed maces might not be correct and updated ingame 2nd gen is called balanced ingame
Title: Re: Itemized Weapon Heirloom Thread
Post by: Engine on January 17, 2011, 07:20:44 pm
Lamix, any idea whether the Gen 2 shield bonus has changed? I've heard rumors but nothing concrete...
Title: Re: Itemized Heirloom
Post by: kinngrimm on January 17, 2011, 10:47:18 pm
Sheilds will be the first ones i work on.
will do some more on it tomorrow don't have the time today.
 
Tomorrows To Do List will include:
Adding Elite Schimitar
Starting Sheilds
It Seems to me that one handed maces might not be correct and updated ingame 2nd gen is called balanced ingame
i allready fell in love with you ;)
Title: Re: Itemized Weapon Heirloom Thread
Post by: Casimir on January 18, 2011, 01:16:04 am
I just went to retire and when deciding what to heirloom it said long maul becomes a balanced boulder on a stick. I imagine this is a webpahe bug as after the patch my balamced boulder became a heavy long maul.
Title: Re: Itemized Weapon Heirloom Thread
Post by: Lamix on January 18, 2011, 01:31:47 am
Lamix, any idea whether the Gen 2 shield bonus has changed? I've heard rumors but nothing concrete...

Huscarl shield ingame stats would be for
base 19armour 410hp
gen1 21armour 457hp
gen2 23armour 473hp
gen3 25armour 505hp

thats just taking a quick look at the huscarl only should give you a rough idea, i'll be starting the list tomorrow.
Title: Re: Itemized Weapon Heirloom Thread
Post by: 3ABP on January 18, 2011, 12:53:40 pm
To admins
Stick this threat pls.
Title: Re: Itemized Weapon Heirloom Thread
Post by: dagann on January 18, 2011, 12:59:47 pm
Yes plz, stick this nice thread!!
Thx to Lamix for his work.
Title: Re: Itemized Weapon Heirloom Thread
Post by: zagibu on January 18, 2011, 06:36:23 pm
I just went to retire and when deciding what to heirloom it said long maul becomes a balanced boulder on a stick. I imagine this is a webpahe bug as after the patch my balamced boulder became a heavy long maul.

Damn. This means that looming polearms might still work, and that the correct stats are indeed those that are shown in this thread. Oh well, I'm a 2h spammer now...
Title: Re: Itemized Heirloom Thread
Post by: OzyTheSage on January 19, 2011, 08:48:35 am
I don't know if you guys have them yet, but here's the balanced pike and awlpike.

Code: [Select]
Balanced Awlpike
weight 2
requirement 8
spd rtng 93
weapon length 165
swing damage 18 blunt
thrust damage 35 pierce
Can't use on horseback
Penalty with Shield

Code: [Select]
Balanced Pike
weight 2.5
requirement 9
spd rtng 82
weapon length 245
swing damage 16, blunt
thrust damage 28 pierce
Can't use on horseback
Penalty with Shield
(but you cannot use it with a shield? o_O)
Title: Re: Itemized Heirloom Thread
Post by: _Swordman_ on January 19, 2011, 09:24:00 am
about horses

is right done what you wrote?
i've a courser and stats are this

Mine, gen3, no heirloom:
hit points 100
body armor 18
requirement 4
horse speed 48
horse maneuver 42
horse charge 24



hit points 100
body armor 18
requirement 4
horse speed 48
horse maneuver 42
horse charge 24
Gen1= 110hit 24armour 48spd 42man 32chrg
Gen2= 105hit 18armour 50spd 44man 26chrg
Gen3= 105hit 18armour 52spd 46man 28chrg

So, it have Body armor from Gen3 but speed from Gen1
(is like that without heirloom? i dont get it at least Gen1, Gen2, Gen3 is the amount of heirlooms you did)
Title: Re: Itemized Heirloom Thread
Post by: Lamix on January 19, 2011, 04:01:09 pm
about horses

is right done what you wrote?

hit points 100
body armor 18
requirement 4                These Are Base Stats
horse speed 48              So You Can Compare
horse maneuver 42
horse charge 24

Gen1= heirloomed once
Gen2= heirloomed twice
Gen3= heirloomed thrice

hope this helps you understand the layout, if not tell me what you don't understand and i'll do my best to explain.
Title: Re: Itemized Heirloom Thread
Post by: _Swordman_ on January 19, 2011, 04:37:43 pm
hit points 100
body armor 18
requirement 4                These Are Base Stats
horse speed 48              So You Can Compare
horse maneuver 42
horse charge 24

Gen1= heirloomed once
Gen2= heirloomed twice
Gen3= heirloomed thrice

hope this helps you understand the layout, if not tell me what you don't understand and i'll do my best to explain.

very good now! thank you for explain and topic
Title: Re: Itemized Heirloom Thread
Post by: kongxinga on January 19, 2011, 06:16:45 pm
Can someone add the stats for the steppe horse? For some reason it seems to be missing for me.
Title: Re: Itemized Heirloom Thread
Post by: Lamix on January 19, 2011, 10:05:02 pm
Can someone add the stats for the steppe horse? For some reason it seems to be missing for me.

Thanks for the heads up didn't see the miss, i will update it tomorrow.
Title: Re: Itemized Heirloom Thread
Post by: Banok on January 20, 2011, 02:03:57 am
heavy modifer gone from -1 to 0 speed, might wanna check out axe/mace changes.
Title: Re: Itemized Heirloom Thread
Post by: Lamix on January 20, 2011, 06:49:43 am
heavy modifer gone from -1 to 0 speed, might wanna check out axe/mace changes.
Yea cheers for the heads up mate already noticed, all weapons that i've checked that previously had speed reducutions now have none.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Warcat on January 20, 2011, 05:51:08 pm
Anyone know what heirlooming ladders does? Could I get like, a long steel siege ladder or something?
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on January 20, 2011, 08:58:57 pm
Anyone know what heirlooming ladders does? Could I get like, a long steel siege ladder or something?
Don't have any stats for anything but the basics
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Warcat on January 20, 2011, 09:27:03 pm
Surely someone has been silly enough to heirloom a ladder.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on January 21, 2011, 12:34:34 am
There is no Heirlooms for these items in the ingame files, my guess is you can't even heirloom them.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: KaleLord on January 21, 2011, 04:18:12 pm
Youre missing long hafted spiked mace

I heirloomed mine once

Heavy Long Hafted Spiked Mace-

weight 3.5
requirement 13
spd rtng 94
weapon length 138
swing damage 37, blunt
thrust damage 22 blunt
Knockdown
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on January 21, 2011, 05:18:49 pm
Youre missing long hafted spiked mace

I heirloomed mine once

Heavy Long Hafted Spiked Mace-

weight 3.5
requirement 13
spd rtng 94
weapon length 138
swing damage 37, blunt
thrust damage 22 blunt
Knockdown

Cheers for the catch, missed Glaive next to it too Updated now
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: KaleLord on January 22, 2011, 02:22:43 am
It's weird i just tried to heirloom my long hafted spiked mace to scary and
the stats were 92 speed
34 swing and like 20 thrust :p
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on January 22, 2011, 01:21:26 pm
It's weird i just tried to heirloom my long hafted spiked mace to scary and
the stats were 92 speed
34 swing and like 20 thrust :p

I don't think the webby shows the correct item sometimes for what it will turn into, there isn't a scary modifier in the game files anymore its Heavy, Powerful, Mighty. If you decide to heirloom it let me know what happens its definatly a bug anyway, to go worse then before. There been a few people post that when heirlooming its not showing the right modifier but after they did it turned into the right item.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: zagibu on January 23, 2011, 03:29:09 am
Yeah, it's only wrong in the heirloom preview on the webpage. This made me loom a diff. item and change class when I didn't know it, yet.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Roran Hawkins on January 23, 2011, 03:30:05 pm
So, wich should I heirloom?


-Knightly Arming Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce
Gen1= 97spd 33cut 26pierce
Gen2= 98spd 35cut 27pierce
Gen3= 99spd 36cut 28pierce

-Nordic Champion Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 32, cut
thrust damage 21 pierce
Gen1= 97spd 34cut 23pierce
Gen2= 98spd 35cut 23pierce
Gen3= 99spd 36cut 24pierce
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Krakatit on January 24, 2011, 10:48:32 am
Knigthly, thrust is better :)
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: panderson on January 26, 2011, 05:20:21 am
Ok, so I thought the great long bardiche doesn't increase in difficulty as you heirloom it.

However, when I heirloom a 2nd time (to scary) the requirement seems to jump to 23! 

Is that correct or is it an error?  I swear I have picked up 3 times heirloomed great long bardiches with 18 str so....
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: zagibu on January 26, 2011, 10:03:03 am
Yeah, the heirloom preview on the page is messed up. Made me reconsider my heirloom, now I have two mod1 instead of 1 better mod2.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Dravic on January 28, 2011, 01:55:20 am
if you want to be 100 percent accurate, you must beg some server hoster for items_kind.txt from module folder on which runs crpg server, because this one overwrites clients items_kind.txt during game. If there was any change in items, server file must include it, however client file doesnt have to. :twisted:
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Diomedes on January 29, 2011, 12:56:56 am
Found an inaccuracy in the itemized heirloom stats:

The first generation is what's given in the OP (with a minor weight change):
(click to show/hide)

The second generation warhammer slows down speed by two rather than increases by two.  I'm a little irked by this, as I just used my only heirloom chit to modify a weapon that I thought I could retire into a much faster weapon:
(click to show/hide)
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on January 29, 2011, 01:06:38 am
Found an inaccuracy in the itemized heirloom stats:

The first generation is what's given in the OP (with a minor weight change):
(click to show/hide)

The second generation warhammer slows down speed by two rather than increases by two.  I'm a little irked by this, as I just used my only heirloom chit to modify a weapon that I thought I could retire into a much faster weapon:
(click to show/hide)

There are some weight changes on items which i've not listed because there few and far between and would need a lot of reworking to do, and i just don't have the time right now.

The Second Gen, I'm guessing you've not actually heirloomed it and just looked at the stats on the webpage when it says select an item, These previews are currently wrong for a lot of weapons, and scary is one of the ones people have posted about being wrong on the preview when actually heirloomed they turn into the right modifier, mine 'should' be right but as i said in the op none of these are 100% accurate, nothing i can do about that unless an admin is willing to give me server files.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Joxer on January 29, 2011, 05:54:52 am
Masterwork Pike   1748   
weight 2.5
requirement 9
spd rtng 83
weapon length 245
swing damage 18, blunt
thrust damage 30 pierce
Can't use on horseback
Penalty with Shield
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: owens on January 29, 2011, 06:46:37 am
heavy long maul ftw!
69 speed
but breaks block every single time
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Diomedes on January 29, 2011, 07:14:57 am
There are some weight changes on items which i've not listed because there few and far between and would need a lot of reworking to do, and i just don't have the time right now.

The Second Gen, I'm guessing you've not actually heirloomed it and just looked at the stats on the webpage when it says select an item, These previews are currently wrong for a lot of weapons, and scary is one of the ones people have posted about being wrong on the preview when actually heirloomed they turn into the right modifier, mine 'should' be right but as i said in the op none of these are 100% accurate, nothing i can do about that unless an admin is willing to give me server files.

Thanks very much for the comprehensive and articulate reply  8-)
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: McCart on January 30, 2011, 08:17:09 pm
no more powerful maces?
Gen2 modifier is now scary , not powerful. (-0,5 weight)
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on January 31, 2011, 12:56:37 am
no more powerful maces?
Gen2 modifier is now scary , not powerful. (-0,5 weight)

what kind of mace you looking at, if not the exact type which 1 or 2 handed, looked at a couple of each, 1handed go Heavy,Balanced,Deadly example of 1 would be Iron Mace, which weight goes 2.5base 3.0gen1 2.5gen2 2.75gen3
2handed mods are Heavy,Powerful,Mighty and example Long Iron Mace weight is 4.5base 5.0gen1 5.25gen2 5.25gen3.
hope this helps, Scary seems to only exsist in the previews for heirlooms and not in the game, tell me if i'm wrong about that.

There are a lot of Issues with the previews on the webpage, once you actually heirloom it can be completely different. you could ask in the bug forums and see if you can get a reply from any of the mods, i can't tell you for definate.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Kong Ming on February 01, 2011, 06:55:44 pm
Thanks for the awesome guide, just noticed an error.  Your listing of the Warbow gives it 10 more shoot speed than it actually has.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Glaurung on February 01, 2011, 07:33:46 pm
I have a question about the spiked mace. I just noticed the item is listed as both 1h and 2h. I currently use the 2h version as a 1h weapon. My question is, are they the same weapon? Does the 2h spiked mace get the listed 1h stats when used 1h? This would explain why it's so damn cheap and yet (i thought) better than the warhammer.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Mustikki on February 01, 2011, 07:48:22 pm
This is really great thread :D 

Any chances to get more armor piece's?
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Roran Hawkins on February 01, 2011, 08:26:32 pm
So actually the Knightly arming is better at loom 3?  :D


I'll loom the arming, and PRAAAY it won't change



Knightly arming
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce
Gen1= 97spd 33cut 26pierce
Gen2= 98spd 35cut 27pierce
Gen3= 99spd 36cut 28pierce


Nordic Champs
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 32, cut
thrust damage 21 pierce
Gen1= 97spd 34cut 23pierce
Gen2= 98spd 35cut 23pierce
Gen3= 99spd 36cut 24pierce
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on February 02, 2011, 12:17:09 am
This is really great thread :D 

Any chances to get more armor piece's?

I will be starting up on the other armour pieces tomorrow already got the base stats and layout done, just need to fill in the modifiers(The Long Part :D) if you have any pref on what you want doing first let me know, i might not be able to do them all in one go, as theres a lot of armour, and i will probably start from somthing like khergit armor and miss out the lower outfit stuff unless anyone actually wants these, if you can even heirloom them not checked yet :D


Oh and ps, you really need to stop killing me ingame, i'm usually doing quite well till you come along and spoil it! (Ingame name is Ralix BTW)
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lotrix on February 02, 2011, 12:30:09 am
You choose which you want to upgrade? Or they automatically upgrade?
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on February 02, 2011, 12:55:08 am
You choose which you want to upgrade? Or they automatically upgrade?

When you retire, you have to be lvl 31 to get an heirloom, you get to choose an item that you own to upgrade.

ps you also have to be able to use the item. check out Banoks guide (http://forum.c-rpg.net/index.php/topic,497.0.html) for more info.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Mustikki on February 02, 2011, 11:21:39 am
Lamix, anything will be great :)

And you are doing pretty well indeed, in the battefield and out of it ;)
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on February 02, 2011, 11:52:30 am
I have a question about the spiked mace. I just noticed the item is listed as both 1h and 2h. I currently use the 2h version as a 1h weapon. My question is, are they the same weapon? Does the 2h spiked mace get the listed 1h stats when used 1h? This would explain why it's so damn cheap and yet (i thought) better than the warhammer.

There are 2 sets of stats ingame for the spiked mace but i'm unsure if they are relevent or not as prices and weight differ also, but the stats that follow are for the 1handed spiked mace if they apply.

Base
1.75weight
98spd
25blunt
Can Knock Down.
Gen1=  2.25weight 98spd 27blunt
Gen2= 1.75weight 100spd 27blunt
Gen3=  2.0weight 100spd 29blunt

i would presume that these are for the 1handed mode, but not entirely sure.
Title: Re: Itemized Heirloom Thread (Updated 0.212)
Post by: Lamix on February 02, 2011, 11:54:45 am
Lamix, anything will be great :)

And you are doing pretty well indeed, in the battefield and out of it ;)

Head and foot armour now done, just body to go, theres lots of them should have it done later for today if i can fit it in.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Blackstone on February 03, 2011, 05:50:17 am
Outstanding collection of very useful statistics, and greatly appreciated. Thank you.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 03, 2011, 10:21:25 pm
Outstanding collection of very useful statistics, and greatly appreciated. Thank you.

You're welcome mate.

If anyone sees any errors let me know, or if you think there somthing not quite right and want me to double check stats i can do, just drop me a pm.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: weight on February 04, 2011, 01:02:51 pm
I'm not sure but i think your gothic plate with bevor is missing it's headarmor stats.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 04, 2011, 05:27:25 pm
I'm not sure but i think your gothic plate with bevor is missing it's headarmor stats.
Didn't even realise it had head armour to tell the truth, anyhow updated now :D

Btw Added new poll, just want to know if people want me to keep this updated with any new patchs, it takes a long time to do as i have to manually check each item, just want to know that people are using it.
A change log of item changes would be nice if any dev would supply them to me ;) that would cut down the work a lot.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: zagibu on February 05, 2011, 03:12:24 am
Maybe someone could write a script to extract the data automatically? I've done something similar for other games...
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lorenzo on February 05, 2011, 05:56:16 pm
Maybe someone already pointed it out but...

If an item is broken and you heirloom it, it only repairs it.

I did not tested it but I had a Chipped Miodao 36dmg in the heirloom page that could be turned into a ... Miodao 40dmg.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Warcat on February 06, 2011, 06:38:55 am
Any chance you add in the rest of the armor. I'd like to know the stats for a Thick Robe (2nd heirloom Robe) so I can decide whether to heirloom that, the stones, or my lances.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 06, 2011, 08:26:28 am
Any chance you add in the rest of the armor. I'd like to know the stats for a Thick Robe (2nd heirloom Robe) so I can decide whether to heirloom that, the stones, or my lances.
Robe added, i don't wanna add too many of the clothing items, there all the same, +1 to each armour stat per Gen.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on February 06, 2011, 11:06:21 am
hi, is there a free space with a grey, black or dark blue background? If yes i would like to switch the wolves banner to that.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Warcat on February 07, 2011, 04:44:36 am
Robe added, i don't wanna add too many of the clothing items, there all the same, +1 to each armour stat per Gen.
Thanks!
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Dexxtaa on February 07, 2011, 06:16:45 am
Love the poll results.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 07, 2011, 06:00:25 pm
When i have a bit of spare time gonna be working on a webapp with all this data in, and will have side by side comparison of 2items, if you can think of anything that you would consider useful to put in let me know, prob start it this weekend so any ideas for then would be grateful.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: zagibu on February 08, 2011, 08:04:10 pm
If you could post details on which fields are which i could write a script that extracts the data directly out of the text file and puts it in a desired format, so you won't have to manually gather everything the next time changes are made.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Engine on February 09, 2011, 08:05:40 pm
Lamix, you're a beautiful person.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Belatu on February 10, 2011, 03:18:50 pm
omg, good work, thanks
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Stormcrow on February 13, 2011, 09:36:03 pm
does anyone now if bow difficulty(power draw req) increases each time you heirloom a bow?
Ie +1pd req for gen1
+2pd req for gen2

just wondering
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 13, 2011, 09:49:23 pm
Req increases have gone.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Stormcrow on February 13, 2011, 09:56:17 pm
ok thanks for the quick reply
Title: Re: Itemized Heirloom Thread (Completed)
Post by: zagibu on February 14, 2011, 09:09:10 pm
I'm working on a python script that extracts data directly from item_kinds1.txt:

(click to show/hide)

Place it in cRPG's module folder and run it to produce a .csv and .bbc file with details. It's not complete yet, just posting it so other ppl can contribute (maybe some with more python knowledge and/or more time). Currently, it extracts all data of onehanded weapons and writes them to a csv file.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Raskolnikov on February 15, 2011, 02:32:24 am
Long Hafted Blade has 160 under length - shouldn't it be 153?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 15, 2011, 05:40:52 pm
Long Hafted Blade has 160 under length - shouldn't it be 153?

Yup it should, thanks for the catch updated now.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Janis_Corp on February 16, 2011, 09:49:04 pm
and I see it makes more sense to heirloom sarranid horse JUST for 1. Gen.

Better Body Health and Charge Points.

The 2 and 3 Gen. Makes the horse + 3 speed faster but the healt fall back to 10 HP like the Normal sarranid Horse and the charge too.

Where its that now the sense?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Wulzzz on February 16, 2011, 10:23:00 pm
Small question.
I'm about to retire and want to hierloom a strong bow for the 2. time.
It says balanced strong needs 6 Power dreaw(1 above basic)
Is that correct or what?Haven't read that at bows 1. page here.


Ummm...here is what it says:
Very Strong Bow
weight 1.25
requirement 5
spd rtng 63
shoot speed 52
thrust damage 25 cut
accuracy 96


Balanced Strong Bow
weight 1.25
difficulty 6
spd rtng 91
shoot speed 59
thrust damage 26,pierce
accuracy 96

Bug?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 17, 2011, 01:46:42 am
@ wulz
The second gen of strong bow is no longer balanced but fine, the website has a lot of the older stats for previews when you heirloom should be,
Fine Strong Bow
Cost: 10528
Weight: 1.25
Acc: 97
Diff:5
Spd: 64
ShSpd: 53
Thrust:26cut

As you can see with the stats you posted it still states it as Pierce dmg and the old high speed and shot speed.
Hope this helps.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Mullerian on February 17, 2011, 11:49:05 pm
Balanced Long Bow
weight 1.75
difficulty 7
spd rtng 70
shoot speed 63
thrust damage 32, pierce
accuracy 96

Can this really be true!?

Edit: Tried it, wasnt. Left sad :(
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Stormcrow on February 18, 2011, 12:03:40 am
Notice 32 pierce damage

These are old stats, New bow are cut damage
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Mullerian on February 18, 2011, 12:13:03 am
Yeah should have realized, oh well. Heirloomed longbow is always usefull
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on February 20, 2011, 11:18:38 pm
Broad One Handed Battle Axe, gains weigth with the first heirloom, error or feature?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 21, 2011, 06:33:24 pm
From ingame stats gains 0.5 to 2.0weight for first heirloom as it becomes 'Heavy' gen 2 and gen 3 both are at 2.25weight.
Hope this helps.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on February 22, 2011, 02:41:06 am
thanks Lamix, still the question is if that is intentionally, from what i could see that is the only weapon which gains weigth by heirloomimg it. Weigth is critical for my playstyle and i am not sure if i should heirloom the axe or not or go for the req 8 axe instead.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 23, 2011, 12:27:00 am
seems the axes all do heres the weight stats for you:

Borad One Handed Battle Axe
base=  1.5                   
gen1= 2.0
gen2+3= 2.25

One Handed Axe
base=  1.0                   
gen1= 1.5
gen2+3= 1.75

Iron War Axe
base= 3.25
gen1= 3.75
gen2+3= 4.0

seems that way too for hammers but gen 2 seems to go back to base then gen 3 meets in the middle
so for Warhammer it would go:

Warhammer
base= 3.0
gen1= 3.5
gen2= 3.0
gen3= 3.25


Hope these help, these are just from ingame stats so i don't know that they are 100% accurate as always.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Shinobi on February 24, 2011, 04:58:21 am
A Very useful guide, thank you so much for making this.  :)

Now, I have a question about the Throwing lances
First a quick recap at the specs from the guide.

Throwing lances

weight 3
requirement 7
spd rtng 80
shoot speed 17
thrust damage 60 pierce
max ammo 2
weapon length 130
accuracy 102
Bonus against Shield
Secondary Mode
Gen1= 79spd 17shspd 62pierce 2ammo
Gen2= 81spd 17shspd 62pierce 2ammo
Gen3= 81spd 17shspd 62pierce 3ammo

Question1
Anyone know if the Throwing lance melee dmg/speed change with Gen1-3 too? and if so how?

Question2
Also are these still correct numbers below?
*Info Taken from "Things about cRPG that I wish I knew"
http://forums.taleworlds.com/index.php/topic,139960.msg3361033.html#msg3361033

Throwing Lance (Melee)
Length: 130
Weight: 1.5
Speed: 93
Swing Dmg: 16b
Thrst Dmg: 31p



Thank you for your time and effort!
 
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Native_ATS on February 24, 2011, 05:06:50 am
A Very useful guide, thank you so much for making this.  :)

Now, I have a question about the Throwing lances
First a quick recap at the specs from the guide.

Throwing lances

weight 3
requirement 7
spd rtng 80
shoot speed 17
thrust damage 60 pierce
max ammo 2
weapon length 130
accuracy 102
Bonus against Shield
Secondary Mode
Gen1= 79spd 17shspd 62pierce 2ammo
Gen2= 81spd 17shspd 62pierce 2ammo
Gen3= 81spd 17shspd 62pierce 3ammo

Question1
Anyone know if the Throwing lance melee dmg/speed change with Gen1-3 too? and if so how?

Question2
Also are these still correct numbers below?
*Info Taken from "Things about cRPG that I wish I knew"
http://forums.taleworlds.com/index.php/topic,139960.msg3361033.html#msg3361033

Throwing Lance (Melee)
Length: 130
Weight: 1.5
Speed: 93
Swing Dmg: 16b
Thrst Dmg: 31p



Thank you for your time and effort!

18b 33p at 3xheirloomed
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 24, 2011, 01:39:36 pm
18b 33p at 3xheirloomed

Just pulled the stats
 base= 93spd 16blunt 31pierce
Gen 1= 92spd 18blunt 33pierce
Gen2 and 3= 94 spd 18blunt 33pierce

no idea if these are accurate, they obviously seem off but that could be just due to not getting attention to the stats as its just a second wep mode.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on February 25, 2011, 03:25:48 am
thanks Lamix, as the other axes also gain weight i guess it is intentionaly and not some kind of mistake.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: DesertEagle on February 26, 2011, 04:17:23 pm
Incorrect xbow heirloom info:
(click to show/hide)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: haxKingdom on February 27, 2011, 12:31:11 am
what about the alternative weapons of pressing 'x'? im curious to know.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 27, 2011, 12:18:55 pm
Incorrect xbow heirloom info:
(click to show/hide)

Actually you're info is wrong :p  a lot of the website previews are incorrect they show earlier patch info as you can see from the massive 20point jump in dmg from base to gen1 in you're screenie. thanks for letting me know though :d

what about the alternative weapons of pressing 'x'? im curious to know.
The only weapons with a secondary mode i believe are some 2handed swords, tell me if i'm wrong though, these swords secondary mode is half swording, they increase thrust damage but reduce swing damage, use polearm animations and removes overhead strike.
if you tell me the weapon you're interested in i will post the stats for both modes for you. as it stands right now i don't have time to be adding all the stats for secondary modes and other things, as i'm making my own multiplayer game :D
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Adamar on February 27, 2011, 03:35:56 pm
So we can heirloom only 1 item per generation. But can we heirloom another item in another generation and keep them both?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: haxKingdom on February 27, 2011, 04:04:07 pm
The only weapons with a secondary mode i believe are some 2handed swords, tell me if i'm wrong though, these swords secondary mode is half swording, they increase thrust damage but reduce swing damage, use polearm animations and removes overhead strike.
if you tell me the weapon you're interested in i will post the stats for both modes for you. as it stands right now i don't have time to be adding all the stats for secondary modes and other things, as i'm making my own multiplayer game :D
as far as i know theres the morning star, fighting axe and those 2h/1h/polearm long swords. specifically though im interested in the fighting axe. imo its the best weapon in the game bc the 90 range makes it about 20 range farther than other axes while inexpensive and when you heirloom it you also get a 2h with the deal 8-).
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 27, 2011, 06:23:51 pm
So we can heirloom only 1 item per generation. But can we heirloom another item in another generation and keep them both?
Yes, you can also heirloom the same item upto 3times max increasing it each time

as far as i know theres the morning star, fighting axe and those 2h/1h/polearm long swords. specifically though im interested in the fighting axe. imo its the best weapon in the game bc the 90 range makes it about 20 range farther than other axes while inexpensive and when you heirloom it you also get a 2h with the deal 8-).
They don't have 'X' enabled modes though they can be used either 1 handed or 2 handed which is automatic dependant if you have a shield active or not so if you used a morning star with a shield it would use the 1handed wpf skill without would use 2handed the swords are the only ones i know with a toggle ability apart from couching on horseback ofc. and dependant on if you have it 1handed or 2handed or in the halfswording mode there are diff stats for each of them, i will put down all the fighting axe stats later on, not at my house atm so don't have access to them.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: gazda on February 27, 2011, 08:14:13 pm
what about the alternative weapons of pressing 'x'? im curious to know.

yes thats an interesting question
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Adamar on February 27, 2011, 10:06:15 pm
Another thing, does the pd requirement for a bow increases as it is heirloomed?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Dravic on February 27, 2011, 11:49:05 pm
No, ofc no!
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Roh_ on February 28, 2011, 04:15:16 am
Is there a typo on the heavy crossbow? Or is it really the only crossbow not to gain three shotspeed by top tier?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Banok on February 28, 2011, 09:14:37 am
hafted blade is 152 not 132
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on February 28, 2011, 02:52:13 pm
hafted blade is 152 not 132
Hafted blade is correct both ingame files and shop, sure you're not thinking of Long hafted blade?

Is there a typo on the heavy crossbow? Or is it really the only crossbow not to gain three shotspeed by top tier?
It gains 4 from base of 56 - 60 same for all xbows? :/


I said i would post the stats for the Fighting Axe when i had time well here they are:


1handed mode
Base = 94spd 31cut 2.0weight
Gen1 = 94spd 33cut 2.5weight
Gen2 = 94spd 35cut 2.75weight
Gen3 = 95spd 36cut 2.75weight

2handed Mode
Base = 96spd 35cut 2.0weight
Gen1 = 96spd 38cut 2.5weight
Gen2 = 96spd 39cut  2.75weight
Gen3 = 97spd 40cut 2.75weight
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on February 28, 2011, 08:47:10 pm
again the Broad One Handed Battle Axe,

[if this is not the correct thread, where can i ask the developer if the weapon heirloom stages are as they want it to be or if there might be some mistakes with them?]

at heirloom stage 1 it gains weight which it looses in heirloom stage 2 aswell the bonus against shields is gone(no bonus against shield ,wtf did i heirloom this weapon then at all)
therefore in stage 2 it gains requirement/difficulty from 9 to "14", + 5 requirment
how am i suppoused to make a build plan arround weapons if there are so many margins u will first notice in this late stage. +5 req is just not doable, did i now just loose 2 retirements for a crapy weapon?

what is the requirment/difficulty in stage 3?
Is the Bonus against shield gone for good or is it in stage 3 back again?

This weapon changes its stats so randomly u cant really rely on it, what will it be next, will it gain knockdown and gets unbalanced or what.

here is what the website told me:

Heavy Broad One Handed Battle Axe(now)
weight 2.1
requirement 9
spd rtng 98
weapon length 73
swing damage 38, cut
thrust damage 0 pierce
Bonus against Shield

Scary Broad One Handed Battle Axe(next heirloom stage)
weight 1.6
difficulty 14
spd rtng 96
weapon length 73
swing damage 40, cut
thrust damage 0 pierce
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Torp on February 28, 2011, 08:50:47 pm
the website aint correct
Title: Re: Itemized Heirloom
Post by: Roh_ on February 28, 2011, 11:15:39 pm

(click to show/hide)
(click to show/hide)


Check the difference between the sniper and the heavy crossbow spd. Heavy is the only one to not change on spd between Gem2 and Gem3. I dont know if this is actually how it is or of this is a typo.
Title: Re: Itemized Heirloom
Post by: Lamix on March 01, 2011, 01:32:52 am
Check the difference between the sniper and the heavy crossbow spd. Heavy is the only one to not change on spd between Gem2 and Gem3. I dont know if this is actually how it is or of this is a typo.

Ah you just had me confused cos you said shot speed and not speed in you're original post, yes this is a typo thanks for the catch there the speed for 3rd is 26 :D updated the main post too.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: justme on March 01, 2011, 02:21:54 am
is there third lvl of huscalr shield, cause i loomed it twice,  but i just cant see on my list anymore to loome it??
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on March 01, 2011, 02:06:17 pm
is there third lvl of huscalr shield, cause i loomed it twice,  but i just cant see on my list anymore to loome it??
Gen3= 25armour 505hit

Should be but i'm not a dev or even an admin all i have access to is exactly the same as you, so i can never say for sure.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Banok on March 01, 2011, 07:27:00 pm
Hafted blade is correct both ingame files and shop, sure you're not thinking of Long hafted blade?

my bad

Ok I looted a masterwork sniper and tested the reticle size to normal sniper and yeah the +accuracy is just added to counter the hard coded auccracy loss from the +damage. so they are both exactly the same accuracy. But the added shoot speed, reload speed and damage means its still a fucking awesome hierloom.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: BD_SUPERBEAST on March 02, 2011, 05:27:10 pm
Are the stats on this thread correct in great maul below heavy one? i mean,scary one doesnt lose speed and no more requrirement increase?. Ty.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Punisher on March 02, 2011, 05:46:21 pm
Are the stats on this thread correct in great maul below heavy one? i mean,scary one doesnt lose speed and no more requrirement increase?. Ty.

Don't know about the speed, but str requirement increase was removed from all heirlooms.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: BD_SUPERBEAST on March 02, 2011, 06:34:13 pm
Ty punisher :)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on March 04, 2011, 06:20:08 am
I believe all negative effects from heirlooms were taken away, no more loss of speed, only weight changes are the ones that go up or down.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: The_Tiger on March 10, 2011, 12:26:32 pm
Can anyone post here the 2h great bardiche stats for heirloming pls? I have read over the whole thread, but i couldnt find it. Maybe its my mistake, but i would thank for some help!
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Mustang_Sweets on March 10, 2011, 03:46:08 pm
I DEMAND THAT THE NORMAL ESPADA ESLAVONIA BE REVAMPED!
It's a weapon that i sadly heirloomed completely and it because not worth it. Compare it to almost any other one handed sword and it loses somewhere to it. It's speed is 102 in final for but its cut is 29 and its range is 90, O but its pierce is 33... My complaint and whining about this is that... this sword creates a crutch and you might as well just buy a war spear for cheaper and get better results with 0 wpf.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: gazda on March 11, 2011, 09:02:20 am
I DEMAND THAT THE NORMAL ESPADA ESLAVONIA BE REVAMPED!
It's a weapon that i sadly heirloomed completely and it because not worth it. Compare it to almost any other one handed sword and it loses somewhere to it. It's speed is 102 in final for but its cut is 29 and its range is 90, O but its pierce is 33... My complaint and whining about this is that... this sword creates a crutch and you might as well just buy a war spear for cheaper and get better results with 0 wpf.

warspear with 0 wpp ?!?! have you tried that, you wont like it ;)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Elio on March 13, 2011, 12:12:19 am
Nice work, really usefull. :)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: MouthnHoof on March 15, 2011, 12:03:28 am
Is it possible to also post the stats of the alt mode on weapons that have it (grosses messer, fighting axe, the 2H swords etc.)?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Penitent on March 16, 2011, 11:11:22 pm
Are the horse stats accurate?  They seem to LOSE hps and armor in the 2nd and 3rd gen...
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Bcleary on March 17, 2011, 02:16:19 am
Can you get the information for the ??? hat please?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on March 21, 2011, 04:56:08 pm
Just to let people know this thread will not be updated by me anymore i don't have the time as i'm currently developing my own game and i'm knee deep in modelling, so i have no time to play nevermind keep this thread updated sorry, if anyone would like to take over and create there own one they are more then welcome to do so using mine as a base.

I can send anyone that wants them the links to the tools i used and my text files for easy editing if you would like them, Pm me and i'll get round to you asap.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Mustikki on March 21, 2011, 05:22:03 pm
Sad to hear you don't have time to play cRPG anymore, but good to hear you haven't given up gaming yet and good luck and successions with the game your developing :)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: zagibu on March 22, 2011, 11:02:12 pm
Thanks for the good work and good luck with your own game! Maybe post a link or something, should be interesting...

I might get around to finishing the extraction script, once the new patch is available. Not very motivated ATM, though...
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on March 23, 2011, 02:12:26 am
hehe cheers fellas not gone totally, sure i'll be around here and there, me and 2 friends are creating a game using the unity3d game engine and using electro server backend to optimize the networking, we've been working on it everyother day for 2weeks now and we've made a login system that talks from the game engine upto the server and does a sql query to check it, uses a basic ingame gui to get the input data, so thats all working as we want atm, we have movement done 3rd person view and as many people as we want can login and be seen ingame and move around with collision, so its going pretty well so far, my attempts at modelling are much to be desired but i'm learning that as we move along so i can only get better, but its definatly fun to see what goes into making a game and theres definiatly a lot of hair pulling when things just don't go as you want debugging is a bitch. if we ever get a build that we keep for more then an hour i'll post one up sometimes when we have a chat system inplace :D
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Garrus on March 23, 2011, 04:03:26 am
hehe cheers fellas not gone totally, sure i'll be around here and there, me and 2 friends are creating a game using the unity3d game engine and using electro server backend to optimize the networking, we've been working on it everyother day for 2weeks now and we've made a login system that talks from the game engine upto the server and does a sql query to check it, uses a basic ingame gui to get the input data, so thats all working as we want atm, we have movement done 3rd person view and as many people as we want can login and be seen ingame and move around with collision, so its going pretty well so far, my attempts at modelling are much to be desired but i'm learning that as we move along so i can only get better, but its definatly fun to see what goes into making a game and theres definiatly a lot of hair pulling when things just don't go as you want debugging is a bitch. if we ever get a build that we keep for more then an hour i'll post one up sometimes when we have a chat system inplace :D

I made a server-client networking package (tcp) in java not so long ago
with an own RPC system, message queues with modifiable priorities for incoming and outgoing requests
on the serverside.
it also emulates client-client connection, but it goes through the server, because
it was intended to be a real money game, so safety was important.
They cancelled the job, so I kept the source for myself.

You can program the behavior either on server or client side, and the remote calls
can be called exactly the same way like in the case of local objects. You handle opponent's
player object in code exactly as yours.
You can do asynchron and synchron calls, like:
e.g. String oppName = table.getOpponentName(), which will block the execution until the server returns the value;

you can connect any of your objects to the framework, and you can control them with priorities.
e.g. player movement is priority 1, but chat text is priority 4. (now smaller is higher)
Its important to note, that if a high priority job is pending, the server keeps working with other requests.
It uses a threadpool, it is a robust thing.
The server communicates with an SQL server, where users' data are stored.
You still looking for help ? Or at least interested in the networking library I wrote ?

Creating a class with some remotely implemented function doesn't last longer than
implement those functions locally. The framework hides everything, you only have
to add an annotation to the interface to sign it goes through RPC .
One single annotation. safe and fast. i can show demo:p
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Devestater on March 29, 2011, 12:09:09 am
OK. so i have a heavy warhammer. Was about to retire... according to this page gen2 heirloom makes warhammer 101spd 34blnt etc.. but when i went to retire.. heavy warhammer goes from 99spd 34blnt 20prc to scary warhammer 97spd 35blnt 23prc. what is going on? anyone with answers? i want to retire.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Cyclopsided on March 29, 2011, 01:19:30 am
OK. so i have a heavy warhammer. Was about to retire... according to this page gen2 heirloom makes warhammer 101spd 34blnt etc.. but when i went to retire.. heavy warhammer goes from 99spd 34blnt 20prc to scary warhammer 97spd 35blnt 23prc. what is going on? anyone with answers? i want to retire.
What it lists in this thread is the correct values, on the heirloom selection screen it shows incorrectly.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Devestater on March 29, 2011, 01:34:48 am
Thanks so much. You were right. Just retired and chose scary warhammer. Went to weapons list. actually have a balanced warhammer with the values specified in the thread. thanks again for the fast reply. :)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: PolePot on March 29, 2011, 05:05:59 pm
So the boar spear goes from 87 speed on second heirloom to 99 on 3rd? that seems completely insane. Wondering if that's a typo that slipped by because the boar spear is useless, and thus never gets looked at.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: LLJK_Brolocaust on April 03, 2011, 08:25:55 am
I just bought a courser but it's not showing up in my list of heirloomable items. My current character has 0 riding skill, do I need riding skill to heirloom a horse or is the server lagging?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: polkafranzi on April 03, 2011, 08:47:14 am
You need the 4 in riding to loom it.  Looks like next retirement then :( !
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on April 05, 2011, 01:54:49 pm
Are the stats of throwing axes, in secondary mode, getting better with more heirloom stages?
If yes how much?

Do they have bonus against shield in secondary mode too?
Title: Re: Itemized Heirloom Thread (Completed)
Post by: SHinOCk on April 07, 2011, 07:24:36 pm
i was wondering, is this a typo or does the boar spear really jump from 87 to 99 speed rating at gen 3???
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Senni__Ti on April 07, 2011, 10:24:46 pm
Its a typo, the item file says 88 speed.

also throwing axes do have better stats in melee after heirlooming.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Nihtgenga on April 09, 2011, 02:52:35 am
on the site it says req for 1. sniper xbow heirloom goes up from 15 to 16 though no other weapon seems to go up in reqs...any ideas if the site is right?

edit: k, think the site is wrong as the damage is stated as 100 xD
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Mustang_Sweets on April 13, 2011, 04:52:27 pm
According to the stats posted here the short arming sword ends up being better then the scottish sword by 1 point of length... WHAT IS THIS!!

Scottish sword
(click to show/hide)

Short Arming Sword

(click to show/hide)

Devs., we love to hate you and yet still love you. But, please figure out an heirloom system where some weapons don't get screwed over.

P.S.
(click to show/hide)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: BenMoonlight on April 17, 2011, 09:19:29 pm
This is strange, no ?

(click to show/hide)

And the first post says :

(click to show/hide)

Who's right ? :s
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Gondemar on April 18, 2011, 01:30:52 am
The second one, nodachi has no thrust ! Kinda confusing when you heirloom it for the first time I mus admit  :)
Title: Re: Itemized Heirloom Thread (Completed)
Post by: BenMoonlight on April 18, 2011, 09:54:17 am
Thank you, it was surprising ^^ so we must trust this thread, not the site. i'll remember that.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Niemand on April 18, 2011, 01:35:33 pm
(click to show/hide)

Code: [Select]
[spoiler=Tunic (red, green, blue, white, yellow) - 6 Gold]
weight 0.5
head armor 0
body armor 7
leg armor 1
requirement 0
Gen1= 8body 2leg (Sturdy Green Tunic)[/spoiler]
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Jambi on April 18, 2011, 02:06:08 pm
Black Lamellar Vest
weight 9.5
head armor 0
body armor 36
leg armor 6
requirement 9


   Sturdy Black Lamellar Vest
weight 9
abundance 100
head armor 0
body armor 37
leg armor 7
difficulty 11

Glitch ? - 0.5 weight
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Cup1d on April 19, 2011, 10:38:29 pm
Its site glitch Jambi. After first heirloom you've got thick lamvest. After third you've got lordly lamvest, body armor 42, leg armor 12.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Mustang_Sweets on April 20, 2011, 05:10:51 pm
Black Lamellar Vest
weight 9.5
head armor 0
body armor 36
leg armor 6
requirement 9


   Sturdy Black Lamellar Vest
weight 9
abundance 100
head armor 0
body armor 37
leg armor 7
difficulty 11

Glitch ? - 0.5 weight
Don't worry about the equipment site alot of the items' heirlooms haven't been updated on it, so I'd say trust this thread.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Jambi on April 21, 2011, 06:41:31 pm
Thanks for confiming  :wink:
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Marked_One on April 22, 2011, 10:13:48 am
Is the site glitched or something coz it is showing different prices for the churburg cuirass, even though they all have the same stats...

Or it just cost you 492 gold & 969 gold respectively to get a "custom paint order"????? :mrgreen:
Title: Re: Itemized Heirloom Thread (Completed)
Post by: polkafranzi on April 29, 2011, 12:41:11 pm
First thing on your list - get rid of the (Completed) bit in the OP title :'(

Sad day for balance.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: kinngrimm on April 30, 2011, 02:05:53 pm
post patch updates

Quote
Masterwork Side Sword
difficulty: 10
speed rating: 101
shield width: 95
thrust damage: 30 pierce
swing damage: 30 cut
weapon length: 95


Masterwork Bamboo Spear
difficulty: 10
speed rating: 91
shield width: 200
thrust damage: 28 pierce
swing damage: 16 blunt
weapon length: 200
Can't use on horseback
2 slots
not sheatable


Masterpiece Huscarl's Round Shield
body armor: 28
difficulty: 5
hit points: 495
speed rating: 80
shield width: 42
Can't use on horseback
2 slots

Mighty Broad One Handed Battle Axe
difficulty: 12
speed rating: 99
shield width: 73
thrust damage: 0 pierce
swing damage: 38 cut
weapon length: 73
Bonus against Shield

Title: Re: Itemized Heirloom Thread (Completed)
Post by: Garrus on April 30, 2011, 06:24:49 pm
now c-rpg.net can show you heirloom bonuses, so i don't think this thread is needed anymore
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Tzar on April 30, 2011, 10:11:54 pm
now c-rpg.net can show you heirloom bonuses, so i don't think this thread is needed anymore

Dont agree man i dont happen to own each freakin item in the gamel lol
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Glyph on May 01, 2011, 03:45:36 pm
this whole damn topic has to be updated...
the people who are going to do this thank chadz for now having a life. :o
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Lamix on May 07, 2011, 04:23:44 am
I see the mod got an update Yay! but guessing things on here out of date now, i will leave the post up.

No one got back to me about taking over so this thread will most likely die i still don't have time to update it, so again if anyone wants to take over feel free.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Corwin on May 08, 2011, 12:09:48 am
What are new stats for German when herloomed? I just can't find it on the site.
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Thrill on May 13, 2011, 01:55:26 pm
What are new stats for German when herloomed? I just can't find it on the site.

German Greatsword
weapon length: 123
weight: 2.5
difficulty: 15
speed rating: 92
weapon length: 123
thrust damage: 26 pierce
swing damage: 38 cut
slots: 2
Can't use on horseback
Secondary Mode


Tempered German Greatsword
weapon length: 123
weight: 2.5
difficulty: 15
speed rating: 92
weapon length: 123
thrust damage: 27 pierce
swing damage: 39 cut
slots: 2
Can't use on horseback
Secondary Mode


Balanced German Greatsword
weapon length: 123
weight: 2.5
difficulty: 15
speed rating: 93
weapon length: 123
thrust damage: 27 pierce
swing damage: 39 cut
slots: 2
Can't use on horseback
Secondary Mode


Masterwork German Greatsword
weapon length: 123
weight: 2.5
difficulty: 15
speed rating: 94
weapon length: 123
thrust damage: 28 pierce
swing damage: 41 cut
slots: 2
Can't use on horseback
Secondary Mode
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Kafein on May 13, 2011, 01:59:24 pm
Masterwork Knightly Arming Sword
weapon length: 102
weight: 1.3
difficulty: 13
speed rating: 98
weapon length: 102
thrust damage: 26 pierce
swing damage: 34 cut  :cry:
slots: 1

EDIT : Definetly switching to sarranid cav sword if there's an heirloom respec. +2c and +3 reach and a little bit cheaper for only -2 speed...


Well Bred Rouncey
hit points: 100
body armor: 16
difficulty: 3
speed: 43
maneuver: 43
charge: 21
Title: Re: Itemized Heirloom Thread (Completed)
Post by: Corwin on May 15, 2011, 12:30:38 am

Masterwork German Greatsword
weapon length: 123
weight: 2.5
difficulty: 15
speed rating: 94
weapon length: 123
thrust damage: 28 pierce
swing damage: 41 cut
slots: 2
Can't use on horseback
Secondary Mode
Is this changed again?
Title: Re: Itemized Heirloom Thread (OutDated, 0.212)
Post by: Corwin on May 18, 2011, 06:22:19 pm
Can anyone please confirm if these stats for GG are still valid? I have to make some 'important' decisions.

Doesn't matter, I just figured out the site statistics.
Title: Re: Itemized Heirloom Thread (OutDated, 0.212)
Post by: verinen on June 05, 2011, 02:12:15 pm
{delete}
Title: Re: Itemized Heirloom Thread (OutDated, 0.212)
Post by: Frankysan on July 01, 2011, 04:28:51 pm
where can i find all the stats for loomed horses? cheers and ty in advance!
Title: Re: Itemized Heirloom Thread (OutDated, 0.212)
Post by: polkafranzi on July 01, 2011, 04:42:51 pm
where can i find all the stats for loomed horses? cheers and ty in advance!

you have to buy them all and then look on the retirement screen to see stats

(click to show/hide)
Title: Re: Itemized Heirloom Thread (OutDated, 0.212)
Post by: Arn_Magnusson on July 09, 2011, 03:35:43 pm
1x loomed Long Espada has 29 pierce and 28 cut, and 100 speed?
Title: Re: Itemized Heirloom Thread (OutDated, 0.212)
Post by: Arrowblood on July 09, 2011, 06:25:15 pm
Masterwork Long Bow
missile speed: 58
weight: 1.8
accuracy: 97
difficulty: 6
speed rating: 52
missile speed: 58
thrust damage: 29 pierce
slots: 2
Can't use on horseback