cRPG

Off Topic => Spam => Topic started by: Templar_Ratigan on July 02, 2011, 11:16:16 pm

Title: OK elephant in the room,
Post by: Templar_Ratigan on July 02, 2011, 11:16:16 pm
..........or rather an elephant that everyone sees and discusses but not enough in my opinion.

OK so how about that getting hit through block stuff huh?

Frankly im skeptical as to whether or not I or others are even really getting hit through blocks or more that it is a serverside problem.

See ive noticed, especially on the bigger servers, that the more people you have the more often these.....discrepancies appear.

Now before you blow your load all over me about how im just a bad player, im more than willing to accept my own mistakes when I play, in fact I revel in them because they allow me to grow and be a better player.

What im not too pleased with is knowing that I moved the mouse right, knowing that I pressed that right mouse button and kept it down, knowing that that attack is coming from the right, his/her left, and then seeing "errk" crumple at knees into a ragdoll.

My face then becomes this:
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 (http://imageshack.us/photo/my-images/7/001ntm.jpg/)


So far, so nerd rage. Incidentally that is eczema on my forehead dammit.

But then I think: visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/42/001psq.jpg/)

So maybe it was me afterall!!!.

Frankly I don't want to create an excuse for people to use any more than I want Gorath in my house balancing my games.

However I do usually see my own mistakes, but id love for someone to test this with my so I can prove/disprove it once and for all.

All I wish to achieve is to turn players from this:

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 (http://imageshack.us/photo/my-images/98/0022ag.jpg/)


Into this:

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 (http://imageshack.us/photo/my-images/402/002oxc.jpg/)



So come on in, is it plausible, or just another way for those terrible peasants to whine?  :mrgreen:

Discuss it with everyone...







Title: Re: OK elephant in the room,
Post by: Gildiss on July 02, 2011, 11:18:46 pm
Get a haircut.
Title: Re: OK elephant in the room,
Post by: Templar_Ratigan on July 02, 2011, 11:30:02 pm
Despite the ugly visual aides of someone who isnt me, this was actually a serious topic.  :evil:

Not spam.


Title: Re: OK elephant in the room,
Post by: Gildiss on July 02, 2011, 11:33:06 pm
You overestimate the range that your block actually covers, I do this to shielders. This is just a matter of hitboxes.
Title: Re: OK elephant in the room,
Post by: Gildiss on July 02, 2011, 11:34:43 pm
Also, this got moved to spam.

heh
Title: Re: OK elephant in the room,
Post by: Templar_Ratigan on July 02, 2011, 11:36:48 pm
You overestimate the range that your block actually covers, I do this to shielders. This is just a matter of hitboxes.

Aha thank you, a good answer, something similar has crossed my mind.

Yeah I know it got moved to spam, I think it has something to do with the average low IQ of an admin: "Duh silleh faces mean dat it isnt sewious".

Title: Re: OK elephant in the room,
Post by: Earthdforce on July 03, 2011, 12:00:08 am
Aha thank you, a good answer, something similar has crossed my mind.

Yeah I know it got moved to spam, I think it has something to do with the average low IQ of an admin: "Duh silleh faces mean dat it isnt sewious".


You would insult Vargas?! Mute! No but seriously, I hate how people can swing around my block, but I love doing it to other people and hearing them rage about it just as hard as I do! I'd recommend learning how to do this just as effectively against your opponents as they seem to be doing it to you, and you'll be making them look as angry as you do!
Title: Re: OK elephant in the room,
Post by: Tears of Destiny on July 03, 2011, 12:04:39 am
Pictures are so full of win... +1
Title: Re: OK elephant in the room,
Post by: Templar_Ratigan on July 03, 2011, 12:24:02 am
You would insult Vargas?! Mute! No but seriously, I hate how people can swing around my block, but I love doing it to other people and hearing them rage about it just as hard as I do! I'd recommend learning how to do this just as effectively against your opponents as they seem to be doing it to you, and you'll be making them look as angry as you do!

Yeah that is another train of thought ive had, another fault is if you turn too much and expose your back or sides without realising it, unfortunately that isnt always easy to judge, especially since characters often turn at the speed of a raging granny at the garden centre on discount day, who has just realised that the last compost bag has gone.

As for Vargas, perhaps I was being too harsh on the old boy. Probably just doing his job.  :mrgreen:
Title: Re: OK elephant in the room,
Post by: Earthdforce on July 03, 2011, 12:31:56 am
Yeah that is another train of thought ive had, another fault is if you turn too much and expose your back or sides without realising it, unfortunately that isnt always easy to judge, especially since characters often turn at the speed of a raging granny at the garden centre on discount day, who has just realised that the last compost bag has gone.

As for Vargas, perhaps I was being too harsh on the old boy. Probably just doing his job.  :mrgreen:
Have you tried always sticking with a friend to assault enemies? The buddy system works with cub scouts and warriors!
Title: Re: OK elephant in the room,
Post by: H4rdn3ssKill3r on July 03, 2011, 12:36:03 am
I APRROVE OF THIS THREAD!
Title: Re: OK elephant in the room,
Post by: Templar_Ratigan on July 03, 2011, 12:47:40 am
Have you tried always sticking with a friend to assault enemies? The buddy system works with cub scouts and warriors!
Actually yes one of my characters is built for this very purpose, I love him.

Oh a new idea formulates, my inconsistancy, sometimes I play really well hur hur, but other times im half asleep that might contribute somewhat.
Title: Re: OK elephant in the room,
Post by: TheMap on July 03, 2011, 02:40:58 am
Man your pretty ugly.
Title: Re: OK elephant in the room,
Post by: Tears of Destiny on July 03, 2011, 02:48:41 am
I like him...
Title: Re: OK elephant in the room,
Post by: Cyclopsided on July 03, 2011, 03:24:40 am
it really is caused by server lag when you block the right way and it goes through anyways. Unless you aren't facing the enemy, which is a whole other issue not related to lag but personal error.
Title: Re: OK elephant in the room,
Post by: Gnjus on July 03, 2011, 04:24:20 am
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 (http://imageshack.us/photo/my-images/42/001psq.jpg/)


You look a bit like Shaggy.


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(click to show/hide)
Title: Re: OK elephant in the room,
Post by: Casimir on July 03, 2011, 07:16:23 am
Blocking is for pussies.
Title: Re: OK elephant in the room,
Post by: Corwin on July 03, 2011, 10:22:07 am
Blocking is for pussies.
This is what I 've been saying all along!
Title: Re: OK elephant in the room,
Post by: Tavuk_Bey on July 03, 2011, 12:42:04 pm
pigly disgusting
Title: Re: OK elephant in the room,
Post by: Tears of Destiny on July 03, 2011, 04:46:07 pm
Blocking is for pussies.


Then I must be one of the manliest players in all of cRPG.
Title: Re: OK elephant in the room,
Post by: monsterbrum on July 03, 2011, 04:50:07 pm
hahaha  :lol:
Title: Re: OK elephant in the room,
Post by: Murmillus_Prime on July 03, 2011, 11:38:47 pm
Hits that go through blocks are usually hits that go through blocks that have not been held. I learned this lesson apon examination of video footage that I took and then slowed down 8X. The footage showed that in normal time the animation of the block gave the illusion that you're still protecting your character, but when slowed down 8X slower than normal speed I recognised my character starting to lower the block as the enemy swing came crashing down.

Sure it's annoying, especially when you're facing someone who knows exactly when you've let go of block and not before the animations on your screen catch up with the action of releasing the block, which I suspect is down to badluck and possible client modding which shows when players are blocking or not...
Title: Re: OK elephant in the room,
Post by: Vibe on July 04, 2011, 08:31:34 am
You look a bit like Shaggy.
Title: Re: OK elephant in the room,
Post by: Templar_Ratigan on July 04, 2011, 11:30:22 am
Hits that go through blocks are usually hits that go through blocks that have not been held. I learned this lesson apon examination of video footage that I took and then slowed down 8X. The footage showed that in normal time the animation of the block gave the illusion that you're still protecting your character, but when slowed down 8X slower than normal speed I recognised my character starting to lower the block as the enemy swing came crashing down.

Sure it's annoying, especially when you're facing someone who knows exactly when you've let go of block and not before the animations on your screen catch up with the action of releasing the block, which I suspect is down to badluck and possible client modding which shows when players are blocking or not...

That's a great point and one ive thought about a lot recently, unfortunately when I start to hold my blocks longer the opponent, usually a balanced or 18/21 2 hander, will just swing even more meaning im twice as much on the backfoot.

I think my greatest flaw is vs those who have a penchant for feinting an enormous amount as well as just being generally fast, although when I use my 2 hander character I do a lot better vs them. This character is slightly gimped from the start being one hander with no shield, but I reason that nothing should be un-do-able.
Title: Re: OK elephant in the room,
Post by: Memento_Mori on July 04, 2011, 03:17:14 pm
Delayed or held attacks can sometimes have the illusion of going through your blocks, but that is more player error than problem with the game. - already mentioned
also turning too much into or away from your blocks - already mentioned

Another problem is packet loss, which can cause YOU on your side to be shown with the correct block, lets say an overhead, but your opponent sees you holding a down block, and continues through with his over head attack which on your screen looks like it should have been blocked but wasn't.

Happens a bit on duels, where there is actually time to talk to one another to see wtf went wrong why your opponent was sitting there so confidently with a down block ready to receive your overhead.

Another form of this is blocking with the complete wrong attack, IE, blocking side swings with over heads or down blocks, animation is showing the wrong sequence but it was the correct block.

info gathered through experience, im not a computer tech or anything so I may be totally wrong as to what to call it but this is what happens for me and a few others I've talked to about it.

Title: Re: OK elephant in the room,
Post by: VicTheBear on July 04, 2011, 06:07:03 pm
I've found that you can hit "through" a block, including some shields, by rotating in one direction or the other around the target just as you swing. So if you're aiming a left swing at a shielder and rotate/sidestep to that side you're more likely to hit "through" their block/shield. I'm guessing this goes back to hitboxes.
The player sees you swinging from the right or left (sometimes works with stabs too) and blocks accordingly, but you actually end up hitting them from what the game thinks is their side. I've also found that if you turn to compensate for this sidestepping attack, you will almost always block their swing as well as attacks that may not have been angled to hit from the side anyway. So: turn slightly with your block and you'll block the ones that are coming from an enemy directly in front of you as well as those from the "side."