cRPG

cRPG => General Discussion => Topic started by: Garrus on July 01, 2011, 10:36:30 am

Title: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 10:36:30 am
 :!: :!: HARDLY RECOMMENDED :!: :!:
!IF YOU USE THE NON-STEAM VERSION, USE WARBAND VERSION 1.134 AND WAIT FOR THE OFFICIAL CRPG FIX.
MAKE SURE YOU USE THE NEWEST VERSION OF CRPG!!!
http://forum.c-rpg.net/index.php/topic,4910.0.html


Anyway, still without steam, you can take the risk, and download 1.142 patch for Warband and
!!! IF YOU HAVE THE 1.142 VERSION AND THIS SOLUTION DOESN'T WORK, THEN YOU MADE SOMETHING WRONG !!!

chadz doesn't support this way because of it's not verified by crpg developers,
but many player uses this, and everybody is happy, I had no negative feedback.

I don't know what update did chadz do to attach his mod to the out-of-dated Warband version,
so I don't recommend downloading the current cRPG version for this fix.

You can go through this forum and read replies: the responsibility is yours.
Making the following change means, that you take the risk of possible unwanted gameplay behavior.

The only neccessary step is the 3., but I mention some other things after going over some missunderstandings.
Code: [Select]
compatible_module_version = 1223
Thats all, it works, enjoy the game!
No hacking with steam, No multiple version, Working native, everything is beautiful.

(If you previously removed this line, insert it again into module.ini under the cRPG folder.
No reason I put it back, but you don't have to mess with this value:
Code: [Select]
compatible_with_warband = 1223)
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: SkyrayFox on July 01, 2011, 10:46:37 am
Sticky please, the easiest and fastest solution so far.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Xol! on July 01, 2011, 10:48:08 am
Worked for me, +1 for you.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Bars on July 01, 2011, 11:16:26 am
THX man , u save my weekend))) :twisted:
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Iymore on July 01, 2011, 11:26:13 am
Thanks, +1 -.-
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 11:47:45 am
-.-
Whats that? You reverted your version previously? :p
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Pellegrino on July 01, 2011, 11:48:57 am
I already told you that my love for you but is always good to repeat it...so...
Garrus i love you  :mrgreen:
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Cosmos_Shielder on July 01, 2011, 11:58:03 am
(please delete this message)
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 12:17:02 pm
At last, now I can die peacefully 8-)
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Phazey on July 01, 2011, 12:20:44 pm
Very elegant solution. +1
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Armbrust_Schtze on July 01, 2011, 12:24:26 pm
lol, likes this crabby
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 12:28:15 pm
Very elegant solution. +1

Thanks. I thank the heavens I found it, using an out of date version of Warband isn't an option.
I was disgusted at first when I saw, that I should have to revert the version to play the game again.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: mustg on July 01, 2011, 12:37:44 pm
awesome solution Garrus ! thank you
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Teeth on July 01, 2011, 12:42:49 pm
Phew, I was already displaying withdrawal symptoms.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Monns on July 01, 2011, 01:20:48 pm
You saved my weekend aswell! Thank you, thank you, thank you, cheers!
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: ManOfWar on July 01, 2011, 01:24:17 pm
Dam I cant find the module. ini folder

in the crpg folder?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: hotcobbler on July 01, 2011, 01:25:31 pm
It seems strange that this would work. Does that mean, theoretically, that you could run any version of M&B:W and it would work if you changed that line?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Dalhi on July 01, 2011, 01:31:29 pm
Don't think so, but in last 2 or 3 patches nothing has really changed (I mean in Native) they were just adding some operations and small fixes, mostly in SP.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: woody on July 01, 2011, 02:19:05 pm
Thanks.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Cupidon on July 01, 2011, 02:50:29 pm
Didnt worked for me  :( :cry:
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 02:53:35 pm
Dam I cant find the module. ini folder
in the crpg folder?


<Warband>/Modules/cRPG/module.ini, where
<Warband> := <FullDirectory>/mb_warband.exe

Sometimes <FullDirectory> := "C:/Program Files/Steam/steamapps/common/mountblade warband",
sometimes not  :)


In my example:
<FullDirectory> := "C:/Program Files/Steam/steamapps/common/mountblade warband"
<Executable> := "mb_warband.exe"

There look for the "Modules" path.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Torben on July 01, 2011, 03:06:10 pm
clearly youre the man.  gj.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Christo on July 01, 2011, 03:10:47 pm
Way to go Garrus, way to go.

 8-)
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 03:18:13 pm
Didnt worked for me  :( :cry:

Cupidon, solved ?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Chagan_Arslan on July 01, 2011, 03:19:53 pm
works ;]
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: HentziTheHun on July 01, 2011, 03:37:23 pm
I always knew our nation was born to solve this problem.
Thanks Garrus.
Köszönjük Néked !
http://www.youtube.com/watch?v=MYGhcYJYtzU&feature=player_detailpage
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 04:57:32 pm
It seems strange that this would work. Does that mean, theoretically, that you could run any version of M&B:W and it would work if you changed that line?

I renamed a variable name, I didn't touch its value. Syntax changed, semantic behavior doesn't change.
If you intentionally give wrong version, then your client may be incompatible with the server, and it
can end up in wierd situations, if it works at all. I think it will interrupt your connection, but better not try.

cRPG has to match version with cRPG, not Warband inner version.
Mods should not die whenever a little bugfix comes out.
The problem was, that now they made a mistake.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: cmp on July 01, 2011, 05:09:45 pm
Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 05:18:12 pm
The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Overdriven on July 01, 2011, 05:23:34 pm
Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

Agreed. Just reading the errors that are coming up in taleworlds from one tiny little patch makes your head spin. Reverting to older version is recommended I think.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Rhombeus on July 01, 2011, 05:24:56 pm
I love you  :D
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 05:28:42 pm
Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

chadz, exactly what bug are are we talking about ?
But of course, before verify, everybody uses it at his own risk.
I see in the new patch mainly new features, and not a single protocol change. (check it please)
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Overdriven on July 01, 2011, 05:33:43 pm
chadz, exactly what bug are are you talking about ?
But of course, use it at your own risk, I ask for verify.

Read the taleworlds threads about the patch. Issues are flooding in from everywhere.

Main Thread:
http://forums.taleworlds.com/index.php/topic,179948.180.html

Seems to be causing lots of crashes/in game glitches especially in the campaign. If you only play crpg, maybe not such an issue. But if you play any other mods that utilise the campaign I'd definitely consider reverting back.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 05:36:43 pm
Read the taleworlds threads about the patch. Issues are flooding in from everywhere.

Main Thread:
http://forums.taleworlds.com/index.php/topic,179948.180.html

Seems to be causing lots of crashes/in game glitches. If you only play crpg, maybe not such an issue. But if you play any other mods that utilise the campaign I'd definitely consider reverting back.

The patch modifies some things in single player, and practically alters this
in multiplayer : Shield no longer gets damaged when the attack is chamber blocked.
Hits are checked on serverside. So yes, I would test this case!
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Overdriven on July 01, 2011, 05:38:28 pm
The patch modifies some things in single player, and practically alters this
in multiplayer : Shield no longer gets damaged when the attack is chamber blocked.
Hits are checked on serverside. So yes, I would test this case!

Yeah but according to the forum the patch made lots of little script changes all over the place. Seems to be damaging single player significantly. Like I said, it might not be such an issue if you only play crpg. But if you like to play campaign, or any other mods. It's worth switching back rather than risk losing something in your campaign.

And if any one is getting crashes following the patch. Then definitely revert back. Lots of crash reports atm.

Your solution is a very good one for, I'm sure, 90% of crpg players. But I'm just saying it's not full proof because the patch is still there.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Murmillus_Prime on July 01, 2011, 05:44:03 pm
-1 Airstrike released.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 05:44:10 pm
But I'm just saying it's not full proof because the patch is still there.

Yes, you are right! The patch is a fail,
so next update that comes through steam will fix it,
thatswhy I don't disable auto-update.


@Murmillus, it's not working?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Overdriven on July 01, 2011, 05:45:51 pm
-1 Airstrike released.

Right back at ya.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Penitent on July 01, 2011, 05:46:52 pm
is it really that simple?  My game couldn't work last night because of 3 bytes of information?

I hate code.  :evil:

BTW, thanks for the fix suggestion!!!  :lol:
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 05:51:30 pm
is it really that simple?  My game couldn't work last night because of 3 bytes of information?

I hate code.  :evil:

BTW, thanks for the fix suggestion!!!  :lol:

It's something that solved the problem, so I shared it.
But use it at your own risk! I don't develop neither warband, nor crpg.
Only developers can state that yes, this is a safe solution.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Diomedes on July 01, 2011, 06:04:45 pm
The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 06:08:27 pm
The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.
Are you sure you modified the correct file? It's only for steam version.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Diomedes on July 01, 2011, 06:11:38 pm
Yup.  In my cRPG folder I opened module.ini and the first three lines now read:

Quote
module_name = cRPG
module_version = 1223
compatible_module_version = 1223
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 06:13:54 pm
Yup.  In my cRPG folder I opened module.ini and the first three lines now read:

It still says that your client version (1.223) is smaller than the server version (1.223) ?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Diomedes on July 01, 2011, 06:17:00 pm
It still says that your client version (1.223) is smaller than the server version (1.223) ?

It just started working.

...?



You're my new love-interest Garrus!
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 06:33:55 pm
My module.ini reads:
module_name = cRPG
module_version = 1223
compatible_module_version = 1223

And it still is not letting me join servers, I tried it this morning, and again five minutes ago and it still doesn't work. T_T
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 06:38:06 pm
My module.ini reads:
module_name = cRPG
module_version = 1223
compatible_module_version = 1223

And it still is not letting me join servers, I tried it this morning, and again five minutes ago and it still doesn't work. T_T

Error message is the same ? You restarted the game ?
Also, run Integrity Check on Local Cache (its in steam Library, right-click->properties on warband .
(I did it, at first run it was complaining, I executed again, and it said successfull, I don't know whether it counts or not.)

PM me your whole module.ini content.

@Diomedes, how did it start working in your case ?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 07:09:17 pm
I checked the integrity of the game cache, it said it was successful and all files were good, but still it's not letting me join cRPG servers.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 07:17:42 pm
I checked the integrity of the game cache, it said it was successful and all files were good, but still it's not letting me join cRPG servers.

The two versions are still 1.223 and 1.223 in the error message at join? Enable-auto update.
PM me the full content of your module.ini, or somehow show it.
I Diff it with mine.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 07:27:41 pm
Auto-update is enabled, and yes, the two versions are 1.223 and 1.223. I'll PM you my module.ini's contents.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Delro on July 01, 2011, 07:35:37 pm
If we make this change, will we need to revert it once the servers are updated/a better patch is released?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 07:37:44 pm
Auto-update is enabled, and yes, the two versions are 1.223 and 1.223. I'll PM you my module.ini's contents.

Restart Steam, it's my last idea :(,
I don't know why does it work only in 90% of the cases.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 07:39:54 pm
I'll try it, but if still it decides to not let me play, oh well, I'll just wait for an official patch/fix :(
Thank you for your time though Garrus, I appreciate it.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 07:41:14 pm
If we make this change, will we need to revert it once the servers are updated/a better patch is released?

You rename this word: compatible_with_warband to this: compatible_module_version inside the cRPG folder.
- It doesn't modify Warband
- If you reinstall cRPG files, it reinstalls also this file.
I suggest just simply Ctrl+C,Ctrl+V module.ini before editing, so make a backup copy.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 07:46:34 pm
Oh wait! I changed compatible_module_warband = 1223
to: compatible_module_version = 1223
and it works like a charm. Thank you very much Garrus, I now love you. Semi-homosexually.

edit: My gf didn't like me loving you semi-homo so its now all platonic love. sorry :(
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 07:53:03 pm
Oh wait! I changed compatible_module_warband = 1223
to: compatible_module_version = 1223

Why Brometheos, what did you do until that ? You lied ? :p
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Brometheos on July 01, 2011, 08:10:29 pm
No, before I thought it was something else. I don't know what happened. I'm a scrub and a tard, don't rely on me X_X

I swear the first post in this thread said to change it to compatible_module_warband = 1223, not campatible_module_version = 1223. I'll have to check but that's what I thought it said...

edit: yup, I was wrong. It was version the whole time. Excuse me while I design a custom banner that says "SCRUB" on it...
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 08:12:37 pm
No, before I thought it was something else. I don't know what happened. I'm a scrub and a tard, don't rely on me X_X

I swear the first post in this thread said to change it to compatible_module_warband = 1223, not campatible_module_version = 1223. I'll have to check but that's what I thought it said...

No  :shock: Isn't it obvious what does the OP saying? Maybe it's possible to missunderstand it, but I don't know what, help.

edit: kk
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Diomedes on July 01, 2011, 08:20:06 pm
I've no idea why it fixed itself  :?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Tears of Destiny on July 01, 2011, 08:25:11 pm
This may help some:
Make sure that the file is set to "read and write" before you edit it, then after you edit it and save, you change it so it is a "read only" file to keep it from "reverting."
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Chagan_Arslan on July 01, 2011, 08:26:58 pm
I've no idea why it fixed itself  :?

i think there was second patch of warband just now
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Hurf_Durf on July 01, 2011, 10:44:34 pm
<3
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Ming on July 01, 2011, 10:56:42 pm
can some1 send me the link to download this new version? couldnt find it on website and i didnt buy the game via steam :(

thanks
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 01, 2011, 11:00:41 pm
can some1 send me the link to download this new version? couldnt find it on website and i didnt buy the game via steam :(

thanks

Do you have different versions error, when you want to join any server ? If not, you don't have to do anything.
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Matey on July 02, 2011, 07:30:00 am
can we get this thread stickyed in announcments? :P
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Antigonos on July 02, 2011, 09:04:04 am
why it did not worked for me?
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: buba on July 02, 2011, 12:00:27 pm
It worked for me, maybe a typo?

Thanks for this! :D
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: MomciloSRB. on July 02, 2011, 12:51:19 pm
This may help some:
Make sure that the file is set to "read and write" before you edit it, then after you edit it and save, you change it so it is a "read only" file to keep it from "reverting."

This worked for me tnx, and thnx Garrus for the solution!
Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 02, 2011, 01:10:36 pm
UPDATED:

!!! IF YOU HAVE THE STEAM VERSION AND THIS SOLUTION DOESN'T WORK, THEN YOU MADE SOMETHING WRONG !!!

chadz doesn't support this way because of it's not verified by crpg developers,
but many player uses this, and everybody is happy, I had no negative feedback.
You can go through this forum and read replies: the responsibility is yours.
Making the following change means, that you take the risk of possible unwanted gameplay behavior.

The only neccessary step is the last one, but I mention some other things after going over some missunderstandings.
Code: [Select]
compatible_module_version = 1223
Thats all, it works, enjoy the game!
No hacking with steam, No multiple version, Working native, everything is beautiful.

(If you previously removed this line, insert it again into module.ini under the cRPG folder.
No reason I put it back, but you don't have to mess with this value:
Code: [Select]
compatible_with_warband = 1223)
Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
Post by: Ozan on July 02, 2011, 01:35:22 pm
ıt worked for me...thx mate ;)
Title: Re: cRPG fix for the New Warband Version (1.142)
Post by: Garrus on July 02, 2011, 01:39:08 pm
why it did not worked for me?

Come to cRPG irc and PM me there!
Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
Post by: Desverger on July 02, 2011, 01:41:31 pm
!!! IF YOU HAVE THE STEAM VERSION AND THIS SOLUTION DOESN'T WORK, THEN YOU MADE SOMETHING WRONG !!!

chadz doesn't support this way because of it's not verified by crpg developers,
but many player uses this, and everybody is happy, I had no negative feedback.

I don't know what update did chadz do to attach his mod to the out-of-dated Warband version,
so I don't recommend downloading the current cRPG version for the 1.134..

You can go through this forum and read replies: the responsibility is yours.
Making the following change means, that you take the risk of possible unwanted gameplay behavior.

The only neccessary step is the last one, but I mention some other things after going over some missunderstandings.
  • Don't touch Steam autoupdate, leave it turned on, so make sure you have the most up to date Warband version!
  • Go inside your Steam Library, right click on Warband -> Properties -> Local Files
    and keep checking Local Cache Files' Integrity
    until it's flawless & Make defragmagmentation too! (for safety's sake)
  • Don't do anything else, only edit Modules/cRPG/module.ini, and
    ADD THIS LINE:
Code: [Select]
compatible_module_version = 1223

    Thats all, it works, enjoy the game!
    No hacking with steam, No multiple version, Working native, everything is beautiful.

    (If you previously removed this line, insert it again into module.ini under the cRPG folder.
    No reason I put it back, but you don't have to mess with this value:
    Code: [Select]
    compatible_with_warband = 1223)

    Hey, many thanks for this - much appreciated and worked for me!
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Garrus on July 02, 2011, 01:54:10 pm
    !IF YOU USE THE NON-STEAM VERSION, WAIT FOR THE OFFICIAL CRPG FIX AND MAKE SURE YOU INSTALLED THIS!
    This will always have the download link of latest full version. Mirrors are often faster than the poor overloaded MBRepository.

    Current version: 0.223
    http://www.mbrepository.com/file.php?id=2247

    Mirror: infinitum (Vargas)
    (md5sum: 25146ba92b97878854b537b615df0d23)

    Mirror: http://miria.no-ip.org/cRPG/cRPG.zip (Mylet)




    Don't post questions or unrelated comments in this thread. They will be deleted.
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Overdriven on July 02, 2011, 01:57:43 pm
    Small issue with this fix that I've found so far (one of the glitches shown since the new patch).

    If you use alternative crosshairs, they don't work under Garrus's method. You need to reinstall the old patch in order for the alternative crosshairs to work. Otherwise you get nice shiny big square blocks to shoot with  8-)
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Garrus on July 02, 2011, 02:15:53 pm
    If you use my method for a Non-Steam version,
    then it will install a keylogger on your PC and send your personal informations to LulzSec.
    I warned you!
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Opium.dk on July 02, 2011, 04:39:38 pm
    Uhm, am i supposed to replace the existing line with compatible_module_version = 1223 or just add it to the .ini?
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Garrus on July 02, 2011, 04:40:54 pm
    Uhm, am i supposed to replace the existing line with compatible_module_version = 1223 or just add it to the .ini?

    just add it
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Fl4X0ns on July 02, 2011, 05:13:46 pm
    I've just got this on my module.ini:

    module_name = cRPG
    module_version = 1223
    compatible_module_version = 1223

    num_hints = 12

    but it still doesn't work. The game crashes as soon as I finish the loading procces.

    NVM: I don't know why, it works fine now lol
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Garrus on July 02, 2011, 05:34:39 pm
    I've just got this on my module.ini:

    module_name = cRPG
    module_version = 1223
    compatible_module_version = 1223

    num_hints = 12

    but it still doesn't work. The game crashes as soon as I finish the loading procces.

    NVM: I don't know why, it works fine now lol

    You have to save the file, THEN fully restart the game. At the end it always works!

    it unlocked itself.. Still it's evil! IT'S HERECY!
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: cilerc on July 03, 2011, 05:43:02 pm
    thanks man +10,000 awsome bars for you :D
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Jinxits on July 04, 2011, 06:20:48 pm
    Garus Awesomebar +1 :D
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: wolfmare on July 05, 2011, 10:03:57 am
    unfortunetlly it not help. I'm steam user my warband takes update automaticly. I have in my ini file
    "module_name = cRPG
    module_version = 1223
    compatible_with_warband = 1223

    num_hints = 12
    " and lots more but it's looking like these have to be okay :/ but it isn't. Any idea hiow can i play agine as it start after steam reinstal
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Miranda on July 05, 2011, 06:02:01 pm
    unfortunetlly it not help. I'm steam user my warband takes update automaticly. I have in my ini file
    "module_name = cRPG
    module_version = 1223
    compatible_with_warband = 1223

    num_hints = 12
    " and lots more but it's looking like these have to be okay :/ but it isn't. Any idea hiow can i play agine as it start after steam reinstal

    I'm a steam user aswell and it works for me.
    Change the line that i made bold (black) into:

    compatible_module_version = 1223

    And it will work  8-)



    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: Nindur on July 06, 2011, 09:51:33 pm
    This is the best and easiet fix, ATS fully supports this fix!
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: DrTaco on July 06, 2011, 10:28:04 pm
    Thank you...
    Title: Re: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)
    Post by: MacLeod_ on July 07, 2011, 09:46:38 pm
    bump  :o