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cRPG => General Discussion => Topic started by: Vieuxcrotter on June 30, 2011, 12:15:44 pm

Title: NA_Siege and team damage!
Post by: Vieuxcrotter on June 30, 2011, 12:15:44 pm
Is it possible to have a script on the server that calculate the quantity of team damage X player do, so after a certain quantity of damage that X player get kicked.
There is alot of similar scripts working in counter strike and call of duty servers.

I ask that because there is so many players that just dont care about teamwounding they spam none stop behind their teammate just to try to steal kills and are not becarefull at all.
Title: Re: NA_Siege and team damage!
Post by: Rangerbob on June 30, 2011, 07:16:27 pm
That would be pretty cool though but I think it would pretty much destroy the servers.  Calculating team damage real time for 100 people would cause some crazy amounts of ss lag.
Title: Re: NA_Siege and team damage!
Post by: Quallen on June 30, 2011, 07:42:22 pm
I ask that because there is so many players that just dont care about teamwounding they spam none stop behind their teammate just to try to steal kills and are not becarefull at all.

Yep, and stat whores are only making the problem worse.  If you really wanted to stop team wounding, damage reflect would probably be more effective than tracking team damage. A return to no stat tracking on siege should help some but remember siege really is its own animal.  By nature its harder to admin than battle and the admin tools available are orders of magnitude worse than say what a CSS admin has.
Title: Re: NA_Siege and team damage!
Post by: Tears of Destiny on June 30, 2011, 07:44:37 pm
The players that swing liek mad usually cause rampant TKs not just TWing. Given that the NA site now tracks TKs "stat whores" have to be wary lest they end up with an interesting and rather obvious TK number.
Title: Re: NA_Siege and team damage!
Post by: Thucydides on June 30, 2011, 07:45:01 pm
its not my fault my GLA one hits everyone INCLUDING TEAMMATES  :cry:
Title: Re: NA_Siege and team damage!
Post by: Tears of Destiny on June 30, 2011, 07:45:59 pm
its not my fault my GLA one hits everyone INCLUDING TEAMMATES  :cry:

You can, however, choose your battles a wee bit more wisely.

I do understand that soemtimes TKs are unavoidable (like when I swing and kill someone, and someone who also swung then kills me as the now-dead enemy is a "ghost")
Title: Re: NA_Siege and team damage!
Post by: Thucydides on June 30, 2011, 07:51:09 pm
You can, however, choose your battles a wee bit more wisely.

I do understand that soemtimes TKs are unavoidable (like when I swing and kill someone, and someone who also swung then kills me as the now-dead enemy is a "ghost")

my build is built for clusterfucks though, i get team hit just as much as i team hit. However my hits always deals massive damage because i have 10 ps LOL
Title: Re: NA_Siege and team damage!
Post by: Quallen on June 30, 2011, 07:52:07 pm
The players that swing liek mad usually cause rampant TKs not just TWing. Given that the NA site now tracks TKs "stat whores" have to be wary lest they end up with an interesting and rather obvious TK number.

Team kills are not tracked on siege.
Title: Re: NA_Siege and team damage!
Post by: Tears of Destiny on June 30, 2011, 07:58:33 pm
Now that is a shame... Piffle Sniffle...
Title: Re: NA_Siege and team damage!
Post by: Lichen on June 30, 2011, 08:18:29 pm
Even though it's not ideal reflect damage works. Course people will whine about that being on but then again there are always whiners so what's new. Better a few whiners than a bunch of mindless idiots TKing and teamwounding constantly.
Title: Re: NA_Siege and team damage!
Post by: Penitent on June 30, 2011, 08:24:21 pm
"I'm just going to keep swinging my axe like this, and if you get in the way, it's your fault."   :lol:
Title: Re: NA_Siege and team damage!
Post by: Vieuxcrotter on June 30, 2011, 10:55:02 pm
Something need to be done tho, damage reflection or something that kick a peoples after excessive team damage, like after he have dealt 100 of damages to teammate per map he get kicked just as a remind to be more carefull and use his brain instead of spamming left and right into mobs of peoples.
Title: Re: NA_Siege and team damage!
Post by: Digglez on June 30, 2011, 11:38:24 pm
"I'm just going to keep swinging my axe like this, and if you get in the way, it's your fault."   :lol:

There actually alot of good common sense.  People who complain about TW'ing are often dumb and walk into allies swings or arcs.  Dont get in peoples way if you dont know their reputation.
Title: Re: NA_Siege and team damage!
Post by: Myltinous on July 01, 2011, 12:03:53 am
The reality is is that most TK's are an accidents. I doubt  that anyone would intentionally TK; not because they care about you, but because they care about winning and getting the extra multiplier. So if you get TK'd, don't get pissed about it, because the other persons already pissed off that they did it. 
Title: Re: NA_Siege and team damage!
Post by: Myltinous on July 01, 2011, 12:06:11 am
The reality is is that most TK's are an accidents. I doubt  that anyone would intentionally TK; not because they care about you, but because they care about winning and getting the extra multiplier. So if you get TK'd, don't get pissed about it, because the other persons already pissed off that they did it.

Except for Garison, it seems like he just doesn't care.  :D
Title: Re: NA_Siege and team damage!
Post by: Vieuxcrotter on July 01, 2011, 03:30:55 am
I dont know if you guys play alot on the NA_Siege server but alot of the time you are fighting vs someone and you got some dumb teammate in your back starting to swing at you thinking they are trying to help you or trying to steal your kills.

I am smart enough to distinguish the difference between accidental TK or if i put myself into someone swing by accident, i am talking about peoples starting to swing in your back like mad man just to try to get kills out of no where, when in reality they could have hold their swing or actually try to flank the opponent.
Title: Re: NA_Siege and team damage!
Post by: Erathsmus on July 01, 2011, 07:50:51 am
Is it possible to have a script on the server that calculate the quantity of team damage X player do, so after a certain quantity of damage that X player get kicked.
There is alot of similar scripts working in counter strike and call of duty servers.

I ask that because there is so many players that just dont care about teamwounding they spam none stop behind their teammate just to try to steal kills and are not becarefull at all.

+1million I try to be very careful of teamwounding, and I always try to say sorry. If anything makes me rage, it's when you are fighting, and some moron teamwounds you until you have to back away from the enemy, and they steal the kill.
Title: Re: NA_Siege and team damage!
Post by: awesomeasaurus on July 01, 2011, 08:01:14 am
if damage reflection or kicks after an amount of damage go into effect I will throw myself under my teammates' blades.
Title: Re: NA_Siege and team damage!
Post by: Erathsmus on July 01, 2011, 08:06:45 am
if damage reflection or kicks after an amount of damage go into effect I will throw myself under my teammates' blades.

I see the point you are making and it is a good one. But if you honestly would do that, I do not have much respect for you.
Title: Re: NA_Siege and team damage!
Post by: Ylca on July 01, 2011, 02:20:41 pm
The reality is is that most TK's are an accidents. I doubt  that anyone would intentionally TK; not because they care about you, but because they care about winning and getting the extra multiplier. So if you get TK'd, don't get pissed about it, because the other persons already pissed off that they did it.

In this very thread there's a player who basically says he has 10PS and he doesn't care if he teamwounds. What would make you think most are accidental?  "I don't care at all about my team because my 10PS insta-kills  means that my TKs will be negated and no one will know" is a more common trend than you know. These people don't understand what "team" means and think that their enjoyment of the game is much more important than that of others playing (who wants to sit around for 30 seconds because someone has a build "built for clusterfucks"), but as the system stands they are rewarded rather than punished.

Every time a discussion comes up about TK people come out of the woodwork to say "mostly accidental". Every discussion someone points out that they just don't care. Why is there this disconnect. The current state is that there is next to no penalty to TK so people TK as they please. Some people only accidentally TK, many simply TK cause they don't care about anyone else but their own playstyle and position on the scoreboard.

This type of play is most definitely rewarded. Swing left/right kill 3 of your team, but 5 of your enemies before you die? Well you now have a 2 / 1 KD and look pretty good on the boards.

A possible simple solution would simply to add a TK section to the scoreboard so that TKing a teammate isn't swept under the rug when you finish off the guy he had already wounded.
Title: Re: NA_Siege and team damage!
Post by: Dehitay on July 01, 2011, 06:58:57 pm
if damage reflection or kicks after an amount of damage go into effect I will throw myself under my teammates' blades.

And then your dumb @$$ will get kicked/banned just as quickly as purposeful TKers do right now. The only difference between that kind of stupidity and the current kind of stupidity is that you can stop swinging when you meet an jerk and reflective friendly fire is on, but you can't stop an jerk from swinging when regular friendly fire is on. The only advantage I personally see with regular friendly fire over reflective friendly fire is realism