Author Topic: NA_Siege and team damage!  (Read 1832 times)

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Offline Vieuxcrotter

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Re: NA_Siege and team damage!
« Reply #15 on: July 01, 2011, 03:30:55 am »
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I dont know if you guys play alot on the NA_Siege server but alot of the time you are fighting vs someone and you got some dumb teammate in your back starting to swing at you thinking they are trying to help you or trying to steal your kills.

I am smart enough to distinguish the difference between accidental TK or if i put myself into someone swing by accident, i am talking about peoples starting to swing in your back like mad man just to try to get kills out of no where, when in reality they could have hold their swing or actually try to flank the opponent.

Offline Erathsmus

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Re: NA_Siege and team damage!
« Reply #16 on: July 01, 2011, 07:50:51 am »
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Is it possible to have a script on the server that calculate the quantity of team damage X player do, so after a certain quantity of damage that X player get kicked.
There is alot of similar scripts working in counter strike and call of duty servers.

I ask that because there is so many players that just dont care about teamwounding they spam none stop behind their teammate just to try to steal kills and are not becarefull at all.

+1million I try to be very careful of teamwounding, and I always try to say sorry. If anything makes me rage, it's when you are fighting, and some moron teamwounds you until you have to back away from the enemy, and they steal the kill.
Slow and steady wins the race...Unless there is a fast person in it.

Offline awesomeasaurus

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Re: NA_Siege and team damage!
« Reply #17 on: July 01, 2011, 08:01:14 am »
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if damage reflection or kicks after an amount of damage go into effect I will throw myself under my teammates' blades.

Offline Erathsmus

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Re: NA_Siege and team damage!
« Reply #18 on: July 01, 2011, 08:06:45 am »
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if damage reflection or kicks after an amount of damage go into effect I will throw myself under my teammates' blades.

I see the point you are making and it is a good one. But if you honestly would do that, I do not have much respect for you.
Slow and steady wins the race...Unless there is a fast person in it.

Offline Ylca

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Re: NA_Siege and team damage!
« Reply #19 on: July 01, 2011, 02:20:41 pm »
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The reality is is that most TK's are an accidents. I doubt  that anyone would intentionally TK; not because they care about you, but because they care about winning and getting the extra multiplier. So if you get TK'd, don't get pissed about it, because the other persons already pissed off that they did it.

In this very thread there's a player who basically says he has 10PS and he doesn't care if he teamwounds. What would make you think most are accidental?  "I don't care at all about my team because my 10PS insta-kills  means that my TKs will be negated and no one will know" is a more common trend than you know. These people don't understand what "team" means and think that their enjoyment of the game is much more important than that of others playing (who wants to sit around for 30 seconds because someone has a build "built for clusterfucks"), but as the system stands they are rewarded rather than punished.

Every time a discussion comes up about TK people come out of the woodwork to say "mostly accidental". Every discussion someone points out that they just don't care. Why is there this disconnect. The current state is that there is next to no penalty to TK so people TK as they please. Some people only accidentally TK, many simply TK cause they don't care about anyone else but their own playstyle and position on the scoreboard.

This type of play is most definitely rewarded. Swing left/right kill 3 of your team, but 5 of your enemies before you die? Well you now have a 2 / 1 KD and look pretty good on the boards.

A possible simple solution would simply to add a TK section to the scoreboard so that TKing a teammate isn't swept under the rug when you finish off the guy he had already wounded.

Offline Dehitay

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Re: NA_Siege and team damage!
« Reply #20 on: July 01, 2011, 06:58:57 pm »
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if damage reflection or kicks after an amount of damage go into effect I will throw myself under my teammates' blades.

And then your dumb @$$ will get kicked/banned just as quickly as purposeful TKers do right now. The only difference between that kind of stupidity and the current kind of stupidity is that you can stop swinging when you meet an jerk and reflective friendly fire is on, but you can't stop an jerk from swinging when regular friendly fire is on. The only advantage I personally see with regular friendly fire over reflective friendly fire is realism