Author Topic: NA_Siege and team damage!  (Read 1853 times)

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Offline Vieuxcrotter

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NA_Siege and team damage!
« on: June 30, 2011, 12:15:44 pm »
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Is it possible to have a script on the server that calculate the quantity of team damage X player do, so after a certain quantity of damage that X player get kicked.
There is alot of similar scripts working in counter strike and call of duty servers.

I ask that because there is so many players that just dont care about teamwounding they spam none stop behind their teammate just to try to steal kills and are not becarefull at all.

Offline Rangerbob

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Re: NA_Siege and team damage!
« Reply #1 on: June 30, 2011, 07:16:27 pm »
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That would be pretty cool though but I think it would pretty much destroy the servers.  Calculating team damage real time for 100 people would cause some crazy amounts of ss lag.

Offline Quallen

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Re: NA_Siege and team damage!
« Reply #2 on: June 30, 2011, 07:42:22 pm »
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I ask that because there is so many players that just dont care about teamwounding they spam none stop behind their teammate just to try to steal kills and are not becarefull at all.

Yep, and stat whores are only making the problem worse.  If you really wanted to stop team wounding, damage reflect would probably be more effective than tracking team damage. A return to no stat tracking on siege should help some but remember siege really is its own animal.  By nature its harder to admin than battle and the admin tools available are orders of magnitude worse than say what a CSS admin has.

Offline Tears of Destiny

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Re: NA_Siege and team damage!
« Reply #3 on: June 30, 2011, 07:44:37 pm »
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The players that swing liek mad usually cause rampant TKs not just TWing. Given that the NA site now tracks TKs "stat whores" have to be wary lest they end up with an interesting and rather obvious TK number.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Thucydides

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Re: NA_Siege and team damage!
« Reply #4 on: June 30, 2011, 07:45:01 pm »
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its not my fault my GLA one hits everyone INCLUDING TEAMMATES  :cry:

Offline Tears of Destiny

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Re: NA_Siege and team damage!
« Reply #5 on: June 30, 2011, 07:45:59 pm »
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its not my fault my GLA one hits everyone INCLUDING TEAMMATES  :cry:

You can, however, choose your battles a wee bit more wisely.

I do understand that soemtimes TKs are unavoidable (like when I swing and kill someone, and someone who also swung then kills me as the now-dead enemy is a "ghost")
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Thucydides

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Re: NA_Siege and team damage!
« Reply #6 on: June 30, 2011, 07:51:09 pm »
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You can, however, choose your battles a wee bit more wisely.

I do understand that soemtimes TKs are unavoidable (like when I swing and kill someone, and someone who also swung then kills me as the now-dead enemy is a "ghost")

my build is built for clusterfucks though, i get team hit just as much as i team hit. However my hits always deals massive damage because i have 10 ps LOL

Offline Quallen

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Re: NA_Siege and team damage!
« Reply #7 on: June 30, 2011, 07:52:07 pm »
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The players that swing liek mad usually cause rampant TKs not just TWing. Given that the NA site now tracks TKs "stat whores" have to be wary lest they end up with an interesting and rather obvious TK number.

Team kills are not tracked on siege.
« Last Edit: June 30, 2011, 07:56:04 pm by Quallen »

Offline Tears of Destiny

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Re: NA_Siege and team damage!
« Reply #8 on: June 30, 2011, 07:58:33 pm »
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Now that is a shame... Piffle Sniffle...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Lichen

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Re: NA_Siege and team damage!
« Reply #9 on: June 30, 2011, 08:18:29 pm »
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Even though it's not ideal reflect damage works. Course people will whine about that being on but then again there are always whiners so what's new. Better a few whiners than a bunch of mindless idiots TKing and teamwounding constantly.

Offline Penitent

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Re: NA_Siege and team damage!
« Reply #10 on: June 30, 2011, 08:24:21 pm »
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"I'm just going to keep swinging my axe like this, and if you get in the way, it's your fault."   :lol:

Offline Vieuxcrotter

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Re: NA_Siege and team damage!
« Reply #11 on: June 30, 2011, 10:55:02 pm »
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Something need to be done tho, damage reflection or something that kick a peoples after excessive team damage, like after he have dealt 100 of damages to teammate per map he get kicked just as a remind to be more carefull and use his brain instead of spamming left and right into mobs of peoples.

Offline Digglez

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Re: NA_Siege and team damage!
« Reply #12 on: June 30, 2011, 11:38:24 pm »
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"I'm just going to keep swinging my axe like this, and if you get in the way, it's your fault."   :lol:

There actually alot of good common sense.  People who complain about TW'ing are often dumb and walk into allies swings or arcs.  Dont get in peoples way if you dont know their reputation.

Offline Myltinous

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Re: NA_Siege and team damage!
« Reply #13 on: July 01, 2011, 12:03:53 am »
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The reality is is that most TK's are an accidents. I doubt  that anyone would intentionally TK; not because they care about you, but because they care about winning and getting the extra multiplier. So if you get TK'd, don't get pissed about it, because the other persons already pissed off that they did it. 
"One who thinks is one who conspires"
Ryan Myltoft
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Offline Myltinous

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Re: NA_Siege and team damage!
« Reply #14 on: July 01, 2011, 12:06:11 am »
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The reality is is that most TK's are an accidents. I doubt  that anyone would intentionally TK; not because they care about you, but because they care about winning and getting the extra multiplier. So if you get TK'd, don't get pissed about it, because the other persons already pissed off that they did it.

Except for Garison, it seems like he just doesn't care.  :D
"One who thinks is one who conspires"
Ryan Myltoft
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