Cut damage is a bit high... especially for a difficulty 8 weapon Sickle swords were weeded out from history for a reason :?
105 speed would make it spammable. No weapon should have that high speed.
You can still stun with 27c quite easily. Speed of 105 would be a very bad idea. I say 99 tops.
Short Sword
weapon length: 81
weight: 1
difficulty: 6
speed rating: 102
weapon length: 81
thrust damage: 24 pierce
swing damage: 26 cut
slots: 1
no reason to add this in before roman/greek armors.I believe there were many variations of the Kopesh sword:
and a khopesh is one of the lighter swords, so it wouldnt be anywhere near the top dmg 1h'ers.
and you're smoking crack if you think it does pierce dmg. You cant stab with a sword thats got a rounded end. its a backwards sabre and cuts like a razor, not an axe...meaning its quick and light dmg. Like a super light version of the Niuweidao
these are much better stats
105 speed
27 cut
60 length
7 difficulty
yeah?
100 speed
32 cut
20 pierce
70 length
8 difficulty
thrust is like the polearm thrust with shield
I believe there were many variations of the Kopesh sword:
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Also I think there might be a model out there already:
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This thread is worthless without a model and textures.
lol that thing would be pretty OP ...and guys dont forget: you need a model to implement it ;)
u cant just demand from the devs to model knew swords for you, they have enough to do with balancing n stuff ya knoow?
Question for the thread: If the price were significantly increased (10k?) could the weapon be made into a feasible 0 slot weapon? This would 1) make it the primary archer off-hand weapon 2) provide a much-needed gold sink for bowmen 3) give archers a more practical off-hand weapon while still keeping them vulnerable to cav/armoured folks.luuulz
luuulz
as 0 slot
with these stats:
100 speed
77 length
30 cut
21 pierce
and your telling others to stop being useless? its op so fucking op i wont discuss it with you.
.i dont quote your whole post cuz its just pointless.
well, compare it to the other 0slot items you get about 18-21 damage, blunt or cut doesnt matter,
then you look at the other 0 slot weapons lenght, its a long dagger and hammer with an maximum of 55 reach and you want a weapon with 77 and dont call i op
or something like this. and even then its OP Compared to other 0 Slot weapons, just forget that 0slot thingWeapons can be overpowered relative to their niche within a class, to the class in general, or to all weapons generally. The ESS would have the best weapon stats of all the 0 slot weapons. It would not, though, have very good stats compared to many other 1h weapons, and it would certainly not have very good stats compared to all other weapons taken as a whole. The main condition for a weapon being among the best of a niche group is that it be really expensive, like the Plated Charger is for heavy cavalry or like the flamberge is for 2handers. The ESS fits these criteria exactly.
the slot system is there so archer cant equip a flamberge and wreak havoc, if you want meelee you gotta take less arrows or a weaker bow.The Egyptian Sickle Sword is far from being a flamberge. To be effective the archer would (1) need to put points into PS, whereas the hammer doesn't need PS to knockdown (2) spend more money since the ESS is really bloody expensive... so I guess it's like the flamberge in that respect (3) use exceptional tactics since the ESS can't take down horses, the main hunters of archers, with even nearly the same ease as the flamberge. The point of 0 slot weapons is to encourage archers not to run away and to make a more distinct and balanced class of "dedicated archer." Strong at range, quick on foot, and weak in melee. This is a far more balanced and sensible than strong at range, quick on foot, and helpless in melee.
This weapon is large enough to be considered a 1 slot weapon. The average kopesh was 20 to 24 inches, and is equal or just a few inches away from the size of an average medieval shortsword, which takes up 1 slot in itself.That's interesting, and I hadn't thought of that. When considering this do you think we should be looking at weight or size more? The longest 0 slot weapon is 63 length and 1 weight and knockdown. If the ESS were 0.3-0.5 weight, 75ish length, and had no knockdown would it balance? As I said I'm new to the whole slot balancing system :)