cRPG

cRPG => Suggestions Corner => Topic started by: elleryss on June 23, 2011, 07:44:17 pm

Title: health regeneration
Post by: elleryss on June 23, 2011, 07:44:17 pm
So basically my idea is to add health regeneration to CRPG ( restore health over time )
I came up by this idea because sometimes you survive pretty long ( in siege for example )
but your health stays low, it would be nice to retreat and recover when you want to stay alive.


Health regeneration should not be overpowered so I thougt of some penalties which could be added:


Your health starts regeneration after beeing 10 secs out of combat.
The rate at which your health restores should be based on your agility lvl,
at level 3 agility it takes 1 minute and 30 seconds to fully recover from 1 hp.
at level 30 agility it takes 30 seconds to fully recover from 1 hp.


The reason for picking agi is because if your a pure str guild with 11 IF you would imo. be unstoppible.
There could maybe also be a regeneration penalty when using heavier armour.


I would like to have some feedback, wether you like it or not :)
Title: Re: health regeneration
Post by: Seawied on June 23, 2011, 07:51:54 pm
No. It would encourage delaying even more, and would further strengthen the already obscenely strong strength stat.
Title: Re: health regeneration
Post by: Kenouse on June 23, 2011, 07:57:56 pm
I gotta go with Seawied on this one... That will just give ppl a reason to camp or hide
Title: Re: health regeneration
Post by: POOPHAMMER on June 23, 2011, 07:59:20 pm
Helllllll noooooo. This would make being ranged or cav even easier as it easy to stay away from combat long enough to come back and tear things up more
Title: Re: health regeneration
Post by: Gurnisson on June 23, 2011, 08:00:14 pm
No thanks.
Title: Re: health regeneration
Post by: Tears of Destiny on June 23, 2011, 08:04:07 pm
I vote no, this encourages delaying a match, and it means that "wearing down" people becomes rather difficult.
Title: Re: health regeneration
Post by: Vibe on June 23, 2011, 08:14:14 pm
Hm no, it would really incourage delaying rounds and camping.
Title: Re: health regeneration
Post by: Penitent on June 23, 2011, 08:20:53 pm
If anything, there should be health DEgeneration (bleeding out) of like 10% of the damage taken.

I vote no.
Title: Re: health regeneration
Post by: elleryss on June 23, 2011, 08:22:44 pm
Okay, well thanks of the replies, I also see at the hand of your posts about delaying this could involve some problems.
At the other hand it might encourage people in siege to help and defend the flag a bit more then usual :)
Title: Re: health regeneration
Post by: Tears of Destiny on June 23, 2011, 08:23:37 pm
Okay, well thanks of the replies, I also see at the hand of your posts about delaying this could involve some problems.
At the other hand it might encourage people in siege to help and defend the flag a bit more then usual :)

Hmm, I wonder if we could implement a permanent Healing Tent at each Flag Location.
Title: Re: health regeneration
Post by: elleryss on June 23, 2011, 08:25:20 pm
Hmm, I wonder if we could implement a permanent Healing Tent at each Flag Location.

hehe, that would atleast give the dedicated defenders a chance to keep defending once an attack has been over :)
Title: Re: health regeneration
Post by: Tavuk_Bey on June 23, 2011, 08:41:15 pm
no, i don't want invincible archers lurking around
Title: Re: health regeneration
Post by: BigRick on June 23, 2011, 09:49:17 pm
If anything, there should be health DEgeneration (bleeding out) of like 10% of the damage taken.

This.
Title: Re: health regeneration
Post by: Digglez on June 23, 2011, 09:52:36 pm
I'd be down with trying a bleeding/bandage system as long as there was limited bandage ammo, unlike say Day of Defeat: Source realism mod.

Could add new things/devices that construction site could build

surgeons table. that gives bonus to bandage healing.  have someone on your team as the surgeon that spawns with all bandage ammo...and maybe a wicked sharp scalpel!
Title: Re: health regeneration
Post by: Overdriven on June 23, 2011, 09:54:49 pm
This is not a crappy console FPS...
Title: Re: health regeneration
Post by: Myltinous on June 23, 2011, 10:05:20 pm
I vote no because it would disvalue damage taken during siege even more than now. I like the current health format because it helps with realism. In real life one would worry about staying alive over getting another kill. What's funny though is that sometimes getting that kill is what is going to keep you alive.  :D
Title: Re: health regeneration
Post by: Erathsmus on June 24, 2011, 01:05:21 am
There is a method of health regeneration, you must construct a healing tent. Or die, and all of your health comes back magically!  :wink:
Title: Re: health regeneration
Post by: Lisandro on June 24, 2011, 08:12:19 am
If anything, there should be health DEgeneration (bleeding out) of like 10% of the damage taken.

I vote no.

+1
Title: Re: health regeneration
Post by: dontgothere on June 24, 2011, 10:06:18 am
I was so relieved to see nearly 90 percent had voted against this idea.

Please don't turn M&B into Halo.
Title: Re: health regeneration
Post by: Erathsmus on June 24, 2011, 09:04:13 pm
I was so relieved to see nearly 90 percent had voted against this idea.

Please don't turn M&B into Halo.

Many players play naked because they rely solely on shield regeneration.
Title: Re: health regeneration
Post by: Christo on June 24, 2011, 09:06:31 pm
Nice joke.
Title: Re: health regeneration
Post by: ArchonAlarion on June 24, 2011, 09:53:05 pm
If anything, there should be health DEgeneration (bleeding out) of like 10% of the damage taken.

I vote no.

Yeah.
Title: Re: health regeneration
Post by: Erathsmus on June 24, 2011, 10:03:42 pm
Yeah.

Oh goodness, this would make archers, and horse bumps sooo annoying.