So basically my idea is to add health regeneration to CRPG ( restore health over time )
I came up by this idea because sometimes you survive pretty long ( in siege for example )
but your health stays low, it would be nice to retreat and recover when you want to stay alive.
Health regeneration should not be overpowered so I thougt of some penalties which could be added:
Your health starts regeneration after beeing 10 secs out of combat.
The rate at which your health restores should be based on your agility lvl,
at level 3 agility it takes 1 minute and 30 seconds to fully recover from 1 hp.
at level 30 agility it takes 30 seconds to fully recover from 1 hp.
The reason for picking agi is because if your a pure str guild with 11 IF you would imo. be unstoppible.
There could maybe also be a regeneration penalty when using heavier armour.
I would like to have some feedback, wether you like it or not