So true
i think you said that cause your agility build :lol:I have been playing mostly strength builds. The only actual agi character i have was a gimmick CanYouBlockDown. And Brunchlady this generation but i haven't played it enough to hit 31 in the past 3 months!
I'll say it then. And I've played an "Average" build forever (18/18 or something akin to that) so I've seen the balance go back and forth rather well from agi domination, to current STR build dictatorship.
AGI truly use to be good in the old cRPG days.We had generational wpf stacking back then. That was completely different. Some poeple hit 400+ WPF and had warp speed swings, but it was more generation than agi still. Also, less % of the population could manual block back then. Now 80+% of NA can manual block at the least 5 hits if they aren't just playing on autopilot and actually are conscious.
Pure Strength = Easy mode
18/18 = normal mode
Pure Agility = hard mode
Now 80+% of NA can manual block at the least 5 hits if they aren't just playing on autopilot and actually are conscious.
We had generational wpf stacking back then. That was completely different. Some poeple hit 400+ WPF and had warp speed swings, but it was more generation than agi still. Also, less % of the population could manual block back then. Now 80+% of NA can manual block at the least 5 hits if they aren't just playing on autopilot and actually are conscious.
I think you overestimate the typical cRPG player... most are not conscious.Or they get battleweary too soon, and lost the will to fight on.
I think you overestimate the typical cRPG player... most are not conscious.I qualified it by saying if they were conscious :P
i didn't put up with it when the exp wasn't capped at bullshit low
But yeah, so many players are just on autopilot grind mode... it is sad that crpg is that way. they aren't enjoying the battle, they are 'putting up with it' as they grind.
Pathetic. Should never be that way.
Instant level 30 is the best thing to have happened to this mod imo. Grinders can grind past for heirlooms and levels, ok. Sure. They can 'play' on autopilot and zone out too...
Balanced builds are ftw imo, but atm pure str is much more powerful than pure agi idd.
I think that removing the hp gain from str, buffing if, and increasing the power of ath would go a long way towards making agi more attractive.
god no, please don't buff athletics or speed, we don't need bundle of sticks archers running away and kiting even more than now.
god no, please don't buff athletics or speed, we don't need bundle of sticks archers running away and kiting even more than now.
Agi is weak, but thats because of the backpeddling spammers and kiting archers who actually crutch on their speed like how STR users crutch armor. However, STR builds actually get hit and they stand their ground to fight, unlike agi builds who run as soon as they get into trouble. This would lead to even MORE range spam since melee would be a last resort since everyone has enough WPF and speed to run away+have a range weapon.
If you really want to buff AGI then buff WPF, but do not, under any circumstances, buff the speed of AGI characters.
hell you could even add damage bonus to agi or something, i don't care.
Balanced builds are ftw imo, but atm pure str is much more powerful than pure agi idd.a buff for me? thank you sept wouldn't that make us run faster then cav?
I think that removing the hp gain from str, buffing if, and increasing the power of ath would go a long way towards making agi more attractive.
No one does well doing that.
The unique reason to put more points into str than before is because people are starting to get ridiculous armor heirlooms so bounces really become frequent when they should not (I consider a 1h sword with 6 PS shouldn't bounce all the time...). When only weapons were heirloomed, agi was way better.
No one does well doing that.
Then add a tag to bows that makes people run slower while they're in the inventory. Some of us would LIKE to use speed and dodging combined with our blocking skills in melee instead of insane HP and massive heavy armor. Some of us would like to wear medium armor as a melee fighter as our "heavy" armor and be noticably faster than str builders.
I do see your point however. Fucking ranged players ruin EVERYTHING once again. :evil:
I would love to see a speed nerf to archers even without the agi boost, but the natural counter to agi builds are range or teamwork. I wonder if a buff in AGI would lead to even more legolas archers because of the ability to 1-2 hit those speed demons, since a str build would be left in the dust because of the crazy speed.
I find that in battle, high agi toons run away and try to isolate people into 1v1 duels. This is annoying as fuck and not really what i consider a real battle, soloing people isn't fighting like soldiers. I worry that this would be even more prevalent with a buff to agi, especially combined with the increased number of range.
I acknowledge that atm STR is better overall compared to AGI, but being a str build means you cannot retreat, and are limited tactically compared to AGI toons. At the same time, they hit harder and take more damage, they rely more on teamwork and brute force rather than movement to gain the upper hand
Sorry, but this is just plain false. Strength builds hit way harder than agility builds atm and can also take much more damage due to higher IF and the ability to wear better armor.
Archers have gotten enough nerfs in my opinion and are fine right now (no, I am not one of them).
Sorry, but this is just plain false. Strength builds hit way harder than agility builds atm and can also take much more damage due to higher IF and the ability to wear better armor. Or did I misunderstand you there?
True, but agi builds can take advantage of weapon length and their athletics.
A) Backpeddle with a long ass weapon.
B) Lightly armoured and sidestep and hit past your opponents blocks (ninja style)
True, but agi builds can take advantage of weapon length and their athletics.
A) Backpeddle with a long ass weapon.
B) Lightly armoured and sidestep and hit past your opponents blocks (ninja style)