i dont see its use except for pikeman formations, who i never see in crp battles, maybe strategusDoesn't hurt, besides if they could be useful to stab over fences/low walls. A bit stupid that a fence is the best defence against a pike, while 2h and 1h can easily poke over them. Would like to see the animations first, tough.
Damage type of Ranged Weapons is now determined by the type of ammunition rather than the weapon itself. Basic arrows for bows do cutting damage but it is possible to buy more advanced ones with piercing damage.THIS! Makes so much sense and I would love having it!
You can no longer kick during tavern fights.
horses can not be lootedLol. I was always wondering why I never got any horses xD
interesting. I'm also curious about that crouching.Probably gonna be like in Mount and Musket or Vikingr mod. Still very useful, especially for musketmen. Dunno how useful it will be here, but ambushes are always nice! Just, please let us be able to move, even if it makes us stand up. Being rooted in place is just stupid.
I already see how 2 pikemen can take out anyone by just having a different thrust ready :twisted:
3) Couch position
I already see how 2 pikemen can take out anyone by just having a different thrust ready :twisted:
Crouching in WFaS is a great feature, it means you can actually make use of low cover like fences and small walls. It seems to let you reload slightly faster too, any movement makes you stand up immediately and if used in the open you are a much smaller target.
If these are implemented in cRPG, a dark, gloomy future awaits the cavs.
If a different thrust animations requires you to block it differently (with an up-block?) it would be VERY hard to block...hard to see the subtle differences in animation.
An overhead thrust would beActually the overhead stab is really slow and has a very small hitbox. You need to hit with exactly the tip and you can't move the animation up or down at all. I tried it out on a guy standing still on a hill slightly below me. I had to go backwards quite a bit and then around him so he stood higher up than me before I could hit him. So it's not a very OP move, but good for going above fences/teammates.
a) easier to hit someone with
b) far more damaging
than the current overhead.
hope crpg can get the coding to work in warband.
A two-handed overhead thrust for polearms is already in the native .brf files. You can change the action.txt file to use it. The problem is that doing so replaces the overhead attack animation for all weapon that use the current polearm overhead animation. This would mean that weapons like the long maul and poleaxes would have a high thrust instead of the downward overhead slash. One possible solution would be to make all of the "thrust first" polearms (long spear, pike, awlpike, etc.) weapon use the modified polearm overhead thrust and make all of the slashing/crushing polearms use the current two-handed weapon overhead attack. However, the use of the two-handed weapon animation would increase the range of the overhead attack of many already powerful polearms by ~30 cm.I'd be ok with that. That seems like something worth testing.
FUCKING LOVE THIS! I hope cRPG adds these features. I actually want to buy WFaS now just to have fun crouching and being a pikeman.Well to put it like this. For the first time ever I am gonna make a SP character that is pure footman. PIKE FTW!
Haha, would this be so drastically different from two pikemen, one with thrust and one with overhead ready, as it is now?
I'm all for this. :)
Sorry for spoiling your fun, but I really don't see a reason to buff long spear vs. infantry, it is already one of the best melee weapons in the game.i agree it would mean a lot rebalancing so that its effective no buff, would be awesome nonetheless. Someone here also said the overhead is very difficult to land in Sword + fire.
Sure the overhead thrust is quite obvious to spot in a duel vs. a pikeman, but pikes have never been an issue in duels, and this would be a significant buff for them in group combat, which is their main turf.
Couching pikes (standing still!!!) sounds awesome though, just as long as it doesn't get exploited to death (if it staggers at low speed i.e infantry, it would make for insane camping).
Sorry for spoiling your fun, but I really don't see a reason to buff long spear vs. infantry, it is already one of the best melee weapons in the game.Been playing a some MP with the pike now and while the new animation was a bit hard to recognize at first, it didn't really take that much time. And in melees it is still just like the overhead, a second attack except that it makes more sense, is harder to hit with, but is not as telling as swinging that 245cm long thingie like a club over your head. Overall a nice improvement. It's easy to distinguish the difference between the upstab and the old lowstab.
Sure the overhead thrust is quite obvious to spot in a duel vs. a pikeman, but pikes have never been an issue in duels, and this would be a significant buff for them in group combat, which is their main turf.
Couching pikes (standing still!!!) sounds awesome though, just as long as it doesn't get exploited to death (if it staggers at low speed i.e infantry, it would make for insane camping).
i agree it would mean a lot rebalancing so that its effective no buff, would be awesome nonetheless. Someone here also said the overhead is very difficult to land in Sword + fire.Yeah it's a bit more difficult to land because of the hitbox, but not that much less than the overhead. And also there is no couching with it. Sadly. (BTw on foot it would be bracing not couching)
are we talking about couching or crouching? i thought of crouching.
Been playing a some MP with the pike now and while the new animation was a bit hard to recognize at first, it didn't really take that much time. And in melees it is still just like the overhead, a second attack except that it makes more sense, is harder to hit with, but is not as telling as swinging that 245cm long thingie like a club over your head. Overall a nice improvement. It's easy to distinguish the difference between the upstab and the old lowstab.
Yeah it's a bit more difficult to land because of the hitbox, but not that much less than the overhead.
And also there is no couching with it. Sadly. (BTw on foot it would be bracing not couching)
If you are right then (and I have no reason to believe you aren't :wink:), then I welcome this.NP: Although people will think it is OP in the beginning because they wont be used to the animation. I fucked up a lot of blocks because I thought "pointy end towards me means stab, downblock" even when the animation was totally not the lowstab. Had to stop and think. Stab has to attacks, up and down, down I'm used to so anything that doesn't look like that means up block. It just takes a bit to get used to and many people will whine first and not wait for it to be common. Pretty much the same as with manual blocking in the first place. You just have to get used to it.
Oops, double fail on my part xD
Pike bracing would still be a cool feature tho imo, but I guess this is not the thread.
A two-handed overhead thrust for polearms is already in the native .brf files. You can change the action.txt file to use it. The problem is that doing so replaces the overhead attack animation for all weapon that use the current polearm overhead animation. This would mean that weapons like the long maul and poleaxes would have a high thrust instead of the downward overhead slash. One possible solution would be to make all of the "thrust first" polearms (long spear, pike, awlpike, etc.) weapon use the modified polearm overhead thrust and make all of the slashing/crushing polearms use the current two-handed weapon overhead attack. However, the use of the two-handed weapon animation would increase the range of the overhead attack of many already powerful polearms by ~30 cm.Using 2H overhead animation for polearms looks reasonable. The main difference is which hand is infront of the other (right forward in 2H, left in poles). Polearms are a kind of weapon in which the grip is often and rapidly changed and this is neither unrealistic nor awkward looking.
I am interested.
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It's really sad the morion really looks bad ingame.
Was the melee buffed any? Because last time I played it, it was down right shit.
It was actually. All the weapon speeds were increased and they increased damage across the board. It doesn't take a day and a half to swing a 2 hander anymore. Rifles are incredibly deadly now too.
Rifles are incredibly deadly now too.WAIT WHAT?
WAIT WHAT?Actually facehugging works really well against pikes. no matter how much spinthrusting they do they will still not hit you. Remember that we are talking about the 300+ pikes and not the longspear. These pikes have their hitboxes way too far off. This is also the reason that they can hit through allies since they are facehugging them. Still, you only need a tad more space and you can do it if you time it right (but hey, if you get hit by a very slow attack, which is one of 1 or 2 attack directions, then it's not the game being bad.). The overstab is not Op ether. It is a bit slower than the normal lowstab, can't be aimed up or down, and has an even smaller hitbox than the lowstab. And of course rifles are deadly. Why should they not? Altough armor really needs a buff.
Back on the topic, pikes already rape everyone in a group melee. Due to the most awesome polearm spinthrust you can stab with your pike even if your opponent is facehugging you. If you add another pike thrust animation (especially the one aimed directly at your opponent's head! Lol, another instakill animation), they will become a bit OP. The current overhead animation STAGGERS your opponent, the new thrust animation will KILL him. Do you guys see the difference?
And... I predict further increase in the number of archers and other ranged classes, since it would be the only viable countermeasure to long polearms.