cRPG

cRPG => Suggestions Corner => Topic started by: Ylca on June 11, 2011, 01:59:27 am

Title: Sound for Heavy Armor
Post by: Ylca on June 11, 2011, 01:59:27 am
Heavy armor provides the greatest protection in the game, however currently we have situations where a character in a huge tin can can silently appear out of nowhere and continue his endless killing spree. Giving heavy armor a distinctive sound would not only keep in line with common sense (silent metal armor?), but also provide some sort of clue that an incredibly powerful unit was approaching, much in the same way there is an auditory clue right before one takes a lance to the backside.

Title: Re: Sound for Heavy Armor
Post by: zagibu on June 11, 2011, 03:21:20 am
I kind of like the idea, but heavy armor is not as powerful as you make it be. It slows down the wearer considerably and reduces his WPF. You can take one or two hits more (or three from a weak 1h user), but in exchange you gain everyone's attention. Tincans are often mobbed down.

Still like the idea, though.
Title: Re: Sound for Heavy Armor
Post by: Tzar on June 11, 2011, 03:29:53 am
cRPG still has tin cans?  :o

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Tut TuT all aboard the tin can whine train  :mrgreen:
Title: Re: Sound for Heavy Armor
Post by: zagibu on June 11, 2011, 03:37:05 am
Why whine? I think it could add to cRPG. I often play in Lordly Milanese (well I did before I went shielder this gen), so at least from me, it's certainly not whine.
Title: Re: Sound for Heavy Armor
Post by: Ylca on June 11, 2011, 11:05:31 am
I kind of like the idea, but heavy armor is not as powerful as you make it be. It slows down the wearer considerably and reduces his WPF. You can take one or two hits more (or three from a weak 1h user), but in exchange you gain everyone's attention. Tincans are often mobbed down.

Still like the idea, though.

This is not necessarily true. With the speed change i've seen plate armor wearers easily keep the pace with my 6 ath characters in archery gear. The WPF drawback is noticeable, but when one doesn't have to invest points in categories other than , PS,and  ATH because he can reliably take multiple hits even with poor blocking skills the amount of points left over for Weapon Master makes any weapon speed penalty a moot point.

The running speed issue is ridiculous to the point of almost absurdity, but i planned to touch on that in another thread after i think on whether that is counterbalanced by another drawback, or if "fixing" the issue would simply create other worse problems.

cRPG still has tin cans?  :o

Tut TuT all aboard the tin can whine train  :mrgreen:

I'm sorry, i re-read twice but i missed the valid contribution to the discussion in this post. Would you mind rewording?
Title: Re: Sound for Heavy Armor
Post by: Armbrust_Schtze on June 11, 2011, 12:15:24 pm
i think we need foot step sounds in general in cRPG. correct me when im wrong but doesnt the single player has infantry sounds? would only be the equivalent of the sound of galloping horses in game...i think its time that infantry running makes footstep sounds too! :D
Title: Re: Sound for Heavy Armor
Post by: Ylca on June 11, 2011, 02:49:54 pm
i think we need foot step sounds in general in cRPG. correct me when im wrong but doesnt the single player has infantry sounds? would only be the equivalent of the sound of galloping horses in game...i think its time that infantry running makes footstep sounds too! :D

Perhaps add footsteps for all infantry and make the volume scale based on weight? An archer wearing nothing might be quiet, and a medium armored guy might not make much noise until he was reasonably close, a heavy armor would be clanking from a fair distance away, however.
Title: Re: Sound for Heavy Armor
Post by: PieParadox on June 11, 2011, 03:35:41 pm
This could help those people who love ninja builds do something like this. Won't expect them coming up behind you since they are silent, as opposed to a clanking tin can?
Title: Re: Sound for Heavy Armor
Post by: Kafein on June 11, 2011, 03:49:54 pm
Yes, but together with a little price decrease for heavy armors and an increase in horse sounds volume.
Title: Re: Sound for Heavy Armor
Post by: Glaurung on June 11, 2011, 03:55:52 pm
Balance aside, it would just sound awesome. :P
Title: Re: Sound for Heavy Armor
Post by: Tzar on June 11, 2011, 04:14:55 pm
Wake up and start using the freakin More metal sounds and your problems will be solved... god..  :arrow: http://forum.c-rpg.net/index.php/topic,6183.0.html
Title: Re: Sound for Heavy Armor
Post by: Seawied on June 11, 2011, 10:49:30 pm
Heavy armor provides the greatest protection in the game, however currently we have situations where a character in a huge tin can can silently appear out of nowhere and continue his endless killing spree. Giving heavy armor a distinctive sound would not only keep in line with common sense (silent metal armor?), but also provide some sort of clue that an incredibly powerful unit was approaching, much in the same way there is an auditory clue right before one takes a lance to the backside.


Good idea, but not sure if it could be implemented. It might be tricky for the game to decide between what is a "metal" armor and what is a "nonmetal armor."
Title: Re: Sound for Heavy Armor
Post by: Christo on June 11, 2011, 10:50:21 pm
I've asked for this so many times..

YES!
Title: Re: Sound for Heavy Armor
Post by: Malaclypse on June 12, 2011, 12:01:34 am
Wake up and start using the freakin More metal sounds and your problems will be solved... god..  :arrow: http://forum.c-rpg.net/index.php/topic,6183.0.html

Agreed. Not at all hard to back-up and install, and so awesome. Also with ~ key at your disposal, you should rarely, if ever get snuck up on outside of the heat of battle.