You should bring back Chasm.Crop Rotation should be replaced with chasm. I like crop rotation map but the last time I got an admin to switch it to that map they didn't even let us finish the map, said it was too big even though no one was off hiding.
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This will probably get me crucified by most people, but I hate the design of this map. There are a hundred different entry points to this map, and if you take any of the sensible ones, half of your team is already dead from doing the stupid ones. Also, there's a hill in the middle of the town.
To me though, it sounds a little like you want to remove these maps for your own personal gain because they aren't very suitable for your class.
They dont work fine in native, in my experience of playing in low population servers in Native everyone always vote up for the same maps e.g. arena, nord town, port assault, ruinsBut they still physically work, cant make people vote what you want but the votes do work. I always hear they are broke here.
But they still physically work, cant make people vote what you want but the votes do work. I always hear they are broke here.
I havent heard anything about this, I'll get on when I get home (around 9pm PST) and enable map polls if its an option and we can test it just to see if it is an option to give the playerbase (but not saying necessarily that it is one that will be given)Last I heard they were broken here in crpg along with the ingame map upvote downvote thing
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the huge slopes all over the town are so cancer for melee and cavalry and just let agi throwers kite like nothing else. generally a map i sit in spectate until it's passed
ADD TO NA ROTATION IMO(click to show/hide)
That is a very big request. You descripted the maps well, but I expected people just to start off by just giving an opinion on one map at once, along the way. This way, I can easily see what map people dislike. To me though, it sounds a little like you want to remove these maps for your own personal gain because they aren't very suitable for your class. Don't know, they could be worse for NA than EU. This is a very big request, that I might not be able to do anything about just yet. Please give it a chance.
I agree, it has been a long time since that map has been seen wish it would come back too.That map is an absolute master piece. It's my favorite crpg map by far. Insanely fun to play on for every class which is almost unheard of. Outer rim circuit for cav / anti cav, middle open area for the main battle of infantry and brave ranged as well as cav with different terrains and cav traps (surrounded by vision blocking trees / fence around the courtyard), stairways and scaffolding for less brave ranged and ranged protectors to camp on the side of the cav circuit. It's such a masterful map that really needs to be seen and played on.(click to show/hide)
ADD TO NA ROTATION IMO(click to show/hide)
this map CAN often result in the merry-go-round occurrence you sometimes see it maps like this, but I think this was a very fun and diverse map that gave every class a chance to do some work without favoring anything particularly.(click to show/hide)
this size, diversity, and cover in this map is just so fun and it's a classic cRPG map I remember loving. plz return to NA1(click to show/hide)
also a classic crpg map I feel has a great balance of cover for infantry in the middle while having vantage points for ranged here and there. cavalry has to generally battle on the outside ring but can still be useful in the middle.(click to show/hide)
i'm not sure if this is the map I remember (the top down images are somewhat deceiving), but if this is the map that has some partial forests on the outskirts, then I remember this map as being extremely fun and somewhat balanced for ranged/melee. plus if it does have some ranged favoritism, we do have the newly lowered shield difficulties that has encouraged more players (including myself) to carry shields.
REMOVE FROM NA ROTATION IMO(click to show/hide)
this map feels like a genuine clusterfuck since the majority of the melee action takes place on a sloping hill that favors one teams melee and ranged while the cavalry has to try its best to battle it out on the outskirts where it's not really helping anyone.(click to show/hide)
the huge slopes all over the town are so cancer for melee and cavalry and just let agi throwers kite like nothing else. generally a map i sit in spectate until it's passed
sorry if this is too many maps for one opinion request, but i think it's pretty manageable
ALSO ive been trying to access my mapmaking module to construct some new, fun maps but it always crashed upon loading when being launched with the warband launcher, and doesnt let me enter edit mode when I try to host an edit map on cRPG launcher
Yeah, I saw that you wanted only one map at a time after I wrote everything out, so apologies for that.
But as for the accusation that I want to remove maps because they would help my class, that's an insulting assumption. I have 16 characters of almost every build save for thrower and horse archer, and I play them in a rotation. I figure most players hate playing on giant hills, in cluttered tunnels, and in knee-deep swamps.