cRPG

cRPG => General Discussion => Topic started by: Athelar on January 25, 2018, 03:39:33 am

Title: New map rotation [EU1]
Post by: Athelar on January 25, 2018, 03:39:33 am
After 5 years of playing the same map rotation, it's finally time for a fresh new start.
Therefore, I've decided to make a new map rotation with more than 80 maps to play.

This thread will pretty much work as an evaluation thread, so if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why. The more a request to remove or replace a map gets upvoted, the more I'll  take into consideration to remove it. Also, I'll be posting updates on this thread if a new map gets added, map removed or map updated.

NA will get a separate evaluation thread.

New siege map rotation will be looked into, if Professor manages to get HH to work.

What is late night event maps, you may ask? This is an event (credits to Cassi), where you play maps you normally wouldn't play, because they're so different from others. This will be held at a specific time of day (preferably in the weekends) and will happen at least every second week, if not every week. (don't expect any prizes for it though, it's not a proper event)


The map rotation is likely to be changed in less than a week when I get the code ready.

Edit: The map rotation needs to be fixed, as it has a bug that creates randomly generated open field maps without it being in the map rotation.

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Title: Re: New map rotation [EU1]
Post by: Blackbow on January 25, 2018, 05:11:46 am
nice me and probably many people have waited for this moment !!!
it's late now but i will come back tomorow and edit this to give my preference on maps!
(to me the only map you can keep is "ruins")

big big big big thx for finaly thinking about changing maps rotation !
Title: Re: New map rotation [EU1]
Post by: ArcherHelot on January 25, 2018, 05:14:42 am
Finally Athelar God thanks u Athelar God thanks u so much Athelar God
Such nostalgia for the old maps  :cry:
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Title: Re: New map rotation [EU1]
Post by: Gravoth_iii on January 25, 2018, 06:43:01 am
First map: Arena
Well im already disappointed.

I do love Battle trouble in the neighborhood though, brings back fond memories.
Title: Re: New map rotation [EU1]
Post by: Larvae on January 25, 2018, 07:44:58 am
niiice,i hope many old maps will come back into the rotation :)
Title: Re: New map rotation [EU1]
Post by: Gnjus on January 25, 2018, 08:05:12 am
Is it possible to fix spawn points on Native Village so each team spawns in front of tower gates or something, instead of native way (one team inside, the other one outside) ?
Title: Re: New map rotation [EU1]
Post by: mr_baby_head on January 25, 2018, 11:22:50 am
I LOVE U

Trouble in the neighborhood is back!!!
Title: Re: New map rotation [EU1]
Post by: Chris_the_Animal on January 25, 2018, 12:00:50 pm
Love it!
Really looking forward to a new map rotation.

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Title: Re: New map rotation [EU1]
Post by: Qoray on January 25, 2018, 01:24:45 pm
Love it!
Really looking forward to a new map rotation.

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missing eu2 so much :rolleyes:
Title: Re: New map rotation [EU1]
Post by: Corsair831 on January 25, 2018, 01:26:24 pm
I think this is a great idea Athelar, however my first thought upon seeing your post was ...

Athelar, you fool ...

if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why.

Inviting complaints ...  Have you even met the cRPG community before?! This thread will have 20,000 posts about why each and every facet of everyone one of the maps you've posted is imbalanced/unfair towards at least 8 different people in some way or another by week's end, I guarantee  :D :D

Other than that, great idea!
Title: Re: New map rotation [EU1]
Post by: Corsair831 on January 25, 2018, 01:27:31 pm
Sorry for the double reply, accident, but had an idea, people are wanting to get the siege server up again, but the community is really quite small at the mo, so it might not be the best idea to split us between two servers.

Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy
Title: Re: New map rotation [EU1]
Post by: Athelar on January 25, 2018, 01:45:10 pm
I think this is a great idea Athelar, however my first thought upon seeing your post was ...

Athelar, you fool ...

Inviting complaints ...  Have you even met the cRPG community before?! This thread will have 20,000 posts about why each and every facet of everyone one of the maps you've posted is imbalanced/unfair towards at least 8 different people in some way or another by week's end, I guarantee  :D :D

Other than that, great idea!

Yeah, but removing maps will possibly require a lot more than that. "8" people is nothing.
Sorry for the double reply, accident, but had an idea, people are wanting to get the siege server up again, but the community is really quite small at the mo, so it might not be the best idea to split us between two servers.

Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy

This isn't possible, as an admin has to be there to change the game mode. After map end, it'll automatically change back to battle by default anyway. Putting siege maps into a battle rotation will still make it battle in a siege map, but without working flags.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 25, 2018, 01:45:47 pm
Is it possible to fix spawn points on Native Village so each team spawns in front of tower gates or something, instead of native way (one team inside, the other one outside) ?

That may be possible
Title: Re: New map rotation [EU1]
Post by: Gurnisson on January 25, 2018, 01:57:18 pm
Would be nice to have Ruined Fort back in the rotation
Title: Re: New map rotation [EU1]
Post by: Casul on January 25, 2018, 02:11:08 pm
Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy

As a siege fan myself I strongy disagree even if it would be possible.

Battle players would more likely leave on the siege maps, and siege players will most likely leave when back on battle maps. It would probably overall ruin the population
Title: Re: New map rotation [EU1]
Post by: Razzer on January 25, 2018, 02:21:47 pm
Please put tavern in, it's wasted as an Event only map.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 25, 2018, 02:31:12 pm
Please put tavern in, it's wasted as an Event only map.

I agree that Tavern is a timeless classic, but it doesn't fit for 30v30 at all.

Would be nice to have Ruined Fort back in the rotation

I would, but isn't it ridiculously OP for cav and ranged? I haven't played it much, so I don't remember.
Title: Re: New map rotation [EU1]
Post by: Gurnisson on January 25, 2018, 02:42:47 pm
I would, but isn't it ridiculously OP for cav and ranged? I haven't played it much, so I don't remember.

It's hilly and have a lot of cover. All classes have a decent chance, I'd say.
Title: Re: New map rotation [EU1]
Post by: Razzer on January 25, 2018, 02:44:29 pm
I agree that Tavern is a timeless classic, but it doesn't fit for 30v30 at all.

I would, but isn't it ridiculously OP for cav and ranged? I haven't played it much, so I don't remember.

Ruined fort is very unbalanced and makes the game a living hell for inf, ranged is basically unreachable in some positions.
I think with the current ranged situation we can all agree, that we don't need that map right now.
Title: Re: New map rotation [EU1]
Post by: Beleg on January 25, 2018, 02:46:25 pm
It always seemed ironic to me that battle players despise siege because "it's for noobs"; while teamplay, strategy is much more common in siege. I wonder how many of those "too good for siege" players are the same ones who complain about ranged all the time because they can't bother to use covers.
Title: Re: New map rotation [EU1]
Post by: Grytviken on January 25, 2018, 03:00:43 pm
Would be nice to see a bi-weekly map rotation change. Not sure how much work that is though.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 25, 2018, 03:02:07 pm
Added map Ruined Fort

Please don't hate me for this, but I think it's important to try maps that hasn't been played for 5+ years. Giving it a chance, it can always be changed.

Would be nice to see a bi-weekly map rotation change. Not sure how much work that is though.

That's a lot of work, if you have to make the map rotation from scratch. That would require someone to change the codes all the time.
Title: Re: New map rotation [EU1]
Post by: Grytviken on January 25, 2018, 03:24:14 pm
Added map Ruined Fort


That's a lot of work, if you have to make the map rotation from scratch. That would require someone to change the codes all the time.

Just an idea but I was thinking two pre-made map rotations, one of all older maps, the other of newer maps. After a few weeks or a month swap them out with each other to keep things exciting.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 25, 2018, 03:37:19 pm
Just an idea but I was thinking two pre-made map rotations, one of all older maps, the other of newer maps. After a few weeks or a month swap them out with each other to keep things exciting.

I think some people like the newer maps more,  while some people prefer the older maps more. You would probably lose some population, doing it like this. I made an all-in-one map rotation with both old and new maps.
Title: Re: New map rotation [EU1]
Post by: the real god emperor on January 25, 2018, 04:09:49 pm
For EU2, we need small maps i.e. native maps to make it work. So even with 20-25 population it won't get dull and slow paced.
Title: Re: New map rotation [EU1]
Post by: BlackxBird on January 25, 2018, 06:31:26 pm
I asked Prof yesterday to give me admin rights on EU_8 for the weekend so I could do the exact same thing LOL
Title: Re: New map rotation [EU1]
Post by: Kenda on January 26, 2018, 10:59:54 am
"Down by the river" is not very good. The reasons being you have no vision because of all the trees yet there's a completely open layout, this makes for confusing engagements, not being able to see your team or your enemies properly and the trees are annoying as hell to fight around since they constantly block your vision.

Not only that but the altitude constantly shifts which slows you down, feels like you're constantly walking up or down a tiny hill.

Archers are able to climb that steep ass hill in the northern area which makes it incredibly annoying to try to do anything about them or they camp the beach taking advantage of the shitty layout and the fact that you cant move or hide there.

Remove please
Title: Re: New map rotation [EU1]
Post by: the real god emperor on January 26, 2018, 12:17:35 pm
I'll like to complain the same way about Booty Island and Templar Church. Those maps offer no other tactic than running in circles and whichever team runs faster wins the round. I know we have many other maps in the same style of "run or die" maps, but those two are the most obvious ones, what are the chances of them getting removed?
Title: Re: New map rotation [EU1]
Post by: Halk on January 26, 2018, 01:27:22 pm
After 5 years of playing the same map rotation, it's finally time for a fresh new start.
Therefore, I've decided to make a new map rotation with more than 80 maps to play.

This thread will pretty much work as an evaluation thread, so if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why. The more a request to remove or replace a map gets upvoted, the more I'll  take into consideration to remove it. Also, I'll be posting updates on this thread if a new map gets added, map removed or map updated.

NA will get a separate evaluation thread.

New siege map rotation will be looked into, if Professor manages to get HH to work.

What is late night event maps, you may ask? This is an event (credits to Cassi), where you play maps you normally wouldn't play, because they're so different from others. This will be held at a specific time of day (preferably in the weekends) and will happen at least every second week, if not every week. (don't expect any prizes for it though, it's not a proper event)


The map rotation is likely to be changed in less than a week when I get the code ready.

(click to show/hide)
Thank you for your efforts. This might even make people forget your macro abuse  :lol:.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 26, 2018, 03:08:00 pm
"Down by the river" is not very good. The reasons being you have no vision because of all the trees yet there's a completely open layout, this makes for confusing engagements, not being able to see your team or your enemies properly and the trees are annoying as hell to fight around since they constantly block your vision.

Not only that but the altitude constantly shifts which slows you down, feels like you're constantly walking up or down a tiny hill.

Archers are able to climb that steep ass hill in the northern area which makes it incredibly annoying to try to do anything about them or they camp the beach taking advantage of the shitty layout and the fact that you cant move or hide there.

Remove please

Normally I would wait for more to upvote your request in order to get it removed, but you make a valid point. I kinda feel obliged to listen to requests, and as we already had this one in the current map rotation, I don't see anything wrong with replacing it.

I'll like to complain the same way about Booty Island and Templar Church. Those maps offer no other tactic than running in circles and whichever team runs faster wins the round. I know we have many other maps in the same style of "run or die" maps, but those two are the most obvious ones, what are the chances of them getting removed?

This is true, there's no fun in those run and die maps, no proper combat. Will work on getting those maps removed, and hopefully replaced with other maps.


Thank you for your efforts. This might even make people forget your macro abuse  :lol:.
Haha, maybe you should look yourself in the mirror.  :lol: My "macros" are as bad as they can get, so people won't even make that thought about me having macros anymore.


Removed map Booty Island
Removed map Templar Church
Removed map Down by the River

My first thought was having more maps, but quality over quantity. Still had about 12 maps more than the previous map rotation.

Title: Re: New map rotation [EU1]
Post by: Halk on January 26, 2018, 03:19:04 pm

Haha, maybe you should look yourself in the mirror.  :lol: My "macros" are as bad as they can get, so people won't even make that thought about me having macros anymore.



www.macro.org/download/v2.3
Title: Re: New map rotation [EU1]
Post by: Athelar on January 26, 2018, 03:44:45 pm
www.macro.org/download/v2.3

Nice dude, you exposed yourself  :lol: Now people think you use macros more  :mrgreen:
Title: Re: New map rotation [EU1]
Post by: Halk on January 26, 2018, 05:00:34 pm
Nice dude, you exposed yourself  :lol: Now people think you use macros more  :mrgreen:

Please no
Title: Re: New map rotation [EU1]
Post by: Athelar on January 26, 2018, 06:39:35 pm
New map rotation is live
Title: Re: New map rotation [EU1]
Post by: //saxon on January 26, 2018, 08:30:49 pm
New map rotation is live

nice playlist
Title: Re: New map rotation [EU1]
Post by: Ikarus on January 26, 2018, 09:19:20 pm
lovely, haven't seen some maps in ages

and there's even a few of them I can't even remember
Title: Re: New map rotation [EU1]
Post by: darmaster on January 26, 2018, 11:53:32 pm
random plains? for real? pls no
Title: Re: New map rotation [EU1]
Post by: Casul on January 27, 2018, 12:34:40 am
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more like... crap rotation ARE YOU FEELIN' ME?!?

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Title: Re: New map rotation [EU1]
Post by: Athelar on January 27, 2018, 12:42:34 am
random plains? for real? pls no

I did not add it, it happened by accident. I bet that people that play strategus like it though.

These kind of maps forces players to play tactical, which I like alot. Spikes, siege shields and shieldwalls are in use now, like in the old days. What it needs now, is a decent commander on each team.

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Title: Re: New map rotation [EU1]
Post by: The_Bloody_Nine on January 27, 2018, 01:11:30 am
It always seemed ironic to me that battle players despise siege because "it's for noobs"; while teamplay, strategy is much more common in siege. I wonder how many of those "too good for siege" players are the same ones who complain about ranged all the time because they can't bother to use covers.

It always seemed silly to me that people just can't accept that there are players that like siege over battle and vice versa. Instead they keep on ranting about how one game mode or play style is superior over the other.

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Title: Re: New map rotation [EU1]
Post by: Tindel on January 27, 2018, 11:16:43 am
Random plains in any form or way are terrible and have no place on the map rotation.

Those kind of maps have nothing to do with "tactics" and everything to do with enhancing the problem with ranged and cav spam.
Title: Re: New map rotation [EU1]
Post by: Osiris on January 27, 2018, 01:17:37 pm
I did not add it, it happened by accident. I bet that people that play strategus like it though.

These kind of maps forces players to play tactical, which I like alot. Spikes, siege shields and shieldwalls are in use now, like in the old days. What it needs now, is a decent commander on each team.

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did people start playing strat for the epic open fields where they stand there getting shot a lot? Always used to be you suffered that for the extreme exp gains


also tactics only work with some kind of command structure. All huddling together behind shields and and siege shields are not tactics its hiding for survival so you may get to fight at some point. There are no coordinated movements or tactics on open plains unless its a group in TS doing it 
Title: Re: New map rotation [EU1]
Post by: The_Bloody_Nine on January 27, 2018, 02:11:32 pm
just make random plain very rare. Obviously there are enough people who enjoy it as a variety, the gameplay certainly is different from every designed map. I agree that plains can get tedious and the word 'tactics' certainly stretches it, but it is sometimes refreshing to see how group dynamics turn out.
Title: Re: New map rotation [EU1]
Post by: Yeldur on January 27, 2018, 02:49:18 pm
Please can we change the horrible map rotation? All of these maps pander to archers and cavalry who are currently dominating EU because there is no cover on any map in this shitty rotation. I've personally given up playing now because regardless of what I play there's a gang of 50 archers and cav on each map who destroy everyone else playing because we have nowhere to stand but in an open field with a thin tree for cover.

This is honestly killing C-RPG for me and I'm sure others are feeling that as well, I know Scipio is because he gave up and left just like me. Please can we get some more actually balanced maps as opposed to shittily made ones that allow archers and cav to hold the advantage throughout the entirety of the round? The automatic balancer doesn't do jack shit except place all the archers onto one team, so we need to balance the maps instead as opposed to putting a load of open fields into the rotation.

Edit: Don't get me wrong, it's lovely to see some of these maps back, the snow one with the boat is fantastic and I've always loved that map, because it's balanced, but please, remove the open fields. They're too easy for archers and cav who are already powerful enough without giving them more to cling on. All I see is non stop instakills from Simon_Sardanis and Huron_De_Belenos (Sorry if I misspelled your names) who either instakill via couch or instakill via headshot.
Title: Re: New map rotation [EU1]
Post by: Torben on January 27, 2018, 02:50:38 pm
thanks a lot for this!  also you are right:  got to play some random plane map yesterday and it was great,  shielders and pikers guarding ranged,  cav trying to help out where they could...


Title: Re: New map rotation [EU1]
Post by: Gnjus on January 27, 2018, 03:30:22 pm
All I see is non stop instakills from Simon_Tardonis and Huron_De_Generos (Sorry if I misspelled your names)

You didn't.

A lot of maps suit cavalry and ALL maps suit archers so there's not much anyone can do about it. The only "solution" is a bit radical and it involves magically rising the usual percentage of brain usage from players involved which is very improbable and unlikely to ever happen, as we already concluded in some other threads.
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Title: Re: New map rotation [EU1]
Post by: Osiris on January 27, 2018, 03:44:04 pm
thanks a lot for this!  also you are right:  got to play some random plane map yesterday and it was great,  shielders and pikers guarding ranged,  cav trying to help out where they could...

so basically archers and cav had fun everyone else just stood there all round? :D
Title: Re: New map rotation [EU1]
Post by: Athelar on January 27, 2018, 04:44:06 pm
I can see there's a lot of complaints about the random plains. But as previously said, I did NOT add them to the rotation, I have no idea how they got into the rotation in the first place. This is something I'll work on immediately to get fixed. You can see there's no random plains on the list, so it's not intended. It's a bug that creates randomly generated maps without it being in the rotation.

Again, I am very sorry for the inconvenience, I'll be talking to Professor as soon as he gets on. At worst, we might have to revert back to the old map rotation, if he can't find what triggers it. Bugs like these can happen when you haven't changed anything with the map rotation in 5 years.

Added polls to get a bigger idea of how much it's disliked
Title: Re: New map rotation [EU1]
Post by: Yeldur on January 27, 2018, 05:47:02 pm
I can see there's a lot of complaints about the random plains. But as previously said, I did NOT add them to the rotation, I have no idea how they got into the rotation in the first place. This is something I'll work on immediately to get fixed. You can see there's no random plains on the list, so it's not intended.

Again, I am very sorry for the inconvenience, I'll be talking to Professor as soon as he gets on. At worst, we might have to revert back to the old map rotation, if he can't find what triggers it. Bugs like these can happen when you haven't changed anything with the map rotation in 5 years.

Added polls to get a bigger idea of how much it's disliked

Aight sounds good dude, glad that it will eventually be fixed, one way or the other.

You didn't.

A lot of maps suit cavalry and ALL maps suit archers so there's not much anyone can do about it. The only "solution" is a bit radical and it involves magically rising the usual percentage of brain usage from players involved which is very improbable and unlikely to ever happen, as we already concluded in some other threads.
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Lol, yes, they do suit both cav and archers, that's called balance, however, on most maps we have a little thing called COVER which can be used to counterract the archers non stop bombardment. There's a very BIG difference between an open plains map and one that has houses, walls, stairs, etc etc. to hide behind. Secondly, yes, I did watch Simon and Huron constantly instakill people because I was one of the people playing at that time whereas you were not, or were playing under a different character name.

I agree, the solution does seem like a good idea, you might even begin to GROW a brain.

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Title: Re: New map rotation [EU1]
Post by: Ikarus on January 27, 2018, 09:58:43 pm
I welcome the new map rotation, really cool, but some random field maps are a pain to play
Title: Re: New map rotation [EU1]
Post by: pogosan on January 27, 2018, 11:29:30 pm
Title: Re: New map rotation [EU1]
Post by: DaveUKR on January 28, 2018, 12:26:35 pm
I can see there's a lot of complaints about the random plains. But as previously said, I did NOT add them to the rotation, I have no idea how they got into the rotation in the first place. This is something I'll work on immediately to get fixed. You can see there's no random plains on the list, so it's not intended. It's a bug that creates randomly generated maps without it being in the rotation.

Again, I am very sorry for the inconvenience, I'll be talking to Professor as soon as he gets on. At worst, we might have to revert back to the old map rotation, if he can't find what triggers it. Bugs like these can happen when you haven't changed anything with the map rotation in 5 years.

Added polls to get a bigger idea of how much it's disliked

One of the reasons why it happens might be caused by absent map when the server tries to load so it loads a random one. Just a random thought.
Title: Re: New map rotation [EU1]
Post by: Leesin on January 28, 2018, 12:42:48 pm
Remove random plains lol.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 28, 2018, 04:03:10 pm
One of the reasons why it happens might be caused by absent map when the server tries to load so it loads a random one. Just a random thought.

It could be, but I doubt it. If one map doesn't work, it'll just switch to another map in the rotation.

Remove random plains lol.
Be patient, please? I said I'm already working on it and I said so many times that it shouldn't be there in the first place, it's a bug. Reminding me to remove random plains does NOT make anything go faster, it just annoys me.

TL;DR: It's not my fault random plains are there.
Title: Re: New map rotation [EU1]
Post by: Krex on January 28, 2018, 04:52:17 pm
It could be, but I doubt it. If one map doesn't work, it'll just switch to another map in the rotation.
No offense, but that's wrong. If the server can't find a map in the rotation, it switches to random plains...had to deal with that before.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 28, 2018, 05:10:36 pm
No offense, but that's wrong. If the server can't find a map in the rotation, it switches to random plains...had to deal with that before.

Okay, thanks for letting me know. I know how to fix it now then.
Title: Re: New map rotation [EU1]
Post by: Ikarus on January 28, 2018, 09:55:38 pm
also, as fun as the ship map is, as unbalanced it is. If you spawn with the team on the tiny boats, hf loosing mostly. Doesn't get better with all the ranged aswell
Title: Re: New map rotation [EU1]
Post by: Leesin on January 29, 2018, 09:56:32 pm
Please also remove Spring Flood, horrible map only good for ranged.

Yes I will be back with more complaints I am sure
Title: Re: New map rotation [EU1]
Post by: Athelar on January 29, 2018, 10:18:05 pm
Please also remove Spring Flood, horrible map only good for ranged.

Yes I will be back with more complaints I am sure

At the time being, I can agree with that. Never liked it myself, personally.

Removed Spring Flood

Title: Re: New map rotation [EU1]
Post by: Athelar on January 30, 2018, 12:02:38 am
Fixed an issue that caused malfunctioning maps to be replaced with random plains

Title: Re: New map rotation [EU1]
Post by: belda on January 30, 2018, 12:16:25 am
Take scissors and cut the maps, are very large. The area where the flags appear ... we no longer talk.
Title: Re: New map rotation [EU1]
Post by: Athelar on January 30, 2018, 12:51:20 am
Take scissors and cut the maps, are very large. The area where the flags appear ... we no longer talk.

I can't work with you if you won't take your time to specifically point out the map(s) you don't like, with reasons. Sure, some may be large, but they're balanced.

The map rotation is and will be under development for the next 2-3 months (maybe?), with weekly changes hopefully. There will not only be removed maps, but also added maps. The whole plan behind making this thread was to over time fine adjust the map rotation with the community.
Title: Re: New map rotation [EU1]
Post by: Ikarus on January 30, 2018, 09:53:38 am
copy-pasteruu power hooo! :
Quote
It's this beach map here. People don't really seem to be fond of it, especially because the flag spawns aren't really nice
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silent sea is similar: although it looks fun at first, the team on the small boats has quite a disadvantage against the team on the big boat, because their ranged barely has any cover and the upper platform can't be taken as easily/at all
Title: Re: New map rotation [EU1]
Post by: BlackxBird on February 04, 2018, 05:41:49 pm
My thoughts of which maps are good and which are not.


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Title: Re: New map rotation [EU1]
Post by: Gravoth_iii on February 16, 2018, 10:05:12 pm
Remove like 90% of the maps, dont need so many if they are terrible. I'd be fine with like 5 or 10 maps in a cycle. At the moment there are a lot of maps that are instant quits.

Rule of thumb is no bottle neck maps, no plain open maps, no fork road circle maps. If youve played a map and noticed a lot of circling around, or team just getting scattered and losing eachother then its not a good map.
Title: Re: New map rotation [EU1]
Post by: Athelar on February 16, 2018, 10:22:53 pm
Remove like 90% of the maps, dont need so many if they are terrible. I'd be fine with like 5 or 10 maps in a cycle. At the moment there are a lot of maps that are instant quits.

Rule of thumb is no bottle neck maps, no plain open maps, no fork road circle maps. If youve played a map and noticed a lot of circling around, or team just getting scattered and losing eachother then its not a good map.

90% of the maps? 60% were from the previous rotation, and 40% from the 2010-2012 map rotation. It's actually really boring to play battle with no variety of maps. I agree with the "quality over quantity" statement, but in this case what we needed is some variety and that's the reason why I chose to use my freetime to make this map rotation.

The main issue right now with the maps is that there's too much ranged around and people that choose their own ego over teamplay to flank alone, causing their team to lose.
Title: Re: New map rotation [EU1]
Post by: Gravoth_iii on February 16, 2018, 11:35:40 pm
90% of the maps? 60% were from the previous rotation, and 40% from the 2010-2012 map rotation. It's actually really boring to play battle with no variety of maps. I agree with the "quality over quantity" statement, but in this case what we needed is some variety and that's the reason why I chose to use my freetime to make this map rotation.

The main issue right now with the maps is that there's too much ranged around and people that choose their own ego over teamplay to flank alone, causing their team to lose.

If people choose to play certain ways always, then you cant expect them to change. Maps that make such things happen simply dont work due to how people play. I know last mapcycle had a lot of bad maps as well, Im just saying a smaller cycle of solid maps would be consistent. I dont remember anyone complaining about replaying the same map if its good, only if its bad.

Covered crossing, Iron mine, Crop rotation, Dune, Odins tear, Pitfall, Prison riot, Screaming trees, Sea raider lair, Sheltered town, silent sea, Two rivers, Watergate ATS, Battle trouble in the neighborhood & Big sable lighthouse. Those are some i out of experience remember can be just straight out exhaustingly boring. Especially on low population stuff like Iron mine is just a complete pain to struggle through to the end.
Title: Re: New map rotation [EU1]
Post by: BlackxBird on February 17, 2018, 12:25:18 am
If people choose to play certain ways always, then you cant expect them to change. Maps that make such things happen simply dont work due to how people play. I know last mapcycle had a lot of bad maps as well, Im just saying a smaller cycle of solid maps would be consistent. I dont remember anyone complaining about replaying the same map if its good, only if its bad.

Covered crossing, Iron mine, Crop rotation, Dune, Odins tear, Pitfall, Prison riot, Screaming trees, Sea raider lair, Sheltered town, silent sea, Two rivers, Watergate ATS, Battle trouble in the neighborhood & Big sable lighthouse. Those are some i out of experience remember can be just straight out exhaustingly boring. Especially on low population stuff like Iron mine is just a complete pain to struggle through to the end.

I made a post where I basicly marked all the instant quit maps. Directly over your post.
Title: Re: New map rotation [EU1]
Post by: Athelar on February 17, 2018, 03:23:25 am
I made a post where I basicly marked all the instant quit maps. Directly over your post.

Sorry to say BlackBird, but everything is not determined by how you want it to be. It's too big of a request, but I heard you.
Title: Re: New map rotation [EU1]
Post by: Gravoth_iii on February 17, 2018, 02:36:11 pm
Hell Valley is also terrible, hadnt tried it before and it just now popped up and i had to quit.
Title: Re: New map rotation [EU1]
Post by: Dalhi on February 26, 2018, 08:25:46 am
Have you ever considered adding maps from Competitive Map Pack (https://forums.taleworlds.com/index.php?topic=303051.0)?

Thay are all rather small, which is good as we don't have much players online, not hilly and rather not glitchy. I did check some with their module, some of this are or were already in rotation at some point.
What is the most important they are free to use.