Love it!missing eu2 so much :rolleyes:
Really looking forward to a new map rotation.(click to show/hide)
if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why.
I think this is a great idea Athelar, however my first thought upon seeing your post was ...
Athelar, you fool ...
Inviting complaints ... Have you even met the cRPG community before?! This thread will have 20,000 posts about why each and every facet of everyone one of the maps you've posted is imbalanced/unfair towards at least 8 different people in some way or another by week's end, I guarantee :D :D
Other than that, great idea!
Sorry for the double reply, accident, but had an idea, people are wanting to get the siege server up again, but the community is really quite small at the mo, so it might not be the best idea to split us between two servers.
Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy
Is it possible to fix spawn points on Native Village so each team spawns in front of tower gates or something, instead of native way (one team inside, the other one outside) ?
Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy
Please put tavern in, it's wasted as an Event only map.
Would be nice to have Ruined Fort back in the rotation
I would, but isn't it ridiculously OP for cav and ranged? I haven't played it much, so I don't remember.
I agree that Tavern is a timeless classic, but it doesn't fit for 30v30 at all.
I would, but isn't it ridiculously OP for cav and ranged? I haven't played it much, so I don't remember.
Would be nice to see a bi-weekly map rotation change. Not sure how much work that is though.
Added map Ruined Fort
That's a lot of work, if you have to make the map rotation from scratch. That would require someone to change the codes all the time.
Just an idea but I was thinking two pre-made map rotations, one of all older maps, the other of newer maps. After a few weeks or a month swap them out with each other to keep things exciting.
After 5 years of playing the same map rotation, it's finally time for a fresh new start.Thank you for your efforts. This might even make people forget your macro abuse :lol:.
Therefore, I've decided to make a new map rotation with more than 80 maps to play.
This thread will pretty much work as an evaluation thread, so if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why. The more a request to remove or replace a map gets upvoted, the more I'll take into consideration to remove it. Also, I'll be posting updates on this thread if a new map gets added, map removed or map updated.
NA will get a separate evaluation thread.
New siege map rotation will be looked into, if Professor manages to get HH to work.
What is late night event maps, you may ask? This is an event (credits to Cassi), where you play maps you normally wouldn't play, because they're so different from others. This will be held at a specific time of day (preferably in the weekends) and will happen at least every second week, if not every week. (don't expect any prizes for it though, it's not a proper event)
The map rotation is likely to be changed in less than a week when I get the code ready.(click to show/hide)
"Down by the river" is not very good. The reasons being you have no vision because of all the trees yet there's a completely open layout, this makes for confusing engagements, not being able to see your team or your enemies properly and the trees are annoying as hell to fight around since they constantly block your vision.
Not only that but the altitude constantly shifts which slows you down, feels like you're constantly walking up or down a tiny hill.
Archers are able to climb that steep ass hill in the northern area which makes it incredibly annoying to try to do anything about them or they camp the beach taking advantage of the shitty layout and the fact that you cant move or hide there.
Remove please
I'll like to complain the same way about Booty Island and Templar Church. Those maps offer no other tactic than running in circles and whichever team runs faster wins the round. I know we have many other maps in the same style of "run or die" maps, but those two are the most obvious ones, what are the chances of them getting removed?
Haha, maybe you should look yourself in the mirror. :lol: My "macros" are as bad as they can get, so people won't even make that thought about me having macros anymore.
Thank you for your efforts. This might even make people forget your macro abuse :lol:.
Haha, maybe you should look yourself in the mirror. :lol: My "macros" are as bad as they can get, so people won't even make that thought about me having macros anymore.
www.macro.org/download/v2.3
Nice dude, you exposed yourself :lol: Now people think you use macros more :mrgreen:
New map rotation is live
(click to show/hide)
random plains? for real? pls no
It always seemed ironic to me that battle players despise siege because "it's for noobs"; while teamplay, strategy is much more common in siege. I wonder how many of those "too good for siege" players are the same ones who complain about ranged all the time because they can't bother to use covers.
I did not add it, it happened by accident. I bet that people that play strategus like it though.
These kind of maps forces players to play tactical, which I like alot. Spikes, siege shields and shieldwalls are in use now, like in the old days. What it needs now, is a decent commander on each team.(click to show/hide)(click to show/hide)(click to show/hide)
All I see is non stop instakills from Simon_Tardonis and Huron_De_Generos (Sorry if I misspelled your names)
thanks a lot for this! also you are right: got to play some random plane map yesterday and it was great, shielders and pikers guarding ranged, cav trying to help out where they could...
I can see there's a lot of complaints about the random plains. But as previously said, I did NOT add them to the rotation, I have no idea how they got into the rotation in the first place. This is something I'll work on immediately to get fixed. You can see there's no random plains on the list, so it's not intended.
Again, I am very sorry for the inconvenience, I'll be talking to Professor as soon as he gets on. At worst, we might have to revert back to the old map rotation, if he can't find what triggers it. Bugs like these can happen when you haven't changed anything with the map rotation in 5 years.
Added polls to get a bigger idea of how much it's disliked
You didn't.
A lot of maps suit cavalry and ALL maps suit archers so there's not much anyone can do about it. The only "solution" is a bit radical and it involves magically rising the usual percentage of brain usage from players involved which is very improbable and unlikely to ever happen, as we already concluded in some other threads.(click to show/hide)
I can see there's a lot of complaints about the random plains. But as previously said, I did NOT add them to the rotation, I have no idea how they got into the rotation in the first place. This is something I'll work on immediately to get fixed. You can see there's no random plains on the list, so it's not intended. It's a bug that creates randomly generated maps without it being in the rotation.
Again, I am very sorry for the inconvenience, I'll be talking to Professor as soon as he gets on. At worst, we might have to revert back to the old map rotation, if he can't find what triggers it. Bugs like these can happen when you haven't changed anything with the map rotation in 5 years.
Added polls to get a bigger idea of how much it's disliked
One of the reasons why it happens might be caused by absent map when the server tries to load so it loads a random one. Just a random thought.
Remove random plains lol.Be patient, please? I said I'm already working on it and I said so many times that it shouldn't be there in the first place, it's a bug. Reminding me to remove random plains does NOT make anything go faster, it just annoys me.
It could be, but I doubt it. If one map doesn't work, it'll just switch to another map in the rotation.No offense, but that's wrong. If the server can't find a map in the rotation, it switches to random plains...had to deal with that before.
No offense, but that's wrong. If the server can't find a map in the rotation, it switches to random plains...had to deal with that before.
Please also remove Spring Flood, horrible map only good for ranged.
Yes I will be back with more complaints I am sure
Take scissors and cut the maps, are very large. The area where the flags appear ... we no longer talk.
It's this beach map here. People don't really seem to be fond of it, especially because the flag spawns aren't really nice(click to show/hide)
Remove like 90% of the maps, dont need so many if they are terrible. I'd be fine with like 5 or 10 maps in a cycle. At the moment there are a lot of maps that are instant quits.
Rule of thumb is no bottle neck maps, no plain open maps, no fork road circle maps. If youve played a map and noticed a lot of circling around, or team just getting scattered and losing eachother then its not a good map.
90% of the maps? 60% were from the previous rotation, and 40% from the 2010-2012 map rotation. It's actually really boring to play battle with no variety of maps. I agree with the "quality over quantity" statement, but in this case what we needed is some variety and that's the reason why I chose to use my freetime to make this map rotation.
The main issue right now with the maps is that there's too much ranged around and people that choose their own ego over teamplay to flank alone, causing their team to lose.
If people choose to play certain ways always, then you cant expect them to change. Maps that make such things happen simply dont work due to how people play. I know last mapcycle had a lot of bad maps as well, Im just saying a smaller cycle of solid maps would be consistent. I dont remember anyone complaining about replaying the same map if its good, only if its bad.
Covered crossing, Iron mine, Crop rotation, Dune, Odins tear, Pitfall, Prison riot, Screaming trees, Sea raider lair, Sheltered town, silent sea, Two rivers, Watergate ATS, Battle trouble in the neighborhood & Big sable lighthouse. Those are some i out of experience remember can be just straight out exhaustingly boring. Especially on low population stuff like Iron mine is just a complete pain to struggle through to the end.
I made a post where I basicly marked all the instant quit maps. Directly over your post.