Author Topic: New map rotation [EU1]  (Read 6881 times)

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Offline Athelar

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New map rotation [EU1]
« on: January 25, 2018, 03:39:33 am »
+32
After 5 years of playing the same map rotation, it's finally time for a fresh new start.
Therefore, I've decided to make a new map rotation with more than 80 maps to play.

This thread will pretty much work as an evaluation thread, so if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why. The more a request to remove or replace a map gets upvoted, the more I'll  take into consideration to remove it. Also, I'll be posting updates on this thread if a new map gets added, map removed or map updated.

NA will get a separate evaluation thread.

New siege map rotation will be looked into, if Professor manages to get HH to work.

What is late night event maps, you may ask? This is an event (credits to Cassi), where you play maps you normally wouldn't play, because they're so different from others. This will be held at a specific time of day (preferably in the weekends) and will happen at least every second week, if not every week. (don't expect any prizes for it though, it's not a proper event)


The map rotation is likely to be changed in less than a week when I get the code ready.

Edit: The map rotation needs to be fixed, as it has a bug that creates randomly generated open field maps without it being in the map rotation.


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« Last Edit: January 29, 2018, 10:46:57 pm by Athelar »

Offline Blackbow

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Re: New map rotation [EU1]
« Reply #1 on: January 25, 2018, 05:11:46 am »
+3
nice me and probably many people have waited for this moment !!!
it's late now but i will come back tomorow and edit this to give my preference on maps!
(to me the only map you can keep is "ruins")

big big big big thx for finaly thinking about changing maps rotation !
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Offline ArcherHelot

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Re: New map rotation [EU1]
« Reply #2 on: January 25, 2018, 05:14:42 am »
+4
Finally Athelar God thanks u Athelar God thanks u so much Athelar God
Such nostalgia for the old maps  :cry:
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« Last Edit: January 25, 2018, 06:33:55 am by ArcherHelot »

Offline Gravoth_iii

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Re: New map rotation [EU1]
« Reply #3 on: January 25, 2018, 06:43:01 am »
+1
First map: Arena
Well im already disappointed.

I do love Battle trouble in the neighborhood though, brings back fond memories.
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Offline Larvae

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Re: New map rotation [EU1]
« Reply #4 on: January 25, 2018, 07:44:58 am »
0
niiice,i hope many old maps will come back into the rotation :)
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Offline Gnjus

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Re: New map rotation [EU1]
« Reply #5 on: January 25, 2018, 08:05:12 am »
+3
Is it possible to fix spawn points on Native Village so each team spawns in front of tower gates or something, instead of native way (one team inside, the other one outside) ?
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Offline mr_baby_head

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Re: New map rotation [EU1]
« Reply #6 on: January 25, 2018, 11:22:50 am »
0
I LOVE U

Trouble in the neighborhood is back!!!
« Last Edit: January 25, 2018, 11:26:49 am by mr_baby_head »

Offline Chris_the_Animal

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Re: New map rotation [EU1]
« Reply #7 on: January 25, 2018, 12:00:50 pm »
+3
Love it!
Really looking forward to a new map rotation.

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Offline Qoray

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Re: New map rotation [EU1]
« Reply #8 on: January 25, 2018, 01:24:45 pm »
+2
Love it!
Really looking forward to a new map rotation.

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missing eu2 so much :rolleyes:
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Offline Corsair831

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Re: New map rotation [EU1]
« Reply #9 on: January 25, 2018, 01:26:24 pm »
0
I think this is a great idea Athelar, however my first thought upon seeing your post was ...

Athelar, you fool ...

if you're dissatisfied with one specific map and want it removed (or replaced), you can make your complaint here, with a reason why.

Inviting complaints ...  Have you even met the cRPG community before?! This thread will have 20,000 posts about why each and every facet of everyone one of the maps you've posted is imbalanced/unfair towards at least 8 different people in some way or another by week's end, I guarantee  :D :D

Other than that, great idea!
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Offline Corsair831

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Re: New map rotation [EU1]
« Reply #10 on: January 25, 2018, 01:27:31 pm »
0
Sorry for the double reply, accident, but had an idea, people are wanting to get the siege server up again, but the community is really quite small at the mo, so it might not be the best idea to split us between two servers.

Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy
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Offline Athelar

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Re: New map rotation [EU1]
« Reply #11 on: January 25, 2018, 01:45:10 pm »
0
I think this is a great idea Athelar, however my first thought upon seeing your post was ...

Athelar, you fool ...

Inviting complaints ...  Have you even met the cRPG community before?! This thread will have 20,000 posts about why each and every facet of everyone one of the maps you've posted is imbalanced/unfair towards at least 8 different people in some way or another by week's end, I guarantee  :D :D

Other than that, great idea!

Yeah, but removing maps will possibly require a lot more than that. "8" people is nothing.
Sorry for the double reply, accident, but had an idea, people are wanting to get the siege server up again, but the community is really quite small at the mo, so it might not be the best idea to split us between two servers.

Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy

This isn't possible, as an admin has to be there to change the game mode. After map end, it'll automatically change back to battle by default anyway. Putting siege maps into a battle rotation will still make it battle in a siege map, but without working flags.

Offline Athelar

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Re: New map rotation [EU1]
« Reply #12 on: January 25, 2018, 01:45:47 pm »
0
Is it possible to fix spawn points on Native Village so each team spawns in front of tower gates or something, instead of native way (one team inside, the other one outside) ?

That may be possible

Offline Gurnisson

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Re: New map rotation [EU1]
« Reply #13 on: January 25, 2018, 01:57:18 pm »
+3
Would be nice to have Ruined Fort back in the rotation
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Offline Casul

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Re: New map rotation [EU1]
« Reply #14 on: January 25, 2018, 02:11:08 pm »
+6
Would it be possible to mix some siege maps into the EU1 rotation so that the siege players can get their fix, or would people absolutely hate that? Say 5 battle maps and then a siege map or whatever, just a thought :), might keep everyone happy

As a siege fan myself I strongy disagree even if it would be possible.

Battle players would more likely leave on the siege maps, and siege players will most likely leave when back on battle maps. It would probably overall ruin the population
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.