90% of the maps? 60% were from the previous rotation, and 40% from the 2010-2012 map rotation. It's actually really boring to play battle with no variety of maps. I agree with the "quality over quantity" statement, but in this case what we needed is some variety and that's the reason why I chose to use my freetime to make this map rotation.
The main issue right now with the maps is that there's too much ranged around and people that choose their own ego over teamplay to flank alone, causing their team to lose.
If people choose to play certain ways always, then you cant expect them to change. Maps that make such things happen simply dont work due to how people play. I know last mapcycle had a lot of bad maps as well, Im just saying a smaller cycle of solid maps would be consistent. I dont remember anyone complaining about replaying the same map if its good, only if its bad.
Covered crossing, Iron mine, Crop rotation, Dune, Odins tear, Pitfall, Prison riot, Screaming trees, Sea raider lair, Sheltered town, silent sea, Two rivers, Watergate ATS, Battle trouble in the neighborhood & Big sable lighthouse. Those are some i out of experience remember can be just straight out exhaustingly boring. Especially on low population stuff like Iron mine is just a complete pain to struggle through to the end.