cRPG

cRPG => General Discussion => Topic started by: mr_baby_head on January 23, 2018, 12:18:17 pm

Title: Ranged
Post by: mr_baby_head on January 23, 2018, 12:18:17 pm
Everybody knows there is a ranged problem, every day its is complained about en masse. While I do think most classes are fairly balanced archers are not, any form of ranged player just should not be able to compete in terms of wep speed, melee damage (preferably not running speed too, but that would be highly unfair). It takes me long enough as a melee player to reach an archer (especially 2+) without getting shot to shit, when I do reach them I don't expect to get 2 shot with some ultra fast mega damage sperg weapon.

IMO ranged players make their choice to have an advantage over melee players, this being there bow, xbow. They should not be able to then duel or groupfight on equal footing, end of. Throwing is maybe a different matter because of the range you can use most throwing weps from (very close to be at all accurate) but archers are in a shitty place right now.

The fact is we have all been playing this game for at least 5 years now, most more than that. We have all reached peak performance and so should expect the skill level to be higher, but I do believe there is a solution. Either caps on how much prof you can put into weapon points or increase the cost as you put more points into a particular one. This would reduce complaints about movement speed for melee heroes, AND reduce accuracy of ranged. We all like to think we are God-Tier players and so maybe we should think about making the game hard again (for everyone). The only thing the majority of players want is a FAIR FIGHT (except cheaters).



I'm expecting the usual ignorant replies of "shield blah blah blah" , "I'm already inaccurate as fuck", "protect your own archers". So any comments in the like will be ignored.
I just want to have a conversation about potential fixes because this is what will kill the mod.
Title: Re: Ranged
Post by: Uther Pendragon on January 23, 2018, 12:45:58 pm
I'd love to move this thread to the chamber of tears, but doing it on mobile is too much effort
Title: Re: Ranged
Post by: Corsair831 on January 23, 2018, 12:49:48 pm
As i said in the other similar thread by Panos

All of these 2h heroes who refuse to do anything to counter ranged, complaining about dieing to it all the time, whilst at the same time being able to tank on average 74,000 arrows, one shot any archer with their sword which practically outranges throwing weapons, and move at 3,000,000 mph.

If you ever die to an archer in melee, you're just not very good. It's like a level 30 pure duel build dieing to a level 20 pure duel build.

Hi, my name's rock, scissors is fine, but nerf paper, it's overpowered

(click to show/hide)
Title: Re: Ranged
Post by: darmaster on January 23, 2018, 12:58:19 pm
the only real thing wrong with ranged is the random 4 decades lasting stun which occurs every once in a while (no, i know for sure it's not headshot related), don't know if it's a only xbow feature or what, but it's really, really annoying; it like pushes you back and there's a retard animation that takes about 2 or 3 seconds to complete. one other thing i personally disliked back when i played ( :cry: ) was archers 1 shotting me in the head despite having a STR build (24 - 18 with 3 IF and 47 head armor), but that is probably caused by most archers having super STR builds (there was a comparison with xbow thread which impressed me) and the fact i was probably holding an attack (the difference between being hit while holding an attack and not it's jaw-dropping); maybe archers accuracy for super strenght builds should be nerfed? i don't know, i've never played ranged.
Title: Re: Ranged
Post by: Paul on January 23, 2018, 02:10:28 pm
Geez, this types of threads have been going on for years.
Each and everyone more stupid than the other, seeing how weak ranged is now compared to Native.
Tactically speaking, if you get killed by ranged in cRPG it's your own fault.

As a matter of fact, ranged damage has probably been declining over the years.

Shooters deal less and less damage, being on the receiving end of the nerf stick for years.
Headshots used to be instant deaths - nowadays not so much.
Intelligent movement patterns to dodge projectiles is often enough thanks to the low shot speed.
Equipment adaption to protect oneself is easier than ever thanks to 0 req shields.
Lastly protecting your own ranged from time to time helps a lot to keep the opposing rangers occupied.
Denying all this and demanding nerfs is tradition here though.
Title: Re: Ranged
Post by: the real god emperor on January 23, 2018, 02:54:43 pm
(click to show/hide)

Title: Re: Ranged
Post by: Gurnisson on January 23, 2018, 03:01:58 pm
Ranged stagger could go, that's one thing I agree with. Losing control of your character for a considerable amount of time, even though you've not done any mistakes, is not an enjoyable experience. Polearm stagger was removed, and rightly so. Is the long ranged stagger animation based on a percentage chance or damage threshold? Some explanation would be nice.

Nerfing accuracy is a no-no. If you can't control where your arrows/bolts are going, where's the skill involved? You should be rewarded for being good at your class. I also see no problem with archers and crossbowmen being able to fight back in melee. Their builds are far less optimized for melee combat, and they'll be at a significant disadvantage when you catch them in melee. It's much more enjoyable than an archer being able to kite forever, but with only a pickaxe to defend himself. Now an archer can kite quite well, but need to hit his shots to keep distance. This rewards skill. If you hit your shots, you'll be able to kite, if you don't, you're engaged in melee at a disadvantage. You're also able to use nudges to create distance again, while a missed nudge will leave you open to a hit from the enemy. Risk vs. reward.

I'm not gonna lie, I despise being shot over and over, but who doesn't? Ranged classes are still part of the game and are supposed to punish players over distance, for bad positions, decisions and other factors. The reduced movement and melee capabilities of these classes balances it out well. If you're out in the open with no backup against enemy ranged, you've made a mistake, or your team is getting stomped. Either way, you shouldn't be expected to brush off incoming arrows.

Class balance would be nice, if possible, as it would not hurt the classes directly, but help reduce ranged problems on the servers. Removal of the ranged stagger could maybe be tested out though.
Title: Re: Ranged
Post by: Grimoald on January 23, 2018, 03:02:57 pm
I`m playing as an archer for ages now, and I can tell you it`s nerfed into the ground. You can`t run away like before, neither you can fight someone if you go full archer build like me. That`s my lvl 33 build.
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Altough I`m full archer build I need 3-4 arrows  for a lvl 30 kuyak my old frienduseing 21/18 (4if). Tincans in a strat battle need 5-6. I can kill only 5% of the player`s on EU1 with a single arrow in the head.
I think it`s pathetic that so many people still cry about ranged.
Don`t you think that there are way too many 2h / pole heroes running around without a shield?
I have to admit that ranged is annoying as fuck, if you play without a shield ,but that`s how it is. You are still playing a medieval based game.
Title: Re: Ranged
Post by: Asheram on January 23, 2018, 08:48:28 pm
seeing how weak ranged is now compared to Native.
lol Native gets 28 bodkin arrows a bag as opposed to the 18  bodkins you get a bag at +3 here. 2 slots 56 arrows there 2 slots 36 here, they get 3 bags of ammo to the 2 bags archers get here.
Title: Re: Ranged
Post by: mr_baby_head on January 23, 2018, 10:15:18 pm
Nice to see the least constructive conversation coming from head admins and devs. Either way, as expected this thread is going nowhere so lock it or leave it idgaf.
Title: Re: Ranged
Post by: BlackxBird on January 23, 2018, 10:25:39 pm
Instead of QQing about how op ranged is (which especially archery is not), QQ about how many there are. With a pop of 30 or lower, the team with the better/more ranged players wins. Pretty simple. I hate it. That's why I basicly stopped playing EU1, as my favourite classes simply get rekt. Go play strat. There are also a shitton of ranged, but enough melee fight to get over it.

And btw to all these really intelligent people saying "get a shield": As a normal thinking player I either hide or fight. If I hide, I don't fucking need a shield and if I fight I can't fucking use a shield.

And to all those saying "omg not this kind of shit again". They did. But not once a day from different people.
Title: Re: Ranged
Post by: Mr_Oujamaflip on January 23, 2018, 10:35:22 pm
Now that crossbows have less numbers there's more archers. This means more arrows, this means more chance of getting hit.

IMO reduce ammo amounts, they can always run out of cover to get more arrows. Although that would mean fixing the slots with different arrow types.
Title: Re: Ranged
Post by: Ikarus on January 24, 2018, 12:03:50 am
there's a shitton of archers out there, that's true

but it's also nice to run them over with a heavy horse/1h/shield build again and again until my team or my horse finishes them off

Quote
Tincans in a strat battle need 5-6 (shots).
I switched my strat hero back to my melee char because even arbalest is useless against masses of plate armor dudes, you do 4 shots to shoot one down and 5 others show up with great mauls :lol:
Title: Re: Ranged
Post by: Corsair831 on January 24, 2018, 12:29:41 am
Instead of QQing about how op ranged is (which especially archery is not), QQ about how many there are. With a pop of 30 or lower, the team with the better/more ranged players wins. Pretty simple. I hate it. That's why I basicly stopped playing EU1, as my favourite classes simply get rekt. Go play strat. There are also a shitton of ranged, but enough melee fight to get over it.

And btw to all these really intelligent people saying "get a shield": As a normal thinking player I either hide or fight. If I hide, I don't fucking need a shield and if I fight I can't fucking use a shield.

And to all those saying "omg not this kind of shit again". They did. But not once a day from different people.

These type of comments honestly make me laugh.

My main, 18/21 1h shield spear, arming sword, heavy round  shield, 9.6 weight body armour, 165 1h wpf, can 2 shot kill most archers, tank 3-4 arrows and easily outrun them. The shield with 6 shield skill can tank frankly ridiculous numbers of arrows and affords a huge degree of protection.

The team with the higher number of archers does -not- always win. Shit, most of my kills are probably bloody archers, they just die so damn easily in melee, and as said, my shield tanks about 3,000 arrows with a huge forcefield so there's little danger of being shot.

Perhaps try playing a bit of native to learn how to counter them, come back to cRPG and see how truly ridiculously weak/farmable cRPG archers are if you actually take the time to counter them.
Title: Re: Ranged
Post by: Casul on January 24, 2018, 12:37:47 am
Archer damage is a joke. Their shooting speed is another really edgy mom joke. Arrow weight is not even funny anymore.

But the only thing that ever really bothered me, accuracy, is still incredibly high.

I dont even duel anymore if theres one of the more known archers around, they can just easily headshot you while youre dueling. Thats dumb and should not be possible, I cant do anything, I will lose no matter what I do, they will run away the moment I leave the melee guy behind and will accuratly aim for your head when you want to deal with your melee enemy. Thats pure bullshit I have to say.

Everything else got nerfed, everything that was actually fine before, but not this.
Title: Re: Ranged
Post by: XyNox on January 24, 2018, 01:44:30 am
They should not be able to then duel or groupfight on equal footing, end of.

There is no archer build with decent ranged damage possible right now that wont be vastly outperformed by a dedicated melee build in a melee fight. As a melee you will always be better at every single stat that matters in a melee fight, whether this means armour, attackspeed, damage, blockstun treshold, ironflesh, attack recovery time, weaponreach, forcing glances, and if the poor soul doesnt even have the time to drop bow and quivers it will also be movementspeed/footwork. Due to bow damage currently being incredibly low compared to what it has been during the last 8 years, your standard 10 PD meta archer will have 0 melee WPF. I do not even want to make this sound insulting but there simply is no way around saying it, if you get killed by an archer in melee you are just plain bad, no offense.

The fact is we have all been playing this game for at least 5 years now, most more than that. We have all reached peak performance and so should expect the skill level to be higher, but I do believe there is a solution. Either caps on how much prof you can put into weapon points or increase the cost as you put more points into a particular one. This would reduce complaints about movement speed for melee heroes, AND reduce accuracy of ranged.

That would achieve the exact opposite of what you propose. If everybody would have less WPF then everybody would attack slower and all around it would be more easy to block in melee fights. Not to mention that this change wouldnt affect archers nearly as bad as pure melee builds, since the latter obviously have invested in a lot more melee WPF.

Regarding a reduction of accuracy, obviously this is not suitable. Of all the stats we can alter, and I fully agree with Gurnisson here, accuracy is the only stat that does not give an outright buff to ranged unless the shooter is skilled enough to capitalize on it.

90% you get hit by ranged, it is because the shooter 1) successfully predicted your movements correctly ( or in other words you moved very predictably if it wasnt a short range shot ), 2) estimated the projectile travel time correctly until it reaches the predicted place you would end up at, and 3) judged the distance correctly to account for missile drop, whereas that last factor does not play as much of a role as the other two but can easily mean the difference between a headshot or a shoulder shot. If the shooter misjudges only one of these components he will miss anyway, doesnt matter then if the projectile missed you by one meter or by 85 centimeters. Because of that, Missile speed is hands down the main deciding factor in determining how easy a ranged weapon is to use. And guess what, this stat is also at an all time low compared to how it was back in the days, which I fully support by the way in order not to make ranged too easy.

I'm expecting the usual ignorant replies of "shield blah blah blah" , "I'm already inaccurate as fuck", "protect your own archers". So any comments in the like will be ignored.
I just want to have a conversation about potential fixes because this is what will kill the mod.

Well there is your problem then, if you will disregard all the tips you get that may actually work as "ignorant" and are still insisting on your problems conveniently getting nerfed away, I think I am not out of line when I ask you to reconsider if it is maybe not in fact you who is "ignorant".

I am certainly agreeing that unbalanced ranged / melee team compositions pose an issue but that cannot be addressed by nerfing bows or WPF.
Title: Re: Ranged
Post by: PoisonedTail on January 24, 2018, 02:06:40 am
Archer damage is a joke.

No... It really isn't.
Title: Re: Ranged
Post by: Yeldur on January 24, 2018, 02:47:17 am
No... It really isn't.

Agreed. The constant instakill headshots I see in chat 24/7 when there is archer spam on is easy evidence to prove archers are far from underpowered, not to mention my experiment has been more than easy guage the power of archer at the moment, and they're certainly NOT underpowered. Imo archer might not need a direct nerf, but it needs balancing. (I.E. Bring back agi archer and nerf STRcher a little to give people a reason to hop over to agicher)

Giving balance back to archers is adding another road on the step to freedom. Plus I'd love to play an agicher as part of my experiment.

Though, with the addition of 0 shield skill shields, we shouldn't really be complaining. Although the shield argument for archers is a bullshit one, they're trying to make it easier to use a shield when we're in the server, so we should at least give it a go. After all, it's better than nothing. Either way, the more shielders we have, the more archers that can be ganged up on and fucked, as you can't shoot through a shield. (By shielder I mean actual shielder builds, not people running round with 0 shield skill shields, because those will only offer basic protection, as archers will just headshot you instead.) - We should have more people playing 1h shielders imo, as those guys are the easiest direct counter to archers.
Title: Re: Ranged
Post by: Gravoth_iii on January 24, 2018, 05:31:53 am
Lots of ranged on today, on a map that was very easily defended out in the open (with cav support). EZ losses when people rush out but eventually some started staying in cover of the village and we managed to squeeze out a win. Maybe not the most interesting active gameplay, but it is satisfying to overcome the obstacle even on a whack map that simply didnt allow any good paths but straight down the middle if we were to force anything.
Title: Re: Ranged
Post by: Corsair831 on January 24, 2018, 01:29:36 pm
Lots of ranged on today, on a map that was very easily defended out in the open (with cav support). EZ losses when people rush out but eventually some started staying in cover of the village and we managed to squeeze out a win. Maybe not the most interesting active gameplay, but it is satisfying to overcome the obstacle even on a whack map that simply didnt allow any good paths but straight down the middle if we were to force anything.

Exaaactly, this is what we need. People to actually think about how they play, and then win their games.

As opposed to the guy who posted a few posts above, complaining that when he's dueling in full view of an archer, the archer shoots him. I just can't even fathom the stupididty.  Like, if the archer pulled out a spear and stabbed you in the back would that still be bad?

If you want to duel, we do have a duel server you could try???
Title: Re: Ranged
Post by: BlackxBird on January 24, 2018, 08:41:27 pm
strat battle right now. 18/49 players are ranged. Dedicated, not just guys who picked up crossbows. Yay.
Title: Re: Ranged
Post by: mr_baby_head on January 24, 2018, 08:55:46 pm
I think my main problem with archery/ xbow in this game is super un-realistic, (I KNOW THIS IS NOT MEANT TO BE AN ACCURATE PORTRAYAL OF REAL LIFE) in that on a medieval battlefield an archer or crossbowman would never ever be as close to enemy infantry as they are in-game. It's also getting quite frustrating reading comments in-game and on here from primarily ranged players about how nerfed into the ground it already is, if this were true then we would only have a small percentage of people playing it, the fact is around 30-40% of players are using ranged suggesting it's not as crappy as you guys complain (if not more).

I do have to agree that what crpg needs is greater teamwork towards that sweet x5 in order to combat archers, cav and enemy inf blobs but I appreciate this is something dev teams cannot fix. We the players must do so. Having respecced my main to shielder I would like to add that I've had minimal success in avoiding being shot.

Either way arguments on the internet never have a winner.
Title: Re: Ranged
Post by: Ikarus on January 24, 2018, 09:05:08 pm
strat battle right now. 18/49 players are ranged. Dedicated, not just guys who picked up crossbows. Yay.

Everybody can afford a full plate army with shields, what exactly is your excuse

as already said, I switched my main because xbow didn't feel effective at all
Title: Re: Ranged
Post by: Algarn on January 24, 2018, 09:14:06 pm
strat battle right now. 18/49 players are ranged. Dedicated, not just guys who picked up crossbows. Yay.

I genuinely wonder what makes people switch to ranged when they can most likely do better with melee weapons.
Title: Re: Ranged
Post by: BlackxBird on January 24, 2018, 10:39:16 pm
Everybody can afford a full plate army with shields, what exactly is your excuse


That was no QQ. The enemies got rekt, cuz those ranged were in my team. Sacco was second in the end, he was archer. We had a shitton more ranged and rekt the enemies easily. Even though the skill and numbers were pretty even.
Title: Re: Ranged
Post by: PoisonedTail on January 25, 2018, 02:44:52 am
I genuinely wonder what makes people switch to ranged when they can most likely do better with melee weapons.

Well that's the thing. They can't do better with melee weapons. Bad players tend to appeal to ranged weapons. When I first started, I was an archer because I was so bad at melee.
Title: Re: Ranged
Post by: darmaster on January 27, 2018, 12:38:35 am
we need you to fix the ranged stagger, please. please. i'm fine with damage, i'm fine with amount, i'm fine with accuracy, but please fix that ridiculous stun, makes no sense. and please tell us what are the chances it happens
Title: Re: Ranged
Post by: McKli_PL on January 27, 2018, 06:02:12 am
Well that's the thing. They can't do better with melee weapons. Bad players tend to appeal to ranged weapons. When I first started, I was an archer because I was so bad at melee.
there's a difference between arrow spammer and dedicated archer, u can't be good archer without +avg melee skills it's so simple.
Title: Re: Ranged
Post by: Gristle on January 27, 2018, 08:49:33 am
The fact is we have all been playing this game for at least 5 years now

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Both your renown and infamy are in the single digits, and your first post is from 2016.
Title: Re: Ranged
Post by: Leesin on January 27, 2018, 09:20:53 am
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Both your renown and infamy are in the single digits, and your first post is from 2016.

And his posts mainly consist of an Unban thread ( lol ) and a ranged whine.  :lol:.

Anyway babydick, yesterday I was playing EU1 with my 1h/no shield cav and we rekt plenty of enemy ranged units and helped win rounds doing so. Some maps favour ranged units, as some maps favour cav, and some maps have plenty of cover for melee and can advance and flank without being hammered constantly by ranged, it's just that certain maps sometimes make ranged seem even more powerful.

Teamwork is something that makes a huge difference though, me and the other cavs rekt those ranged guys because we flanked as a unit, then charged into the back of their formation, on one round we took out 3 SB crossbow guys on the first charge ( including Veselov which was pleasing ). When the mod had a huge revival people were just playing like "wow crpg is back" and just going crazy, no cohesion, no teamwork, but I have noticed over the past week that more people are trying to play as a team to combat banner stacks and ranged stacked teams, and it works.
Title: Re: Ranged
Post by: Gnjus on January 27, 2018, 10:21:58 am
People to actually think about how they play, and then win their games.

What you and your squareheaded friend here are saying is what some of us have been saying back in the days of 2010-2014. Counter-arguments were mostly in the direction of "Shut the fuck up, you take this game too serious. We play for fun." Same as with griefing, leeching and many other things that plague this mod. So......get the fuck out of here with your serious talk, you stupid useless milkless cow.
Title: Re: Ranged
Post by: jergu on January 27, 2018, 04:42:47 pm
EDIT: Im a little slow
Title: Re: Ranged
Post by: darmaster on January 27, 2018, 05:07:07 pm
I have 24 STR, 3 IF, spend over 30k on armor only, and get on average 3 shot by arrows; let's not buff the damage. Also ever thought about nerfing loomed armor and buffing unloomed armor? As far as i got looms should get a slight advantage, but masterwork armor gives 5 points more than normal armor (for body armor it gives +10 overall); why isn't it +3 just like damage for weapons and sort of stuff?
Title: Re: Ranged
Post by: //saxon on January 27, 2018, 05:30:30 pm
Ranged stagger could go

yep, it's silly and i don't see how it's justified.
Title: Re: Ranged
Post by: Algarn on January 27, 2018, 05:35:03 pm
Ranged stagger is practically gone already. I don't see why someone who takes an arbalest shot in the torso shouldn't be stunned if he isn't wearing heavy armor.
Title: Re: Ranged
Post by: darmaster on January 27, 2018, 06:30:52 pm
Ranged stagger is practically gone already. I don't see why someone who takes an arbalest shot in the torso shouldn't be stunned if he isn't wearing heavy armor.

It should not be there at all and trust me, it's still there; 3/7 shots hit really really hard
Title: Re: Ranged
Post by: Algarn on January 27, 2018, 06:44:13 pm
If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.
Title: Re: Ranged
Post by: mr_baby_head on January 27, 2018, 07:08:28 pm
This is my first thread on forums, I started playing in 2012 tyvm. Never wasted my time on here as this is what it leads to....
FYI I don't really care where this thread goes and am not crying at all
Title: Re: Ranged
Post by: darmaster on January 27, 2018, 07:44:16 pm
If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.

meh if it was about anything close to realism, maybe; but it's about game balance, and taking 90% of hps + stunning for 2.5 seconds, that's too much to me. also i get 1 shot easily from close range if i get hs, and as i said i have 24 STR 3 IF and spend over 30k in armor
Title: Re: Ranged
Post by: Gravoth_iii on January 27, 2018, 07:45:46 pm
If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.

I think i would rather have higher ranged damage but removed stuns. At least to me, dying instantly to a headshot is less frustrating than getting stunned from the shot and finished by some unworthy melee player. Tho you know they will remove the stuns and keep the damage low  :mrgreen:
Title: Re: Ranged
Post by: _Tamra_ on January 27, 2018, 08:22:12 pm
Consider adding that x-bow wound effect from Mercenaries mod.
And then watch the world burn!
Title: Re: Ranged
Post by: Butan on January 27, 2018, 08:29:08 pm
If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.


Gotta agree with Algarn here: if people just walked from every shots, it would look a bit too "Urukhai-esque" (the urukhai berserker who tank shots after shots of legolas and blow himself up with helm deep walls).

Its already pretty great that stuns from low damage was removed back 2-3 years ago.


Although I understand that receiving high damage is punishing enough without being stunned (and subsequently finished more easily), most high damage ranged weapons (those that can stun) already have a longer draw speed (or very long reloading speed for xbows) so they need the stun to stay in the game.
If stun was removed, something would need to take its place for ranged to still be good enough, except if a nerf is the goal here.
Title: Re: Ranged
Post by: //saxon on January 27, 2018, 09:09:14 pm


lock thread.