cRPG

cRPG => Announcements => Topic started by: RD_Professor on January 12, 2018, 09:07:32 am

Title: 0.5.2.1: Belated Update
Post by: RD_Professor on January 12, 2018, 09:07:32 am
Some of you were probably wondering all of yesterday; "Where's my weekly post by Professor? I want to give him even MORE renown!" Short answer is I fell asleep at 8PM Wednesday, which is the evening/night I usually spend patching. Unfortunately, I'm going to let you all down again because I don't have time to do my usual weekly spiel. But, I felt bad about missing my normal patch mark, so I did compile/push a patch, and I'll also post the item changes for it as well.

I'll update this post Friday night (my time, PST) with some big wall of text that half of you probably won't read. Sorry for the delay.

Whoof. Today is not Saturday, or Friday, and definitely not when I meant to update the post. See, this is why I need structure. If I miss my original deadlines, then things take way longer to get done. In any case, once again my apologies. Now for the meat of the post.

Let's talk strat reset first. I've been hearing a lot of questions about when it will happen, and I can't give a definitive answer. Basically, before I reset strat, I need to:
-Look into various strat bugs (loot in sieges, peasant gear in sieges, discount bug, small siege tower, and pseudonym issues)
-Consider current variable values, like movement speed, # of fiefs, tick gain, crime, HP of siege equipment, etc
-And also take a gander at some proposals, like making villages more valuable, or other stuff like that.
-Gather input on some of my own ideas to bundle into reset
Now, the latter three points aren't necessarily difficult, they just require some time to think on, create polls for, and balance. My guess is that those could be done in 1-2 weeks. But, on the other hand, I have no idea how long the bugs will take to fix. And for me, fixing those bugs is a must-do item before resetting strat. That's the main reason I've been so wishy-washy about the exact time period of the reset. However! I think that these bugs can be fixed while the various proposals and ideas are being discussed, which again should take 1-2 weeks. So, I'll get the ball rolling on those immediately after I update this, and that way I can just concern myself with fixing issues. At earliest, we will see the reset before February. We'll get there, don't worry. Now for a seamless transition into my next talking point.

Balancing. Yes, it is taking quite a while for these balancing changes to ranged to get all sorted out. And that's largely my fault. I'm not accustomed to being the big bad boss in control of some team, like our balancer team, and I could certainly do so more effectively. And I've been spending quite a deal of time talking with the balancing team, thinking about balance, trying to figure out ways to improve it, which I definitely enjoy. However, in doing so I neglect working on code, and technical issues, which is something that very few people are able to work on right now, and essentially slows down progress. So, I'll do my best to step out of the discussion of nitty-gritty balance details, and instead just implement what the team decides on.

As a side note, if you think that some balancer is abusing their power and buffing their class unjustly;
a) That is incorrect, balancers seek to balance classes, including the ones they are most familiar with
b) I am the one who ends up implementing these changes. I would not make these changes if I at all thought they were proposed just so that a balancer would benefit
c) While the current state of the game might not be balanced, that is the end goal. We are working to get there

Be ready to see a litany of polls start popping up on the forums. I'd like to get input soon on these, so that I won't have fixed the bugs in a week from now, and be waiting on figuring out whether proposals and ideas are actually good directions to go in.

Finally, An Important Note: I only have so much energy that I can spend working on the mod. For example, after spending 6 hours or so fixing the meshes of walls that resembled kaleidoscope images, I felt fairly done with cRPG for the day. So, I would be very appreciative if you guys could only ask that I help for technical issues and stuff of that nature. I get asked pretty often for respecs/heirloom exchanges/other stuff that other people are able to deal with. Don't get me wrong, I do like to help out, but I think that I can do more good for the mod working on code and bugs, rather than giving out respecs and stuff like that. Sorry James/Uthyr. Of course, I'll continue to give out Santa presents when necessary, since I'm the only person able to do that.

Patch Notes
0.5.2.1
-Balance changes to crossbow, soak
-Fiddled with strat code a bit
-Looked into possible changes in future

Not a productive patch, to be sure.

Item changes:
(click to show/hide)
Title: Re: 0.5.2.1: Belated Update
Post by: Nightingale on January 12, 2018, 09:22:07 am
Don't you worry, at least half of us read your spiels.
Title: Re: 0.5.2.1: Belated Update
Post by: the real god emperor on January 12, 2018, 10:47:54 am
| [0] Soldier's Cleaver                              | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 3147                           | 3146                          |
|____________________________________________________|________________________________|_______________________________|

I want my refund  :mad:
Title: Re: 0.5.2.1: Belated Update
Post by: Sagar on January 12, 2018, 10:55:40 am
Thank you for Military Sickle and Fighting Axe.
Now we can use these two weapons with Arbalest.
Title: Re: 0.5.2.1: Belated Update
Post by: Panos_Tournament on January 12, 2018, 11:18:05 am
Camels are way OP.

Fast tanks that can turn faster than a Courser, seriously, have a look at them pls.
Title: Re: 0.5.2.1: Belated Update
Post by: Lord_Carlos on January 12, 2018, 11:53:09 am
Please add the sombreo hat :D :D :D
Title: Re: 0.5.2.1: Belated Update
Post by: Torben on January 12, 2018, 12:11:01 pm
Camels are way OP.

Fast tanks that can turn faster than a Courser, seriously, have a look at them pls.

acceleration is correlated to manueverability,  not top speed - making camles the fastest accelerating rides in game.

I'd recommend nerfing their hitpoints,  as they are primaraly being used by shieldbarring people whoms shields forcefield combined with great manueverability and acceleration gives the camels quite a high survivability. 

Title: Re: 0.5.2.1: Belated Update
Post by: Dalhi on January 12, 2018, 12:50:09 pm
Starting a game gave two blue screens on Windows 10 in row. That's something that I havn't seen in like 10 years. Some hard drive errors which is wierd as my disk seems fine after checking.
I believe I deserve my christmas present looms for that! :D
Title: Re: 0.5.2.1: Belated Update
Post by: Ikarus on January 12, 2018, 12:50:35 pm
I gobble up every single extra accuracy arbalest point I can get, it became a bit hard to snipe with that thing and Weapon Master 9 is just not worth it

Quote
gives the camels quite a high survivability
DeadInside has become quite a dangerous force with his camel and his crazy strong axe
Title: Re: 0.5.2.1: Belated Update
Post by: Kirman on January 12, 2018, 12:59:26 pm
DeadInside has become quite a dangerous force with his camel and his crazy strong axe

I check my back more often than usual when DeadInside is on the enemy team. That guy 1hits everything...
Title: Re: 0.5.2.1: Belated Update
Post by: njames89 on January 12, 2018, 01:19:47 pm
Fighting Axe - 0 Slots

visitors can't see pics , please register or login
Title: Re: 0.5.2.1: Belated Update
Post by: Yeldur on January 12, 2018, 01:47:31 pm
I gobble up every single extra accuracy arbalest point I can get, it became a bit hard to snipe with that thing and Weapon Master 9 is just not worth it
DeadInside has become quite a dangerous force with his camel and his crazy strong axe

Yeah Deadinside is fucking scary to be against. Constantly have to watch your six for him/her
Title: Re: 0.5.2.1: Belated Update
Post by: Beleg on January 12, 2018, 02:18:35 pm
Camels are way OP.

Fast tanks that can turn faster than a Courser, seriously, have a look at them pls.
You're just jealous becuause they're muslim animals.
Title: Re: 0.5.2.1: Belated Update
Post by: Gnjus on January 12, 2018, 02:39:31 pm
Camels are way OP.

So you announce a Crusade against Turks and at the same time you cry for Camels nerf ? How pathetic, even for a Greek of Turkish origin.
Title: Re: 0.5.2.1: Belated Update
Post by: Panos_Tournament on January 12, 2018, 02:41:26 pm
I check my back more often than usual when DeadInside is on the enemy team. That guy 1hits everything...

he one shots my pony...
Title: Re: 0.5.2.1: Belated Update
Post by: Blackbow on January 12, 2018, 03:49:00 pm
xbow buff yeah what a surpise !
when is agi archery buff ? yeah i know never !
why no item balancer for other ranged class ?

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Title: Re: 0.5.2.1: Belated Update
Post by: Yeldur on January 12, 2018, 05:10:20 pm
xbow buff yeah what a surpise !
when is agi archery buff ? yeah i know never !
why no item balancer for other ranged class ?

visitors can't see pics , please register or login


Well, first things first, they need to reverse the buff to melee on archers :D
Title: Re: 0.5.2.1: Belated Update
Post by: Ikarus on January 12, 2018, 05:30:26 pm
xbow buff yeah what a surpise !
(click to show/hide)
the buff wasn't that big, mostly stuff just got a little bit faster to reload and heavy xbow got 3 slots but for that way less accurate, that's not worth going crazy about. Archery changes will come sooner or later, but that requires more work

btw have you tried that xbow build yet I recommended? Since you said xbow is still too op in melee
Title: Re: 0.5.2.1: Belated Update
Post by: Asheram on January 12, 2018, 05:32:32 pm
So did hunting and light xbow get difficulty increased to fend of the no melee HX?
Title: Re: 0.5.2.1: Belated Update
Post by: Yeldur on January 12, 2018, 05:44:32 pm
the buff wasn't that big, mostly stuff just got a little bit faster to reload and heavy xbow got 3 slots but for that way less accurate, that's not worth going crazy about. Archery changes will come sooner or later, but that requires more work

btw have you tried that xbow build yet I recommended? Since you said xbow is still too op in melee
yeah tbf it wasn't much of a buff.
Title: Re: 0.5.2.1: Belated Update
Post by: Blackbow on January 12, 2018, 06:57:10 pm
the buff wasn't that big, mostly stuff just got a little bit faster to reload and heavy xbow got 3 slots but for that way less accurate, that's not worth going crazy about. Archery changes will come sooner or later, but that requires more work

btw have you tried that xbow build yet I recommended? Since you said xbow is still too op in melee
just the fact than xbows get a buff even for 1 point is enough to going crazy imo
and yeah not that big but a little + a little it finish to make it back to big
i know i repeat myself but why most powerfull and accurate ranged weapon is not nerfed to the ground like others ?
why only xbows can go for high agi build when at the base it was like arbalest needed 18 or 21 str ? is it not suposed to be a revert to oldschool style fashion?
you can think im saying shit but sry xbowers are able to kite now !!!
and by kiting i mean coming close to you shoot running away at cover then coming back and finish the last 10% hp u had

i tried 12/27 on my stf but because all my ranged class have ghosting projectile problem i gave up ...
going for cav probably next respec... why i would go ranged when i can os anything as cav and when archers do around 10 and 20% dmg per arrows to heavy horse...

and please decrease the 1 week free respec or atleast allow it to all chars
Title: Re: 0.5.2.1: Belated Update
Post by: Sparvico on January 12, 2018, 07:57:48 pm
just the fact than xbows get a buff even for 1 point is enough to going crazy imo
and yeah not that big but a little + a little it finish to make it back to big
i know i repeat myself but why most powerfull and accurate ranged weapon is not nerfed to the ground like others ?
why only xbows can go for high agi build when at the base it was like arbalest needed 18 or 21 str ? is it not suposed to be a revert to oldschool style fashion?
you can think im saying shit but sry xbowers are able to kite now !!!
and by kiting i mean coming close to you shoot running away at cover then coming back and finish the last 10% hp u had

i tried 12/27 on my stf but because all my ranged class have ghosting projectile problem i gave up ...
going for cav probably next respec... why i would go ranged when i can os anything as cav and when archers do around 10 and 20% dmg per arrows to heavy horse...

and please decrease the 1 week free respec or atleast allow it to all chars

Most of what you said is incorrect, the rest is just whining.
Title: Re: 0.5.2.1: Belated Update
Post by: Sparvico on January 12, 2018, 08:07:31 pm
Just his last post?

Or in general?

Yes
Title: Re: 0.5.2.1: Belated Update
Post by: Blackbow on January 12, 2018, 08:33:19 pm
Just his last post?

Or in general?
in general and i agree
keep buffing xbows plz
and buff 2h
Title: Re: 0.5.2.1: Belated Update
Post by: Ikarus on January 12, 2018, 09:03:26 pm
blacI love you rant reminds me of myself hating on throwers until I tried it out

can be a lot of fun but there's also a lot of shit you have to deal with

if you never try a class it will always look OP
Title: Re: 0.5.2.1: Belated Update
Post by: Nightingale on January 13, 2018, 12:16:40 am
@blackbow its best to focus on one thing at a time buff/nerf it till it sits around the area that you wanted it to be at before allowing it to leave your focus. Your problem is you wanted me to nerf the class into the ground and I wanted to just slightly nerf it from its original state that is why you are whining now because you had unrealistic expectations of what the class should look like after a patch.

Improvements to archery where already made while tweaking xbows. via multipliers - It is not my fault if you do not recognize these changes.

Though I will admit I made a mistake with the xbow reload speeds. I did not recall that changing the reload speed effects the delayed release of the arbalest bolt. - I reverted reload speeds to prevent changing this further. I made a few 0 slot options for those xbowers that play 2h-xbow classes. They deserve to exist within the game as well.

Heavy xbow now fills a bit more of a niche that allows you to use a better sidearm. I increased its weight to put it on the same field as arbalest. *Accuracy tweaks may follow*

I should really stop replying to blackbow as he clearly is impossible to please unless you go with his exact suggestions. *even if he knows they would fail*
- I am going to begin to focus on archery now. *I am looking into how to return the meta to agility archery while keeping highly effective kiting out of the game*

 
Title: Re: 0.5.2.1: Belated Update
Post by: Gurnisson on January 13, 2018, 12:23:42 am
The camel is extremely overpowered. The templar horse, hospitaller horse and master knight horse are all complete garbage.

(click to show/hide)
Title: Re: 0.5.2.1: Belated Update
Post by: Thryn on January 13, 2018, 12:40:23 am
The camel is extremely overpowered. The templar horse, hospitaller horse and master knight horse are all complete garbage.

(click to show/hide)

after careful consideration we have come to the conclusion that all camels must become crusaders in order to achieve balance.
Title: Re: 0.5.2.1: Belated Update
Post by: Gristle on January 13, 2018, 01:14:46 am
Elite Scimitar buff... but why?
Title: Re: 0.5.2.1: Belated Update
Post by: Beleg on January 13, 2018, 01:43:23 am
It wasn't elite enough, duh.

Also, it upsets me to see that blackbow has made some enemies here. I agree that he comes too agressive with his posts, but give the guy a break. He hasn't been able to play his preferred style (mine too) for more than 4 (?) years because of "balance" reasons. One could argue that it's more like a culmination of whining and terrible decisions. But what does "one" know right?

As an archer, I appreciate the changes on the melee weapon options. But the biggest problem archery has today is still there.
Having said that; I know these things take time and I appreciate your efforts.
Title: Re: 0.5.2.1: Belated Update
Post by: Algarn on January 13, 2018, 03:10:36 am
It's good that I'm not going crazy if I find the camels stupidly tanky/too agile. Also the archery melee buff should be reverted if anything, and blunt weapons should be put on par with 1h cut weapons.
Title: Re: 0.5.2.1: Belated Update
Post by: RD_Professor on January 13, 2018, 06:59:09 am
Spent most of the day wrestling with fixing the bad meshes/collisions for damaged walls in strategus, fixed them all, but do not have much energy left. Will tackle my post tomorrow.
Title: Re: 0.5.2.1: Belated Update
Post by: Dalhi on January 13, 2018, 08:58:01 am
I am getting this error:

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cRPG launcher version 0.8.18 is the latest?
Title: Re: 0.5.2.1: Belated Update
Post by: Mirliva on January 13, 2018, 10:53:55 am
Buffin pew pew will kill the mod again. Buff the feckin polearm

Edit: REMOVE THE THRUST WAY OF THE ARABIAN AXE PLEASE
Title: Re: 0.5.2.1: Belated Update
Post by: Gristle on January 13, 2018, 04:36:17 pm
Also, it upsets me to see that blackbow has made some enemies here. I agree that he comes too agressive with his posts, but give the guy a break.

He brings it on himself. If he actually trying to have a constructive argument, he's awful at it. If he thinks bows are too weak, he should campaign to have them buffed instead of complaining about crossbows. The worst thing he could do is accuse of the balance team of unethical practices when they're actually replying to him. He just turns them away and makes sure he won't be heard in the future.
Title: Re: 0.5.2.1: Belated Update
Post by: RD_Professor on January 15, 2018, 10:09:47 pm
Alright, my post has been updated. As usual, I completely missed my self-set deadlines, and forgot to even add patchnotes. Fixing that now.
Title: Re: 0.5.2.1: Belated Update
Post by: pogosan on January 15, 2018, 10:32:48 pm
Title: Re: 0.5.2.1: Belated Update
Post by: RD_Professor on January 15, 2018, 10:42:11 pm
It never works for gamechanging features. If you present drastically different suggestions, players will always pick the ones that benefit them personally more, not the ones that make a game more balanced overall (make a poll if they'd like to get 50 free lp each and see, and I'm not saying I wouldn't vote "yes" too). If you want to include community in decision making (which is awesome), please make it more about various options of the same idea, which you know will be good for the mod either way, and/or asking for opinions on a specific mechanic instead of asking to pick one.
Perhaps not, but I think it's a good place to start in getting the temperature of such an idea. And I believe that the polls I'm making are largely beneficial either way, and might bring up interesting discussion. I'd definitely rather submit a poll on an idea I have than do nothing at all.
Title: Re: 0.5.2.1: Belated Update
Post by: Yeldur on January 15, 2018, 10:56:55 pm
It wasn't elite enough, duh.

Also, it upsets me to see that blackbow has made some enemies here. I agree that he comes too agressive with his posts, but give the guy a break. He hasn't been able to play his preferred style (mine too) for more than 4 (?) years because of "balance" reasons. One could argue that it's more like a culmination of whining and terrible decisions. But what does "one" know right?

As an archer, I appreciate the changes on the melee weapon options. But the biggest problem archery has today is still there.
Having said that; I know these things take time and I appreciate your efforts.
Not sure if you're implying archers are underpowered but I can thoroughly disagree with you, though, you are right, they're not balanced correctly. Agicher needs to return and STRcher needs a slight nerf, the melee weapon buff needs to be reversed too imo.
Title: Re: 0.5.2.1: Belated Update
Post by: Beleg on January 16, 2018, 12:41:33 am
Not sure if you're implying archers are underpowered but I can thoroughly disagree with you, though, you are right, they're not balanced correctly. Agicher needs to return and STRcher needs a slight nerf, the melee weapon buff needs to be reversed too imo.
Yeah I'm not saying archery needs overall buff. Make agi-build viable again.
Title: Re: 0.5.2.1: Belated Update
Post by: kasMVC on January 16, 2018, 06:24:42 am
Hello i am having herror now does this mean ill never be able to play again??


hello dis di error

error failed to get body bo_castle_f_battlement_d_crpg_destroyed
a crash log with detailed info was saved to:
Logs/crpg)beta_log16.01.2018_00.23.01_crash.txt

please help i no want go sleep :(((
Title: Re: 0.5.2.1: Belated Update
Post by: Asheram on January 16, 2018, 06:26:01 am
I am also getting error from last patch and cant connect.
Title: Re: 0.5.2.1: Belated Update
Post by: Jaren on January 16, 2018, 06:28:33 am
Thanks Professor, I appreciate your efforts.
Title: Re: 0.5.2.1: Belated Update
Post by: kasMVC on January 16, 2018, 06:35:07 am
WHERE THE FUCK ARE MY LOOMS??

Is this some sort of cruel joke?

Nvm they back now that was weird as fuck
Title: Re: 0.5.2.1: Belated Update
Post by: Asheram on January 16, 2018, 06:41:12 am
Ok since the last patch I was getting error couldnt join some castle destroyed error. I tried doing repair on launcher nothing. Then I did a steam validate files check and it said 80 something files failed and would be reaquired. Now when I try to run launcher error comes up saying cant find a valid Warband installation. help
Title: Re: 0.5.2.1: Belated Update
Post by: Asheram on January 16, 2018, 06:46:17 am
Ok an update I had to log into a native game first, now I can log into crpg.
Title: Re: 0.5.2.1: Belated Update
Post by: kasMVC on January 16, 2018, 06:47:07 am
YO so why not buff shields?? Please draw me a picture of why not as i cant reed
Title: Re: 0.5.2.1: Belated Update
Post by: Nightingale on January 16, 2018, 01:11:53 pm
YO so why not buff shields?? Please draw me a picture of why not as i cant reed

QQA
Title: Re: 0.5.2.1: Belated Update
Post by: Sagar on January 20, 2018, 04:06:07 pm
Bring back 0 slot (2h) .. Lombardic ...or something similar?