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Other Games => ... and all the other things floating around out there => Topic started by: Gravoth_iii on May 16, 2017, 12:04:08 am

Title: Tekken 7
Post by: Gravoth_iii on May 16, 2017, 12:04:08 am



About 2 weeks left, anyone else hyped? Been waiting for god knows how long now, and its finally so close. Will probably get on both PC and PS4, but i think ill mainly play on PC. Its about time figthing games got a new solid 3d fighter, and its got so many things to make it hype for spectators as well as the players. It has really got potential to be fantastic.
Title: Re: Tekken 7
Post by: Vibe on May 16, 2017, 01:02:11 am
Been playing SFV again lately myself. Got a nice fightpad on the way from the German amazon as well
(click to show/hide)

Genuinely interested on why you think this has the potential to be fantastic? While I like SFV's combat, capcom is a little shit and there's so many basic errors and features missing it makes me want to vomit.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 16, 2017, 01:21:56 am
Was actually gonna make this thread myself soon. But yeah I'm really fucking tempted to get it. It's either gonna be that or Rev2 which is 1 day before T7. Also supposedly new KOF is going to be coming out next month, oh vey steam community gonna be so split. I've only played TT2 and a little bit of DOA5 so I'm trash at 3d.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 16, 2017, 04:54:12 am
Been playing SFV again lately myself. Got a nice fightpad on the way from the German amazon as well
(click to show/hide)

Genuinely interested on why you think this has the potential to be fantastic? While I like SFV's combat, capcom is a little shit and there's so many basic errors and features missing it makes me want to vomit.

It comes down to how well they pull off tutorials to catch new players. Other than that there have been some changes to make the game slightly easier (its still hard as fuck though), its visually appealing imho and they made many gameplay improvements. Things like counter hits making a very noticeable visual cue not only makes the game look more appealing but also helps scrubs like me a lot to pick up stuff like that easier.
I never like the rage system since they added it in tekken 6, but 7 seems to have made it a proper mechanic not just a bonus dmg on low health. Now the moment you drop low enough for rage to trigger there is instantly the threat of a rage art comeback (basically a super from SF) or a rage drive which is an enhanced version of a certain move which basically makes it have insane frame advantages. Both spend the rage but its a very interesting comeback mechanic.

And of course the added slow motion is probably the most genius addition ive seen to anything ever. Its the most hype thing ever for players and spectators.
Title: Re: Tekken 7
Post by: Vibe on May 16, 2017, 08:57:07 am
visual cue for counter hits :O

No cross platform play though?  :?
Title: Re: Tekken 7
Post by: IR_Kuoin on May 16, 2017, 10:47:02 am
No cross platform, reason that's been given so far is that either Microsoft or Sony is responsible for it. Guess one of them thought it would fuck up their sales for either PS4 or Xbone. But xbox gonna have the fewest players based on how less that console has sold compared to PS4. PS4 > PC > Xbone. Though over time I think PC will be a bit stronger in terms of players compared to the others, at least for Europe, NA and Asia always stick to their consoles.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 16, 2017, 01:30:10 pm
visual cue for counter hits :O

No cross platform play though?  :?

The counter hit visual cue might only be on traded hits now that i think about it, since they also changed so that traded hits both retain counter hit now.

And yeah no cross platform which is unfortunate, but pc will probably be fine on its own.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 16, 2017, 01:47:44 pm
I also like the amount of customization, each char. has like 200 items. And a lot of it is really silly, also got some cool promotional JAP pro wrestling stuff in there too.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 16, 2017, 03:07:34 pm
I also like the amount of customization, each char. has like 200 items. And a lot of it is really silly, also got some cool promotional JAP pro wrestling stuff in there too.

Customization is a hit and miss for most people, on one end its pretty funny what you can do. I used to have some wacky looking characters in t5. But it also makes the game look stupid, and can potentially be abuseable to make characters more obscure to pick out moves on. I like it for sure, but i do hope they have an option to flat out disable cosmetics.

Random large chunk of gameplay, this yoshimitsu player is pretty good and its always a treat to watch good yoshi players. And counter hits make a sort of stripe/flash, easy to make out, but probably still hard to react to. Should at least make it a bit easier to learn counter hit combos.


edit: oh and PC masterrace. PS4 from what ive heard is played in 900p.
edit edit: Heihachi looks like a fucking boss in this game, im tempted to play him simply because his costume is fucking dope.
Title: Re: Tekken 7
Post by: Angantyr on May 16, 2017, 09:47:10 pm
Can anyone recommend good, low-cost gamepads for PC? Preferably some that look like Playstation's and with little fuss installing, connecting etc.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 16, 2017, 09:54:01 pm
Can anyone recommend good, low-cost gamepads for PC? Preferably some that look like Playstation's and with little fuss installing, connecting etc.

PS3 controller? Should be pretty cheap by now, or an xbox360 if you don't wanna install drivers.
Title: Re: Tekken 7
Post by: Angantyr on May 16, 2017, 10:04:42 pm
I had hoped to find someone who has experience with some good copy ones that work well on PC, with wireless and no wierd colors. I'm only going to use them for playing Tekken once in a while when I have guests.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 16, 2017, 10:26:48 pm
Ive never tried to play a fighter on keyboard, but in theory i dont see any issues with it if you dont feel like buying a controller. Im still using a ps3 controller from like 10 years back that came with the console, and they should be relatively cheap now i think. PS4 controllers work instantly with steam now, but they might be pricey..



Good video to keep in mind for newbs like me. Makes the 100+ movelists a bit less daunting. Also Lord Aris best fighting game caster, and best streamer.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 16, 2017, 10:31:13 pm
Coolest stoner on Twitch.
Title: Re: Tekken 7
Post by: Angantyr on May 16, 2017, 10:49:03 pm
Ive never tried to play a fighter on keyboard, but in theory i dont see any issues with it if you dont feel like buying a controller.
I tried the original Virtua Fighter with a keyboard back then, it sucked ass.

Wonder how it would feel to play Tekken with an Xbox controller. Probably too wierd when you're used to Playstation.

You never have any issues with the wireless or the drivers, using the PS3 controller on Windows?
Title: Re: Tekken 7
Post by: Gravoth_iii on May 16, 2017, 11:52:13 pm
I tried the original Virtua Fighter with a keyboard back then, it sucked ass.

Wonder how it would feel to play Tekken with an Xbox controller. Probably too wierd when you're used to Playstation.

You never have any issues with the wireless or the drivers, using the PS3 controller on Windows?

Ive only heard bad things about xbox controllers for fighting games. Bad buttons, bad dpad and i assume the shoulder buttons would feel awkward too. The ps3 controller works perfectly with Scarlet Crush Productions, wasnt hard to install for me but others have had small problems, but after that its just a plug in play with no other issues.

Unfortunate that keyboard sucks, i assume movement is weird on it, but it seems like all attack buttons should be almost like playing on a stick which is prefferable.

Coolest stoner on Twitch.

The only one i ever found worthy of taking my sub-ginity.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 17, 2017, 01:30:12 am
If you want a pad for fighting games PS is definitively the way to go, their d-pad is smoother and more "accurate", for buttons it's pretty much the same though I find them a bit annoying since they're not flat but rather a bit rounded on the surface compared to PS which is flat.
Title: Re: Tekken 7
Post by: Vibe on May 17, 2017, 08:50:07 am
Most of the people say Xbox controller is the worst for fighting games (horrible d-pad). I played with both keyboard and a shitty logitech controller, and you can play quite alright on both. But this is SFV mind you, not Tekken, never played Tekken so no idea how it works there. Now waiting for Hori Fighting Commander fightpad to arrive, one of the most suggested pads at least for SF type FGs. It's not even that expensive (38€ german amazon). Hori FC has no joystick though, I know execution is different in Tekken so no idea if people actually prefer joystick over d-pad there.

Other than that I see DualShock 3 and 4 being suggested the most.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 17, 2017, 07:41:53 pm
Everyone uses d-pad for tekken. Gotta be able to korean backdash quickly, and i think thats harder with stick. I also prefer doing quarter circles etc with d-pad. So losing the sticks would be no issue.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 17, 2017, 07:56:39 pm
I'm a stickboi but playing TT2 felt comfortable on both, less need for precise thumb-annoying motions. Having a stick with those  clinkety clang buttons, really satisfactory though, mmmhm~
Title: Re: Tekken 7
Post by: Gravoth_iii on May 17, 2017, 08:03:37 pm
I only ever tried stick like twice, and the hardest part to learn is the stick on there, its such a different feel to move the stick compared to a d-pad lol. The button sounds are sick though. Stick is good because you can easily press button combinations though, compared to pad unless you do the claw hand thing which fuck you up over long sessions.

https://www.twitch.tv/videos/144429520 They streamed a tekken documentary, basically about the top players and stuff. Good watch, tekken scene has a lot of cool people in murica.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 21, 2017, 03:12:54 am
http://tk7.tekken.com/fighters character roster, some bio and standard 2 costumes. Kuma (whom i will probably main) has a sick 2nd costume lol. And i love Katarinas design, so i might try her out too if i get bored with Kuma. But unfortunately there are so many good character designs in this game, i have a hard time picking anything. Alien Yoshimitsu looks sick, Ling Xiaoyus 2nd costume is hella cool, Samurai Heihachi looks like a god, Shaheen looks really fucking cool (i can really dig certain middle eastern stuff), Eye patch Hwoarang looks like a bitch and i love it. Paul is a beast, his death fist alone makes him so respectable and tempting to play, and same with Steve, pure boxing makes me horny cause of Hajime no Ippo. Oh and also waifu Nina looks like something straight out of kill bill, too good.


And then of course on top of all this, unlockable customization seems to still be completely fucking free, no 5$ alternate color schemes etc. You unlock completely new parts and shit all for free, afaik no microtransactions at all. And i dont even mind paying a bit for some new content, but its still very commendable. Though i would actually want to see something like dota 2, where you can buy stuff and the money spent goes towards tournaments, which is straight up the best system ive seen.
Title: Re: Tekken 7
Post by: Asheram on May 21, 2017, 03:18:58 am
lol @ the bear armor.  :lol:
Title: Re: Tekken 7
Post by: Gravoth_iii on May 21, 2017, 07:16:18 am
https://clips.twitch.tv/IntelligentBusyKleeResidentSleeper

Look at this shit, i got tears in my eyes from that fucking hairstyle.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 21, 2017, 09:06:22 am
It's like fighting a clown, must be distracting lol. Fashion tournament when?
Title: Re: Tekken 7
Post by: Vibe on May 21, 2017, 04:13:32 pm
what the fuck lmao
Title: Re: Tekken 7
Post by: Gravoth_iii on May 22, 2017, 04:54:12 am

Some preview stuff. 8:00 customization, before that is some treasure battles which unlocks stuff. He mentions how it will be easy to get lost spending hours just customizing the characters looks, and i can definitely see myself doing just that.

Also downloaded a psp emulator to play tekken 6 as a preparation, just getting to know Kuma a bit more, some of his combos and pokes etc. Im really rusty, going to have to practice to muscle memory combos for quite a while.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 22, 2017, 05:32:32 pm
That looks so fucking crisp.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 24, 2017, 11:16:49 pm

Fighting games sure can be rage inducing, i just hope t7 has good netcode so that it isnt as frustrating as ttt2, even though tag is frustrating to me even on lan.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 24, 2017, 11:49:39 pm
I have hope that the netcode will be good, hopefully they got every resource they could to get experienced peeps to work on it, especially for PC. Also found out I have a 3 day home exam on the day Tekken 7 and Rev2 comes out so at least I'll have a reason to wait and see before I buy, though I might just end up pre-ordering like an idiot.  :P
Title: Re: Tekken 7
Post by: Gravoth_iii on May 24, 2017, 11:56:20 pm
If anything ill be posting about it since ive got it pre-ordered on PC. And since its on PC, there is always mods to fall back on if it would be a disaster.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 24, 2017, 11:59:45 pm
I'm also very interested in the story, first time in a fighter for me, I mean, Akuma, waath.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 27, 2017, 12:44:49 am
https://www.greenmangaming.com/franchise/tekken-7/

Pretty good price, probably best you're gonna get from a non-shady online store that is not market but retail based.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 27, 2017, 04:34:49 am
https://combobreaker.org/schedule/

Lots of fighting game goodies, T7 included. Pools have played out, so expect good matches when the real shit begins. Seen some nasty plays, Ling Xiaoyu is crazy in this game, a girl who played ling was whopping ass. Saw some dope yoshimitsu plays but he got buttfukd by said girl. Seeing some Lee who looks really slick, not my kind of character (not a fan of kick based characters) but i can see people wanting to play him. He is one of the latest released characters as well so thats cool to see him return. Havent seen a single Kuma player though, someone picked panda but it was only for button checks :C
Title: Re: Tekken 7
Post by: Vibe on May 27, 2017, 01:02:56 pm
Such a shame the pro fighting scene is so heavily US based (or japan). Can't recall how many times I was watching a SFV tournament waaaay into early morning just because they're so late.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 27, 2017, 03:24:34 pm
Yeah its fucked up, it seems like EU never invested in a fighting game scene. But its a different time now, theres always hope for some tournaments here now if all the recent fighting games stay popular.

https://clips.twitch.tv/HealthyPowerfulDurianWutFace
Title: Re: Tekken 7
Post by: IR_Kuoin on May 27, 2017, 03:36:49 pm
Pretty much only Germany and a little bit of France and England have actual tournaments with more than 10 people. It's funny seeing the big differences, but hopefully it will get more popular as time goes by since they do tend to get pretty good coverage, not as much as the other genres but still improving. Wonder if they would have been more popular in Europe if our arcade culture was as strong as NA or Asia in the "glory days" before powerful home consoles.
Title: Re: Tekken 7
Post by: Vibe on May 27, 2017, 06:22:42 pm
The problem with tournaments in FG is that online is absolute shit, since it's peer2peer and a good connection is way too cruical in FGs. So if you want to run a serious tournament it has to be a LAN/offline.

I have to say though that for me it's the best esport genre for spectating. And commentators are often hilarious.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 27, 2017, 06:40:36 pm
FGC has all the salt/drama, funny commentators that have not yet given in to the suit and tie commentary that is the complete contrary to what gaming is about, and a lot of hype finals. It really is super entertaining to watch.

https://clips.twitch.tv/SquareAnnoyingAlpacaPipeHype siiiick
Title: Re: Tekken 7
Post by: Vibe on May 27, 2017, 06:51:52 pm
haha did that just happen? i think i noticed the reaction on the other side of the arena on SFV stream :D
Title: Re: Tekken 7
Post by: Gravoth_iii on May 27, 2017, 06:54:10 pm
Yeah, not often you get a D.KO on the final final round lol. Slow mo makes people rise out of their seats as well.

https://clips.twitch.tv/AwkwardCallousSquidFeelsBadMan lel Dont touch me bytch
Title: Re: Tekken 7
Post by: Gravoth_iii on May 28, 2017, 03:59:33 am
https://clips.twitch.tv/VenomousTardyYakBCouch

This shit is too hype for my heart. Also 2 girls (neither a trap, i checked) included in that top 8, that is a rather unique sight in any game.

edit: OK, the tekken 7 finals arent even over, check fucking twitch.tv/teamsp00ky stream vod at around 10h20m for the finals. Shit is too fucking good. I thought i couldnt be more hype about getting into this game, but it happened and the game isnt FUCKING RELEASED YET I CANT WAIT
Honestly, ive never been out of my seat like this since dota 2: TI3 finals. Im rooting for the one losing only so that the finals can min max in rounds.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 28, 2017, 09:23:08 am
Was really fun watching it and since Capcom killed off the only popular game I liked watching, this'll make for a good alternative, launch day can't come soon enough. I bought deluxe edition from the site I posted earlier, kinda dumb but whatever  :)
Title: Re: Tekken 7
Post by: Gravoth_iii on May 29, 2017, 05:16:22 am
Started going to r/Kappa and they really do talk mad shit about SFV, i mean i hear a lot of jokes about SFV but people seem to really hate it now.

Finals on youtube, probably going to have to rewatch it just to really analyze all the crazy shit going on.




edit:
(click to show/hide)
Title: Re: Tekken 7
Post by: Vibe on May 29, 2017, 09:10:31 am
While I play SFV regularly again, as a game, not even comparing to other releases in FG genre, SFV is a fucking disgrace.

Here's just a few reasons:
- at release it was lacking a fuckton of modes and story
- netcode, lag or whatever you want to call it. One sided almost all of it. Stuff happening like getting grabbed mid combo, or game showing me (visually and sound) I hit a guy when he actually blocked it. Or the classic people teleporting all over the place. It's horrible and there's so many people with garbage internet.
- absurdly long loading/waiting times and downtime between matches. In fact someone found out that loading is locked to a single number/fps in this file and if you change it, it improves a bit. Shameful from Crapcom
- no key rebinding
- training settings are not saving, I have to set the bot to not get stunned and to block after first hit every single time I run the game
- someone can rob me of match victory by simply disconnecting

That's just some I was personally affected by. I never tried lobbies but I heard they're done awfully as well. It's just a bunch of these things that would really improve the quality of the game, but no. Capcom don't give a fuck, one and a half years and still missing basic features.

The only thing it does good is the combat and the fact that (mostly due to it's name/brand) it has a lot of people online playing. Can always get a match at your skill level. But I want someone to take the mantle of "the fighting game" from Capcom. They don't deserve it.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 29, 2017, 09:37:37 am
When even the pro players of the previous game starts shitting on the game after just a few weeks then you know your game is shit, even Japanese tournaments have dropped the game altogether. They've been utterly lazy developing it, outsourcing here and there, totally neglecting huge parts of the game resulting in losing a lot of casual and veteran players due to lacking features, and being really fucking slow / ignoring bugs and issues, like they waited a month to patch the game so ps3 arcade sticks would work. Love that so many good fighting games came out / coming out when SFV is totally shit, about time there was a shift. And yes, R/kappa is a great subreddit, perfect mix of content, porn(when they don't ambush you with a trap...) and general information, in my own experience they often mirror the overall state of mind / opinion of the community.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 29, 2017, 03:57:16 pm
Saw some reddit post that in T7 you can end up picking an opponent with 4 bar or whatever, but getting something way worse. I desperately hope its not commonplace, but a peer2peer game will probably nearly always have similar issues. Just hoping that it will be perfect when you have a good connection, ill probably play against Tor a lot and so a sweden to norway connection should be top tier.
Title: Re: Tekken 7
Post by: Gravoth_iii on May 30, 2017, 05:42:00 am
Theres been a lot of trashing T7's soundtrack (people saying that its too much dubstep or some shit) but it does have a lot of really solid/great pieces. Especially the transition of regular song to final round, sort of like dark souls/bloodborne does, a transition for when a loss/win is on the line. Been listening to a lot of the pieces, but now the main menu theme got uploaded and damn it hit me hard. Emotional piano pieces are a hard counter to me, fuck.

Title: Re: Tekken 7
Post by: Vibe on May 30, 2017, 09:25:57 am
Saw some reddit post that in T7 you can end up picking an opponent with 4 bar or whatever, but getting something way worse. I desperately hope its not commonplace, but a peer2peer game will probably nearly always have similar issues. Just hoping that it will be perfect when you have a good connection, ill probably play against Tor a lot and so a sweden to norway connection should be top tier.

I don't think there's a way to combat that. At the time that they check the connection status of the guy against you, he had a 4 bar, somehow. SFV is exactly the same. The bars are simply not reliable, but it goes both ways - I've had 5 bar connections that were absolutely laggy, and I've accidentally accepted 1-2 bar matches that did not lag at all. It's just not a reliable indicator. I wonder if there'll ever be a fighter with server based connections, that'd be interesting to see.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 30, 2017, 10:56:25 am
P2P is "always" gonna be good if both parties have a good connection, real question is how well the netcode will deal with small spikes, some games are really horrible when it comes to how they deal with that, a simple 30 ms spike can really fuck things up, generally rollback seem to be the better option, some games even slow down the game until connection is stable again (5 fps matches are a blast...), ups and downs to both. But hands down best p2p netcode I've seen is GGPO, really good.
Title: Re: Tekken 7
Post by: IR_Kuoin on May 30, 2017, 02:02:02 pm
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Yellow Buddha butterfly-man vs Skeletor. Man, the amount of customization is so silly  :lol:
Title: Re: Tekken 7
Post by: Gravoth_iii on May 30, 2017, 03:49:50 pm
I would hope for something like lobbies being hosted by a server for mini tournaments etc. Tho i dont think that exists. PC version has all kinds of options for modding or what not, maybe something will at some point show up.
People say loading times on PC are far shorter than on console which is promising. Also ive heard some things that customization isnt as vast as one couldve hoped, but either way ill be satisfied with what ive seen so far.


(click to show/hide)
Fucking feet fetishists lol, Avoidingthepuddle talked about some weirdo at the arcade that always played lili without shoes on.

edit: adding
to op
Title: Re: Tekken 7
Post by: Gravoth_iii on May 31, 2017, 09:00:57 pm
Watching https://www.twitch.tv/poongkotv play, seems like a relatively nice transition for SF players if they choose to play akuma. Damn chinks getting games early. At least from the looks of it theres not been any seriously laggy matches, only issue is that the matchmaking takes a while and ps4 loads slow as fuk. Lots of match errors, but not sure the cause since stream is korean its hard to make out whats actually going on outside of him getting pissed.



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Title: Re: Tekken 7
Post by: IR_Kuoin on May 31, 2017, 10:03:20 pm
Even beating DOA5 with the swimsuits, nice.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 02, 2017, 01:15:39 am
Tested it for about 15 minutes in treasure battle, going to bed. Everything ran at 60 fps no drops at everything maxed, even rendering at 200 (in the settings).
Title: Re: Tekken 7
Post by: Gravoth_iii on June 02, 2017, 04:55:52 am
Connection to Tor (Sweden to Norway) was fine, it gives a 4 out of 5 bars, but from what ive seen there is no such thing as a fiver unless on lan or some shit. I mean thats really fucking close, either way it played out really well from our attempts at button mashing. Now to get to work on actually getting to know my character a bit.

Runs perfectly on a 960 on high, going to push it further someone said he maxed out with a 960 and still held 50-60fps.


edit:
Customization on kuma is very underwhelming, i saw someone on avoidingthepuddles stream who made his lucky chloe into Sailor moon and Hatsune miku, why cant i get some fancy clothes :C Also saw screenshots of a Asuka that looked like Jill Valentine from resident evil, pretty sick.
Title: Re: Tekken 7
Post by: Vibe on June 02, 2017, 01:50:07 pm
Does Tekken 7 have something/someone as marvelous as TOOLASSISTED LOL?

Title: Re: Tekken 7
Post by: IR_Kuoin on June 02, 2017, 02:13:47 pm
Does Tekken 7 have something/someone as marvelous as TOOLASSISTED LOL?



My guess is that it wouldn't really work in a Tekken game as well as a SF / 2d game just because of how most combos end and the 3d space. But I'd love to see it cuz it's hilarious
Title: Re: Tekken 7
Post by: Gravoth_iii on June 02, 2017, 06:17:07 pm
I think it would take much more to make such a thing for a 3d game. Thats pretty damn funny though.

It feels like theyve dumbed down the game enough to be much more approachable, but it still remains really difficult. Its in a great spot for new players now EXCEPT for the massive lack of tutorials, which you are forced to find outside of the game. In the end, those will be the important ones, but some basics wouldve been so good in the game. It really feels like the absolute best tekken for actually trying to learn and git gud, only lacking in singleplayer content which i dont mind at all.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 02, 2017, 07:01:33 pm
Treasure battle is pretty fun, I've only been trying Akuma so far and went through and "completed" all his command list entries, nothing too demanding. You can pretty much play him like you're in SF4 lol. And player created sessions not having a rematch option is kind annoying, even with only two slots and one private the game goes through close to a minute of extra hassle.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 02, 2017, 07:06:49 pm
Treasure battle is pretty fun, I've only been trying Akuma so far and went through and "completed" all his command list entries, nothing too demanding. You can pretty much play him like you're in SF4 lol. And player created sessions not having a rematch option is kind annoying, even with only two slots and one private the game goes through close to a minute of extra hassle.

Yeah no rematch is a bummer, but at least pc loads fast, fuk ps4 lol. In ranked you can do 1 rematch, Aris was pissed that it didnt let you get 2 out of 3 wins if you tied at 1-1. Im assuming things will change, Namcops seem to be listening to some complaints at least.
4chans /vg/ tekken general threads seem to have tournaments going, pretty cool how simple it is to create a small tournament now since its all done in game. Will try one once i get the hang of Kuma, damn hunting bear stance is tough to get a hang of.
Title: Re: Tekken 7
Post by: Vibe on June 03, 2017, 02:36:46 am
Tekken 7 now has a higher all time player peak than SFV. Damn this is tempting, but I really don't know if I can be arsed learning a completely new fighting game, not that I'm that adept at SF...

courtesy of r/kappa
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Title: Re: Tekken 7
Post by: Gravoth_iii on June 03, 2017, 06:42:07 am
Tekken 7 now has a higher all time player peak than SFV. Damn this is tempting, but I really don't know if I can be arsed learning a completely new fighting game, not that I'm that adept at SF...

courtesy of r/kappa
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You could always just play Akuma, Kappa. There is a lot to learn, but there have been some guides and stuff with "top 15 moves of every character" which makes you able to dumb down the game to an easier level of blocking and punishing and hopefully landing some combos. Fortunately Tekken allows for using 1 character against all, so theres no need to learn any sort of counter picks, just master one favourite. I tried picking up a second character, but man its exhausting to memorize so much shit so soon  :shock:

https://streamable.com/1a8w2 not mine but had some similar moments today, man the clenching. Making me shout at the monitor out of hype alone.
Title: Re: Tekken 7
Post by: Vibe on June 06, 2017, 12:56:40 am
Well, I've been pestering KuoiN about Tekken 7 info for some time now, but I'm just about ready to give in and buy. While I like SFV visuals more, this statement from a SFV guy was very convincing:
Quote
In just a few hours of tekken, I experienced something I haven't once seen in SFV: actually fair gameplay. If I get hit in tekken, I wasn't paying attention, failed to notice the opponent's patterns, or I was just legitimately outplayed.
In SFV everything's a guess. You only get a few guesses before you're out, so half your losses can be chalked up to just bad luck.

There's really a shitton of 50/50 in SFV. I heard you can even react to grabs in Tekken and tech them appropriately?
Title: Re: Tekken 7
Post by: Gravoth_iii on June 06, 2017, 02:27:04 am
Grabs can be broken on reaction but its definitely not easy, you can based on the arm that extends from the opponent judge if its a 1 or 2 grab. Some characters have special grabs with different inputs that can be broken differently, and can make it more of a guess but really landing grabs is more effort than its worth sometimes unless you play a character like King which can do some insane grab damage. I generally just guess input but im not fast enough to even react to getting grabbed yet, but it doesnt really bother me much because its possible to play around grabs anyways.

Tekken definitely has 50/50 stuff, but really it comes down to being able to judge what the opponent is thinking. If you are low hp he will almost always do a low to finish the deal, but they are extremely punishable so if you know its coming and block it you basically got your comeback served.
In the end 50/50's are there, but to win you want to be confident in your punishes. Its so satisfying when you notice patterns and can anticipate or punish stuff on reaction.


I couldnt recommend any Tekken game more than this one. Just pick up Akuma and youll be playing a better game with almost the same gameplay LUL Poongko found a 100% combo with him recently https://clips.twitch.tv/EnthusiasticNimbleFinchPeteZaroll Or just any other character that looks cool, it seems like people are putting out a lot of info on almost everything so it'll be easier to learn since the game is kind of lacking on that part.
Title: Re: Tekken 7
Post by: Vibe on June 06, 2017, 08:54:13 am
Lol I saw that Poongko akuma vid :lol:

Nah if I'm gonna play I'm gonna play a real Tekken char. I'm not that crazy about SF mechanics, I don't mind switching. Now while people do say "just choose whoever you like", this usually goes only as far as you don't hit one of the advanced execution characters with something silly like just frames.

There's actually an incredible Tekken info post on SFV reddit:
https://www.reddit.com/r/StreetFighter/comments/6ew0ju/congratulations_to_the_tekken_team_for_the/

So I've been going through this character guide https://docs.google.com/document/d/1yqgxbES6su4clpQou2hzlZN40rpPBtwmMRKWfexbj3g/preview and will probably choose someone visually appealing, someone that I like the moves of.

Also, what is "backsway" supposed to be?
Title: Re: Tekken 7
Post by: Gravoth_iii on June 06, 2017, 04:19:49 pm
I think only a few characters have a backsway done by pressing down and back or something, its sort of a stance leaning backwards that can (i think) dodge highs, and probably gives some special moves when you are in it. Nothing too special.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 08, 2017, 11:28:56 pm
Picked up Yoshimitsu as a 2nd character, he has 180 something moves lol. Good thing you only really need to use around 20 consistently. Really fun character though my friend beat my ass with his Kazumi.

Secret tech with yoshi, 1+2+3+4,b,f,u,d+3+4 does the bryan taunt animation. Also spits out bad breath unblockable for a whole 1 damage!
Title: Re: Tekken 7
Post by: Vibe on June 09, 2017, 01:45:25 am
Playing Claudio myself. I enjoy learning this game, much more than SFV. And the combat feels better, but it's hard to point out why. I guess I feel like I have more control and freedom over everything.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 09, 2017, 04:52:13 am
I was watching Avoidingthepuddle go through claudio, he seems quite unique. Also he can be pretty damn JoJo
(click to show/hide)

Man i was sleepign with the WNF stream up, then i woke up for about a minute and saw this shit happen https://clips.twitch.tv/IntelligentStylishFrogBuddhaBar fuckers got me too hype in a couple of seconds that it took me like half an hour to fall asleep again.





Sick fucking guide for a character i will never play!
Title: Re: Tekken 7
Post by: Vibe on June 09, 2017, 08:46:57 am
Yeah, Claudio has a unique powerup that you get when you hit with certain attacks. That in turn enables a few new attacks that are either quite powerful or safe or launchers. It's pretty fun and it isn't that hard to manage.

Played a few online matches yesterday, while I got a lot of "connection to player lost" on fight request, none of the matches lagged at all. Same for matches with my friend from Finland (so quite the distance). That by itself is incredible, considering 50%+ matches in SFV were laggy and had people teleporting or the lag was clearly one-sided.

Really gotta get used to backdash cancelling though. I'm having a hard time dealing with pressure and defense. I've been cheesed out by one guy spamming Kazuya flying spinning and I had no idea what to do. The indicator of a total scrub (for both of us of course) :lol:

EDIT: wow, I didn't know that both players can pick left side, and the game just turns the camera around for each player. I though if you picked left the other guy is forced right.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 09, 2017, 04:08:47 pm
Kazuya spinning kicks are definitely a noob killer, ive been eating those a lot. Super punishable if you block them though, i think it hits high, low, low, mid and the second low gives you a launcher if blocked. But if the move isnt spammed, its hard to react in time. Same with his hellsweep which is a fast low launcher.

https://clips.twitch.tv/WildExpensiveNuggetsTooSpicy Wow! Josie looks soo cheap.. pretty sick tho.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 10, 2017, 12:55:32 am
Wanted to learn King, went through and did all his 187 moves, and man does he have a lot of grapple variations, obv. some of them are only worth doing really as they do the most dmg but still. If anyone can remember all the different versions and execute them in a match, hats off. Maybe I should make a custom rainmeter so I don't forget hah.

And after playing Akuma for around 35 hrs I gotta say his neutral is kinda lacking to me, not a lot of pressure and most of his damage comes from FADC'ing which takes around a whole round to fill up for use, all his pressure strings are mainly two hits and the one that ends in three hits is highly punishable. He has pretty good mixup though after knockdowns and on pressure with his demon flip. I'm still gonna play him as main for now but time to check out a real Tekken char. :D 
Title: Re: Tekken 7
Post by: Gravoth_iii on June 10, 2017, 03:49:33 am
The huge grapple combos are not necessary, you could try to get something like the rolling death cradle down for that huge 60-70% damage, but the grabs that are important with king are giant swing and tombstone from what ive heard. Tor plays king and got me with one of the heavy hitting grapple combos and its just a long cutscene of death while mashing 1,2,1+2 hoping for something to break it lol, its a scrub killer for sure.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 10, 2017, 11:39:20 am
For sure, but there's just to so many variations you kinda wonder what's the point, looks cool at least, but yeah cmd grabs are never gonna be a core element anyway, if you keep going for them the opponent doesn't even have to guess what you'll do.
Title: Re: Tekken 7
Post by: Vibe on June 11, 2017, 07:30:28 pm
TOOLASSISTED is here :o :o :o :o :o

Title: Re: Tekken 7
Post by: Gravoth_iii on June 12, 2017, 07:11:29 am
https://clips.twitch.tv/VenomousAbstruseSwanKappaClaus Probably the sickest thing ive seen.
Title: Re: Tekken 7
Post by: Vibe on June 12, 2017, 08:29:37 am
That one was sick yeah. I love how a lot of moves function like that, they are meant to dodge low/mid/high while you're doing them.
Title: Re: Tekken 7
Post by: Vibe on June 13, 2017, 11:13:25 am
I'm a bit confused at waking up. I know there's several options and I know teching wakeup is somewhat the best. But once you're on the floor (untechable), I heard just pressing up is the safest option. However, what do you guys do if you keep getting hit on floor? Sometimes it seems like enemies can get many low attacks in while I'm lying on the floor before my character reacts to any input. Not sure if it's intended as this floor-juggle game, or I'm just not reacting correctly?
Title: Re: Tekken 7
Post by: IR_Kuoin on June 13, 2017, 12:20:31 pm
Some, most I guess, can get another juggle if you land on the floor because of an air juggle. Pressing 1 or just up is the safest / fastest option depending on type of knockdown.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 13, 2017, 03:58:55 pm
If you get slammed on the floor you wont be able to wakeup quickly, so if that happens to me and im still close to the enemy i usually stay on the ground to watch them, if they whiff an attack i just do some wake up kick. If they hit you on the ground then you get pushed back and can rise quickly and safely.

If you get picked up into the air without pressing anything then you are still mid juggle, Josie for example has some juggle that picks you up from really close to the ground.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 13, 2017, 06:37:57 pm
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Title: Re: Tekken 7
Post by: Vibe on June 13, 2017, 07:13:32 pm
Just tried tournaments for the first time, what an awesome feature. Wish more games (not just FGs) would have this built in.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 14, 2017, 01:41:12 am
Havent tried it yet, just got started playing some more online games after having basically only done practice and vs friends. Had a really shitty frustrating loss streak yesterday (lost to the dumbest spam, then they winquit me to piss me off further), but managed to make up for it today (almost demoted on 3rd dan WTF!!). I get too greedy and im always the one eager to close the distance in really shitty ways.

Testing out Nina now because best waifu, she has some nice poking game and can side step or roll out of all jabs and basic kicks which seems like it could be really dope.
Title: Re: Tekken 7
Post by: Vibe on June 14, 2017, 02:29:36 am
Yeah, the hardest thing about Tekken is knowing when and what to punish, from my observations. You can get spammed by one string and until you figure out where to block and which time to punish it can take more than the length of the match :D I guess this will come with time or massive drilling in training mode against each character, but don't really feel like doing that. I'll learn by losing :D

I play pretty safe honestly, just waiting for enemies to do some dumb unsafe shit and then punish them with launchers and a nice juicy combo. Some moves you can tell from the animation are unsafe/have long recoveries, don't even need to know it beforehand.

What I worked on the past few hours is improving my launcher/combo range a bit, so I know how to combo from different launchers, just so I have a few extra to mix up. You can get shut down really fast if you only use one type of launcher. On top of that I'm slowly adding more standard attacks to try to open up the enemy defense, poke and whiff punish. Since the move list is absurdly long, I just started with a few basic pokes. There's no point in memorizing that list if you don't know the uses for each of those attacks. I have a notepad open at all times and I just keep adding to it :D

These are my notes so far, just as an example (I did the same "learning style" with SFV and has worked well):
Code: [Select]
Pokes
f+3
SS4
b+3
d+3
b+1

Moves
u/f+4
fff+2
(STB) f1+2,1+2
(PC) b1+2
b+2 (gives STB)
b+3+4


Launchers
d/f+1,2
u/f+4
ws 2
STR f+1+2,1+2
STR d+2,2
STR b+4,3,2

CH Launchers
CH 4
CH 4,3
CHd/f+2
CH d/b+3
CH b+1

Screw Moves
2,1,2
4,3
f+2,2
f+3
b+1

Combos

u/f+4 - STR f+1+2,1+2 - d/f+1,2 - CH d/f+2 - CH d/b+3
f+3 S!, f,f+4, b+3, 2,1,2
f+3 S!, f,f+4, b+3, 1,2, f,f,f+2
f+3 S!, f,f+4, b+3, f+2, b+4,2
f+3 S!, f,f+4, b+3, f+2,1,1+2
f,f+4, b+3, f+2, f+2, f+3 S! f,f,f+2

STR b+4,3,2
b+4,3, b+3, f+2, f+3 S!, f,f,f+2

CH db+3 - STR d+2,2
1, 2, f+3 S!, f,f,f+2

WS 2
b+3, b+3, f+2, f+3 S! f,f,f+2


CH b+1
b+1 S! f,f,f+2
f+3 S! f,f,f+2

CH 4
2, dash b+3, 1, f+3 S! f,f,f+2

Starburst only combos
u/f+4, b+4,3, b+3, 2,1,2 S! b+4,3,2
u/f+4, b+1, 1, dash b+3, f+2, f+3 S! f,f,f+2

Wall combos
W!d/f+3,2, d+1+2

Wall carry
Mid combo: d/f+3,1

Low parry
f+3 S!, f,f+4, b+3, 2,1,2
f+3 S!, f,f+4, b+3, 1, f,f,f+2
f+3 S!, f,f+4, b+3, f+2, b+4,2
f+3 S!, f,f+4, b+3, f+2,1,1+2

Rage Art
uf4 f3 S! (small step?) RA

Started with just 3 pokes, 1 launcher and 1 combo off that launcher. Now I use about 70% of what I have noted down regularly. What I feel like I lack the most atm is some good pressure/block strings.


Anyway I'm sitting at Mentor rank atm.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 14, 2017, 06:43:19 am
Yeah, punishing string is the way to go. If something fucks with you too much you just go lab it up in practice, see if it can be sidestepped easily to some direction, or if its just plain unsafe. Sometimes you can interrupt strings as well. I need to force myself to just get attacked a bunch without instantly trying to feed it back, and focus on getting punish damage purely, not gambles trying to break pressure.

You got some solid notes, but you should probably make some for 10,12,14 frame punishers. Jab 1,2 combos are almost always 10 from what i know, and can punish a lot of shit. 12 is often good damage and range and usually knocks down, thats what i usually spam as soon as im unsure if something is unsafe enough to be launch punishable, since launchers are often 14+ frames.

For pressure strings its usually just best to do the jabs but not a full string, combine with duck jabs into maybe a while standing launcher.
Title: Re: Tekken 7
Post by: Vibe on June 14, 2017, 09:20:17 am
Oh yeah, I already do that. If I'm not sure if something is punishable and it's my turn, I usually just do some form of jab string. If they block that, then I try to throw in a low. I just don't have it noted down :D
My gameplay so far was mostly based on whiff punishing, incredibly satisfying when you do a correctly timed sidestep and you can just see that punish.

Crouch jabs into WS launcher is a nice idea though, should try that.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 14, 2017, 10:02:42 pm
Pushed 6th dan now, expert i think that is. People really just find 3 or 4 gimmick moves, often lows or unblockables and then make 0 effort to learn anything else. Not even a single combo. Very predictable and easily punishable, feels really good to dish out the launchers like christmas though. Feels especially nice to be able to react to counter hits and get combos off of them, or to sidestep something and instantly launch their asses when they didnt do a homing move.

My biggest downfall still was not respecting how much people use their rage arts as a panic escape, though that also got really predictable and soo easily punished. Rage drives seem to be way more usefull against decent players, and they sound and feel much better than a 1 button super.
Title: Re: Tekken 7
Post by: Vibe on June 15, 2017, 12:07:14 am
I'm at expert as well, less and less people abusing gimmick moves I feel, though. Lots of safe/defensive players waiting to punish you, here and there a player that clearly belongs to much higher rank because they outplay me completely. There's still people though that figure out I don't know how to deal with a certain string and realize they can spam it - example from today: Alisa doing some flying shit and then some followup, I had no idea whether it was hitting high, mid or low.

One thing I haven't mentioned yet is that out of all the online games I played (quite some now), only 2 or 3 lagged. For someone coming from SFV where 30-50% of the matches were lagging, this is incredible. Even 3 bar connections I don't really feel the lag. Though the combo timing is slightly different in training mode than online. This is even more evident with korean backdash, something I've been drilling a bit in training mode to the point where I can do it somewhat reliably (at least on player 1 side), but offline it just falls off. Even in the warm-up room I can't do it, which is weird.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 15, 2017, 04:38:26 am
I've also only had a very few hiccups, like actual freezes in the game but otherwise even 3 bars has been very playable. I still havent met a truly good player yet, hell im surprised when someone actually finishes a combo. It'll be fun in the green ranks though, thats where the real game begins.

(click to show/hide)

Interesting sidestep notations, good to keep in mind at least a few common opponents. Lots and lots of gimmick moves are completely negated by sidestepping. Lili, as far as i know, can be sidestepped very often as few of her moves are homing.
Title: Re: Tekken 7
Post by: Vibe on June 15, 2017, 09:44:54 am
Just another thing to keep open on my second screen :lol:

As for Claudio, he's got a few decent homing moves yeah. Had a laugh with an enemy last time while in a tournament when even my rage art did a 180 homing when the guy jumped over me :lol:
Title: Re: Tekken 7
Post by: Vibe on June 15, 2017, 09:21:52 pm
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i dont really have to tell how this match ended do i
Title: Re: Tekken 7
Post by: IR_Kuoin on June 15, 2017, 09:41:03 pm
Impressive stats.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 15, 2017, 09:53:03 pm
Damn dat Jim, also when they have that "master of iron fist" title, i think theyve beaten the special mission on 10 star so it just gets better.
Title: Re: Tekken 7
Post by: Vibe on June 23, 2017, 03:05:16 pm
While I still like Claudio, I've been toying around with other characters a bit, even some of the more advanced ones like Jin and Dragunov. I like the moves and the many options and tools they have, but god damn some combos are hard. My thumb was sore af from just trying to get them off in training mode, I can't imagine how much practice it takes to perform them with consistency online. Crazy. I think I'll stick to easy execution characters for now :lol:

Also I think this is where having a fighting stick over a pad provides an advantage, training and consistency. No sore thumbs so you can train those electrics 24/7 to be able to perform them with consistency worth mentioning.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 23, 2017, 04:26:06 pm
Sore hands, I feel you, try playing with a thin glove or something :DDD.

As a side note if you're ever dropping combos online it might be worth it to practice on 3 bar connection in settings, just in case, had some time specific combos drop on me online so I had to do that to fix it since rarely do you have an opponent with 4 bars, only a problem for chars. where you gotta wait a bit before doing the next button.
Title: Re: Tekken 7
Post by: Vibe on June 23, 2017, 04:30:56 pm
Some combos when you read the notation you think "eh easy", but are actually very strict with timing. Sometimes you need to delay certain parts or do a full dash (not cancel too soon with a move) to get the next hit in which isn't easy at all.
Title: Re: Tekken 7
Post by: Jona on June 23, 2017, 04:32:30 pm
I'm not too well-versed in the technical requirements of tekken, but having played a high-apm game on a controller for a few years now I gotta say that most of the pain goes away once you've got a nice thick callus on your thumb. :^)

But if the pain you're feeling is more in the muscles/tendons of your wrist and forearm, be very cautious if you continue to play, and definitely stretch before/after each gaming sesh. Or even better, buy a stick not just for the ease of certain tech, but for your hand health as well.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 23, 2017, 05:37:10 pm
You can always simplify combos for the harder characters. Theres often some harder more damaging combo to use, but theyre not very viable in a competitive scenario.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 24, 2017, 07:58:26 am
Man i really need to focus on getting better so i can get out of the blue gimmick bracket. Shit is so wack it feels like im learning stuff that will have little to no bearing against players who actually try to play a solid style. Worst part is how its hard to adapt within 1 match, so its usually the rematch that i win and it just feels like a chore almost.

Considering picking up Steve because of Hajime no Ippo, and also because he's a counter hitter. Would be a nice variety to my character arsenal which is only yoshimitsu and kuma atm lol. Feels like its a very good idea to switch characters once you start playing too aggressive or sloppy because adapting to a new moveset puts you back in focus.
Title: Re: Tekken 7
Post by: IR_Kuoin on June 24, 2017, 10:02:06 am
+ if you play more chars. it's easier to keep yourself fresh and avoid doing the same gimmicks again and again and actually try something else, personally I'm playing Akuma, King, Steve and Kazumi. Her Tiger is kinda silly but why isn't the tiger in the rage art? Missed opportunity if you ask me, she could have throw some "tiger food" at the opponent and it would attack :D
Title: Re: Tekken 7
Post by: Vibe on June 24, 2017, 11:42:38 pm
I've made it to Brawler with Claudio which was my goal to where I pick something more challenging. Claudio is good and all but I feel like I was crutching a bit on his easy execution high damage stuff. I've just been going through characters and trying different staple combos :D lost hours trying them. I like Bryan, but why does he have to have the sway :mad: kills my lousy input backdash cancelling
Title: Re: Tekken 7
Post by: Gravoth_iii on June 26, 2017, 09:18:21 am
Brawler thats pretty good, thats where the real demons souls starts. Where people actually do combos and such, not just gimmicks (at least thats what ive seen in every green fight ive had).

Started playing heihachi, time to force in some muscle memory of just frame electric wind god fist and another uppercut i dont know the name of but it spews blue stuff when its just framed and is also safe.
Title: Re: Tekken 7
Post by: Lord_Carlos on June 26, 2017, 11:09:02 am
They still make new Tekken Awesome :shock: :o :o :shock: :mrgreen:
Title: Re: Tekken 7
Post by: Vibe on June 26, 2017, 06:07:15 pm
Brawler thats pretty good, thats where the real demons souls starts. Where people actually do combos and such, not just gimmicks (at least thats what ive seen in every green fight ive had).

Started playing heihachi, time to force in some muscle memory of just frame electric wind god fist and another uppercut i dont know the name of but it spews blue stuff when its just framed and is also safe.

A tip that somewhat helps me with electrics is that you press the punch here:

f, n, d, d/f

If your brain is programmed to press punch at down, then the actual punch (with all the game and body delays) should actually come out when you're at d/f, as is required. It's still hard, though it isn't a just frame afaik. From my knowledge Kazuya and Heihachi have a 2f window, Jin has a 3f. A just frame is Bryan's taunt jet upper, that shit is insane lmao.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 27, 2017, 12:42:20 am
A tip that somewhat helps me with electrics is that you press the punch here:

f, n, d, d/f

If your brain is programmed to press punch at down, then the actual punch (with all the game and body delays) should actually come out when you're at d/f, as is required. It's still hard, though it isn't a just frame afaik. From my knowledge Kazuya and Heihachi have a 2f window, Jin has a 3f. A just frame is Bryan's taunt jet upper, that shit is insane lmao.

Taunt jet upper is absolutely insane. Oh i thought they were just frames. I started getting the blue stuff f,n,d/f+2 blue stuff quite consistent, and yeah its about programming in the button press what you would think is earlier than the directional input. Heihachi seems really sick though, he's not got a thousand moves, but he has really good ones and some really heavy hitting shit.
Title: Re: Tekken 7
Post by: Gravoth_iii on June 27, 2017, 06:19:55 pm
Amazing post
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Title: Re: Tekken 7
Post by: Vibe on June 28, 2017, 05:07:57 pm
Man 3rd dan (where the game places you with new chars after you've reached Green ranks) is full of people who try out new chars and are somehow really good at them :D my Jin has been getting slapped online much more than Claudio. Though I did make it to Initiate, but there was a decent amount of good players. At least a few smurfs as well, for sure. I'm not sure where you get all those kids who don't combo and just gimmick Gravoth, I don't think I've seen a player that can't combo in quite a while  :lol:

Had one devastating lose streak, but I keep telling myself that Tekken is a marathon, not a sprint and it's really not about winning, but getting better over time. Helps kill the frustration 8-)
Title: Re: Tekken 7
Post by: Vibe on June 29, 2017, 09:25:47 am
1000+ entrants for Tekken for this years EVO :o
Title: Re: Tekken 7
Post by: Gravoth_iii on June 29, 2017, 09:36:43 am
1000+ entrants for Tekken for this years EVO :o

It's going to be mad hype, i just hope that the damn koreans arent in the finals again. But even then it'll probably be sick.
Title: Re: Tekken 7
Post by: Vibe on June 29, 2017, 06:02:51 pm
Man I'd watch it just for the ridiculously funny commentary and flamboyant personalities. FGC is cray
Title: Re: Tekken 7
Post by: IR_Kuoin on July 02, 2017, 02:03:01 pm

Looks like TOOLASSISTED got it down, can't beat it when all your moves get parried  :lol:
Title: Re: Tekken 7
Post by: Gravoth_iii on July 02, 2017, 02:20:58 pm

Looks like TOOLASSISTED got it down, can't beat it when all your moves get parried  :lol:

Well generally parries dont work against elbows headbutts etc. Its still fucked up, but it looks beatable lol. It could probably be made godlike with some tweaks, i hope toolassisted is the only one to try this out  :mrgreen:
Title: Re: Tekken 7
Post by: Vibe on July 02, 2017, 06:43:17 pm
TOOLASSISTED FOR EVO 2017 :o :o :o :o
Title: Re: Tekken 7
Post by: Vibe on July 03, 2017, 10:44:46 pm
So friend is buying a new stick (needs one that works for ps4) and I'm getting his old one pretty cheap 8-) Great for me to actually test if I like sticks at all. Mostly just looking for more comfort and fun with it compared to controller.

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In other news, started playing Ling Xiaoyu in Tekken 7. Pretty easy to execute combos and dis bitch got some crazy ass moves. Love how she plays.
Title: Re: Tekken 7
Post by: Gravoth_iii on July 03, 2017, 11:57:35 pm
Ling players ewww. Her AoP ducks fucking nearly everything, and her character model is small so some combos wont reach her lul. She is so strong in this game.
Title: Re: Tekken 7
Post by: Vibe on July 04, 2017, 12:09:59 am
Man I just like her crazy style, it's not like I want half of my moves to high and mid crush at the same time :lol: but yeah, she's strong. I'd rather watch a Ling in finals than fucking Jack-7 again though visitors can't see pics , please register or login
Title: Re: Tekken 7
Post by: Vibe on July 05, 2017, 09:20:46 pm
Patch notes: http://eu.tekken.com/#!/en/news/ps4xbox-onesteam-ver-1-03-update-note
Some balance changes included (not in official notes lol): http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-version-103-balance-changelist-pdf.html
Title: Re: Tekken 7
Post by: Gravoth_iii on July 05, 2017, 11:26:00 pm
Looks good in general, less delay on kumas running 1+2, while also less +frames, shouldnt change it too much. Got a bit rusty, fell off from practising when i picked up some other trash for a bit. Got pooped on by eddy 10 hit strings and lucky chloe cheese, and she has some fucking 70 damage launcher or some bullshit which doesnt seem punishable. Damn her.
Title: Re: Tekken 7
Post by: Vibe on July 05, 2017, 11:49:34 pm
yeh i dont know why you gotta hate my bae xiaoyu when you have cancer like eddy and lucky chloe 8-)
Title: Re: Tekken 7
Post by: IR_Kuoin on July 06, 2017, 01:05:11 pm
Title: Re: Tekken 7
Post by: Gravoth_iii on July 06, 2017, 01:21:36 pm

The parry that gets everything, we're all fucked. Harada save us visitors can't see pics , please register or login
Title: Re: Tekken 7
Post by: Vibe on July 06, 2017, 07:47:01 pm
Title: Re: Tekken 7
Post by: Gravoth_iii on July 12, 2017, 11:41:06 pm
Played a russian Kazumi, carrying 2 different customization guns, spamming range tigers and guns while lagswitching and eventually RQing at the final round. He was on a 10 winstreak but yellow names so he aint gonna be getting matches for long. Fortunately Yoshimitsu can just meditate under all the gunfire so i could heal when he tried to shoot me lol.
Title: Re: Tekken 7
Post by: IR_Kuoin on July 13, 2017, 12:27:34 am
Gotta carry two unblockable guns on you, both with different timings  8-)
Title: Re: Tekken 7
Post by: Vibe on July 13, 2017, 09:21:23 am
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Title: Re: Tekken 7
Post by: Gravoth_iii on July 13, 2017, 12:31:22 pm
Probably going to be the first evo im really going to follow. I usually watch them casually but now ill be on that Tekken ass like no tomorrow. Also fingers crossed for character announcement (give us LEI!)
Title: Re: Tekken 7
Post by: Vibe on July 13, 2017, 01:55:27 pm
No Zhi for commentary though, disappointing af  :mad:
Title: Re: Tekken 7
Post by: Gravoth_iii on July 13, 2017, 09:27:50 pm
Fuck, im gone for the weekend. Guess i'll be catching low tier vods. Though i might make it back for sunday finals.
Title: Re: Tekken 7
Post by: Vibe on July 14, 2017, 10:10:39 am
And I'll have to VOD top 8s :mad:
Title: Re: Tekken 7
Post by: IR_Kuoin on July 17, 2017, 12:16:02 am
Man top 8 was so fucking good, if you have to watch VODS, you're in for a treat.

Edit: New guest character announced from KOF this time, really cool. What's next then, Guilty Gear character?   
Title: Re: Tekken 7
Post by: Gravoth_iii on July 17, 2017, 12:35:03 am
Geese  :shock: PREDICTABOL! His theme is sick, thats a good choice for a guest character, though ive actually never played any game he is in.

Legacy characters are supposedly going to be free, so they may arrive separately of dlcs. Hopefully we will get some more reveals for the winter times.
Title: Re: Tekken 7
Post by: Vibe on July 17, 2017, 07:53:08 pm
Watching VODs now.

JDCR vs Jeon Tha Ding was insane

Jack-7 is a snooze fest tho. To quote Aris "are you gonna stand there like a robot?"

Nice. Silly robot slammed by russian muscle. Kinda expected JDCR to win, he has been dominating every tournament lately.
Title: Re: Tekken 7
Post by: Gravoth_iii on July 18, 2017, 01:53:22 am
People hate on Jack a lot lol, i think he is dope. No 10f jab is pretty funky, and some crazy ass uppercuts with insane combo and wall damage. Had some sets on lan against a friend who plays jack today, its a fun fight though you are expected to always have the wall at your back.
Title: Re: Tekken 7
Post by: Vibe on July 18, 2017, 09:28:06 am
Dunno, feels like I'm watching a zoning character from 2D fighters. Stay back at the correct range and do safe normals - or unsafe, but made safe due to range and opponents inability to punish. Courtesy of his long ass limbs. It was still great finals though.
Title: Re: Tekken 7
Post by: Gravoth_iii on July 18, 2017, 02:40:51 pm
True, but his safe launchers are really slow from what ive seen, like almost all his moves. Gotta be really solid at punishing to pull it off, but it does get boring to watch any character when he is in finals constantly.

Tanukana best girl got whopped early by a guilty gear player lol, what an upset. Claudio hopkicks op.


edit: Finally dat green rank good stuff. Took a while, but yoshi is hard cant really cheese your way out of many fights since his lows are only counter hit launchers and the combo damage is not amazing. Feels good learning his stances and tricks.
(click to show/hide)
Title: Re: Tekken 7
Post by: Vibe on July 19, 2017, 10:57:12 am
Nice, congrats. I know it's not an easy road with Yoshimitsu, to be honest I don't think I've matched against a single solid Yoshi so far.

Also, don't underestimate Guilty Gear players, that game is no joke to be good at, it's seriously hard. But yeah Tanukana should've won that.

As for me I've been playing Guilty Gear lately to get used to the arcade stick better. Tekken is an awesome game but input wise not that demanding, so I needed something to force me to learn more special inputs and I love the GG aesthetics.
Title: Re: Tekken 7
Post by: Gravoth_iii on July 21, 2017, 02:36:18 am
Apparently the 1.03 patch had some bigger nerfs to kuma than i expected. Brought him up to green rank now to match my yoshi, but reading the tekkenzaibatsu people are not pleased with his straight up nerfs. An already low tier character was just made even harder to use lol. Still fun times, but fff1+2 isnt as amazing anymore.

edit: tekkenzaibatsu has a discord https://discord.gg/C6EG5gA each character has a chatroom there which seems to have semiactive discussions. Very useful.

edit edit: I love how there are tons of discussions for new guest characters everywhere. Its like literally anything could get put in with enough requests. Having seen Aris play voldo in soul calibur 2, that character would probably be sick. At this point less fireball characters would probably be a good choice tbh  :mrgreen:
Title: Re: Tekken 7
Post by: Gravoth_iii on July 22, 2017, 04:31:12 pm
https://www.gamebillet.com/tekken-7?affiliate=search

Best price ive seen so far, if theres anyone lurking here outside of us who already own it.
Title: Re: Tekken 7
Post by: Vibe on July 23, 2017, 12:39:42 pm
get tekken its a good game and if you dont get it you're a bad human being and quite possibly a horrible player whos 2 scared 2 come fite us
Title: Re: Tekken 7
Post by: IR_Kuoin on August 31, 2017, 11:30:24 pm
Bowl dlc doesn't have online lobbies, fuck. Kinda expensive, season pass already paid off :D
Title: Re: Tekken 7
Post by: Gravoth_iii on December 01, 2017, 01:09:38 am
The Geese is leese. Seems like a fun character, i was going to try him out but honestly it seems like a lot of learning and i'll probably just start getting overloaded with info.
Going to start playing some more again i think, if i can avoid getting upset from my shortcomings and learn instead  :mrgreen: :mrgreen: Also they announced the 3rd guest character which is some fuccboi from the shitty new final fantasy game, Noctus or something? Odd choice, i wouldve much preffered a dbz fighter character or something that direction but what evs.
Title: Re: Tekken 7
Post by: Vibe on December 01, 2017, 08:48:55 am
Personally waiting for DBFZ this Jan to pick up a fighter again, I might play some more GG meanwhile. I just hope DBFZ isn't too easy on the inputs, so far I've only seen quarter circle special moves. Though it's ASW so they'll probably find some way to complicate it.

Also waiting to see how the new version of Street Fighter 5 will turn out, though I'm not holding any expectations, because from what Crapcom announced so far about it, it doesn't really fix any of the core issues. Haven't really been playing Tekken, found out that I lean more towards 2D myself, although Tekken isn't a bad game by any means. Just kidnapping this thread for general talk on fighters 8-)
Title: Re: Tekken 7
Post by: IR_Kuoin on December 01, 2017, 10:49:28 am
Played Geese for a couple of hours yesterday, superior ary-an(autocorrect to gorilla, really forum admins?) American crimelord weeb, really fun to play so far. DBFZ looks really cool so far, they've added autocombos but they look rather weak but might be needed to collect the dragon balls faster (yes you'll be able to get them mid-match and summon Shen Long :D)
Title: Re: Tekken 7
Post by: Vibe on December 01, 2017, 10:52:56 am
Afaik autocombos are unoptimized, basically something you use on your non-main chars when you switch, until you have learned their optimized versions as well. Hope there's no weight system like in GG because that can complicate shit to no end.

Never played a 3v3 fighter before though, wonder if I'll even like it.
Title: Re: Tekken 7
Post by: Gravoth_iii on July 28, 2019, 02:57:40 am
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About time, genbu is the new (season 2) green anyways but whatever. (or thats what all the fuccbois say)

Getting hyped for evo.