I probably would agree on the amount of points a lvl 38 gets if they are all spent on one thing only. But if you start cutting you start killing hybrid builds. I have never put all my points in one class at lvl 37 nor will I if I ever make it to 38, which if I do make it will probably retire for the title and never retire again on him after that.
imocan make minor changes to boost up hybrids, possibly increase IF or even create some hybrid build specific weapons that only certain stats you can use. I'm trying to match the days before xp formula. I thought those were the best days with the best builds and crpg combat had no delay at all, very fluid. I'm trying to match up to that era with out changing back the xp formula. Thats a change that I would need help to implement back. FYI Harald took care of all the xp formula changes
Now the problem I see with high level is that all it does is inflate the standard builds, hybrids sort of stay at the same disadvantage they were previously at. Maybe I'm just nostalgic for the days of 24/15
Can you make hx viable again?
Whats the issue?I think they changed something to do with bolt speed and mount speed bonus that made them suck now.
Make getting lower levels slower than now, and higher levels faster than now. Requirement for 35 stays the same, you just spend more time in between the levels, rather than being stuck on a single level. It gets tedious once you reach 34 because it takes ages to level up. After retiring you get the first twenty-something levels in a single match, and that's just waste of potential for fun. If you want exact values for levels, I can bring up a few examples. I have some graphs and stuff in my room. And puppets. You like puppets?
Also I have this idea for financial masochists like me. The problem is, I don't like getting a shitload of money really fast in games, I'd rather slowly grind for items than have them all practically from the start. But decreasing gold per tick would only ruin the game for new players, since vets already have milliunz of golds. So the idea is a "bank" where you put your gold, or set it to automatically take a percentage of your income. So if for example I set the bank to take 80% of my gold, I only get 20% of gold per tick, and the rest goes to my "bank account". There is of course a little interest rate, but should probably get smaller with amount of gold you have in bank, so that you can't just buy all the looms if you're super rich. The trick is that you can only withdraw gold once a week or so, similar to how you get respecs. With this "bank", people can choose to have fun slowly unlocking gear on alts.
btw release multiplier from its x5 shackles
Also combine battle and siege servers, so that there is a single server with both modes in map rotation. Dividing the already scarce population into two servers makes mod more dead than it is.
Also add wacky new weapons and ammo, like triple arrows so that you can shoot three arrows at once, but with low accuracy. It will liven up the community by screwing up the balance.
I agree on all but the stupid 3 arrows at the same time... yo dawg.. wtfyou found the bingus. gj
STR is OP and everyone has heavy armor
No one in their right mind would ever make a majority-agi level 38 build, as that would be such a waste of a grind. As it stands it takes quite a while to reach such a high level, so I don't think we need to balance the game around the possibilities of mostly all str or all agi at such a level, since those have always been one trick pony troll builds that get real boring after a while. No one seems to think that agi is OP/annoying currently (at least not compared to when it was legitimately broken), so as they say, if it ain't broken, don't fix it. As your stats showed, str was the majority of builds, and if anything people are of the opinion that
I'm not saying str builds should be kept in check (I personally think str should always be a tad stronger than agi, since balancing them perfectly seems to always remain a pipe dream), I'm just saying I think that there are far more glaring issues than "agi breaking the servers" such as broken items, banners, etc. Slowing down the pace of gameplay, even if it could make for slightly smoother combat, would just ruin the feel of this game for all us vets. It's always been fast, and fast combat requires more skill. If we slow it all down it'll have less of that crpg feel and be more similar to boring old native. Especially at a time where all us nerds can block 98% of swings, we need to keep it fast so that duels don't go on literally forever.
[...]I'm just saying I think that there are far more glaring issues than "agi breaking the servers" such as broken items, banners, etc. [...]This.
This.
I beg you, please, as many bug fixing as possible before adding/changing things. Should be way easier to add/change from a solid working base onwards too.
Another idea could be adjusting WP max points to 200. You can only spend 200 in weapon skill.
what items are broken?
I'd first fix the floating hats/caps. You can see them on the first rounds of DTV, among peasants and bandits. It doesn't look very good.
Another idea could be adjusting WP max points to 200. You can only spend 200 in weapon skill.
This would be far more preferable as it doesn't simultaneously punish anyone with a less extreme build. I'd really like to know how many people even have over 200 wpf anyways...
For starters:
Please no, one of the reasons I'm playing cRPG and not mercs for example is that there is such great variety of builds and no hard limits. In mercs there is a limit to how much wpf you can have in a weapon type, which forces hybrid builds and makes me throw up. And if you limited WP to max 200, it would subconsciously be the goal of most players. If something is forbidden or limited, then it must be good, right? And so, most players would aim to have 200 WP in a weapon type, instead of optimizing the right balance between agi and str.
Jona, your character has over 200 polearm right now lol.
Now thats only level 38, imagine if i open the door for level 40 and beyond.
Having a "soft" cap at 38 is bad enough, no need to let the vets have an even greater advantage over newcomers or recently retired characters.Surely lvl 38 has a bit more advantage over let's say 34 than 40 over 36. If we put it to extremes, lvl 8 has twice as much levels than lvl 4, but lvl 50 only has near 9% level advantage over 46. So the higher the soft cap, the better it is for "lower" levels, assuming the "lower" levels also become higher.
If you say so...
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Keep in mind that after the recent str requirement changes that opting for less than 21 str and higher agi at such a high level limits you to only half the available weapons/armors, which of course means you're missing out on half the fun. That's why I don't foresee high level dedicated str-agi builds being such an issue. I'd argue that my build is on the more extreme side as is, since IF is actually useful nowadays (don't forget that while I have 198 wpf, the effective wpf is far far lower when I'm wearing any armor, due to the IF requirement that I'm obviously not meeting).
Here's any idea... don't. People disliked the high level change after the patch of destiny way back in 2014, do you think it's a bright idea to up the levels even more? Having a "soft" cap at 38 is bad enough, no need to let the vets have an even greater advantage over newcomers or recently retired characters.
I like everything up til you talk about higher level caps. No.
I strongly dislike idea of upping the level cap, as to me it seems that "The Destiny Patch" was a major mistake. Since then everyone became way too overpowered (weekly respecs helped this too) with the additional +4 (from lvl 31 to lvl 35 being a current retirement mark) point boost in stats. The light armor has become absolutely no use. Currently I'm dying from 1 hits almost everytime while playing in my usual light armor set (padded heraldic tabard+light strange gloves) even though now I use 6 if, and before the "Destiny Patch" I used 0-2 if and yet I was dying from 2-3 hits usually. My main complaint is that whatever boost you've chosen, everyone became deadlier on the battlefield. If you have boosted your str (ps/if) - you naturally became stronger, with more melee damage. And if you have boosted your agi (ath/wpf) - then your swing also became deadlier because of extra speed bonus (both characters movement speed and weapon speed increased). The Destiny Patch has made the game more challenging, so most of tryhards adapted and would not complain, but honestly the game now is way too fast and tiring to play (in comparison with pre-destiny patch era), and it has become even harder for newcomers/medium skilled guys, after every single one of us being so much overbuffed on the battlefield.
---sry if i didnt explained it thoroughly, im sleepy as fuck atm
I strongly dislike idea of upping the level cap, as to me it seems that "The Destiny Patch" was a major mistake. Since then everyone became way too overpowered (weekly respecs helped this too) with the additional +4 (from lvl 31 to lvl 35 being a current retirement mark) point boost in stats. The light armor has become absolutely no use. Currently I'm dying from 1 hits almost everytime while playing in my usual light armor set (padded heraldic tabard+light strange gloves) even though now I use 6 if, and before the "Destiny Patch" I used 0-2 if and yet I was dying from 2-3 hits usually. My main complaint is that whatever boost you've chosen, everyone became deadlier on the battlefield. If you have boosted your str (ps/if) - you naturally became stronger, with more melee damage. And if you have boosted your agi (ath/wpf) - then your swing also became deadlier because of extra speed bonus (both characters movement speed and weapon speed increased). The Destiny Patch has made the game more challenging, so most of tryhards adapted and would not complain, but honestly the game now is way too fast and tiring to play (in comparison with pre-destiny patch era), and it has become even harder for newcomers/medium skilled guys, after every single one of us being so much overbuffed on the battlefield.solid post mate but i don't agree with same as Dupre mentioned - Destiny Patch - was great not only for tryhards (they will tryhard anyway) but for new players.
---sry if i didnt explained it thoroughly, im sleepy as fuck atm
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Can we get a huge increase to strategus XP as a way to get people back into it.Yeah, it'd need I think about a triple increase to be on par with a x5 in NA1 right now. Since NA1 is double double xp from regular and i believe Strat with good gear was about equal to having a x6 or x7 that should be good.
Yeah, it'd need I think about a triple increase to be on par with a x5 in NA1 right now. Since NA1 is double double xp from regular and i believe Strat with good gear was about equal to having a x6 or x7 that should be good.
give me ladders or give me death
Revert DTV to pre-Fips shenaniganary.
You're just gonna die crushed by a ladder, true story. Also, are people playing actively again ?
Here's any idea... don't. People disliked the high level change after the patch of destiny way back in 2014, do you think it's a bright idea to up the levels even more? Having a "soft" cap at 38 is bad enough, no need to let the vets have an even greater advantage over newcomers or recently retired characters.
ban Sexy_FurryI personally think this is a good idea.
na saved
Why remove slot restrictions? Ask for different balance maybe, but the slot system ensures people don't all use the best gear or have things like Arbalasts as well as a Greatsword and infinite ammothis, slot system is just right atm, wouldn´t touch it
Why remove slot restrictions? Ask for different balance maybe, but the slot system ensures people don't all use the best gear or have things like Arbalasts as well as a Greatsword and infinite ammo
Lands of Lords too good (start your adventure on https://www.landsoflords.com today)Yo, thats seems kinda cool any sub forum here so we can group up?
It fulfils my lifelong dream of Strategus without the cRPG component. And I refuse to micromanage 2 different maps.
why do we have flags when they don´t work 50% of the time?
important: is the bugged launcher already fixed? We can´t make newcomers download the game via torrents or dropbox on a constant basis
Archery is 100% viable
This is a non argument. There are archers in NA that destroy. It is currently 100% viable. Sexy Furry, Elder Luker, Sellka, Lucky. All of them have no problem using archery to contribute to their team massively.In EU I always see ELDAR_B0SS, Novosomething_Opelcorsa, Konrad_von_Pskov and other archers on top of the list if they are present. If anything, archery is especially viable now with low population. Most players choose 2h no shield because they assume no one would be so dishonorable as to use archery in a dead mod.
It does not need a buff at all.
This is a non argument. There are archers in NA that destroy. It is currently 100% viable. Sexy Furry, Elder Luker, Sellka, Lucky. All of them have no problem using archery to contribute to their team massively.
It does not need a buff at all.
If you (having played every possible archer build under the sun) can't come up with better than this, how can you expect anyone in charge of balance to do it? If anyone balance-wise is still alive they probably rely on long-time archers like you to propose a new mechanic, not just tell them to scrap the existing one and come up with something 'more appropriate'.
As for your list; if archers did more damage across the board, were more accurate, able to fire faster after drawing without the agi-dump and also retain full melee potential and footwork, don't you think that a majority of melee focused players would question why anyone would ever not play archer? There are then no downsides to playing that class.
It's easy to take pure melee for granted as being too good at everything, but forget that pure melee has zero ranged potential and that this is a hard limit placed on the class and no amount of player skill can ever make a pure melee character a threat at ranged. Even with all the nerfs, a pure ranged character still has melee potential and player skill can absolutely make up for the mechanical nerfs applied to that character. This is one of the reasons why archery has suffered, it needs to be balanced taking into account the very best players of the class with the very best gear because the skill ceiling and skill potential for archers is so much higher than other classes, as our community has shrunk and become 'older' the top archers could effectively break a server if not limited in some way.
If you want archery to be viable I don't know why you'd lobby for changes that if it they ever make it into the game, would lead to such an almighty reactionary nerf to appease the community, that you'd even wish archery was as viable as it is now.
What I do object to is the potential for overbuffing archery by implementing every change in the above list, since in the long term you'll only kill your own class. Change too many things too quickly and if people don't like it, the class will be punished hard in the next patch.
I dont mean to be blunt but this ^ actually is a non argument. Claiming that something is the case by presenting a singular case where it happens is an informal fallacy. If there would be a player that could rape everybody with a hatchet, we would not assume that hatchet is OP would we ?
- wipe+over9000, yes ,plz :| MAKE CRPG GREATE AGAIN! remove this shitty 200wpf or 100+ in everything builds, they r ruining the game :|
- return to pre-high level patch - where 30-32 level is standard, 34-36 max
- remove slot restrictions
- one day a week allow to use ladders
It's a pretty legitimate argument, while yours seems to be a bit flawed. If someone was wrecking everyone else on the server with a hatchet, is the hatchet OP? Well, first we must ask ourselves a simple question: would they be wrecking everyone even harder if they were using a better weapon? Odds are, the answer would be yes, or at the very least if they were literally killing every single enemy without getting hit once while using the hatchet, then they could only hope to tie that perfection with a 'better' weapon... but that is very likely not going to be the case. So therefore, we can only conclude that the player is OP and needs a nerf, not the hatchet.
The same, however, cannot be said for the aforementioned NA archers. While they are fairly adept at melee fighting, falling in somewhere around the average crpg skill level if not perhaps a little higher, they are far better archers than they are melee fighters. Does this mean archery is OP? Not at all... it merely shows that someone who is good with a hatchet can be even better with a stronger weapon, in this case a bow.
I'm probably the only person in this community that is retarded enough to have spent hundreds of hours playing on NA, Aus/Eu and CHN servers, and one thing very consistent across all communities is archery domination.nah mate ur not only addicted to crpg here playing on every server/area :lol: with archery is not so simple to judge if its OP as fuck or bit even nerfed, good archer can counter every class: melee,cav or other range BUT every class can counter them (im talking about real archers not pleb with bows running and doing shit anyway) also the specific problem is not the class problem rather the players playing as archers and in 90% of them are very expierienced players, well i was saying in past that most of archers are able to adapt every mechanic of crpg very fast : movement,blocking/atacking,shooting, dodging procetiles, map controling, focusing targets, crucial timmings, hitreg and alot more yet most of melee players/cav from past or till now are just fucking TOOLS, playing same tactics, doing same blunders, falling into same traps but we freaking can't :!: buff archery because like Hesky mentioned every tiny/little/small buff will be crucial for good archers for raping even more other classes :D and we cant loose more ppl even if archery is bit nerfed
Are banners fixed yet?I dont know are they?
It's an homage to the percentage of time that the devs themselves workfucking loled
If what we see on the servers everyday isn't direct evidence of how effective a class is, then what is? I don't know what's going on in EU, but any NA (or Aus) player will be able to confirm that there are many archers frequently topping the scoreboard and frequently getting head shots.
Recently on NA I witnessed a number of players rolling anti-archer builds specifically because of how deadly some archers are. Similarly on the Aus servers, half the server would rage quit when a few particular players joined the server because they were just so good. It's not an isolated thing - I'm probably the only person in this community that is retarded enough to have spent hundreds of hours playing on NA, Aus and CHN servers, and one thing very consistent across all communities is archery domination. It's currently a very powerful class that is capable of one shotting people without engaging them. Forgive me for failing to see why it needs to be made more powerful.
There's something wrong when I can take on two archers without a shield
take 3 bolts to get killed even if I'm not wearing a plate.