I can see myself getting lost in bannerlord as a single player game and OKAM as a multiplayer one.
I see myself playing whichever game has better combat, I think this will be the case for most players.
A question to those who said you don't like the 'stances-combat', did you play it or is your opinion just based on the description of it?opinion just based on the description of it
And what do you mean with no restrictions? You got four attack and block directions in warband.Yes, but in Warband you can attack and block any direction at any time. From what I understand, in MBG you first have to manually switch your stance before being able to attack from a different direction.
Yes, but in Warband you can attack and block any direction at any time. From what I understand, in MBG you first have to manually switch your stance before being able to attack from a different direction.
From what I understand, in MBG you first have to manually switch your stance before being able to attack from a different direction.
Yes, but in Warband you can attack and block any direction at any time. From what I understand, in MBG you first have to manually switch your stance before being able to attack from a different direction.
I think they did a huge mistake in introducing the therm 'stances'. Everyone (including me) seems to get a completely wrong notion of how combat works. As it is now stances just means that you have 8 ready positions from which you perform blocks and attacks. The huge step forward in this for me is that with this they got rid of the stupid splitting of holding and then releasing your swing like in Warband but instead have a fluid motion.so does that mean in okam you now not only have to figure out which of the 4 attack directions your opponent is going to use like in warband so you can block it but have to figure out which of the many more directions said attack is coming from? Also on top of that figure out which stance your opponent is in and have to micro manage that as well, so you are in the right one? Because if this is how it is I will definitely be playing Bannerlords.
And what do you mean with no restrictions? You got four attack and block directions in warband.
so does that mean in okam you now not only have to figure out which of the 4 attack directions your opponent is going to use like in warband so you can block it but have to figure out which of the many more directions said attack is coming from? Also on top of that figure out which stance your opponent is in and have to micro manage that as well, so you are in the right one? Because if this is how it is I will definitely be playing Bannerlords.
A question to those who said you don't like the 'stances-combat', did you play it
You move the mouse while holding left clock in a direction to block, you release to attack.
So you HAVE to attack after every block now? That just seems like they've over-simplified the process a little too much.No no, you can still just block and cancel your held attack. It's just that readying your attack also acts as a block now. Also remember that you only have to hold LMB to swap between attack/block directions in OKAM; no more spam clicking to feint or change directions.
I'm not sure how you can say that even the current OKAM combat is subpar to M&B. It's the same style of combat but with more control and freedom.so now you only need to spam click 1 key instead of 2?
No no, you can still just block and cancel your held attack. It's just that readying your attack also acts as a block now. Also remember that you only have to hold LMB to swap between attack/block directions in OKAM; no more spam clicking to feint or change directions.
so now you only need to spam click 1 key instead of 2?
I did and for now I'm not that impressed. There's a potential, no denying, but it needs a lot of polishing. In its current state Okam's combat is subpar in comparison to M&B. And it will be hard to make it better or equally good as M&B, simpy because how good is M&B combat. Perfect is the enemy of good. But it's gonna be something quite different than bannerlord, that's for sure.
With Bannerlord we know what we're gonna get - refined warband. Little to no chance that TW won't deliver. Okam is quite a different story, hard to tell at this point what's gonna happen with it.
You are welcome to try it out. From what little experience I've had so far it seems spam is much less successful than in warband.I guess I will have to wait til I get to. So is spam harder now because now both attacking and blocking are controlled by one key press so you have to wade thru one action to get to the other action? I'm confused
I guess I will have to wait til I get to. So is spam harder now because now both attacking and blocking are controlled by one key press so you have to wade thru one action to get to the other action? I'm confused
And to everyone else, who's confused about the combat.:? :?
Left mouse-click lets you move your weapon around
Ctrl lets you stay in any position you've taken with your weapon so you can turn 360 without changing the weapon's position(a bit redundant mechanic at this point, but I can see it expanding)
If you press Right mouse-button, you get back into your original position and in order to change it have to press Left mouse-button(this would be better, if it worked like Ctrl in my opinion)
If you let go of left mouse-button, you release an attack
All the time, be it in the middle of a strike or when changing or canceling a position("stance") your weapon can collide with another weapon!!!
This means that as long as your weapon is in the trajectory of your opponent's weapon, it'll result in a collision("block")
...also no more, 'Hey! I totally block'd that!' moments from Warband, because you let go of right mouse-button a milisecond before the server registered your block, and who doesn't hate those?
edit: I think there is or will be some kind of advantage to blocking with the proper position, tho
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:? :? :? I'm even more confused now :? :? :?
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:? :?yeah I think he made my decision easier now, it sounding like a game of twister.
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:? :? :? I'm even more confused now :? :? :?
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yeah I think he made my decision easier now, it sounding like a game of twister.
How to fight in OKAM:so if moving the mouse to block how are you controlling attack direction?
Hold left mouse button
Move your mouse to defend against incoming attacks.
Release left mouse button when you see an opportunity to attack.
Win.
It's so simple :lol:
Am I understanding it correctly that there are no actual attack and block keys, just a key to move your weapon around and what happens is just dependant on what and how your weapon collides with?
If that is the case consider me excited, been looking forward to a more "physics" based combat system like that for a long time. If anyone tried Exanima perhaps you could draw a slight comparison to the physics part?
from one test they won't probably understand, need to play for a few days to change opinion. I've changed my opinion from medium to very good since first test.
But feinting is at least half of what made warband combat so deep... :cry:
For Honor, thenOKaM
I'm sure I will buy both, but with bannerlords keeping the same combat mechanics and okam using stances I will probably lean more to bannerlord(which hopefully wil have a crpgesque mod hot on its heels).
Every single person in the office considers it an extremely good combat system. Nearly everyone in the office doubted it in the beginning, because it felt very different, to the point where we were close to discarding it as well. But we saw potential, and continued developing it. And we figured out that this system is easy to learn, feels amazingly fluid, is fast paced, fun and has the potential to be very competitive.kurwa this is so sweet to read :cry: GIEBBBBB BETA TESTS :!: fite mortal KOMBAT AAAAAAAAAAAAAAAAAAHHHHHHHHH :D
Honestly guys, we all come from the same background. Nearly everyone in the dev team was a passionate warband or cRPG player at some point. Nearly everyone understands what a good combat system has to feel like. We iterated over dozens of attempts at combat systems and threw them out the window again because we felt it was not worthy as a sucessor to cRPG combat. Until we arrived at the current system.
We're no morons. Every single person in the office considers it an extremely good combat system. Nearly everyone in the office doubted it in the beginning, because it felt very different, to the point where we were close to discarding it as well. But we saw potential, and continued developing it. And we figured out that this system is easy to learn, feels amazingly fluid, is fast paced, fun and has the potential to be very competitive.
If you want to pass up on that because of FUD, I can't stop you. But the current combat system wasn't a "meh, let's create _something_", it was months and months of iterations, and more polish will go into it. There are some concerns that we have regarding what the gameplay will look like once people play it for hundreds of hours, but we can only address that when we're at that point.
If you didn't play it, your opinion is irrelevant, for obvious reasons. If you played it a bit and dislike it, then we need to think about how to make the transition smoother for people coming into it with a certain bias. If you played it a lot and don't like it, and there's many similar voices like that, then, and only then, there's a genuine reason to assume we failed to make a good combat system.
Well we more than likely won't be getting a C-RPG on Bannerlords if chadz and that are releasing their game, they obviously want people to buy their game over Bannerlords :pI am going to buy it for sure I owe them that much for putting score, persistant gear and stats in Warband which is why I played it so much.
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lol, I'd love to have a trial version of every game, but guess what. That's not gonna happen.heh good old times 1992-2000 when games were in demo version on 1'44 Fdd or expensive magazines on Cd ^^
lol, I'd love to have a trial version of every game, but guess what. That's not gonna happen.
On Steam you get to try a released game for 2 hours and Ubisoft and Blizzard usually do open betas. And all the other games are either run of the mill or you can pirate them.
imo having a trial version is a really good thing, even if most people wont buy the game, because many more people will hear about it, people love free stuff
lol, I'd love to have a trial version of every game, but guess what. That's not gonna happen.
Magazines still do that.
The trial of M&B was what led to me buying it all those years ago. :D
And that is the primary reason I'd love to have a trial version of this game released to everyone if you can do something like that, it means we get to try out the game, and figure out whether we like it BEFORE we invest our money into it, before buying games I love the ability to try it out before I buy, and if the option is there, I use it, however sadly now there aren't that many people that do things like this, meaning that I either have to take a dive in and say "Meh fuck it, I'll either like it or I'll have wasted my money".
I've done some models for the game.
I liked what Life is Feudal (for the final MMO release at least) had in mind concerning that:
you can download the game for free and play 24h on a tutorial island to get used to the mechanics. After that 24h all your progress will be deleted.
When you pay the game your character will be transported to the main island where you have access to everything.
That wouldn't be so bad for oKaM either:
Download the game for free, play against bots on a tutorial map and pay to unlock all the features.