cRPG

cRPG => General Discussion => Topic started by: the real god emperor on April 21, 2016, 12:28:09 pm

Title: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: the real god emperor on April 21, 2016, 12:28:09 pm
As we all are aware, the current map rotation is filled with boring, bugged, laggy, class killing maps. We always lose players when an unpleasant map opens in EU1.
I spent some time to browse through maps and find what can be suitable for EU1. I tried to stay away from City maps, or maps that would favor/kill a specific class(Such as Dune, full plain desert, turns the game into a cavalry haven.). Also keep in mind that all the maps listed here are in cRPG files. All needs to be done is changing the rotation on server.

To be more specific, current proposal is removal of city&plain maps and adding 3 new maps to the rotation.Yet I took a pic of every map I thought of and put here.

I know it looks like the rotation we currently have.Thats why I put the ones in my mind here, so we can state how much we hate x map. So please leave a reply with your thoughts because this is a community project so your opinion is important (even Hobo's).

-Tropical (scn_tropical.sco)
(click to show/hide)

-River Village (scn_river_village.sco)
(click to show/hide)

-Waning Cold (scn_waning_cold.sco)
(click to show/hide)

-Outpost Village (scn_outpost_village.sco)
(click to show/hide)

-RuIn (scn_RuIn.sco)
(click to show/hide)

-Nord Village (scn_nord_village.sco)
(click to show/hide)

-Village Ruins (quick_battle_1.sco)[confirmation needed]
(click to show/hide)

-Heathland (The Black Gates) (scn_heathland.sco)
(click to show/hide)

-Village Oasis (scn_oasis_village.sco)
(click to show/hide)

-Citadel Ruins (scn_citadel_ruins.sco)
(click to show/hide)

-Domremy (scn_domremy.sco)
(click to show/hide)

-Snowy Hamlet (scn_snowyhamlet.sco)
(click to show/hide)

-Vendetta (scn_vendetta.sco)
(click to show/hide)

-Ruined Castle (scn_ruined_castle.sco)
(click to show/hide)

-Battle Of The Mounds (scn_battle_of_the_mounds.sco)
(click to show/hide)

-Battle in Swadia(Bums of Swadia) (scn_battle_in_swadia.sco)
(click to show/hide)

-Winter Invasion
(scn_winter_invasion.sco)
(click to show/hide)

-Forest Run ATS (scn_forest_run_ats.sco)
(click to show/hide)

-Small Village (scn_small_village_ats.sco)
(click to show/hide)

-Reveran Village (scn_multi_scene_enl_reveranvillage.sco)
(click to show/hide)

-Native Ruins

-Native Port Assault

-Native Village




edit: Also do I need to find the terrain code for all those?
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Renay on April 21, 2016, 01:04:16 pm
Damn, you beat me to it, Kratos. I wanted to make this thread.

Devs! This is extremely important, we need new maps! The old ones are getting super annoying. Please change the rotation. You don't even need to test them, since we are a small playerbase and a tight-knit community, we can do the testing while we play on them and report back here.

Reveran Village and Waning Cold were very good maps. Why are those no longer in rotation?
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: the real god emperor on April 21, 2016, 01:06:22 pm
I am gonna play some Mercenaries later today. To check the map rotation there(they have a frustrating never changing map rotation but we could try some of those out). I dunno if the maps they use are public or credited though.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Renay on April 21, 2016, 01:11:53 pm
You don't have to go that far, just check the scene editing forum here. We have a bunch of cool maps waiting to be added.

My favorites:

http://forum.melee.org/scene-editing/kais-map-stench/

http://forum.melee.org/scene-editing/new-battle-map-scandinavian-village/

might try my hands on the scene editor myself. It doesn't look that hard.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: LEKIS on April 21, 2016, 01:23:28 pm
I've been playing a lil bit on CHN_1.
I think they have some interesting maps, we should maybe check through em' and find some new maps.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Torben on April 21, 2016, 01:50:49 pm
most importantly take the fuggin broken maps out of rotation and dont put broken ones in, idrc about the rest.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: karasu on April 21, 2016, 03:07:04 pm
-Waning Cold (scn_waning_cold.sco)

   This map would be fun if the water parts were levelled enough to remove the running penalty. It's a fun "mechanic" sporadically, not on a map made mostly of it, which led to most fights being made near the small ruins snow that are on the edge of the map.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Golem on April 21, 2016, 03:53:49 pm
-Waning Cold (scn_waning_cold.sco)

   This map would be fun if the water parts were levelled enough to remove the running penalty. It's a fun "mechanic" sporadically, not on a map made mostly of it, which led to most fights being made near the small ruins snow that are on the edge of the map.

AFAIK there are parts that reduce your speed and parts that don't, just have to be careful where you step. I loved that map, btw
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Halk on April 21, 2016, 04:03:31 pm
I would also suggest adding the real Nord Village map and the similar harbour one that are in the rotation atm. I always like these two maps and I'm quite sure others do aswell.


Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: pogosan on April 21, 2016, 04:38:04 pm
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Renay on April 21, 2016, 04:54:40 pm
and the similar harbour one that are in the rotation atm.

Port Assault, one of my favorite maps, but it does favor infantry over cavalry. Maybe with a little bit of editing, that could be changed.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Torben on April 21, 2016, 05:26:39 pm
Port Assault, one of my favorite maps, but it does favor infantry over cavalry. Maybe with a little bit of editing, that could be changed.

nah its ok to have maps that favor different sorts of classes imo
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: WITCHCRAFT on April 21, 2016, 05:45:09 pm
Please add The Burning Witch (tavern fight) map to rotation. Thanks.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Gurgumul on April 21, 2016, 05:46:32 pm
I suggest adding almost all (except some extremely unplayable) maps from cRPG files to the rotation, and possibly adding even more maps to the files. Certain maps aren't the problem - it's that the rotation is repetitive, and even the best maps get boring after a while. With great diversity there wouldn't be such a problem - you'd very rarely think "oh, this boring map again". Even the bad maps would become fun to play once in a while, because they'd be played rarely, and more as a non-competitive refreshment. The mod is slowly dying anyway, so why not have a little fun? It's not like the competitive side of the game will get hurt, as it's practically non-existentand rightly so (except for some tryhard 2h heroes).
Unfortunately the admins are very conservative when it comes to the map rotation. I bet 10 stones that all of them have a big sign that says "NO FUN ALLOWED" above their screens.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: karasu on April 21, 2016, 06:15:50 pm
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: the real god emperor on April 21, 2016, 06:37:02 pm
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?

Or, we could have the same way Mercenaries Mod has. You can vote for map change and if %40 agrees, the map switches at the end of the round.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Gurgumul on April 21, 2016, 09:40:45 pm
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?
It's not already random? Holy shit, randomizing the rotation is the first thing you do in a mp game. Admins, you better check yourself before you rek yourself.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Tiger on April 21, 2016, 11:10:59 pm
I've been playing a lil bit on CHN_1.
I think they have some interesting maps, we should maybe check through em' and find some new maps.

I agree, CHN does have interesting maps, but I think all the maps are nice. There will always be people who complain, even after change.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: pogosan on April 22, 2016, 12:58:24 am
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: obnoxio on April 23, 2016, 06:39:04 pm
Quintessence of crpg.

ARENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Renay on April 23, 2016, 06:59:55 pm
Let's only have Arena in rotation.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Switchtense on April 23, 2016, 07:07:03 pm
Let's only have Arena in rotation.

Sounds good.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Porthos on April 24, 2016, 03:47:03 am
ARENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ANERA!!!!!!!
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Teeth on April 24, 2016, 07:44:52 pm
edit: Also do I need to find the terrain code for all those?
You don't. For any map that is already in the game files the only thing required to get it in the rotation is putting it in the map list in the server config file. You should probably just send a list of the following format to whoever is responsible these days:

add_map [name of .sco file]

i.e.
add_map tropical
add_map river_village
add_map waning_cold
and so on...

-Waning Cold (scn_waning_cold.sco)
(click to show/hide)
This is my map and I removed it in efforts to cut down the bland maps that add nothing to the playing experience, since the water gimmick is mostly avoided this map just functions as your standard "fight around a ruin" map.

Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?
Map rotation has always been randomized, the shuffle function is pretty wonky but this should not be possible, unless Dupre turned it off in one of the last patches.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: the real god emperor on April 25, 2016, 01:53:27 pm

This is my map and I removed it in efforts to cut down the bland maps that add nothing to the playing experience, since the water gimmick is mostly avoided this map just functions as your standard "fight around a ruin

Still, the rotation we currently have is a huge mess. We need nostalgia maps and new maps that wouldn't fuck the gameplay over.

I will add more maps to this proposal, tho this week I am a little busy to try some new stuff.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: njames89 on April 25, 2016, 02:23:01 pm
Lots of the best maps are off rotation. Rotation absolutely needs to be changed to include good maps.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Mr_Oujamaflip on April 30, 2016, 06:43:23 pm
Or, we could have the same way Mercenaries Mod has. You can vote for map change and if %40 agrees, the map switches at the end of the round.

Biggest issue there is the maps actually need proper names. Half of them are completely unmemorable.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Mirliva on May 01, 2016, 09:40:46 am
Anyone missing the Tavern map here? Lost in lamp  :rolleyes:
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: njames89 on May 01, 2016, 05:35:24 pm
Please add The Burning Witch (tavern fight) map to rotation. Thanks.

Absolutely agree here, there are not enough indoor maps. Really spices things up for people playing the game a lot.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Jarold on May 06, 2016, 10:02:20 am
RIP, all my maps.

 :cry:


Guess its time to try and make new ones!  :?
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: the real god emperor on May 06, 2016, 10:20:33 am
RIP, all my maps.

 :cry:


Guess its time to try and make new ones!  :?

Your maps are not bad at all.They just became boring after all the time.

I am planning to do a major update this week, need to talk to Dupre to upload a bunch of maps to the game files so we can test them ingame.
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: Mirliva on May 06, 2016, 04:09:58 pm
Class killing maps? Is there anymap don't class killing for archers?
Title: Re: New Map Rotation Proposal (Important!) (To be edited, replaced)
Post by: njames89 on May 06, 2016, 04:57:12 pm
Please include the map with the giant donkey statue of chadz, arena, lava mountain, the ship battle map and tavern.