-Waning Cold (scn_waning_cold.sco)
This map would be fun if the water parts were levelled enough to remove the running penalty. It's a fun "mechanic" sporadically, not on a map made mostly of it, which led to most fights being made near the small ruins snow that are on the edge of the map.
and the similar harbour one that are in the rotation atm.
Port Assault, one of my favorite maps, but it does favor infantry over cavalry. Maybe with a little bit of editing, that could be changed.
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?It's not already random? Holy shit, randomizing the rotation is the first thing you do in a mp game. Admins, you better check yourself before you rek yourself.
I've been playing a lil bit on CHN_1.
I think they have some interesting maps, we should maybe check through em' and find some new maps.
Quintessence of crpg.
Let's only have Arena in rotation.
ARENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANERA!!!!!!!
edit: Also do I need to find the terrain code for all those?You don't. For any map that is already in the game files the only thing required to get it in the rotation is putting it in the map list in the server config file. You should probably just send a list of the following format to whoever is responsible these days:
-Waning Cold (scn_waning_cold.sco)This is my map and I removed it in efforts to cut down the bland maps that add nothing to the playing experience, since the water gimmick is mostly avoided this map just functions as your standard "fight around a ruin" map.(click to show/hide)
Can the rotation be random, so we avoid people quitting instantly on map change because they know "that map" they dislike is coming next?Map rotation has always been randomized, the shuffle function is pretty wonky but this should not be possible, unless Dupre turned it off in one of the last patches.
This is my map and I removed it in efforts to cut down the bland maps that add nothing to the playing experience, since the water gimmick is mostly avoided this map just functions as your standard "fight around a ruin
Or, we could have the same way Mercenaries Mod has. You can vote for map change and if %40 agrees, the map switches at the end of the round.
Please add The Burning Witch (tavern fight) map to rotation. Thanks.
RIP, all my maps.
:cry:
Guess its time to try and make new ones! :?