cRPG

cRPG => Announcements => Topic started by: Dupre on February 06, 2016, 03:21:15 am

Title: 0.4.4.4
Post by: Dupre on February 06, 2016, 03:21:15 am
Dupre/Matt2507: Item fixes and new items



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| [0] Donkey Armor                                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| difficulty                                         | 15                             | 13                            |
|____________________________________________________|________________________________|_______________________________|
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| [0] Swedish Sword                                  | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 8817                           | 8133                          |
|____________________________________________________|________________________________|_______________________________|
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| [0] Jerusalem King Armor                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 0                              | 20256                         |
|____________________________________________________|________________________________|_______________________________|
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| [0] King Jerusalem Helmet                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 0                              | 9025                          |
|____________________________________________________|________________________________|_______________________________|
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| [0] Faction Leader Armor                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 0                              | 12321                         |
|____________________________________________________|________________________________|_______________________________|
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| [0] Venetian Short Sword (Primary)                 | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| perks                                              | Secondary Mode                 |                               |
| primary                                            | 1                              |                               |
|____________________________________________________|________________________________|_______________________________|
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| [0] Swedish Sword (Primary)                        | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 8817                           | 8133                          |
|____________________________________________________|________________________________|_______________________________|
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| [0] Saracen Sultan Armor                           | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 0                              | 20256                         |
|____________________________________________________|________________________________|_______________________________|
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| [0] Saracen Sultan Helmet                          | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| gold                                               | 0                              | 9025                          |
|____________________________________________________|________________________________|_______________________________|
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Title: Re: 0.4.4.4
Post by: Kasigi_Yabu on February 06, 2016, 03:41:42 am
Thank you very much Dupre, didn't expect such quick action!
Title: Re: 0.4.4.4
Post by: mjm97 on February 06, 2016, 04:03:32 am
Yeah, thanks a lot for all the updates and actions in a short period of time. :)
Title: Re: 0.4.4.4
Post by: Guray on February 06, 2016, 12:41:29 pm
Website icons pls :3 thanks
Title: Re: 0.4.4.4
Post by: Utrakil on February 06, 2016, 01:42:13 pm
Website icons pls :3 thanks
You should know by now that they always come looooong after implementing the equipment.
This is for the good reason that you have to spend your hard earned gold to calm your curiosity.
Title: Re: 0.4.4.4
Post by: Guray on February 06, 2016, 02:54:45 pm
You should know by now that they always come looooong after implementing the equipment.
This is for the good reason that you have to spend your hard earned gold to calm your curiosity.

You mean by looong after 1 year?

Patch is almost here! Team is finishing up adding last couple items. ETA is before the weekend!  :mrgreen:

New Items
-Mongol Armor -
(click to show/hide)
-Swordsman Armor -
(click to show/hide)
-Executioner Sword - https://youtu.be/aFoEnOlVEyc (https://youtu.be/aFoEnOlVEyc)
(click to show/hide)
-Leather Gauntlets -
(click to show/hide)
-Leather Gloves -
(click to show/hide)


Website Shop Pictures -
(click to show/hide)


Fixed Items(tested on live test server)
-All skull caps -
(click to show/hide)
-Guard Helm -
(click to show/hide)
-Ornamented Sugarloaf Helmet -
(click to show/hide)


Gameplay
-Reverted back to 0.4.0.0 - You can see all the changes here :http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/ (http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/) - This was ultimately our only choice. I spent hours trying to figure out the current build, but after a bunch of tests it started to make more sense to revert to a more stable version and build on top of that. Balance is going to feel different compared to 0.4.0.0. We are still keeping all the item balance changes from 0.4.1.0 and 0.4.1.1. Constructive feedback on gameplay after the patch is implemented will be much appreciated. 
-Increased range damage
-2H stab adjustments

DTV
-Vivi is back!
(click to show/hide)
-Lowered bots athletics and weapon points

Battle/Siege/Conquest
-Increased xp/gold multiplier
-Team balance reverted back to 0.4.0.0 - http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/ (http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/)


More to come(most likely patch after 0.4.1.2)
-New weapons and armor
-Plated Donkey
-Balance changes to gameplay/weapons/armor
-Map Rotation
-New maps
-More events
-Strategus? - No word on this YET from the Donkey Crew
-Animation Changes?(testing)
-Ladders?(for siege only)
-Recruiting - Need Balancers, Testers, Scene Managers, Event Management(mainly NA side), Developer(s) - will post information about this in the next coming weeks.

This is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay toooooooooooooooooooooooooooooooooooooooooooooooo loooooooooooooooooooooooooooooooooong :)
It used to be max 1 month not 7-8 months
Title: Re: 0.4.4.4
Post by: Utrakil on February 06, 2016, 03:09:49 pm


This is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay toooooooooooooooooooooooooooooooooooooooooooooooo loooooooooooooooooooooooooooooooooong :)

:D :D :D :D :D :D :D
Title: Re: 0.4.4.4
Post by: Asheram on February 06, 2016, 10:46:19 pm
Dupre/Matt2507: Item fixes and new items



_______________________________________________________________________________________________________________________
| [0] Donkey Armor                                   | old                            | new                           |
|----------------------------------------------------|--------------------------------|-------------------------------|
| difficulty                                         | 15                             | 13                            |
|____________________________________________________|________________________________|_______________________________|
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What is Donkey Armor?
Title: Re: 0.4.4.4
Post by: Utrakil on February 06, 2016, 10:48:31 pm
(click to show/hide)
Title: Re: 0.4.4.4
Post by: Asheram on February 06, 2016, 11:10:50 pm
(click to show/hide)
lol ok, ty.
Title: Re: 0.4.4.4
Post by: Screaming Idiot on February 07, 2016, 12:07:00 am
(click to show/hide)

gimme
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 07, 2016, 01:42:11 am
Came back to see the new stuff after being gone for a while, still have 50 ping which is unfortunate but manageable. But Im still super annoyed by turnrate limit and ground hitbox, i still feel as if these are completely unnecessary and simply remove control of the character. Its a limit thats not fun to adapt/learn, even though i used to manage it pretty well previously when playing a lot everyday, coming back to the game now it just feel unnatural. Guess im just done with the game untill M:BG/Bannerlords.
Title: Re: 0.4.4.4
Post by: BlueKnight on February 07, 2016, 02:45:41 am
Came back to see the new stuff after being gone for a while, still have 50 ping which is unfortunate but manageable. But Im still super annoyed by turnrate limit and ground hitbox, i still feel as if these are completely unnecessary and simply remove control of the character. Its a limit thats not fun to adapt/learn, even though i used to manage it pretty well previously when playing a lot everyday, coming back to the game now it just feel unnatural. Guess im just done with the game untill M:BG/Bannerlords.

Stabs aren't designed to swing them, and the ground is a something solid beneath you, so I don't see why you should be able to hit through it. Those are the features that reward proper choice of attacks and general weapon awarness. Also 50 ping is fine.

As far as I remember you used to play with perma-day weather... I think that you're just trying to make the game easier for yourself, not better, but this is just an opinion.
Title: Re: 0.4.4.4
Post by: Jona on February 07, 2016, 02:55:22 am
Came back to see the new stuff after being gone for a while, still have 50 ping which is unfortunate but manageable. But Im still super annoyed by turnrate limit and ground hitbox, i still feel as if these are completely unnecessary and simply remove control of the character. Its a limit thats not fun to adapt/learn, even though i used to manage it pretty well previously when playing a lot everyday, coming back to the game now it just feel unnatural. Guess im just done with the game untill M:BG/Bannerlords.

If you think that the ground having a hitbox is bad thing, you might just be retarded. Unless of course you were one of those guys that would use a pike through the ground and such, then yeah, the QQ makes sense.

(click to show/hide)

I need this so I can run around with an alt dedicated to the almighty furry clockwork.
Title: Re: 0.4.4.4
Post by: Painmace on February 07, 2016, 02:02:01 pm
Im geting tired of geting out reached buy 1hs, could the katana get just some more reach?
Title: Re: 0.4.4.4
Post by: Utrakil on February 07, 2016, 02:50:07 pm
You want to outspam and outreach. come on be happy with one advantage.
Title: Re: 0.4.4.4
Post by: Painmace on February 07, 2016, 02:53:23 pm
You want to outspam and outreach. come on be happy with one advantage.
like 80% off all 1hs out reach me + almost all 1hs are agi builds and its rather easy for 2h to rek me  :?
and i just want to go from 96 reach to 98 or something
Title: Re: 0.4.4.4
Post by: Molly on February 07, 2016, 03:52:02 pm
like 80% off all 1hs out reach me + almost all 1hs are agi builds and its rather easy for 2h to rek me  :?
and i just want to go from 96 reach to 98 or something
Your mind is your armour.
Title: Re: 0.4.4.4
Post by: Kortkort on February 07, 2016, 03:54:31 pm
It fills the niche of being the fastest but shortest among the bastard sword weapons, it's arguably worse than the alternatives, but I don't think it's particularly unbalanced.
I'll lend you my nodachi if the spamitars are getting you down.  :P
Title: Re: 0.4.4.4
Post by: Rico on February 07, 2016, 04:19:57 pm
(click to show/hide)
jesus ugly give one to HESKEY
Title: Re: 0.4.4.4
Post by: Utrakil on February 07, 2016, 04:34:27 pm
By the way... in the shop the pictures of the twohanded throwing axe and the hunting axe are still interchanged.
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 07, 2016, 05:21:33 pm
Stabs aren't designed to swing them, and the ground is a something solid beneath you, so I don't see why you should be able to hit through it. Those are the features that reward proper choice of attacks and general weapon awarness. Also 50 ping is fine.

As far as I remember you used to play with perma-day weather... I think that you're just trying to make the game easier for yourself, not better, but this is just an opinion.

Im generally one to approve changes that make choices matter etc, but turn rate is simply lack of control of the character it doesnt feel like it adds anything to the game only makes it less enjoyable. Going to a native server just instantly feels like the intended way, it just fits the general combat more. With such unnaturally high movementspeeds, its only fair to adjust turnrates to fit it. The ground not being solid is maybe something i only i enjoyed, but it allowed for some tricky plays, opens up more options etc. I just feel that removing them never was needed.
50 ping is fine yeah, but im not sure if the ping is to blame, but the servers arent the same as when i was at 30 ping. If the 20 ping increase is to blame, or something about the servers in general i dont know, but i can not pull of precision moves like previously. This has been an issue for a while now, hence people complain about restarting servers etc, but it never really helps.

For the weather thing, I used to like the day/night cycle, but slowly i noticed it really doesnt add anything, but only makes weapons sometimes super hard to see when fighting. Another thing that doesnt add to the arcadey/competitive aspect of crpg, but only makes you play worse on certain maps because of lack of vision. Unless you have some really good gamma increase settings on your monitor etc, but at that point why not just make it perma daytime?

If you think that the ground having a hitbox is bad thing, you might just be retarded. Unless of course you were one of those guys that would use a pike through the ground and such, then yeah, the QQ makes sense.

I was one of those, so i guess im not retarded then? Phew, i got off lucky there, if i had joined the game later from native and had disliked the change then i would have been a retard   :(
Title: Re: 0.4.4.4
Post by: BlueKnight on February 07, 2016, 07:00:22 pm
For the weather thing, I used to like the day/night cycle, but slowly i noticed it really doesnt add anything, but only makes weapons sometimes super hard to see when fighting. Another thing that doesnt add to the arcadey/competitive aspect of crpg, but only makes you play worse on certain maps because of lack of vision. Unless you have some really good gamma increase settings on your monitor etc, but at that point why not just make it perma daytime?
For this very reason I've been against the fog which sometimes makes night unbearably dark or day super-bright (in case of snowy maps during the day) 27'' of darkness or brightness is a sight challenger. Doesn't change the fact that making changes like that just for yourself is unfair towards others who have to struggle with the weather conditions.
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 07, 2016, 10:02:30 pm
For this very reason I've been against the fog which sometimes makes night unbearably dark or day super-bright (in case of snowy maps during the day) 27'' of darkness or brightness is a sight challenger. Doesn't change the fact that making changes like that just for yourself is unfair towards others who have to struggle with the weather conditions.

True that, it was kind of cheating to use it, but i couldve also simply modified my gamma through various means and achieved same results, only that it would look like junk in game compared to what a bright day would otherwise look like. A convenience thing in my eyes, just like glowing weapons, allthough that ruins the little immersion i have so i would never go for that.

Fog on the other hand, ive actually found adds a nice change to the game, because it doesnt hinder close quarters vision but it does act as a sort of wall to ranged/cav. Fog acts as a map changer basically, while night time is simply a pain in the ass eye strainer.

My complaints are simply things that dont completely change the game, but they cripple it and limit it in such a way where its not really an enjoyable change. Nerfs in general i should say. Turnrate killed my agiwhore spearman, because it takes precision and control to not glance with such low damage, and when i have to gamble on the enemy not moving away from my stab in order for it to hit, then that basically killed what crpg used to be to me. Allthough its obvious people in crpg always enjoyed seeing others get nerfed, no compassion for other classes. Its always been slowly pushing towards one style play, and ive given in to it, but also quit due to it.
Title: Re: 0.4.4.4
Post by: AwesomeHail on February 07, 2016, 10:42:35 pm
My complaints are simply things that dont completely change the game, but they cripple it and limit it in such a way where its not really an enjoyable change. Nerfs in general i should say. Turnrate killed my agiwhore spearman, because it takes precision and control to not glance with such low damage, and when i have to gamble on the enemy not moving away from my stab in order for it to hit, then that basically killed what crpg used to be to me. Allthough its obvious people in crpg always enjoyed seeing others get nerfed, no compassion for other classes. Its always been slowly pushing towards one style play, and ive given in to it, but also quit due to it.

Jump, spin, stab. Still quite possible with agi piker, and certainly doable with 50 ping (or higher)
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 08, 2016, 01:25:40 am
Jump, spin, stab. Still quite possible with agi piker, and certainly doable with 50 ping (or higher)

Ive done it, but its quite a lot weaker, and its too long, you lose so much speed using it that youre barely an agibuild anymore. Its easier to spin stab because you have more range to play with, but pike/longspear are but a shell of its former self, its nerfs make it unable to hold up in these 30-40 player battles, while it could do a lot during 60-70+ players. Piking was so much fun when you have a big battle to support in, currently though theres just scattered small groups so its a no go.

Even pikes/longspears suffer hard from the turnrates too though, solo makes it incredibly difficult to get a decent stab in, one thats probably blocked anyways.
Title: Re: 0.4.4.4
Post by: Rebelyell on February 08, 2016, 02:15:34 am
Ive done it, but its quite a lot weaker, and its too long, you lose so much speed using it that youre barely an agibuild anymore. Its easier to spin stab because you have more range to play with, but pike/longspear are but a shell of its former self, its nerfs make it unable to hold up in these 30-40 player battles, while it could do a lot during 60-70+ players. Piking was so much fun when you have a big battle to support in, currently though theres just scattered small groups so its a no go.

Even pikes/longspears suffer hard from the turnrates too though, solo makes it incredibly difficult to get a decent stab in, one thats probably blocked anyways.
Using some broken hit detection is not really skill in my vocabulary. Maybe that was fun for you but is extremly unfun on revicing end.
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 08, 2016, 03:28:37 am
Using some broken hit detection is not really skill in my vocabulary. Maybe that was fun for you but is extremly unfun on revicing end.

Broken hit detection? You mean the ground not having a hitbox? I guess thats fair, i always thought it added more options to the game, and more options is generally more skill.

Or did you mean old polearm overhead? good times. Now that was actually broken.
Title: Re: 0.4.4.4
Post by: Sagar on February 08, 2016, 09:58:15 am
Can we get better texture on some swords?
Blade texture on Highland Claymore and Danish Two Handed Sword are white (glowing white)?
It will be much better looking like German Greatsword or Danish Greatsword ....

Thank you!
Title: Re: 0.4.4.4
Post by: Rebelyell on February 08, 2016, 02:06:21 pm
Broken hit detection? You mean the ground not having a hitbox? I guess thats fair, i always thought it added more options to the game, and more options is generally more skill.

Or did you mean old polearm overhead? good times. Now that was actually broken.
I mean situations when you get hit with pike that comes from the ground or face to face full dmg stabs with any weapon. It is not like it is fixed but we see that way less.

Still shit dosent work like I ould like to see that but whatever.
There is still more than plenty ways to instantly connect hiits with pretty much any kind of weapon. 1h leftswing is just best example of that. 2h polearms every weapon can do a lot of damange on very begining of animation.

Title: Re: 0.4.4.4
Post by: Hellsing on February 08, 2016, 02:15:38 pm
So basicly you want a shield and a one hand
Title: Re: 0.4.4.4
Post by: Porthos on February 08, 2016, 03:53:19 pm
After the latest patches the siege rises from the grave, which is nice. Some people, however, complain that there are too few maps and it became too repetitive to play. Please, add these maps during the next patch fix/weekly reset to satisfy them:
(click to show/hide)
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 08, 2016, 05:48:23 pm
I mean situations when you get hit with pike that comes from the ground or face to face full dmg stabs with any weapon. It is not like it is fixed but we see that way less.

Still shit dosent work like I ould like to see that but whatever.
There is still more than plenty ways to instantly connect hiits with pretty much any kind of weapon. 1h leftswing is just best example of that. 2h polearms every weapon can do a lot of damange on very begining of animation.

Drag stabs arent really instant hits, its just hits delayed so that you dont glance. Swings still are very good on most weapons, yes, like 1h right swing got a sick buff etc. But i still feel stabs should get their prime back. Ive always though the mod should be using skill as a base for changes, but reducing turnrates only added a luck factor from my experience.
Title: Re: 0.4.4.4
Post by: WITCHCRAFT on February 08, 2016, 07:58:09 pm
I can see where you're coming from, but disagree. With the faster metagame we have now, no ground hit detection and unlimited turn speed would turn a lot of combat (especially duels) into spastic frenzies where latency and luck would play a larger role than they do now.
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 08, 2016, 09:40:42 pm
I can see where you're coming from, but disagree. With the faster metagame we have now, no ground hit detection and unlimited turn speed would turn a lot of combat (especially duels) into spastic frenzies where latency and luck would play a larger role than they do now.

How would it turn into that exactly? And how would more turnrate make latency matter more, and luck? How is more control adding more luck? that contradicts eachother.
Title: Re: 0.4.4.4
Post by: Guray on February 08, 2016, 10:05:42 pm
Remove hitboxes on buildings and props too pls.
Or just change the gravity and let us fight in air
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 08, 2016, 10:52:48 pm
Remove hitboxes on buildings and props too pls.

Better yet, fix them to actually fit the models.
Title: Re: 0.4.4.4
Post by: Guray on February 09, 2016, 02:36:55 am
Better yet, fix them to actually fit the models.
But why . it will be more skil based. You would have to be aware of up down behind left right etc. Best solution is ti change gravity and have empty maps so we can float around and kill eachother in our more skill based game .
Title: Re: 0.4.4.4
Post by: WITCHCRAFT on February 09, 2016, 04:30:39 am
Best solution is ti change gravity and have empty maps so we can float around and kill eachother

Title: Re: 0.4.4.4
Post by: Guray on February 09, 2016, 10:27:38 am
Look how skill based that game is  :D
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 09, 2016, 11:20:34 am
But why . it will be more skil based. You would have to be aware of up down behind left right etc. Best solution is ti change gravity and have empty maps so we can float around and kill eachother in our more skill based game .

Bearforce 2 had some crazy jumping gravity, and that was incredibly fun to learn. Pretty skillbased also, but instant kills reduced the skillcap a little bit. Unfortunately it doesnt fit crpg as much, otherwise i would be all for it.

No, things that make no sense make the game more skillbased.

All weapons, props, and possibly the players should be invisible
xdd
Title: Re: 0.4.4.4
Post by: Gravoth_iii on February 09, 2016, 01:42:08 pm
I've been wanting the rageball force-jump in all servers for years

To this day i still have never played rageball, but forcejump would be sick yeah.
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 09, 2016, 05:43:03 pm
Any plans on fixing the Long Jian?  Or can I get my loompoints back?

It's currently labeled as "one handed" (not one handed/two handed, which now after looking on the website it doesn't look like any of the bastard weapons that can be used in 1h or 2h mode are properly labeled, but they always seemed to be listed on 2h weapon list, not 1h).  Which would have influenced my decision to heirloom, and it also only has a stab (no overhead), which would have been nice to know (do any other 1h swords have stab only, no overhead swing)?
Title: Re: 0.4.4.4
Post by: matt2507 on February 09, 2016, 05:59:30 pm
Any plans on fixing the Long Jian?  Or can I get my loompoints back?

It's currently labeled as "one handed" (not one handed/two handed, which now after looking on the website it doesn't look like any of the bastard weapons that can be used in 1h or 2h mode are properly labeled, but they always seemed to be listed on 2h weapon list, not 1h).  Which would have influenced my decision to heirloom, and it also only has a stab (no overhead), which would have been nice to know (do any other 1h swords have stab only, no overhead swing)?

Long Jian is labeled as 1h because she use the 1h wpf. The actual mixed 1h/2h animations is a try made by. Also, she have a overhead animation, I use it on one of my alt and I have no problem to make overhead with it.
Title: Re: 0.4.4.4
Post by: Utrakil on February 09, 2016, 06:16:52 pm
With shield it only has stab and right-swing. I think the 2h animation for leftswing and overhead is fun, but every 1h should be usable with shield.
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 09, 2016, 06:22:56 pm
Long Jian is labeled as 1h because she use the 1h wpf. The actual mixed 1h/2h animations is a try made by. Also, she have a overhead animation, I use it on one of my alt and I have no problem to make overhead with it.

Overhead only works with 2h, not 1h with shield.  Also if it's a onehanded/two handed weapon, it should be listed in the 2h weapon list, not 1h list.  I can't left swing or overhead with a shield, the weapon is broken.  Please fix overhead/left swing with shield, and remove the 2h animations from the weapon.

Stab and right swing use 1h animation, overhead and left swing use 2h animation.  The weapon is clearly fucking broken.
Title: Re: 0.4.4.4
Post by: matt2507 on February 09, 2016, 07:17:31 pm
The weapon is clearly fucking broken.

This is not because something is not "conventional" that he is inevitably broken... Look at the flamberge, nobody complain about his animations.
I'm trying something else with the Long Jian atm, it probably gonna make everyone happy.
Title: Re: 0.4.4.4
Post by: En_Dotter on February 09, 2016, 07:48:12 pm
Cant update to 4.4.4.4.4.4.44.4.4.4 (not sure how many fours it had) for some reason. Here is what the cRPG lanucher told me:
Code: [Select]
[19:35:14] Downloading version info
[19:35:15] Updating (v4.4.4.0)
[19:35:15] Downloading mirror list
[19:35:15] Downloading file list
[19:35:15] Using mirror download2.c-rpg.net
[19:35:15] Downloading mirror version info
[19:35:36] Unable to connect to the remote server
[19:35:36] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 5.9.88.103:80
[19:35:36]
[19:35:36] System.Net.Sockets.SocketException
[19:35:36] at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
[19:35:36] at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception)
[19:35:36] Update failed

I suppose this might be part of some weird new class/function:

Code: [Select]
using zero.brain;
using there.is.no.god;

public class GetRekt: YourMom
{
private string clientIP
{
       get
       {
              this.ip;
       }
       set
       {
              this.clientIP=value;
       }
}
       private void YourWarranty()
       {
              if(clientIP==IPDataBse.dottersIP)
              {
                     Client.disconnect;
                     print("Get Rekt NOB!");
              }
       }
}

Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 09, 2016, 09:33:48 pm
This is not because something is not "conventional" that he is inevitably broken... Look at the flamberge, nobody complain about his animations.
I'm trying something else with the Long Jian atm, it probably gonna make everyone happy.

being able to only stab or right swing with a weapon listed as a one hander, when used in 1h mode, would classify a weapon as broken to a person who is specced for 1h WPF, and found the weapon listed under the one handers in the shop.

I'm assuming this isn't what your final intention was with the weapon, which would also mean it's broken (in its current state).
Title: Re: 0.4.4.4
Post by: matt2507 on February 09, 2016, 10:51:57 pm
being able to only stab or right swing with a weapon listed as a one hander, when used in 1h mode, would classify a weapon as broken to a person who is specced for 1h WPF, and found the weapon listed under the one handers in the shop.

I'm assuming this isn't what your final intention was with the weapon, which would also mean it's broken (in its current state).

It's not because a weapon is classified as a 1h that inevitably she have to be usable with a shield. She work well when she is used without shield so to me she is not broken. She is already edited, I have make it pure 1h with all my modifications as secondary mode. New stats should be available for the next update.

My goal was to make something different, Something more closer to a real bastard sword. I'm gonna wait the feedback of the new version and maybe I'm gonna edit some other weapons with these modifications if people like them.
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 09, 2016, 11:19:33 pm
So will it be like the other bastard weapons when used in onehand mode it will have a speed and damage malus (from the listed stats on website?). If so you should move it to the 2hand weapon shop category like the other bastard weapons
Title: Re: 0.4.4.4
Post by: matt2507 on February 10, 2016, 12:04:50 am
Secondary mode gonna have a bit less speed but a bit more dmg.

It's a 1h with 1h wpf. I don't see any reason to put it as 2h in shop. Anyway, even if I want it I can't because of the automated process.
Title: Re: 0.4.4.4
Post by: pc49_cheese on February 10, 2016, 12:46:00 am
Cant update to 4.4.4.4.4.4.44.4.4.4 (not sure how many fours it had) for some reason. Here is what the cRPG lanucher told me:
Code: [Select]
[19:35:14] Downloading version info
[19:35:15] Updating (v4.4.4.0)
[19:35:15] Downloading mirror list
[19:35:15] Downloading file list
[19:35:15] Using mirror download2.c-rpg.net
[19:35:15] Downloading mirror version info
[19:35:36] Unable to connect to the remote server
[19:35:36] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 5.9.88.103:80
[19:35:36]
[19:35:36] System.Net.Sockets.SocketException
[19:35:36] at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
[19:35:36] at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception)
[19:35:36] Update failed

I suppose this might be part of some weird new class/function:

Code: [Select]
using zero.brain;
using there.is.no.god;

public class GetRekt: YourMom
{
private string clientIP
{
       get
       {
              this.ip;
       }
       set
       {
              this.clientIP=value;
       }
}
       private void YourWarranty()
       {
              if(clientIP==IPDataBse.dottersIP)
              {
                     Client.disconnect;
                     print("Get Rekt NOB!");
              }
       }
}


same thing is happening to me, anyone find a fix for this?
Title: Re: 0.4.4.4
Post by: pepejul on February 10, 2016, 01:00:07 am
WHERE IS MY SHASHKA ?

visitors can't see pics , please register or login


Title: Re: 0.4.4.4
Post by: WITCHCRAFT on February 10, 2016, 04:41:11 am
So will it be like the other bastard weapons when used in onehand mode it will have a speed and damage malus (from the listed stats on website?). If so you should move it to the 2hand weapon shop category like the other bastard weapons

It's in 1H on the shop because it uses 1H WPF. It has 2H animations for some of the swings, but those swings still use 1H WPF.

Like Matt said, look at the flamberge. It has polearm animations for some of the directions, but those attacks still use 2H WPF.

I would love to see more weapons with mixed/different animations. Especially for 1H swords; there are SO many of them that they kind of blur together after a while. No matter what kind of 1H sword you want, there are like 10 choices and they only have tiny differences between each other.
Title: Re: 0.4.4.4
Post by: Silveredge on February 10, 2016, 07:06:45 am
I'm also not able to update.

Windows 10
Claims not to be able to contact the server.  Probably getting blocked or the server is offline.
Title: Re: 0.4.4.4
Post by: Nightingale on February 10, 2016, 11:16:55 am
I'm also not able to update.

Windows 10
Claims not to be able to contact the server.  Probably getting blocked or the server is offline.

Good we don't want you playing anyway.
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 10, 2016, 03:15:22 pm
It's in 1H on the shop because it uses 1H WPF. It has 2H animations for some of the swings, but those swings still use 1H WPF.

Like Matt said, look at the flamberge. It has polearm animations for some of the directions, but those attacks still use 2H WPF.

I would love to see more weapons with mixed/different animations. Especially for 1H swords; there are SO many of them that they kind of blur together after a while. No matter what kind of 1H sword you want, there are like 10 choices and they only have tiny differences between each other.

I'm not against a weapon using 2h WPF but polearm animation, nor am I against a weapon using 1h WPF but having some 2h animations.  The problem I had with the weapon was clearly stated.  When I have a shield equipped, I can't left swing or overhead. 

Without a shield, I can left swing and overhead but it was using 2h animation (and it was also using 2h WPF, pretty noticeable when you have 130 WPF vs 1 WPF in a skill).  Right swing and stab were using 1h animation/wpf.  I just hope that "some" of the animations using 2h animation, isn't going to be a problem for using the weapon with a shield (i.e no left swing/overhead with shield), if it is, it shouldn't be listed in the 1h category shop, it should be in the 2h shop.

Hopefully Matt's changes will have addressed it in the next patch  :D
Title: Re: 0.4.4.4
Post by: matt2507 on February 10, 2016, 03:39:41 pm
(and it was also using 2h WPF, pretty noticeable when you have 130 WPF vs 1 WPF in a skill)

You are totaly wrong on this point, probably a "placebo" effect  :wink:

It's exactly the same system as the flamberge. I can put 1h, 2h, pole or even throw animation and it still gonna use the 1h wpf. There is no link between the animations used and the wpf "style" applied. I can make a 1h with 2h animation or a pole with 2h animation, there is no problem with this.

The only problem with the long Jian atm is the impossibility to use it with a shield (and tbh, I don't see it as a problem).
Title: Re: 0.4.4.4
Post by: Bryggan on February 10, 2016, 04:18:40 pm
I'm also not able to update.

Windows 10
Claims not to be able to contact the server.  Probably getting blocked or the server is offline.

No answer on this?  I'm Windows 8..
Title: Re: 0.4.4.4
Post by: Chasey on February 10, 2016, 04:36:06 pm
Game wont update, having the same issues as others in this thread. plez fix
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 10, 2016, 05:10:12 pm
You are totaly wrong on this point, probably a "placebo" effect  :wink:

It's exactly the same system as the flamberge. I can put 1h, 2h, pole or even throw animation and it still gonna use the 1h wpf. There is no link between the animations used and the wpf "style" applied. I can make a 1h with 2h animation or a pole with 2h animation, there is no problem with this.

The only problem with the long Jian atm is the impossibility to use it with a shield (and tbh, I don't see it as a problem).

You don't see a 1h weapon listed in the 1h shop being unable to use left swing and overhead with a shield as a problem?  As someone who uses 1h wpf and a shield and invested 3 loompoints into the weapon thinking the stats were great, I'd say it's a huge problem for me. 

Maybe you should try to add a disclaimer to the weapon so people realize it's not fully useable with a shield, unlike any other 1h sword.
Title: Re: 0.4.4.4
Post by: Utrakil on February 10, 2016, 05:20:55 pm
You don't see a 1h weapon listed in the 1h shop being unable to use left swing and overhead with a shield as a problem?  As someone who uses 1h wpf and a shield and invested 3 loompoints into the weapon thinking the stats were great, I'd say it's a huge problem for me. 

Maybe you should try to add a disclaimer to the weapon so people realize it's not fully useable with a shield, unlike any other 1h sword.

Dude you really loom a weapon without trying it first??
Ok I agree with you that 1h weapons should be usable with shield, but complaining about your lost LP is completely out of place if you didn't try the weapon before looming it.
Title: Re: 0.4.4.4
Post by: SG_Anani on February 10, 2016, 05:34:11 pm
not updating for me too. :/
Title: Re: 0.4.4.4
Post by: AwesomeHail on February 10, 2016, 06:12:30 pm
Please fix long Jian, either make it a 2h or a 1h, or change with X. This twohand leftswing and uphead (and not being able to use those swings with shield) really sucks  (especially since I put 3 lps in it)
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 10, 2016, 06:18:25 pm
Dude you really loom a weapon without trying it first??
Ok I agree with you that 1h weapons should be usable with shield, but complaining about your lost LP is completely out of place if you didn't try the weapon before looming it.

I was looking at the site for a 1h sword to masterwork (I was tired of my knightly arming sword, wanted something longer and more damaging at the expense of stab strength) and stumbled on the long jian's stats.

I bought the weapon, equipped it and took a swing or two with my shield and it seemed fine (apparently not a left swing or overhead).  So I masterworked it.  Then when I started using it more (I'm lancer cav, so typically not on foot with 1h/shield) that it was not able to left swing or overhead with a shield.

Would be nice if you could toggle to just use 1h animations so it's useable with a shield.  Or even better, if items on the website shop allowed developers to add a note when they have some quirky things that you'd not expect (like I would never expect this from a 1h sword).
Title: Re: 0.4.4.4
Post by: _Tamra_ on February 10, 2016, 07:16:15 pm
The Long Jian was also a nice 1h cav sword, but actually it only has the stab animation on horse.
I don't mind it having 1h and 2h attack directions, makes it quite special after it's fixed, but those who loomed it before those changes might actually get it exchanged if they want, that's just fair.

Title: Re: 0.4.4.4
Post by: matt2507 on February 10, 2016, 08:54:17 pm
The Long Jian was also a nice 1h cav sword, but actually it only has the stab animation on horse.
I don't mind it having 1h and 2h attack directions, makes it quite special after it's fixed, but those who loomed it before those changes might actually get it exchanged if they want, that's just fair.



Or maybe you should wait the next update before complaining  :wink:
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 10, 2016, 09:01:22 pm
Or maybe you should wait the next update before complaining  :wink:

Sounds more like constructive criticism, than complaining.  But I might feel differently if things I worked on were being judged critically.  I'm anxiously awaiting the next update
Title: Re: 0.4.4.4
Post by: _Tamra_ on February 10, 2016, 11:08:48 pm
Yes well, just reminding of things. Like Danish Two Handed and German Bastard Sword still didn't have 2nd polearm mode.
Never sure if that's noticed cause my casual chat with Dupre is quite sluggish.
Title: Re: 0.4.4.4
Post by: En_Dotter on February 10, 2016, 11:33:54 pm
Since nobody "in charge" gives a fuck to even say something about the friken update bug i will ask someone kind enough to upload their cRPG folder (unmodded preferably) so ppl who cant dl the patch using cRPG laucher could play.
Title: Re: 0.4.4.4
Post by: matt2507 on February 11, 2016, 12:12:26 am
Since nobody "in charge" gives a fuck to even say something about the friken update bug i will ask someone kind enough to upload their cRPG folder (unmodded preferably) so ppl who cant dl the patch using cRPG laucher could play.

I have no idea on what is going on with the launcher. All I know is that it gonna be fixed tonight / tomorow
Title: Re: 0.4.4.4
Post by: Dupre on February 11, 2016, 12:27:49 am
Since nobody "in charge" gives a fuck to even say something about the friken update bug i will ask someone kind enough to upload their cRPG folder (unmodded preferably) so ppl who cant dl the patch using cRPG laucher could play.

http://forum.melee.org/crpg-technical-problems/update-problem/msg1201428/#new (http://forum.melee.org/crpg-technical-problems/update-problem/msg1201428/#new)
Title: Re: 0.4.4.4
Post by: Silveredge on February 11, 2016, 12:35:12 am
Good we don't want you playing anyway.

=(
Title: 0.4.4.4 - Download link
Post by: Guray on February 11, 2016, 12:54:55 am
Deleted the link
You can download from here. Unmodded.
Title: Re: 0.4.4.4
Post by: En_Dotter on February 11, 2016, 03:28:41 pm
Tnx for fix and for the dl link. <3
Title: Re: 0.4.4.4
Post by: simply_Origins on February 13, 2016, 03:34:18 pm
when will the donkey armour be available on the marketplace?





Greetings
Title: Re: 0.4.4.4
Post by: AwesomeHail on February 14, 2016, 01:37:46 pm
what changed with the new update?
Title: Re: 0.4.4.4
Post by: Gandalf77 on February 14, 2016, 02:13:14 pm
what changed with the new update?

nothing what should be changed. for example trowings
Title: Re: 0.4.4.4
Post by: Yeldur on February 14, 2016, 02:39:53 pm
This is not because something is not "conventional" that he is inevitably broken... Look at the flamberge, nobody complain about his animations.
I'm trying something else with the Long Jian atm, it probably gonna make everyone happy.
That argument doesn't really work due to the fact that you couldn't swing a Flamberge like a conventional 2h sword, it's large and clunky, hence the need to hold it differently and to swing it differently two, it's swung like that in order to hold control over it, imagine swinging it without that grip and with a normal 2h grip, you'd go flying due to it's length and size.

Swinging a large and heavy sword differently is a whole different thing to giving what is supposed to be a sword gripped with one hand a two handed sword animation.
Title: Re: 0.4.4.4
Post by: Utrakil on February 14, 2016, 04:23:33 pm
Thanks dupre! after the new patch the long Jian is perfect. ih with shield ald secondary mode 1h/noshield with 2hanimation for leftswing and overhead(both give a reach advantage).
Just beautifull.
Title: Re: 0.4.4.4
Post by: CrazyCracka420 on February 14, 2016, 11:13:54 pm
Yeah long john works great now, thx for fix
Title: Re: 0.4.4.4
Post by: Utrakil on February 15, 2016, 05:16:35 pm
Huesby do you want to trade your Long Jing?? :D
I guess I should have asked last week.