Website icons pls :3 thanksYou should know by now that they always come looooong after implementing the equipment.
You should know by now that they always come looooong after implementing the equipment.
This is for the good reason that you have to spend your hard earned gold to calm your curiosity.
Patch is almost here! Team is finishing up adding last couple items. ETA is before the weekend! :mrgreen:
New Items
-Mongol Armor --Swordsman Armor -(click to show/hide)-Executioner Sword - https://youtu.be/aFoEnOlVEyc (https://youtu.be/aFoEnOlVEyc)(click to show/hide)-Leather Gauntlets -(click to show/hide)-Leather Gloves -(click to show/hide)(click to show/hide)
Website Shop Pictures -(click to show/hide)
Fixed Items(tested on live test server)
-All skull caps --Guard Helm -(click to show/hide)-Ornamented Sugarloaf Helmet -(click to show/hide)(click to show/hide)
Gameplay
-Reverted back to 0.4.0.0 - You can see all the changes here :http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/ (http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/) - This was ultimately our only choice. I spent hours trying to figure out the current build, but after a bunch of tests it started to make more sense to revert to a more stable version and build on top of that. Balance is going to feel different compared to 0.4.0.0. We are still keeping all the item balance changes from 0.4.1.0 and 0.4.1.1. Constructive feedback on gameplay after the patch is implemented will be much appreciated.
-Increased range damage
-2H stab adjustments
DTV
-Vivi is back!-Lowered bots athletics and weapon points(click to show/hide)
Battle/Siege/Conquest
-Increased xp/gold multiplier
-Team balance reverted back to 0.4.0.0 - http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/ (http://forum.melee.org/announcements/0-4-0-0-the-patch-of-destiny/)
More to come(most likely patch after 0.4.1.2)
-New weapons and armor
-Plated Donkey
-Balance changes to gameplay/weapons/armor
-Map Rotation
-New maps
-More events
-Strategus? - No word on this YET from the Donkey Crew
-Animation Changes?(testing)
-Ladders?(for siege only)
-Recruiting - Need Balancers, Testers, Scene Managers, Event Management(mainly NA side), Developer(s) - will post information about this in the next coming weeks.
:D :D :D :D :D :D :D
This is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay toooooooooooooooooooooooooooooooooooooooooooooooo loooooooooooooooooooooooooooooooooong :)
Dupre/Matt2507: Item fixes and new itemsWhat is Donkey Armor?
_______________________________________________________________________________________________________________________
| [0] Donkey Armor | old | new |
|----------------------------------------------------|--------------------------------|-------------------------------|
| difficulty | 15 | 13 |
|____________________________________________________|________________________________|_______________________________|
_______________________________________________________________________________________________________________________
lol ok, ty.(click to show/hide)
(click to show/hide)
Came back to see the new stuff after being gone for a while, still have 50 ping which is unfortunate but manageable. But Im still super annoyed by turnrate limit and ground hitbox, i still feel as if these are completely unnecessary and simply remove control of the character. Its a limit thats not fun to adapt/learn, even though i used to manage it pretty well previously when playing a lot everyday, coming back to the game now it just feel unnatural. Guess im just done with the game untill M:BG/Bannerlords.
Came back to see the new stuff after being gone for a while, still have 50 ping which is unfortunate but manageable. But Im still super annoyed by turnrate limit and ground hitbox, i still feel as if these are completely unnecessary and simply remove control of the character. Its a limit thats not fun to adapt/learn, even though i used to manage it pretty well previously when playing a lot everyday, coming back to the game now it just feel unnatural. Guess im just done with the game untill M:BG/Bannerlords.
(click to show/hide)
You want to outspam and outreach. come on be happy with one advantage.like 80% off all 1hs out reach me + almost all 1hs are agi builds and its rather easy for 2h to rek me :?
like 80% off all 1hs out reach me + almost all 1hs are agi builds and its rather easy for 2h to rek me :?Your mind is your armour.
and i just want to go from 96 reach to 98 or something
jesus ugly give one to HESKEY(click to show/hide)
Stabs aren't designed to swing them, and the ground is a something solid beneath you, so I don't see why you should be able to hit through it. Those are the features that reward proper choice of attacks and general weapon awarness. Also 50 ping is fine.
As far as I remember you used to play with perma-day weather... I think that you're just trying to make the game easier for yourself, not better, but this is just an opinion.
If you think that the ground having a hitbox is bad thing, you might just be retarded. Unless of course you were one of those guys that would use a pike through the ground and such, then yeah, the QQ makes sense.
For the weather thing, I used to like the day/night cycle, but slowly i noticed it really doesnt add anything, but only makes weapons sometimes super hard to see when fighting. Another thing that doesnt add to the arcadey/competitive aspect of crpg, but only makes you play worse on certain maps because of lack of vision. Unless you have some really good gamma increase settings on your monitor etc, but at that point why not just make it perma daytime?For this very reason I've been against the fog which sometimes makes night unbearably dark or day super-bright (in case of snowy maps during the day) 27'' of darkness or brightness is a sight challenger. Doesn't change the fact that making changes like that just for yourself is unfair towards others who have to struggle with the weather conditions.
For this very reason I've been against the fog which sometimes makes night unbearably dark or day super-bright (in case of snowy maps during the day) 27'' of darkness or brightness is a sight challenger. Doesn't change the fact that making changes like that just for yourself is unfair towards others who have to struggle with the weather conditions.
My complaints are simply things that dont completely change the game, but they cripple it and limit it in such a way where its not really an enjoyable change. Nerfs in general i should say. Turnrate killed my agiwhore spearman, because it takes precision and control to not glance with such low damage, and when i have to gamble on the enemy not moving away from my stab in order for it to hit, then that basically killed what crpg used to be to me. Allthough its obvious people in crpg always enjoyed seeing others get nerfed, no compassion for other classes. Its always been slowly pushing towards one style play, and ive given in to it, but also quit due to it.
Jump, spin, stab. Still quite possible with agi piker, and certainly doable with 50 ping (or higher)
Ive done it, but its quite a lot weaker, and its too long, you lose so much speed using it that youre barely an agibuild anymore. Its easier to spin stab because you have more range to play with, but pike/longspear are but a shell of its former self, its nerfs make it unable to hold up in these 30-40 player battles, while it could do a lot during 60-70+ players. Piking was so much fun when you have a big battle to support in, currently though theres just scattered small groups so its a no go.Using some broken hit detection is not really skill in my vocabulary. Maybe that was fun for you but is extremly unfun on revicing end.
Even pikes/longspears suffer hard from the turnrates too though, solo makes it incredibly difficult to get a decent stab in, one thats probably blocked anyways.
Using some broken hit detection is not really skill in my vocabulary. Maybe that was fun for you but is extremly unfun on revicing end.
Broken hit detection? You mean the ground not having a hitbox? I guess thats fair, i always thought it added more options to the game, and more options is generally more skill.I mean situations when you get hit with pike that comes from the ground or face to face full dmg stabs with any weapon. It is not like it is fixed but we see that way less.
Or did you mean old polearm overhead? good times. Now that was actually broken.
I mean situations when you get hit with pike that comes from the ground or face to face full dmg stabs with any weapon. It is not like it is fixed but we see that way less.
Still shit dosent work like I ould like to see that but whatever.
There is still more than plenty ways to instantly connect hiits with pretty much any kind of weapon. 1h leftswing is just best example of that. 2h polearms every weapon can do a lot of damange on very begining of animation.
I can see where you're coming from, but disagree. With the faster metagame we have now, no ground hit detection and unlimited turn speed would turn a lot of combat (especially duels) into spastic frenzies where latency and luck would play a larger role than they do now.
Remove hitboxes on buildings and props too pls.
Better yet, fix them to actually fit the models.But why . it will be more skil based. You would have to be aware of up down behind left right etc. Best solution is ti change gravity and have empty maps so we can float around and kill eachother in our more skill based game .
Best solution is ti change gravity and have empty maps so we can float around and kill eachother
But why . it will be more skil based. You would have to be aware of up down behind left right etc. Best solution is ti change gravity and have empty maps so we can float around and kill eachother in our more skill based game .
No, things that make no sense make the game more skillbased.xdd
All weapons, props, and possibly the players should be invisible
I've been wanting the rageball force-jump in all servers for years
Any plans on fixing the Long Jian? Or can I get my loompoints back?
It's currently labeled as "one handed" (not one handed/two handed, which now after looking on the website it doesn't look like any of the bastard weapons that can be used in 1h or 2h mode are properly labeled, but they always seemed to be listed on 2h weapon list, not 1h). Which would have influenced my decision to heirloom, and it also only has a stab (no overhead), which would have been nice to know (do any other 1h swords have stab only, no overhead swing)?
Long Jian is labeled as 1h because she use the 1h wpf. The actual mixed 1h/2h animations is a try made by. Also, she have a overhead animation, I use it on one of my alt and I have no problem to make overhead with it.
The weapon is clearly fucking broken.
[19:35:14] Downloading version info
[19:35:15] Updating (v4.4.4.0)
[19:35:15] Downloading mirror list
[19:35:15] Downloading file list
[19:35:15] Using mirror download2.c-rpg.net
[19:35:15] Downloading mirror version info
[19:35:36] Unable to connect to the remote server
[19:35:36] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 5.9.88.103:80
[19:35:36]
[19:35:36] System.Net.Sockets.SocketException
[19:35:36] at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
[19:35:36] at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception)
[19:35:36] Update failed
using zero.brain;
using there.is.no.god;
public class GetRekt: YourMom
{
private string clientIP
{
get
{
this.ip;
}
set
{
this.clientIP=value;
}
}
private void YourWarranty()
{
if(clientIP==IPDataBse.dottersIP)
{
Client.disconnect;
print("Get Rekt NOB!");
}
}
}
This is not because something is not "conventional" that he is inevitably broken... Look at the flamberge, nobody complain about his animations.
I'm trying something else with the Long Jian atm, it probably gonna make everyone happy.
being able to only stab or right swing with a weapon listed as a one hander, when used in 1h mode, would classify a weapon as broken to a person who is specced for 1h WPF, and found the weapon listed under the one handers in the shop.
I'm assuming this isn't what your final intention was with the weapon, which would also mean it's broken (in its current state).
Cant update to 4.4.4.4.4.4.44.4.4.4 (not sure how many fours it had) for some reason. Here is what the cRPG lanucher told me:Code: [Select][19:35:14] Downloading version info
[19:35:15] Updating (v4.4.4.0)
[19:35:15] Downloading mirror list
[19:35:15] Downloading file list
[19:35:15] Using mirror download2.c-rpg.net
[19:35:15] Downloading mirror version info
[19:35:36] Unable to connect to the remote server
[19:35:36] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 5.9.88.103:80
[19:35:36]
[19:35:36] System.Net.Sockets.SocketException
[19:35:36] at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
[19:35:36] at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception)
[19:35:36] Update failed
I suppose this might be part of some weird new class/function:Code: [Select]using zero.brain;
using there.is.no.god;
public class GetRekt: YourMom
{
private string clientIP
{
get
{
this.ip;
}
set
{
this.clientIP=value;
}
}
private void YourWarranty()
{
if(clientIP==IPDataBse.dottersIP)
{
Client.disconnect;
print("Get Rekt NOB!");
}
}
}
So will it be like the other bastard weapons when used in onehand mode it will have a speed and damage malus (from the listed stats on website?). If so you should move it to the 2hand weapon shop category like the other bastard weapons
I'm also not able to update.
Windows 10
Claims not to be able to contact the server. Probably getting blocked or the server is offline.
It's in 1H on the shop because it uses 1H WPF. It has 2H animations for some of the swings, but those swings still use 1H WPF.
Like Matt said, look at the flamberge. It has polearm animations for some of the directions, but those attacks still use 2H WPF.
I would love to see more weapons with mixed/different animations. Especially for 1H swords; there are SO many of them that they kind of blur together after a while. No matter what kind of 1H sword you want, there are like 10 choices and they only have tiny differences between each other.
(and it was also using 2h WPF, pretty noticeable when you have 130 WPF vs 1 WPF in a skill)
I'm also not able to update.
Windows 10
Claims not to be able to contact the server. Probably getting blocked or the server is offline.
You are totaly wrong on this point, probably a "placebo" effect :wink:
It's exactly the same system as the flamberge. I can put 1h, 2h, pole or even throw animation and it still gonna use the 1h wpf. There is no link between the animations used and the wpf "style" applied. I can make a 1h with 2h animation or a pole with 2h animation, there is no problem with this.
The only problem with the long Jian atm is the impossibility to use it with a shield (and tbh, I don't see it as a problem).
You don't see a 1h weapon listed in the 1h shop being unable to use left swing and overhead with a shield as a problem? As someone who uses 1h wpf and a shield and invested 3 loompoints into the weapon thinking the stats were great, I'd say it's a huge problem for me.
Maybe you should try to add a disclaimer to the weapon so people realize it's not fully useable with a shield, unlike any other 1h sword.
Dude you really loom a weapon without trying it first??
Ok I agree with you that 1h weapons should be usable with shield, but complaining about your lost LP is completely out of place if you didn't try the weapon before looming it.
The Long Jian was also a nice 1h cav sword, but actually it only has the stab animation on horse.
I don't mind it having 1h and 2h attack directions, makes it quite special after it's fixed, but those who loomed it before those changes might actually get it exchanged if they want, that's just fair.
Or maybe you should wait the next update before complaining :wink:
Since nobody "in charge" gives a fuck to even say something about the friken update bug i will ask someone kind enough to upload their cRPG folder (unmodded preferably) so ppl who cant dl the patch using cRPG laucher could play.
Since nobody "in charge" gives a fuck to even say something about the friken update bug i will ask someone kind enough to upload their cRPG folder (unmodded preferably) so ppl who cant dl the patch using cRPG laucher could play.
Good we don't want you playing anyway.
what changed with the new update?
This is not because something is not "conventional" that he is inevitably broken... Look at the flamberge, nobody complain about his animations.That argument doesn't really work due to the fact that you couldn't swing a Flamberge like a conventional 2h sword, it's large and clunky, hence the need to hold it differently and to swing it differently two, it's swung like that in order to hold control over it, imagine swinging it without that grip and with a normal 2h grip, you'd go flying due to it's length and size.
I'm trying something else with the Long Jian atm, it probably gonna make everyone happy.