Love the idea, but I worry too many Eu1 freaks don't like siege at all and wont agree with you.
= not sure if we can get enough players for a decent siege battle, but I am supporting this
Remove battle server = siege problem solved.
Yeah, don't even bother with EU_2. Just switch EU_1 to Siege and give double XP every Sunday.yeah i can`t agree more with you ,after free respects, HP in square bars,reforging loom points and weekly server reset, merging some glorious Eu2 maps(give poll to community?) into Eu1 could be a another mile stone to get some old players back in this awesome game :D
yeah i can`t agree more with you ,after free respects, HP in square bars,reforging loom points and weekly server reset, merging some glorious Eu2 maps(give poll to community?) into Eu1 could be a another mile stone to get some old players back in this awesome game :D
Well I don't think the server can switch game modes. You would need an admin to manually switch over to siege, but I wouldn't mind doing that every Saturday or Sunday. I'll add a poll to see what the community thinks.Can you add team death match?
Well I don't think the server can switch game modes. You would need an admin to manually switch over to siege, but I wouldn't mind doing that every Saturday or Sunday. I'll add a poll to see what the community thinks.
If u want to have siege revived just close the battle server for one day and remove throwing weapons from siege.but why closing battle server? can we just have battle and siege on 1 server (something like 5xbattle map, 2xsiege/conquest map) one admin should make a small map pool for siege/conquest maps and switch it manualy or something like that :wink:
I dont see why you'd have to switch Battle to siege and force everyone to play siege when there are people that absolutely despise siege not me, just make regular siege double xp for those days.Yeah I don't think forcing people to play siege by making it the only option is right either. They need to keep both up and if the majority want to play siege so be it at least players have a choice. I don't understand why they would need to switch na_1 to siege rather than just opening up a siege server and leave battle server up as well, like it always was when siege was in game. Just bring the siege servers back and leave battle alone.
Yeah I don't think forcing people to play siege by making it the only option is right either. They need to keep both up and if the majority want to play siege so be it at least players have a choice. I don't understand why they would need to switch na_1 to siege rather than just opening up a siege server and leave battle server up as well, like it always was when siege was in game. Just bring the siege servers back and leave battle alone.LOL
Good! High Ping can contribute a little strength in addition to battle.
I'll be breaking my own heart too, after all. I don't like siege one bit. But I'm too desperate for other motherfuckers to fight in cRPG, so I'm all good with desperate measures.Yes, I love you all, too!
I don't know how long it takes to change a server from one mode to the other.
I dont see why you'd have to switch Battle to siege and force everyone to play siege when there are people that absolutely despise siege not me, just make regular siege double xp for those days.
fix strat. plz
I understand how some people have no love for siege, but it always gives me a good chuckle when they complain about how agi trolls, delayers, HA/HX, and basically all archers and ranged in general killed off this mod. Well, siege basically solves each and every one of those issues, so you kinda brought it on yourselves by never playing NA2/EU2. :wink:
Love the idea, but I worry too many Eu1 freaks don't like siege at all and wont agree with you.
= not sure if we can get enough players for a decent siege battle, but I am supporting this
LOLI don't have any "ulterior motive" I don't think its right to just shut battle down so those who like siege can get a few more bodies to kill in it. But hey do what you want as I have been finding NW's battle server and natives battle and TDM servers just as much fun- the only down side and why I never really play them as much as cRPG is the lack of persistence i.e. scores as well as k/d, being stuck with the gear of what nation you are playing, etc.
First of all, the siege servers are up, it's just that nobody plays on them since the summer holidays ended. Why? Nobody knows for sure, but it went from 120 people at one point to 30 and down, down, down.
Could be that it was populated mostly by people, who got Warband in the summer sales and then they didn't bother, could be there is a much more sinister thing going on. Either way, you just said to leave things alone, maybe out of ignorance maybe because you have an ulterior motive. I won't try to persuade you to change your opinion on the matter, but consider this.
If we force people to play Siege every now and then, they will get accustomed to it. Few Sundays later, people will be hopping on EU2 even on weekdays.
LOLI never really participated strat, so for me the main reason not to play siege is the conquest maps presence. Especially Tueten' ones, added with February patch (Island Outpost - the naval map, which is easy to defend if the whole defending team occupies the farthest ship, and the Raid of the Vikings with a hugely extended timer - one round there lasts 45 minutes or so). There is some more bullshit conquest maps, like Helms Deep, or that bugged one, where you can't select some spawn points because the map is too big to fit on the screen, and so on. So, what is actually happening is that people just leave whenever they see the conquest maps, because they are boring, unbalanced, designed for well-populated server and the conquest mode by itself also tempts people to leech. I don't quite understand, however, why they were not removed, despite the fact that in September Dupre stated that they have to be taken out:
First of all, the siege servers are up, it's just that nobody plays on them since the summer holidays ended. Why? Nobody knows for sure...
Teeth: Map rotation, conquest maps taking out(admins can change to conquest if requested and enough people)The last time I played the siege in December and I saw all the conquest maps still in rotation. Thankfully, we had an admin who was switching maps to regular siege, so we had a wonderful day on EU2. People played siege all day long, and EU1 was absent. It just shows that if there would be a proper map rotation, people would have played the siege gladly. But admins are not always online, and populating the EU2 without them is worthless: once you got some people online -BAM!- conquest map appears, and people leave immediately. Simple as that. The lack of Strategus is also a massive blow to siege population, and that's how we lost lots of Greys, DRZ, Quincies, Kalmars, Fenris and so on. On the other hand, I know that there are many true siegelovers, like Cora, Sinisstra, Blockula and others, who would like to play siege only, but right now it is impossible to make it well-populated on every day basis, so they stopped to pop up. To be honest, people expected the map rotation to be fixed many months ago. That one particular bugged map was a well-known population-killer since the time it was added. But Donkeys are gone, Fips left the mod as well and there was nobody to care about it. And this is the reason why nobody plays siege.
I never really participated strat, so for me the main reason not to play siege is the conquest maps presence. Especially Tueten' ones, added with February patch (Island Outpost - the naval map, which is easy to defend if the whole defending team occupies the farthest ship, and the Raid of the Vikings with a hugely extended timer - one round there lasts 45 minutes or so). There is some more bullshit conquest maps, like Helms Deep, or that bugged one, where you can't select some spawn points because the map is too big to fit on the screen, and so on. So, what is actually happening is that people just leave whenever they see the conquest maps, because they are boring, unbalanced, designed for well-populated server and the conquest mode by itself also tempts people to leech. I don't quite understand, however, why they were not removed, despite the fact that in September Dupre stated that they have to be taken out:The last time I played the siege in December and I saw all the conquest maps still in rotation. Thankfully, we had an admin who was switching maps to regular siege, so we had a wonderful day on EU2. People played siege all day long, and EU1 was absent. It just shows that if there would be a proper map rotation, people would have played the siege gladly. But admins are not always online, and populating the EU2 without them is worthless: once you got some people online -BAM!- conquest map appears, and people leave immediately. Simple as that. The lack of Strategus is also a massive blow to siege population, and that's how we lost lots of Greys, DRZ, Quincies, Kalmars, Fenris and so on. On the other hand, I know that there are many true siegelovers, like Cora, Sinisstra, Blockula and others, who would like to play siege only, but right now it is impossible to make it well-populated on every day basis, so they stopped to pop up. To be honest, people expected the map rotation to be fixed many months ago. That one particular bugged map was a well-known population-killer since the time it was added. But Donkeys are gone, Fips left the mod as well and there was nobody to care about it. And this is the reason why nobody plays siege.
I don't really think that it is too late to revive the regular siege, but op ideas sounds fine to me. Maybe these strategus-like events would bring some people back and will remind us about that time when mod was alive and kicking. But I'd like to see the fixed map rotation as well, just to see if we can populate EU2 by ourselves, like we used to, and have our tiny fun. Anyway, I really appreciate your efforts, Dupre. You're doing well :wink:
I'm not familiar with the map names so if you know which ones are conquest or bugged, please let me know and i'll take them out.Arenaceous_castle is one of the conquest maps that kills the server, it MIGHT be the bugged one where not all the spawns fit inside the camera frustum, I know because I made it and getting the crpg_spawn_camera the right height was a huge pain in the ass. Does it still have the 'map spawns wont fit inside the frustum' problem? Nobody ever gives good feedback on maps so they stay broken for months and months...
I modified both rotations with conquest maps removed and sent them to Nashringa before the last patch, but he said that they would be committed in the next patch. I assumed this meant a small hotfix or a small patch was to follow relatively soon, but alas. The thing is, the changes to the rotations don't actually require a patch, they just need a server restart. Perhaps if you ask him nicely he might be able to do that. Although server restarting powers might still be in the donkey team's hands.
Love the idea, but I worry too many Eu1 freaks don't like siege
Siege is fun. Less tryhards and overall more hacking and slashing
Depends on what u think a tryhard is. Everyone one siege who is just rushing up ladders and dying directly is for me more tryhard than someone on eu1 running around and duelling people.
Well, 52 votes say yes and 9 say no.
Well, 52 votes say yes and 9 say no. With those numbers, I think it's worth to at least try a couple Saturdays or Sundays. I'll post something in the next coming days in tournament/event forums.Re: 80 PEOPLE ON EU1
GOGOGO
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Yet EU2 is still dead :(kind of strange 52 people voted yes to turn battle server into siege yet when 80+ people are playing not a single one playing the actual siege server :P
kind of strange 52 people voted yes to turn battle server into siege yet when 80+ people are playing not a single one playing the actual siege server :PThere is nothing strange with it. Siege server is plain dead. It is destroyed for good with the wrong maps (the battle and even the strat ones, which were never designed to play siege (http://s020.radikal.ru/i701/1601/8f/b687df60a169.png)). With the horrible bugged conquest Maps. With the awful Tueten's maps (sorry to say that, but it is a real fact - he is an excellent fun map creator, but his siege/battle maps are too... let's say "unusual" :P). With the awful chat bug which can be cured with the game restart only. With the strat dead in the end. It was destroyed since FEBRUARY, and it is actually a miracle that some people were playing it untill June-July. I really love siege and it is the only gamemode I'm interested, but yes I don't play the actual siege server, because we have actual shit server instead :evil:
There is nothing strange with it. Siege server is plain dead. It is destroyed for good with the wrong maps (the battle and even the strat ones, which were never designed to play siege (http://s020.radikal.ru/i701/1601/8f/b687df60a169.png)). With the horrible bugged conquest Maps. With the awful Tueten's maps (sorry to say that, but it is a real fact - he is an excellent fun map creator, but his siege/battle maps are too... let's say "unusual" :P). With the awful chat bug which can be cured with the game restart only. With the strat dead in the end. It was destroyed since FEBRUARY, and it is actually a miracle that some people were playing it untill June-July. I really love siege and it is the only gamemode I'm interested, but yes I don't play the actual siege server, because we have actual shit server instead :evil:
But I have a positive feelings, since Dupre is now figuring out the siege problems. Just as he promised to give us the strat reset and did so in the end, I think that he is able to do something with the siege as well :wink:
Depends on what u think a tryhard is. Everyone one siege who is just rushing up ladders and dying directly is for me more tryhard than someone on eu1 running around and duelling people.
Everyone loves siege but no one plays it..I hate siege. It's boring, completely one sided and repetitive, here's what happens in siege every time: