Thanks Dupre! But what about that strategus fix or reset you mentioned? :((
Update just fine, long live!(click to show/hide)
sweet patch. one little problem though, in addition to based red tassel spear getting an uncalled for nerf, it has also disappeared completely from the store and my +3 red tassel is missing from my inventory.
it has been nerfed out of existence.
nice patch, i love the new throwing lance, now everyone can carry one of them and say "fuck you" to those cavs murdering at spawn, but you forgot to add melee on it.
nice patch, i love the new throwing lance, now everyone can carry one of them and say "fuck you" to those cavs murdering at spawn, but you forgot to add melee on it.
if this was a year or two ago i would be hating on that really hard. but it seems so absurd i kind of love it. every single player can spawn with it, throw it, and pick it up off the battlefield. its my true nightmare
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how can this be real life
how will this work with the polearm cav "lance" it has the exact same name, weight, length, and speed
Dupre: HA damage cap off
Dupre: gold tick reduced to 60 from 150
What's up with the King Jerusalem and Saracen Sultan stuff? Will they be added later?
1 item Exchange pls pls
btw THX a lot for your effort dupre I love it all
Dupre: gold tick reduced to 60 from 150
Hey, what happened to the heavy arabian lance?
I had 2 MW items and they just dissapeared
Dupre: HA damage cap offSo sad that my full-plated cavalry knightly char may be absolutly unprofitable now. At least, new armours look fine, I bought all the teuthonic set. :D
Dupre: gold tick reduced to 60 from 150
Overnerfed the scimitars
This, although Spamitars have always been lame. Jian has the same length and the same speed as the elite scimtar, but has +3c and decent stab... wat? I can understand a slight penalty for the broken curved model on the scimitar, but the balancing is a bit off here for both weapons. Elite Scimitar is now too weak and Jian waaaaay too strong.but the scimitar was/is 1.5kg ez to stun but well...................................
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Nice to see patches are still possible, but I don't really see the melee improvements I expected. The models still don't seem to move consistently. Its like they move one way a bit then the game catches up with where they should go and then corrects the positions. It makes melee really awkward and not much fun. Also don't really see any class balance improvements. Anyway, maybe ill try again in a few months
Please do something. All Master armors do this.
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My +3 long awlpike DISSAPEARED!!Its a bug...
I cant even buy a new one in shop and loom it...
It was by far my favorite polearm, and I was one of the few users of it.
Why remove such a cool thing?
My +3 long awlpike DISSAPEARED!!visitors can't see pics , please register or login
I cant even buy a new one in shop and loom it...
It was by far my favorite polearm, and I was one of the few users of it.
Why remove such a cool thing?
Its a bug...Well, I am kinda stupid like that :)
You could have knew that if you checked a few posts before posting this...
PATCH IS A LIE. PEPE STILL USELESS !
Are there link to mods where new models came from or anything, so we can see what they look like?
I cant wait to see factions like Crusaders of Acre and possibly Templars on the strat map with whole armies of sexy crusader armour!
Especially when you can control item ranks between Master Armour/Knight Armour/Sergeant Armour and possibly Monk Armour. Even a single strat battle with gear divided like that would be sick