Author Topic: 0.4.3.4  (Read 9542 times)

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pogosan

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Re: 0.4.3.4
« Reply #30 on: January 07, 2016, 04:07:53 pm »
+3

Offline Rebelyell

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Re: 0.4.3.4
« Reply #31 on: January 07, 2016, 04:11:50 pm »
+1
It hapens when I am on horese but it seams to be random also I have random empty textures paches on armor form time to time
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pogosan

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Re: 0.4.3.4
« Reply #32 on: January 07, 2016, 04:23:12 pm »
+1

Offline Rebelyell

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Re: 0.4.3.4
« Reply #33 on: January 07, 2016, 04:35:22 pm »
+1
fix it pls
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Offline Gurnisson

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Re: 0.4.3.4
« Reply #34 on: January 07, 2016, 05:07:20 pm »
0
Overnerfed the scimitars
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Zeus_

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Re: 0.4.3.4
« Reply #35 on: January 07, 2016, 05:19:47 pm »
+3
now its time to blow 300k buying the new armors just to see what they look like
« Last Edit: January 07, 2016, 05:35:51 pm by Zeus_ »

Offline Mr.K.

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Re: 0.4.3.4
« Reply #36 on: January 07, 2016, 05:26:29 pm »
+3
Overnerfed the scimitars

This, although Spamitars have always been lame. Jian has the same length and the same speed as the elite scimtar, but has +3c and decent stab... wat? I can understand a slight penalty for the broken curved model on the scimitar, but the balancing is a bit off here for both weapons. Elite Scimitar is now too weak and Jian waaaaay too strong.

pogosan

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Re: 0.4.3.4
« Reply #37 on: January 07, 2016, 05:34:30 pm »
+2

Offline McKli_PL

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Re: 0.4.3.4
« Reply #38 on: January 07, 2016, 05:40:13 pm »
0
This, although Spamitars have always been lame. Jian has the same length and the same speed as the elite scimtar, but has +3c and decent stab... wat? I can understand a slight penalty for the broken curved model on the scimitar, but the balancing is a bit off here for both weapons. Elite Scimitar is now too weak and Jian waaaaay too strong.
but the scimitar was/is 1.5kg ez to stun but well...................................

Offline Utrakil

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Re: 0.4.3.4
« Reply #39 on: January 07, 2016, 06:13:19 pm »
0
nice patch.
whats with the secondary mode of swiss halberd? it is now blunt what doessn't fit the modell and ingame it doesn't change how you hold it nor is it 4d anymore??!!
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Offline Novamere

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Re: 0.4.3.4
« Reply #40 on: January 07, 2016, 06:19:20 pm »
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Patch looks great! Awesome job Dupre, now i pray we get a strat reset ASAP so everyone can start grinding ticks and come back and play again!

Offline Kansuke

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Re: 0.4.3.4
« Reply #41 on: January 07, 2016, 06:23:10 pm »
+1
Nice work team !  :D

Offline Grumbs

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Re: 0.4.3.4
« Reply #42 on: January 07, 2016, 07:45:15 pm »
+1
Nice to see patches are still possible, but I don't really see the melee improvements I expected. The models still don't seem to move consistently. Its like they move one way a bit then the game catches up with where they should go and then corrects the positions. It makes melee really awkward and not much fun. Also don't really see any class balance improvements. Anyway, maybe ill try again in a few months
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Offline Rico

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Re: 0.4.3.4
« Reply #43 on: January 07, 2016, 07:59:42 pm »
+1
ahum let's call this easter egg for next hotfix
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Re: 0.4.3.4
« Reply #44 on: January 07, 2016, 08:00:17 pm »
0
Nice to see patches are still possible, but I don't really see the melee improvements I expected. The models still don't seem to move consistently. Its like they move one way a bit then the game catches up with where they should go and then corrects the positions. It makes melee really awkward and not much fun. Also don't really see any class balance improvements. Anyway, maybe ill try again in a few months

Might be a problem on your side cause after the server resets most rubber band lag issues disappeared.

Matt2507 slowed down some of the animations on 1h, 2h, and polearm that were testing out. Might be patched this weekend.
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