If anyone is making a team i wouldn't mind joining it. Message me, if there is money to be won on warband i want in. :)
If anyone is making a team i wouldn't mind joining it. Message me, if there is money to be won on warband i want in. :)
We would totally get rekt, just saying :)
Every time i have gone onto native, either battle or duel it has been really quite easy. Maybe just lucky not running into the pro's.native will make your eyes hurt from all that 360 wololofeinting
If anyone is forming a team i will join.
Every time i have gone onto native, either battle or duel it has been really quite easy. Maybe just lucky not running into the pro's.cRPG skills do not carry over at all to Native. Being good at feinting or blocking two opponents are completely useless skills. Competitive Native is all about map control and ranged angles, infantry is just fodder that pushes positions and provides opportunities for kills for the frag classes, cav and ranged. Being the best player at cRPG makes you a below average Native competitive player, because the meta is highly specific, way more specific than cRPG. A cRPG team would absolutely suck unless they get trained by someone who is very experienced at Native and puts them through some extensive training on all the maps, flag positions, buying orders, drops, bump and stun coördination, and native 1h shield fighting. So, better get started quick.
If anyone is forming a team i will join.
I'm proud to announce the beginning of a grand international tournament based in North AmericaEU fights EU in EU, but if there is an NA vs EU final it will apparently be on a server in New York. I guess this will be off-putting for EU teams.
native will make your eyes hurt from all that 360 wololofeinting
No one does that when fighting tournaments. Also you can spam the bastards who like do that.
Anyway, since there is money involved I'm 99% percent sure that completely anonymous Asian (Korean) team will pop out of nowhere and kick everybody's asses.
cRPG skills do not carry over at all to Native. Being good at feinting or blocking two opponents are completely useless skills. Competitive Native is all about map control and ranged angles, infantry is just fodder that pushes positions and provides opportunities for kills for the frag classes, cav and ranged. Being the best player at cRPG makes you a below average Native competitive player, because the meta is highly specific, way more specific than cRPG. A cRPG team would absolutely suck unless they get trained by someone who is very experienced at Native and puts them through some extensive training on all the maps, flag positions, buying orders, drops, bump and stun coördination, and native 1h shield fighting. So, better get started quick.
Agreed, map control is king in Native. The (actually good) Native players usually fill a certain role in large group play, much like competitive sports.
cRPG doesn't have (m)any group-based fights and our maps change too often, so our ADD 2h Hero culture wouldn't translate well to Native group tourneys.
Not to mention having to block a completely different 2h stab. Shit gets me pretty bad since I'm only used to the cRPG one.
Also - Native players are used to Fastest, cRPG players are used to Medium. Do the math :shrug:
I didn't even realize competitive warband was a thing until yesterday or so when I watched a little bit of a youtube video of a tournament match. The individual player's skill honestly seemed surprisingly low, but dat teamwork was spot on. Although I guess in a 2v1 situation, if the 2 guys got flawless teamwork, the 1 guy will get shit on regardless of his skill, so there's that.
This tournament will be in medium speed actually, also there's hardly any 2h in a competitive match.
That's honestly pretty surprising to me. I thought everyone considered the Warband "MLG" to be native tunic dueling with Great Swords on Fastest.
That's honestly pretty surprising to me. I thought everyone considered the Warband "MLG" to be native tunic dueling with Great Swords on Fastest.Ever tried Native ranged, one does not simply play Native seriously without a shield. You barely need to be able to manually block, you rarely have to.
Ever tried Native ranged, one does not simply play Native seriously without a shield. You barely need to be able to manually block, you rarely have to.
Apart from the 100% accuracy, insane draw speed, missile speed, missile stun and damage it is not that bad really.That is why native is easy
If only Native was MLG enough to make a whole class useless so that people didnt have to do all this annoying teamwork, then they'd be on our levelIf only cRPG was balanced enough to effectively remove half the combat system and 80% of the weapon types from viable functional play like Native does.
Played native years before cRPG, and still play it regularly now. Never saw the issue.
You didn't play native competitively (neither did I). Public native is fun for every class combination because players aren't skilled on average like this stubborn group that play cRPG. I mostly play 2H in native, doing a lot better than with other classes.
Can imagine that native tournaments are sword&board&arrow, but that is great because it is how it should be (2H warriors never were a thing in history, only in Hollywood movies).
Played native years before cRPG, and still play it regularly now. Never saw the issue.My only point was that Native removes far more aspects of the game from viable play than cRPG. I can play nearly anything imaginable in cRPG and most of it is viable. I have taken a short stint in competitive Native and it has an extremely specific meta, with only a fraction of the available weapons having any use whatsoever and manual blocking being irrelevant. If you "never saw this as an issue", sure, that is your opinion, which does not make my statements any less factual. Is it so hard to understand that many people find it stupefying that you cannot use the great melee combat system to any potential in Native, and might prefer cRPG for that very reason?
I guess if you played cRPG mostly and try and play native like that, you're gonna die. Because cRPG players are *terrible* at dealing with ranged, you put 3 ranged in a nest in cRPG and suddenly the game is ruined and there's no possible conceivable way of dealing with the problem other than nerfing the class some more.
You cant say that native is easy, whilst complaining that your preferred playstyle is not 'viable' in native. If it's seems not viable, it's probably cos it's hard to use well. If native was easy then you could pick any weapon and dominate. cRPG helped my ability to block and feint, and playing with 0 athletics made my footwork really good when playing against people with the same speed, but whenever i play Native i thank the nerd-gods that i learned how to play vs competent ranged *before* i discovered cRPG, since that's one skill you certainly dont learn from playing cRPG.
Clearly many of you find it extremely hard to do well in native without abandoning your own preferred playstyle. I know, i'm bad at using Knights in chess, but my enemies always use them to devastating effect, so from now on i'll play chess without any Knights on the board or i'll force new rules whenever i play where knights can only move 1 square. Suddenly i'm really good at 'chess'. That's the cRPG way.
In any sport, you need to play against people who are better than you so that you learn, and people who you are better than so that you can enjoy and appreciate what you've learnt. This is the difference between siege and duel servers on native.You are either not really reading what I say at all, or you are grouping me with the arguments of other people for no reason. As I emphasized before, I am making only one point and that is that competitive Native has a very limited amount of viable playstyles and that shieldless melee is never used because ranged is too good for that. This is not according to this forum and has nothing to do with me "not being able to adapt", this is something any Native competitive player will support, you do not spawn or fight without a shield. Even then ranged is incredibly dangerous and infantry do not show themselves needlessly, nor do they engage enemy infantry without having their own ranged suppressing the enemy ranged. This is factual information about what the best players in Native do in a high skill setting, surely they know better than you.
You only cannot use the great melee combat system to any potential in Native, if you are incapable of surviving until you get into the melee. Not like you to give up so easily just because you cannot adapt to fighting ranged without forcing yourself into a set build.
Again, i'm not sure what part of native ranged being so indomitable (according only to this forum - wimps) is proving the point that native is easy. Clearly many of you find it extremely hard to do well in native without abandoning your own preferred playstyle. I know, i'm bad at using Knights in chess, but my enemies always use them to devastating effect, so from now on i'll play chess without any Knights on the board or i'll force new rules whenever i play where knights can only move 1 square. Suddenly i'm really good at 'chess'. That's the cRPG way.
im playing native as much as crpg , think im quite decent with 1h+shield.
As i stated before if anyone makes a team im willing to give my best.
One to many comments on how badly everyone from cRPG will lose...i'd be interested in taking part, show my face, play a few games and see what Competitive Native is all about. Though it's a money prize so i wouldn't mind winning. If archery is key to winning then bring bagge along, simple.
I wonder when anyone will reply and say something like "bagge will have no chance in Native as an archer" or something like that. I'm predicting the future right now.
bagge will have no chance in Native because it takes a full team of very well (native) trained players to take on a competitive team, not just one great archerThis exactly, also, I won't rip on bagge's talents as an archer and I am sure he'll do great in Native, but the Native competitive scene stems from a much larger ranged playerbase than cRPG, so being the best in cRPG does not mean you'll stand head and shoulders above everyone in Native. Native players like Menethil, Nele and LeRoux are scary as fuck.
Hmmm, maybe cos you latched onto my counterargument when *I* was saying that native is not so easy.That was not the only point you made and I clearly latched onto a different one, but whatever. At least believe me when I say that ranged in Native is too strong to play without a shield in a high skill environment.
But ofc native is good for pub smashing, but that's not really the point.
At least believe me when I say that ranged in Native is too strong to play without a shield in a high skill environment.I dunt think heskey has even played c-rpg in a tourney against a good archer.
I dunt think heskey has even played c-rpg in a tourney against a good archer.Yeah, even in cRPG spawning without a shield against a good archer in a competitive match is pretty damn dumb, and fighting without one is gonna catch you some arrows. In Native two of those arrows kill, and that is if you are lucky to not be headshot or killed during the endless hit stun.
And when i mean good, i don't mean EU1 stars like shoko, algarn. I mean people who actually have game sense like bagge and ReD_War
Are hitboxes same in cRPG and native? I do remember that at one point Paul was messing with something and after that patch archers and other ranged scum started taking headshots like it's not big deal, until this day.
I remember bagge saying that when body shots were nerfed they were forced to learn to headshot which probably lead to it feeling like they were hitting more heads, without hitboxes playing a part.Bagge has always aimed for the head, his words not mine. But yes it kinda shows too.
If anyone wants me as a ranged or shield player I'm fairly good at both in native