What are you talking about?? The roll works fine for me. It's not hard at all; in fact, if it was any easier, knockdowns would be made totally pointless (like they were before the roll nerf)that's funny, i used to be able to roll 100% of the time before the nerf now i don't even bother trying because it never happens.
It's actually still pretty useful without being overpowered and that's how it should be.
I'm shocked so many people don't like the roll now. Even in its nerfed state, it's saved my bacon plenty of times.knockdown will never be useless, roll is not automatic. plus say that next time you get team bumped over in front of 8 enemies.
Sounds like what you guys really want is to make knockdown useless.
that's funny, i used to be able to roll 100% of the time before the nerf now i don't even bother trying because it never happens.
Would be cool if roll was pretty much useless like it is now, but it was changed to single button activation without this Super Street Fighter Ultra mambo jumbo that Paul came up with.
(also, like with any controls that rely on clicking faster than other players, surely macros give an unfair advantage to current roll?)
Then why does this thread exist? But since the change some people, not necessarily you, but some are having trouble executing the roll. Turning it from a double-tap with no other keys selected into a single-key would make it easier
Well other people (and yourself on page 1) were saying that it is now hard to do reliably vs knockdowns, as a suggestion perhaps the removal of double-tap would compensate for the smaller window and save you the fraction-of-a-second necessary to make the roll.
Can't comment on the difference in input personally since I always forget it's a feature until just *after* I've hit the ground xD i'm still too accustomed to native
I haven't played for like 5 months, and just starting checking out the game again.
From this player perspective, I am happy for the roll nerf.
Why? Do you play cav? Did you ever use the roll yourself?
80% of the time I play, I'm on my main, a 1h shield dude. I don't have a cav character right now.
I use the roll every time I get knocked down (or, I try to anyways!).
The old roll was very ...um...how you say..."silly". It was kind of like a break-dancing tumble-fly that launched your character at high speed like 4 meters away from where you fell. It was a little bit big-crazy.
The roll now is more reasonable. You simply hit the ground and roll away. Sometimes it saves you, sometimes not. I like it better.
on a single knockdown i can hit someone then kick them to get another free hit
Remember how in the golden years of cRPG that everyone still says was the best there wasnt ANY roll mechanic?
And now cRPG is UNPLAYABLE because it's hard to roll and less useful than before.
Spoiled brats.
new cRPG mechanic being made slightly more difficult to use.It's not difficult to use, it's fucking useless.
It's not difficult to use, it's fucking useless.you really think so?
you really think so?ye it was the best thing to happen i agree.
I know you play from FPS perspective, you just may not see situations when roll save or help you.
I thought that they went over board with that nerf but to be totally honest most of the time roll works fine for me.
On other hand old roll was the best thing that happend to crpg in years
like the fucking best, by far.
that's funny, i used to be able to roll 100% of the time before the nerf now i don't even bother trying because it never happens.
Fix this crap.
People bump me on purpose and I can't save my ass anymore from those tardtrolls with this 2cm roll QQ.