cRPG

cRPG => General Discussion => Topic started by: Camaris on March 28, 2015, 04:27:20 pm

Title: Late saturday afternoon...
Post by: Camaris on March 28, 2015, 04:27:20 pm
... 18 Players on Battle EU1, 10 Players on Siege EU2, 30 Players on DTV.
Game is going down the river.
Title: Re: Late saturday afternoon...
Post by: Grumbs on March 28, 2015, 04:29:42 pm
Join for a map and get swapped every single round until I GTX. Battle plays like shit now
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 28, 2015, 06:41:08 pm
50 players on EU1, 20 on EU2, 31/30 somehow on DTV. Looks good to me.

Join for a map and get swapped every single round until I GTX. Battle plays like shit now

Is it really that annoying to get switched? Im on the opposite, i love being able to get a chance on both sides of maps.
Title: Re: Late saturday afternoon...
Post by: Grumbs on March 28, 2015, 07:01:02 pm
Why have a team score score if the teams change every round? It feels like a single life death match rather than a tactical team game
Title: Re: Late saturday afternoon...
Post by: karasu on March 28, 2015, 07:04:11 pm
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Title: Re: Late saturday afternoon...
Post by: Richyy on March 28, 2015, 08:15:33 pm
Late Saturday Evening.....

(click to show/hide)
Title: Re: Late saturday afternoon...
Post by: illogical on March 29, 2015, 07:16:06 am
Close DTV
Title: Re: Late saturday afternoon...
Post by: POOPHAMMER on March 29, 2015, 09:42:09 am
18 people on EU1 in the afternoon? Must be nice that is NA1 primetime population.
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 29, 2015, 11:34:36 am
Why have a team score score if the teams change every round? It feels like a single life death match rather than a tactical team game

I dont see why you wouldnt be able to do tactics on both sides..
Title: Re: Late saturday afternoon...
Post by: Grumbs on March 29, 2015, 12:20:06 pm
Its not just about me, its the way it influences the whole server. If you are with the same bunch of guys each round you naturally are more inclined to try to help them. If you play against the same guys you can try to adjust the way you play or the gear you equip to try to beat them. The usual "tactic" now is to just run to the nearest choke point have random fights and try to get valour

The team balance doesn't even make sense in terms of balance. It see that one team wins and automatically assumes that the teams are unbalanced. In effect it just makes the teams less balanced and you get a yo-yo effect were one team is made stronger and wins, then the other team is made stronger and wins. If by some stroke of luck a team gets more than 1 round ahead you end up with like 10 more players on the losing team to force them to win. The score is meaningless in the fact the teams are different every round, and the fact that the teams are artificially made stronger or weaker to force parity between the team scores. Why even put effort in when the game tries to force your team to win if you play like shit or have a bad round? The same bunch of guys can either win or lose the round depending on hundreds of factors..you don't need to shuffle the teams just because they lose one round
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 29, 2015, 12:47:29 pm
The usual "tactic" now is to just run to the nearest choke point have random fights and try to get valour


I've never experienced any thing else on battle, the one that spreads out the least wins so it doesnt really matter if im not with the same group as before, as long as the new one sticks together.
Title: Re: Late saturday afternoon...
Post by: DaveUKR on March 29, 2015, 01:07:06 pm
Join for a map and get swapped every single round until I GTX. Battle plays like shit now

I agree. Once I installed cRPG and tried to play, constant teamswitches and these flags made me quit pretty fast.
Title: Re: Late saturday afternoon...
Post by: Switchtense on March 29, 2015, 01:13:05 pm
Not only that the majority plays DTV, 80% of the players on Siege or Battle are brocoding.
Title: Re: Late saturday afternoon...
Post by: Fuma Kotaro on March 29, 2015, 02:06:39 pm
Not only that the majority plays DTV, 80% of the players on Siege or Battle are brocoding.
Well i remember you bro coding aswell:p nothing bad about it
Title: Re: Late saturday afternoon...
Post by: Veniathan on March 29, 2015, 03:41:17 pm
After the 30 other threads about the game dying I can safely say, yeah. We get it.

Now imagine if you went ingame instead of shitposting on the forum? Sounds good tbh
Title: Re: Late saturday afternoon...
Post by: Fuma Kotaro on March 29, 2015, 05:24:10 pm
After the 30 other threads about the game dying I can safely say, yeah. We get it.

Now imagine if you went ingame instead of shitposting on the forum? Sounds good tbh
i cant
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Title: Re: Late saturday afternoon...
Post by: StonedSteel on March 29, 2015, 07:12:05 pm
After the 30 other threads about the game dying I can safely say, yeah. We get it.

Now imagine if you went ingame instead of shitposting on the forum? Sounds good tbh

No, you really dont. after so many threads, you'd think you would join the "please make fixes" club. instead you seem to still blame the players? for not being ingame? when we have thread after thread telling you... the game currently sucks.

thread after thread of player complaints on both the NA and EU side...if you "get it" that the game is bad, why would you expect people to play it?

games dont have to die off, its all a matter of how much they are cared for, the forum is a great tool for devs to see feedback about the good or bad things currently happening, and things that need to be changed.

and its clear we all care about the mod, if we didnt care about it, we wouldnt bother posting criticisms, we would just walk away. problem is, right now...its a mess. thread after thread of complaints, but no real consensus on what makes it so bad.
and then of course fanboy such as gravoth, will turn every legitimate complaints...into a good thing!

like...bad team balance, and switching every single rnd, its ruined battle mode for many of us, but not gravoth! it is somehow actually a good thing in the lads mind.

mod didnt have to die, we've had thread after thread, post after post, the devs can see it through the threads. thing is: they dont care about the mod anymore, theres probably no fixes coming, and if they do, they will probably break two more things in the process, both of which will be viewed as improvements by gravoth.

"After the 30 other threads about the game dying I can safely say, yeah. We get it."
(then instead of bitching about how bad the game is...bitches at the players for not playing it...no bro, you DONT get it)
Title: Re: Late saturday afternoon...
Post by: Camaris on March 29, 2015, 07:16:53 pm
After the 30 other threads about the game dying I can safely say, yeah. We get it.

Now imagine if you went ingame instead of shitposting on the forum? Sounds good tbh

Actually i got ingame. 10 players at siege. So i quit again.
Just looked at webpage. 3 players at Siege. Didnt even start the game this time.

I love crpg. I love warband for the combat. But its not 2012 or even 2010 anymore.
In those times Siege had 2x80 players. Battle up to 140. Total different feeling.
Can say whatever you want. Its time for the next title.

CRPG-Team is concentrating on their new game. Thats fine. But i hope they get something to deliver soon, cause their community is going to die soon.
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 29, 2015, 07:28:15 pm
like...bad team balance, and switching every single rnd, its ruined battle mode for many of us, but not gravoth! it is somehow actually a good thing in the lads mind.

mod didnt have to die, we've had thread after thread, post after post, the devs can see it through the threads. thing is: they dont care about the mod anymore, theres probably no fixes coming, and if they do, they will probably break two more things in the process, both of which will be viewed as improvements by gravoth.

Made me smile, cause i saw it coming before i even started reading your post. What can i say, if i enjoy something that others see as broken, and i will argue for my case in keeping it. Pretty strange i know, why would someone have different opinions on the game compared to you, because you know the secret recipe to reviving me mod fully, and its super easy to do aswell for the devs but they wont do anything because they are so lazy and dont care about us. We should all make threads about things needing fixes, without putting any sort of information on why it should be fixed or why its op. Team balancing is probably an easy fix aswell, just open the notepad and type in "Fix team balance: On".
Title: Re: Late saturday afternoon...
Post by: Voncrow on March 29, 2015, 09:30:56 pm
Made me smile, cause i saw it coming before i even started reading your post. What can i say, if i enjoy something that others see as broken, and i will argue for my case in keeping it. Pretty strange i know, why would someone have different opinions on the game compared to you, because you know the secret recipe to reviving me mod fully

It's fair to have your own opinions, but the lack of players in the servers would generally support Plumbo's point rather than your own. Giving him more credibility I would say.
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 29, 2015, 09:32:59 pm
It's fair to have your own opinions, but the lack of players in the servers would generally support Plumbo's point rather than your own. Giving him more credibility I would say.

Would it? We cant be sure most of his ideas would just kill the servers harder. Even though he has never posted a solution, but only complaints. And all ive seen him want is nerfs, i dont see how nerfs would bring back players really, instead it would make veterans leave.
Title: Re: Late saturday afternoon...
Post by: Voncrow on March 29, 2015, 09:39:20 pm
Would it? We cant be sure most of his ideas would just kill the servers harder. Even though he has never posted a solution, but only complaints.

You can't be sure about that until you implement the ideas, and then see the results.
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 29, 2015, 10:00:21 pm
You can't be sure about that until you implement the ideas, and then see the results.

While true, it still wouldnt make sense to try every suggestion out just because it could revive the mod, since many just arent logical (atleast in my mind). Anyways, Afaik, plumbo hasnt ever suggested anything, but only called out how nothing happens and things need to be fixed, so i cant really form an opinion on what he wants changed in, say, nerfing agility, which he seems to be very much for, since he never really says what he wants changed in it. He only says its broken.



Oh and Plumbo, as for me taking a defensive stance against legitimate complaints, i havent actually seen any legitimate complaints in a while, mostly complaints that dont make sense (atleast to me). Except some that are subjective, so cant really blame me there.
Title: Re: Late saturday afternoon...
Post by: Nightmare798 on March 29, 2015, 10:51:39 pm
Well, the only way to save this mod now, is to release war band for free, or at least make crpg available to people with pirated copies...

But what the fuck, does anyone seriously care now?
Bannerlord is close, kingdom cum is close, witcher 3 is close, gta 5 is close...

Cmon people, play new games and try new things!
Title: Re: Late saturday afternoon...
Post by: StonedSteel on March 29, 2015, 11:24:17 pm
gravoth, the problem here, is you make stuff up. i dont make stuff up about you. you can look through my posts, ive been saying the same things for a LONG LONG time, for you to say ive never made suggestions for improvement, is simply bullshits.

ive been saying for a long long time that i think the Tydeus wpf patch is when long time players like Pulse stopped playing.
i believe the wpf resulted in less diversity, and you can argue the differences between EU and NA, what you cant argue is that an entire class was destroyed. and you could try arguing that it DIDNT kill the diversity, but your opinion has no credibility in NA, we ALL watched more and more players take more and more agi.

there are tons of posts complaining about the tydeus wpf and agi problems in NA, for you to say you have never seen any of the posts?...when i could take the time to go through the posts and show that u HAVE not only seen them, but responded to them, typically with comments like "kek, y u mad doe"?

i make actual arguments with solid facts behind them, you make a bunch of silly accusations and quite frankly, just make stuff up, not only about the mod, but about the person you are arguing about the mod with...i dont do that, as i think it defeats the point in debating. i havent made up one single thing or lie about you.

wpf has killed off NA diversity, while the high level patch has put off the grinding players, as well as overall balance. again, i dont pull these statements out of my ass, you can take the time to look them up ( which shouldnt be hard, just look through your own posts, you must have a bad memory, as you have responded to them )

and again, for the hundreth time, im not the only one making these statements, you have responded to several other people who make the exact same complaints i make.

so stop making things up gravoth, ive done \ typed all i could to try to bring the mod back to 2013 standards...if you think the current version is better, thats fine to have your own opinions, but dont say IM the one pulling shit outta my ass when i have seen more posts made that agree with my point of view than yours.

and i know right...me, dionysus, jona, kesh, jack1, daruvian, pulse etc etc, everyone else who posted the exact same things, we all just need to get-good huh?
when you tell some of the best players "QQ more \ learn to play" you just look like an ass gravoth.
Title: Re: Late saturday afternoon...
Post by: Sharpe on March 30, 2015, 05:31:52 am
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I support you in this Plumbo.

Would it? We cant be sure most of his ideas would just kill the servers harder. Even though he has never posted a solution, but only complaints. And all ive seen him want is nerfs, i dont see how nerfs would bring back players really, instead it would make veterans leave.

Honestly the same argument can be applied to any proposed solution "While yes it's a good idea, would it really do anything? We can't be sure that the ideas will achieve the outcome, what if they achieve the opposite effect?" If all ideas went through this process it would be one long endless circle jerk. Hell most of the Tydeus' patches nerfed something, I believe Archery, as per the usual was the hardest hit of them all. I remember when the patch came out in the summer and long time archers such as myself, Zlotz, Nat, and vick (names which probably mean jack shit to you as an EU overlord), were like: What the Fuck is this? That was the first time veteran players either left, or they switched to different classes. The second-fourth patches, the ones Plumbo references on multiple occasions was the final straw on the camels back, because it made an entire build system shit. Wouldn't you be a little bit angsty if a person in light/medium armor and a shit weapon just kicked your ass in 4-5 swings, and the kicker is you as a str build weren't able to get a single swing off? And yes we can go on and on about the trade off between str and agi, how both have the same amount of disadvantages and advantages. But to say str wasn't kicked on the curb and left to die, and that the patches didn't cause a massive decrease in the player base, that sir, is ludicrous.
Title: Re: Late saturday afternoon...
Post by: Gravoth_iii on March 30, 2015, 06:24:36 am
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How exactly has wpf killed diversity, afaik we get more wpf than ever at balanced builds, which would make it easier to make any sort of hybrid. Might wanna add something to how its actually ruining that, cause you are saying the new wpf is bad but not giving any examples of what cant be done now compared to previously. And how are higher levels putting people off from grinding? Its still basically the same exp to grind to higher levels above 35, but getting to 35 is slightly faster than previously. I dont see how this would put any grinder off, and DTV speaks for itself, people play that shit purely for the grind.

Last thread i had to get 5 post out of you untill you said anything about why you think agility is broken, and that was
Quote
combat feels broken compared to what it used to be, my friends like the kutt folk all go on about lag and wonky swings, most likely a cause of everyone being a higher level and moving faster then the warband engine ever anticipated multi player allowing, and i agree
Which honestly isnt much of an arguement for why agility should be nerfed, thats just making weird connections that the game is breaking because of increased levels.

You are pulling shit out of your ass, and you are constantly insulting me. It takes me multiple posts to get anything that might be considered good input as to why something is broken. Also my opinion does have credibility in NA because the game is the same in EU, change one both and both changes, im not sure if you knew this before, but thats how it works, i cant just allow changes NA seem fit, change the entire game for me on EU.
Title: Re: Late saturday afternoon...
Post by: Tomeusz on March 30, 2015, 04:37:56 pm
... 18 Players on Battle EU1, 10 Players on Siege EU2, 30 Players on DTV.
Game is going down the river.

mod going down

not game


game doing fine with 100+ servers including native and dlcs

And that during a week
Title: Re: Late saturday afternoon...
Post by: Tiger on March 31, 2015, 04:15:55 am
mod going down

not game


game doing fine with 100+ servers including native and dlcs

And that during a week

I've never seen a post by Tomeusz make sense until now? lol
Title: Re: Late saturday afternoon...
Post by: Jesse on March 31, 2015, 01:42:03 pm
Change to balanced build heavy armored 2h stop cry
Title: Re: Late saturday afternoon...
Post by: BlindGuy on March 31, 2015, 09:00:43 pm
The teamswapping is REALLY so bad Grumbs? Or is it just because now you get raped even more than before? Of all the bullshit in crpg that needs changing, wether or not you get teamswapped each round is fucking immaterial.
Title: Re: Late saturday afternoon...
Post by: Grumbs on April 01, 2015, 03:04:43 pm
I like the challenge of trying to win the round, but when the score is meaningless I feel like I CBA trying to win. Thats all. I like having epic rounds were you try to play against the odds, or you try different routes through the map since the last time the enemy expected you somewhere. I like having maps were you go 3:0 and then it ends up 3:4 just because the individual players played better or changed tactics. You can't get any of that now because the actual teams aren't constant at all. Who cares if a team goes from 3:0 to 3:4 if its not down to the players but the system shuffling the players around?

If you don't want to get swapped the best thing to do now is use trash gear and dick around. Thats also the best way to not care about getting swapped too, but if I wanted to just dick around in a game I'd play siege or any other game, not a single life team game