cRPG

cRPG => Suggestions Corner => Topic started by: Lichen on March 10, 2015, 01:47:30 am

Title: dtv player limit
Post by: Lichen on March 10, 2015, 01:47:30 am
How about since dtv is more popular now increase the player max to 40. To compensate for server limits etc reduce bot count (but make them stronger to compensate). Also replace viscount with 98 year old grandmother in a pink dress.
Title: Re: dtv player limit
Post by: Molly on March 10, 2015, 08:37:47 am
How about since dtv is more popular now decrease the player max to 20. To compensate for low player numbers in real game modes (battle/siege). Also replace viscount with siiem avatar.
Title: Re: dtv player limit
Post by: Richyy on March 10, 2015, 08:58:52 am
How about leave it the way it is?
Title: Re: dtv player limit
Post by: Patoson on March 10, 2015, 11:52:33 am
I think that what should be done is increase the rewards (xp and gold) of every other game-mode to balance the equation. Some players who never played DTV on a regular basis play DTV now just because of the reward.

If Battle, Siege and Rageball had double reward, DTV would be the "least rewarding" again (and people wouldn't play it just for the reward), but, at the same time, the grind would be smaller, which I think would be good for attracting and keeping new players.
Title: Re: dtv player limit
Post by: Leshma on March 10, 2015, 02:12:09 pm
I think that what should be done is increase the rewards (xp and gold) of every other game-mode to balance the equation. Some players who never played DTV on a regular basis play DTV now just because of the reward.

On siege you can get x2 multi for every win. Which means that after two rounds won you are sitting on x5. On battle rounds are short and if you are playing smart, getting valor isn't that hard. Problem is leeching, because on DTV people can get rewards while doing very little, because other players work their ass for them.

Another problem is gold. People don't play other modes because gold income is scarce, while on DTV is massive. Why do people need gold? To buy loompoints of course, to loom new items. That led to loom point price increase which went from 300k to 400k in few weeks.

If Harald or someone else who can work on cRPG site, write a weekly heirloom exchange script, people would stop playing DTV like maniacs.
Title: Re: dtv player limit
Post by: Leshma on March 10, 2015, 03:18:04 pm
Yeah, you are right. I do use hyberbole quite a lot, need to work on that.
Title: Re: dtv player limit
Post by: Man of Steel on March 10, 2015, 03:23:13 pm
By the way, all you guys seem to forget there is even a 2nd DTV Server.  :mrgreen:
Title: Re: dtv player limit
Post by: Patoson on March 10, 2015, 04:09:45 pm
That's what I meant with increasing the rewards of every other game-mode. Not just the xp, but the gold as well.
Title: Re: dtv player limit
Post by: Bronto on March 10, 2015, 04:12:16 pm
How about.................


visitors can't see pics , please register or login
Title: Re: dtv player limit
Post by: Leshma on March 10, 2015, 04:16:21 pm
Increasing rewards isn't a bad idea. I mean, at this point very few ideas could have catastrophic effects on mod population.
Title: Re: dtv player limit
Post by: POOPHAMMER on March 10, 2015, 04:26:25 pm
Take down DTV servers so you fucks play a real game mode
Title: Re: dtv player limit
Post by: War_Ferret on March 10, 2015, 04:52:06 pm
Just play each mode for a couple of hours and note your before/after xp. Then you just need a single factor to adjust each mode's reward and everyone will play the mode he wants to.

... what the hell is wrong with your rep-bar Leshma? Everytime I reload the page it goes from red to green to red...
Title: Re: dtv player limit
Post by: POOPHAMMER on March 10, 2015, 06:04:05 pm
Like an entirely different game?

At least whilst DTV is populated we can pretend the mod itself is populated

I just do not understand the appeal. Where is the fun in exploiting the AI of mindless bots to cluster up in a small area while spamming up swing? I am not a good player by any means, but I find a lot more fun in actually fighting people with a mind.
Title: Re: dtv player limit
Post by: Utrakil on March 10, 2015, 06:15:34 pm
I just do not understand the appeal. Where is the fun in exploiting the AI of mindless bots to cluster up in a small area while spamming up swing? I am not a good player by any means, but I find a lot more fun in actually fighting people with a mind.
For most of them it's the high xp/gold earned for litle input.
The server is only full since it became the most rewarding gamemode.
I think it's good like that. this keeps the leeches out of the real PvP modes.
Title: Re: dtv player limit
Post by: POOPHAMMER on March 10, 2015, 06:39:29 pm
For most of them it's the high xp/gold earned for litle input.
The server is only full since it became the most rewarding gamemode.
I think it's good like that. this keeps the leeches out of the real PvP modes.

They should give bonuses to people based off of score on battle then. Right now there is no incentive to do well on battle except to maintain a constant x5 through valour. Maybe they should bring back gold/xp based on proximity like before (maybe make it based on if you hit the player who died near you or not), but also keep the multi system to encourage people to play even though they died early.
Title: Re: dtv player limit
Post by: Uther Pendragon on March 10, 2015, 07:13:23 pm
Where is the fun
It's just there, for some of us. It's not for everyone, I understand that, just as siege is not for every battle player and how battle is not for every siege player. My clan and MOST of (eu) players that frequest DTV play it because they enjoy it. Sure, we enjoy the bigger rewards, and sure, there are many grinders since the increase, and that is sad for other servers, but I can't say that I'm complaining, as long as they actually play and not just fuck around/leech in shieldwalls/hide somewhere.

I don't play to compete, I like the sound of blade hitting a body, I like the blood that appears on characters, it appeases me. That's what is fun for me. Also you don't have to be as serious as on other gamemodes :D

Fun is everywhere, look at Krems and their "typical" session of fun, it's all arbitrary ¯\_(ツ)_/¯
Title: Re: dtv player limit
Post by: Leshma on March 10, 2015, 07:21:42 pm
For me every game mode has its charms, except Rageball. Never enjoyed that tbh.
Title: Re: dtv player limit
Post by: Jona on March 10, 2015, 10:07:31 pm
For me every game mode has its charms, except Rageball. Never enjoyed that tbh.

Rageball is great fun, especially if you like football (soccer), hockey, or even american football. It incorporates aspects of all of those. As a former soccer player, I enjoyed rageball greatly since when you got a team together and all sat in the same TS there was the same friendly banter and shouting that comes with any real sport. It brought back some great memories, and personally I had a blast when the server was alive. I would even frequent EU or AUS rageball servers when those were up and running, since I was evidently in the minority of NA players who enjoyed it.
Title: Re: dtv player limit
Post by: Leshma on March 10, 2015, 10:14:29 pm
I like sport games but Rageball mechanics is very clunky and not very intuitive. Which is understandable, because they've been developed by one man in his spare time and isn't something that was recycled from original game mechanics.
Title: Re: dtv player limit
Post by: Uther Pendragon on March 10, 2015, 11:49:16 pm
ALSO, on topic, I remember long time ago actually asking Paul/Fips about DTV player limit, they claimed that after increasing max player limit server got bugged horribly and it wasn't worth the time to fix, however my memory may not be correct.

Everyone on EU side is welcome to HRE_DTV, which may have ridiculous bots (no block so constant spam) and old mechanics (polestagger(!), no body soak) but gives same rewards as Eu7.
Title: Re: dtv player limit
Post by: Uther Pendragon on March 11, 2015, 11:24:53 am
Is it still super-nudge?

Not THAT old mechanics, sadly :(