cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Ubereem on February 21, 2015, 06:28:40 pm

Title: Darkest Dungeon
Post by: Ubereem on February 21, 2015, 06:28:40 pm
This game is pretty rad so far.

Just wondering are there any other cool turn-based combat rpg or jrpg that are worth playing? The only other turn-based I played really is xcom. Is there anything recent that doesn't have funky jrpg vibe like the weird characters and graphics?
Title: Re: Darkest Dungeon
Post by: Golem on February 21, 2015, 08:45:46 pm
It's a bit different, but The Bannersaga is worth mentioning.
Legend Of Grimrock is not truly turnbased, although the pace is similiar, to that of a turn based game.
Can't think of anything else.
Title: Re: Darkest Dungeon
Post by: TheAppleSauceMan on February 21, 2015, 10:22:24 pm
It's a bit different, but The Bannersaga is worth mentioning.

Don't much care for turn-based games but I gave The Banner Saga a shot and did not regret it. Played through it in about a day or two. Beautiful game, would definitely recommend.
Title: Re: Darkest Dungeon
Post by: Clockworkkiller on February 22, 2015, 03:46:17 am
I'm playing through shadowrun dragonfall, it's a bit more modernish turn based rpg but still great

I reccomend both dragonfall and shadowrun returns, amazing RPGs


Neoscavenger is turnbased, but text-based. And the game is more of a roguelike than a rpg. Still one of the most fun games I ever played
Title: Re: Darkest Dungeon
Post by: Falka on July 12, 2015, 10:05:03 am

Early access on steam is available. Worth a try?
Title: Re: Darkest Dungeon
Post by: Molly on July 12, 2015, 10:35:15 am
I've been wondering for weeks if it's something I'll enjoy.
The art style looks great imho but... I dunno... need to watch a Let's play!
Title: Re: Darkest Dungeon
Post by: Falka on July 12, 2015, 04:38:59 pm
Okay, I've got it :) Looks very promising so far, though the price for such tiny game... 
Title: Re: Darkest Dungeon
Post by: Leshma on July 12, 2015, 05:50:41 pm
This game is special. But because it is special, I don't want to spoil it before it is finished.
Title: Re: Darkest Dungeon
Post by: Falka on July 13, 2015, 06:14:17 pm
I love this game :P
Title: Re: Darkest Dungeon
Post by: Molly on July 14, 2015, 04:34:35 pm
I love this game :P
Bought it - played 4 hours instantly :3

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I am not so sure on that Death Door thing tho, how it works.
Sometimes I simply don't get the chance to heal them and they take like 5-6 extra hits. And sometimes they die directly on the next attack they get, again without me having the chance to heal.
I'm unsure on how that mechanic works tbh.
Title: Re: Darkest Dungeon
Post by: Falka on July 14, 2015, 09:38:32 pm
Well, that's my graveyard in 8th week:

(click to show/hide)

Though it's my third playthrough, so I've learned a few things already :P

I am not so sure on that Death Door thing tho, how it works.
Sometimes I simply don't get the chance to heal them and they take like 5-6 extra hits. And sometimes they die directly on the next attack they get, again without me having the chance to heal.
I'm unsure on how that mechanic works tbh.

The chance of dying when one of your heroes is at the Death Door is based on Death Blow resistance. Default value is 67%, you can check it among other resistances. So when you lose all hp, you get at the Death Door and the next attack has only 33% chance of killing your hero.

PS. What I've learned from my playthrough: you should not stint on supplies. It's essential to keep light above 75% and nothing kills you faster than starvation and barricades when you have no shovel in your inventory. On short missions I take 12 food, 8 torches, 2 shovels, on medium twice as many. Better to have 'em and not want 'em than to need 'em but not have 'em, as Logen's father used to say :P

PS2. Pro tip: remember to remove trinkets from heroes before you dismiss them. Just lost 4 best items cause I forgot about it...  :cry:

PS3. http://steamcommunity.com/sharedfiles/filedetails/?id=385431020
I find it quite useful :)
Title: Re: Darkest Dungeon
Post by: Molly on July 15, 2015, 09:31:24 am
Ahh, I didn't see the Death Door resistance!

And the guide is a good read, tho I skipped a few things right now. Certainly helpful to read for everyone at the start but I feel I am over that now already. Seeing my Graveyard, I obviously learned the hard way :P
One good tip is probably to not get attached to heroes at the start. They are indeed replaceable and one big fun part of the game is to make due with the heroes you have, trying new party builds.
Atm I really love the Man-at-arms, the Hellion and the Jester. Those I always try to have with me.
Man-at-Arms in first spot, using his 4-enemies-debuff and then I keep him on Riposte. Deals my main damage on enemies really due to hitting hard actively and riposting with good damage passively. Hellion is on 2nd spot, Breakthrough all day, Vestal on 3rd spot preferably for party heal and those Holy damage range attacks she does, giving light and stun. Last spot is mostly reserved for my Jester, spamming that Stress heal he has, to avoid the affliction cascade. Works really well.
Sometimes I lose one or more heroes due to stress for the next run, then I shuffle around a little. My highwayman is nearly lvl 3 by now, so he is first pick as replacement. I do use the Plague Doctor often. That single heal with cure can do on short dungeons.

Overall, there is so much to this game which you can't really tell from just watching a video. It's addicting. Just one more run, just a bit more resolve xp for that hero, 2 more debt letters and I can upgrade here, just this one run and I can... There is no end to "I can just do this before I stop playing." :lol:

And I like the difficulty. It's hard w/o being unfair. They seem to be spot on when it comes to difficulty. And I really like the atmosphere and art style.
And those afflictions? Awesome feature. When one guy becomes masochistic and tears down the whole party with stuff like "THERE CAN'T BE ENOUGH PAIN! TEAR THE FLESH FROM MY BODY!" and the rest of the party gets a stress hit cuz everyone is like "Shut up, man! This is not helpful right now!" :D Love that...

Edit: Just noticed on my screenshot that my highwayman is actually already lvl 3 :o
Title: Re: Darkest Dungeon
Post by: Lennu on July 16, 2015, 06:24:10 pm
Yeah, losing hp will only get one hero killed, but one hero "losing it" will get the whole party killed  :rolleyes:
Title: Re: Darkest Dungeon
Post by: Falka on July 19, 2015, 06:22:29 pm
Game seems to be very simplistic at first sight, but there's so much depth in mechanics. Even though I had not much time to play it recently, I still thought about new tactics I'm gonna use   :lol:

https://docs.google.com/spreadsheets/d/18_bLmVSIAi8wVio61MvlZauPpeBA6XR1qt-O3hDOuHM/htmlview?usp=sharing&sle=true

PS2. 12 pages of patch notes :wink:
http://www.redhookgames.com/buildnotes/DarkestDungeon_Corpse_and_Hound_Update_Notes.pdf
Title: Re: Darkest Dungeon
Post by: Molly on July 20, 2015, 11:54:02 am
Nerfing crits my ass. Since the update, monster crit the shit out of me.
Nerfing the prot of MAA? Bullshit, they simply removed it. At least my MAA doesn't get it anymore. Or was it a lvl 2 skill update?

I do like the corpses. Gives a lot of classes way more use and raises the diversity.

I'm in love with Jester by now. Letting him jump back and forth between 1st and last slot is hugely beneficial for any party. Especially with high dodge.

It really is a great game with a lot of depth to it. Certainly worth the 19€... I have easy 20 hours in the game now, mi thinkz, and I am nowhere near the end.
To be fair, it's my 5th save by now :D
Title: Re: Darkest Dungeon
Post by: Falka on July 20, 2015, 02:30:27 pm
I do like the corpses. Gives a lot of classes way more use and raises the diversity.

Well, yes, you're right, but corpses prolong all fights more than it's necessary. Don't like them  :(
Title: Re: Darkest Dungeon
Post by: Kafein on July 20, 2015, 02:32:04 pm
I do like the corpses.
Title: Re: Darkest Dungeon
Post by: Molly on July 20, 2015, 04:00:51 pm
A lot of classes hit beyond corpses and the pull skills actually remove them all together instantly when you pull an enemy over them.
Title: Re: Darkest Dungeon
Post by: Kafein on July 22, 2015, 01:39:04 am
This game though.

>be 4 dudes in a ruin dungeon
>see weird contraption with a red sphere
>contraption has something written
>text says to use a torch to do blahblah
>yolo, use a torch on it
>get instantly raped by tentacles
Title: Re: Darkest Dungeon
Post by: Molly on July 22, 2015, 09:06:45 am
This game though.

>be 4 dudes in a ruin dungeon
>see weird contraption with a red sphere
>contraption has something written
>text says to use a torch to do blahblah
>yolo, use a torch on it
>get instantly raped by tentacles
I made that mistake even twice -.-
Shame on me...
Title: Re: Darkest Dungeon
Post by: Falka on July 22, 2015, 11:28:41 am
Game was much easier before last update.
Title: Re: Darkest Dungeon
Post by: Lennu on July 22, 2015, 09:37:44 pm
I came up with a really strong setup:

2x Crusaders, 1 Vestal and 1 Jester.

      Both Crusades have Smite, Holy lance, heal and stress heal skills.

      Vestal has both heals, the stunning skill and that dmg+self heal skill.

      The Jester has the Stress heal, party buff and both bleed skills.


Both Crusaders will be sitting at the front and dealing the damage. Make sure the one with less speed (Trinkets that trade away speed for crit/hp/damage/whatever are extremely good) is on first(Front) rank. This way the faster crusader (on rank 2) will get his turn first, and can use the holy lance to snipe down the enemies at the back (usally the ones you want to kill first) the holy lance will also swap the slower crusader to rank 2, so now he can use the holy lance as well  :lol:  Just remember to check the positions after each battle.
Ofc, when needed use your crusaders to heal up and reduce stress. I usually prolong the easy fights a bit just to heal and take care of the stress, but remember that the stress penalties will kick in if you do it too much.

Vestal will be sitting on the 3rd row, doing her thing: Healing allies and stunning enemies.

The Jester mostly focuses on buffing and reducing stress on the 4th rank. On boss fights swap him to the 3 rank and spam bleed. Dot effects are really useful there since those fights tend to last long.

Overall this party has 3 heroes with reliable healing skills,
3 heroes with good stress reduction (not to mention you'll be scoring crits with holy lance to further help with stress) and
3 heroes with torch increasing skills.
Holy lance spam also helps repositioning your heroes if you get surprized.
So it is not very uncommon for easier fights to end with my party having full torch, stress <10 and everyone on full hp.


Right now my roster has 6 crusaders  :lol: 4 Vestals and 4 Jesters, overall roster size is 18 I can have 4 randomers that I can send out to easiest missions with no gold spend on provisions. Week 30+ and I've killed 3 bosses. But I still haven't moved on to the lvl 3 missions. Some of the crusaders have over 20% crit rate on Holy Lance before the Jester even starts to use his buffs  :twisted:
Title: Re: Darkest Dungeon
Post by: Kafein on July 22, 2015, 11:02:40 pm
Bah you minmaxer, I'm sticking to my "one guy from every class" master plan.

I particularly like the Occultist's random nuke healing though. The debuffs are also awesome against bosses (-120% DMG with stacking lol). The only thing that bothers me is that leveling that skill up causes the bleeding chance to increase which doesn't make any sense. I even think it's to the point that the level 1 skill is better than at level 2.
Title: Re: Darkest Dungeon
Post by: Falka on July 23, 2015, 11:05:23 am
I usually prolong the easy fights a bit just to heal and take care of the stress,

Did the same at some point, spamming heal, unstress and stun at the end of the fights, but it gets annoying in the long run.

After last update game pisses me off. When in one run your best hero gets some nasty disease, bad quirk and fuckers with goblets crit him, he needs 3 weeks to fully recover. That's too long. And if you don't remove negative quirk instantly it almost always becomes permanent in the next run.
Title: Re: Darkest Dungeon
Post by: Molly on July 23, 2015, 01:00:59 pm
I took one advice from the guide you posted really to heart and it works great since then:

Do not get attached to your heroes!

If you keep that in mind, there is no best hero. It makes even sense RP wise. You're the heir to that forsaken place and the adventurers are just tools at your disposal to get your heir rid of foul creatures. Replaceable freelancers and mercenaries... Worthless scum...

That's the reason why I never retreat from a fight. If they suck, let them die and burn in the hell of the unworthy!  :twisted:
Title: Re: Darkest Dungeon
Post by: Kafein on August 02, 2015, 01:15:13 am
Turn list, Tyler pls
Title: Re: Darkest Dungeon
Post by: Falka on August 15, 2015, 07:02:02 pm
Well, that's my graveyard in 8th week:

(click to show/hide)

Week 43rd :P

(click to show/hide)

WIth fully upgraded Blacksmith and Guild level 3 dungeons are no challenge for my team, especially with proper camping skills game becomes walk in the park at some point. So far had to quit only 2 times, once when too early entered lvl 3 dungeon and second one when encountered 8-pounder for the first time. Though I play with torch above 75, will have to try full dark runs one day.
Title: Re: Darkest Dungeon
Post by: Molly on August 15, 2015, 07:03:29 pm
You actually cancel your runs? :D

I let them all die if they're not fit enough... useless bunch...
Title: Re: Darkest Dungeon
Post by: Falka on August 15, 2015, 07:23:55 pm
You actually cancel your runs? :D

In the previous campaign, when one of my heroes died, I was so pissed off that started a new one :P
Title: Re: Darkest Dungeon
Post by: Kafein on August 16, 2015, 01:38:09 am
Mercenary is OP, he has OP riposte, OP group buffs and OP tank skill.


Also Occultist + Arbalest + Bounty Hunter, ggnore
Title: Re: Darkest Dungeon
Post by: Falka on August 16, 2015, 01:49:05 am
Mercenary is OP, he has OP riposte, OP group buffs and OP tank skill.

Don't like him, don't use him. Same with joker. The Crimson Hand is the way to go. Or

Occultist + Arbalest + Bounty Hunter

+Hellion. Or anything. With trinkets and upgrades level 3 monsters are no match for any team.


Title: Re: Darkest Dungeon
Post by: Falka on August 16, 2015, 09:08:29 pm
Quote
Darkest Dungeon, however, has been furnished with regular updates since its February 2015 debut, including the addition of promised features, new character classes, and a constant stream of behind-the-scenes tweaks, all en route to its official launch in October of 2015. The result, Sigman confirms, is something in the neighbourhood of 400,000 early access copies sold. And it’s numbers like that which have made it easy to confuse Sigman and Bourassa’s journey for a Cinderella story.

 :shock: :shock: :shock:
Title: Re: Darkest Dungeon
Post by: Falka on October 18, 2015, 10:29:54 pm
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So true.
Title: Re: Darkest Dungeon
Post by: Kafein on October 19, 2015, 12:34:16 am
It would be funny to make an accounting record in this game. Pretty sure stress relief costs more than equipment and levels.
Title: Re: Darkest Dungeon
Post by: Falka on January 11, 2016, 12:57:55 am
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Quote
we have set January 19th as our Official Launch Day.

PS.
Pretty sure stress relief costs more than equipment and levels.

In my last walkthrough didn't spend a dime on stress relief :P
Title: Re: Darkest Dungeon
Post by: Kafein on January 11, 2016, 01:06:07 am
So, last dungeon will be released? Hype!
Title: Re: Darkest Dungeon
Post by: Kafein on January 19, 2016, 04:33:06 pm
The match is struck, a blazing star is born!
Title: Re: Darkest Dungeon
Post by: Falka on January 19, 2016, 07:50:55 pm
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Title: Re: Darkest Dungeon
Post by: Malaclypse on January 19, 2016, 07:57:08 pm
hmm, would be a good time to start playing this again. After I lost a full team of level 6's due to my own hubris, I was discouraged and haven't touched it since.
Title: Re: Darkest Dungeon
Post by: Falka on January 24, 2016, 11:22:24 pm
(click to show/hide)

Kinda ironic that the first one to land in graveyard is Grave Robber  :wink:
Title: Re: Darkest Dungeon
Post by: Kafein on January 25, 2016, 12:21:08 am
Week 16

(click to show/hide)

Fucking Collector RNG bullshit
Title: Re: Darkest Dungeon
Post by: SixThumbs on January 25, 2016, 03:21:03 pm
I feel like I'm going a bit slow, I'm on week 31 but still didn't beat 3 of the first tier bosses and now most of my troupe is level 3. I did my first long veteran dungeon and lost an Arbalester at the very end, I guess I'll just throw my level 3s at the dungeons until I've culled them a bit, I'm more afraid of losing good trinkets than heroes though.
Title: Re: Darkest Dungeon
Post by: Falka on January 25, 2016, 04:22:32 pm
Week 28 and didn't beat low tier bosses in Cove either. At first I pick dungeons with good trinkets and there wasn't any so far, but still have a bunch of heroes at lvl 1 and 2, so no harm done  :wink:

I'm more afraid of losing good trinkets than heroes though.

Depends if you treat quirks or not, I guess. I've spent plenty of resources to level up Sanitarium and lock and clear quirks, so I'm gonna get really pissed off when some of my favourites will die  :wink:

PS. I'm sure you know this site, but anyway: http://darkestdungeon.gamepedia.com/Curio

PS2. The very last room in a dungeon, all heroes in pretty good shape, still have a firewood, so gonna make camp to stress out. Got ambushed, light oriented team freaked out in the darkness, came back to the manor with 2 guys afflicated...  :rolleyes:

PS3.
(click to show/hide)
Quote
Deviant Tastes Is not allowed to visit the Brothel.
Love Interest    In town, will only visit the Brothel for stress relief.

One goes hand in hand with another I guess, so that's quite understandable, but... how I'm supposed to cure him now, eh?  :wink:
Title: Re: Darkest Dungeon
Post by: SixThumbs on January 25, 2016, 05:12:29 pm
I'm curious if the party description above the embark selection does anything besides add a little flavor. I've seen Red Talon, The Wardens and the first group is The Usual Suspects.

I've not really looked at the wiki too much but I did spoil the medicinal herb use on questionable food thing when I was looking up what curios even were.

Can you give enemies/yourself negative prot%?

Title: Re: Darkest Dungeon
Post by: Falka on January 25, 2016, 05:31:48 pm
Bounty Hunter and Houndmaster have abilities to decrease enemies PROT; Target whistle and Death's Mark. The ones which let you mark target.
Title: Re: Darkest Dungeon
Post by: Kafein on January 25, 2016, 06:52:31 pm
I prefer having a mark skill that decreases dodge personally. The one of the Occultist is perfect because that hero also isn't doing the damage himself anyway.

As for progress, I've killed the Wizened Hag and Swine Prince. Necromancer will probably be my next mission. It helps that I know what kind of party to bring for each boss already. My first priority in early game is getting deeds for those wagon upgrades though. Having a large roster helps tremendously with recovery, party composition and keeping a wide range of hero levels at your disposal. One of the problems I faced in my first game back in early access is that my heroes reached level 3 too fast and I lacked the upgrades to not get horribly murdered by tier 2 monsters.
Title: Re: Darkest Dungeon
Post by: SixThumbs on January 25, 2016, 07:43:57 pm
The occultist has been one of my favorite classes so far, although I've not really used his mark. His other skills just seem too useful and I only bother with mark if I have a Bounty Hunter in the group.

I still have the Tier 1 cove bosses and I'm just about to hit level 4 upgrades after decreasing the costs first. I tend to pick a mission first and work backwards from there.

Edit: "Jack of All Trades": Vestal, Highwayman, Bounty Hunter, Crusader

Edit Edit: Just finished all the tier 1 bosses with a lot of level 4's ready to go to mop up the tier 2s (week 52). I dunno how reliable this actually is but it seems like if you just shoot for the room furthest from the starting one you can avoid a lot of side stuff for the boss fight.

I wish there was maybe a little more variation and usefulness of the different trinkets. It also seems like level 3 resolve and higher is where some risk assessment is going to be needed (and just generally stacking +% status effect items and accuracy).
Title: Re: Darkest Dungeon
Post by: Kafein on January 26, 2016, 06:37:51 pm
I didn't get a single "party name" except the usual suspects at the beginning. My comps are probably weird in some way.
Title: Re: Darkest Dungeon
Post by: SixThumbs on January 26, 2016, 07:10:36 pm
Apparently they don't do anything but add a little personality to the game.

The silliest thing I've done so far is take a set of fresh recruits on a long mission with no healer: Jester, Bounty Hunter, Hellion, Man-at-Arms

We made it but the Hellion died towards the end and I did the last two rooms and hallways with just three guys. I really wanted the trinket and there were no other suitable missions that week.

I'm a bit worried about the progression now because it seems like aside from finishing the last upgrade on the blacksmith and guild, and worrying about the other buildings when it arises, that I've only got pallet swaps to look forward to until getting to the Darkest Dungeon.
Title: Re: Darkest Dungeon
Post by: Falka on January 27, 2016, 07:10:19 pm
I start to think that classic healers are - sometimes - waste of space, especially in Warrens where I can find plenty of food lying on the ground. Heroes with self healing like Leper, Houndmaster, Abomination or even Hellion + semi healers like Arbalester and Crusader can deal with injuries quite well, so don't really need to waste one place in the roster for Vestal or Occulitist.

Title: Re: Darkest Dungeon
Post by: Golem on January 27, 2016, 08:11:26 pm
I am just starting to play the game, how do I wait until one of my heroes finished praying?
Title: Re: Darkest Dungeon
Post by: Kafein on January 27, 2016, 08:47:33 pm
The Occultist is so much more than a healer though.

Edit: haha that TB video, haven't heard him lose his temper that way in like, ever.
Title: Re: Darkest Dungeon
Post by: Molly on January 27, 2016, 08:57:27 pm
I am just starting to play the game, how do I wait until one of my heroes finished praying?
Embark without him to a dungeon.
Title: Re: Darkest Dungeon
Post by: Falka on January 27, 2016, 11:46:26 pm
The Occultist is so much more than a healer though.

That's right, his mark and debuff are great, but mostly against bosses. At least with my playstyle. I mostly concentrate on getting first hit, so I lock up all speed buffs, like quick reflexes, on guard and so on, take speed trinkets and try to kill as many foes as I can in the first or first few rounds, before they even have a chance to strike. Sure, Occulitst has a couple of dmg skills, but they're quite subpar. I don't really use buffs and debuffs, mostly go for pure dmg in non-bosses fights.

TotalBiscuit is bad at this game...  :wink:
Title: Re: Darkest Dungeon
Post by: Kafein on January 28, 2016, 12:39:57 am
That's right, his mark and debuff are great, but mostly against bosses. At least with my playstyle. I mostly concentrate on getting first hit, so I lock up all speed buffs, like quick reflexes, on guard and so on, take speed trinkets and try to kill as many foes as I can in the first or first few rounds, before they even have a chance to strike. Sure, Occulitst has a couple of dmg skills, but they're quite subpar. I don't really use buffs and debuffs, mostly go for pure dmg in non-bosses fights.

That's absolutely correct. The occultist really shines against opponents that last for long and typically those are bosses.

TotalBiscuit is bad at this game...  :wink:

Well, he's bad at a lot of games actually. Terrible at Warband, amusingly enough.
Title: Re: Darkest Dungeon
Post by: SixThumbs on January 28, 2016, 12:54:03 am
Duval, you felled the brigand's cannon lunging and fading, to and fro, but you can't keep your fingers out of other's coin purses and also can't avoid the enemy. I'm not sure if I want to take you to the Necromancer and your lazy eye is starting to creep us all out as well.

I'm having success with at least 3/4 of the party members with some form of stun and either having blight or bleed depending on the area.

Edit: Alright, well, I took Duval. A "Femme Fatale" line-up is Vestal, Plague Doctor, Grave Robber, Hellion and they made easy work of the tier 2 Necromancer. I questioned the usefulness of the Hellion but Iron Swan makes sense when the annoying enemies are always at the back and the Plague Doctor doesn't have a lot to do after throwing a stun/blight wave in a normal fight.

(click to show/hide)
Title: Re: Darkest Dungeon
Post by: Golem on January 28, 2016, 11:37:19 am
Embark without him to a dungeon.
I cannot recruit enough heroes, though. Did I break the game?
Title: Re: Darkest Dungeon
Post by: Molly on January 28, 2016, 12:03:42 pm
I cannot recruit enough heroes, though. Did I break the game?
Kinda. Personally, I always felt that upgrading the Caravan to allow more heroes to pop up is one of the most important upgrades.
But... I think you can Embark with 3 or even 2 heroes too... never tried tho... and then just make a few rooms and leave the dungeon prematurely.

That way you could create enough time passed... maybe... dunno...
Title: Re: Darkest Dungeon
Post by: Falka on January 28, 2016, 02:08:21 pm
I cannot recruit enough heroes, though. Did I break the game?

I think that you did  :wink: but no harm done, just start a new campaign - great advice, I know! :wink:
Title: Re: Darkest Dungeon
Post by: Kafein on January 28, 2016, 06:48:14 pm
When you go into a dungeon, either time passes or it doesn't. If you retreat on the first room, time most assuredly won't pass. There is a set of conditions for time to pass and apparently they are still quite obscure for the community.

Title: Re: Darkest Dungeon
Post by: Falka on January 28, 2016, 11:43:11 pm
Reynauld gone... Kinda disappointing, spent 2 weeks removing negative quirks from him and in first mission after that he dies. Ambushes in camp are killing me  :cry:
Title: Re: Darkest Dungeon
Post by: Falka on February 10, 2016, 10:30:47 pm
Auction

The Hellion sees a good bargain and can't help but try to bid as well!

(click to show/hide)

This made me chuckle.
Title: Re: Darkest Dungeon
Post by: Banok on February 10, 2016, 10:48:19 pm
Man I wish this game was shorter with a lose condition so it had re-playability and challenge like xcom, instead its just an endless grind until you gather enough exp/money/unlocks/characters to win.  :|
Title: Re: Darkest Dungeon
Post by: Falka on February 10, 2016, 11:14:42 pm
There's a lot of grinding, true. I use speedhack in cheat engine, with speed increased to 1.33, so at least animations don't take so much time  :wink:

PS. http://webm.host/59c77/

 :lol: :lol:
Title: Re: Darkest Dungeon
Post by: Molly on February 11, 2016, 09:43:46 am
lol

That would piss me off.
Title: Re: Darkest Dungeon
Post by: Kafein on February 12, 2016, 06:24:16 pm
Death by diabeetus
Title: Re: Darkest Dungeon
Post by: Banok on February 12, 2016, 11:54:28 pm
So 4x grave robbers seems pretty OP, havent lost a single man yet on a pointless restart

before I was running mostly 2x beast master + 2x bounty hunters

what builds you guys use?
Title: Re: Darkest Dungeon
Post by: Kafein on February 13, 2016, 12:17:43 am
So 4x grave robbers seems pretty OP, havent lost a single man yet on a pointless restart

Doesn't really surprise me all that much.

As for builds, I don't take the same class twice, that's for min-maxers.
Title: Re: Darkest Dungeon
Post by: Falka on February 13, 2016, 02:26:07 am
As for builds, I don't take the same class twice, that's for min-maxers.

Same, taking more than one of each class is a big no, no for me.

So 4x grave robbers seems pretty OP, havent lost a single man yet on a pointless restart

Wouldn't say so, they're very fragile - only Jester has lover HP, have no healing, so a struck of bad luck and they're dead. I guess that 4 Houndmasters are the most OP composition, though I never tried it.

what builds you guys use?

Grave Robber, Arbalester, Hellion, Highwayman is my favourite team at the moment for dark runs. Jester, Crusader, Arbalester, Leper for light runs. But as long as you keep light high and have upgraded town almost everything works.
Title: Re: Darkest Dungeon
Post by: vipere on February 13, 2016, 11:58:34 am
i run 1 houndmaster / 3 abominations for long runs and vestale/houndmaster/jester and man at arms for short/medium ones.
Title: Re: Darkest Dungeon
Post by: Banok on February 14, 2016, 01:04:06 pm
I feel like class balance is pretty sloppy, always felt like some classes where pretty much straight up better than others.

You say grave robbers are fragile but they have high dodge, especially with fade. And I think having lower damage but high accuracy moves are really OP, 100% base accuracy from start is crazy useful. I would rather deal with absolutes so I can pick off enemies than other classes that have higher damage but 80-85% base accuracy. thats the shit that gets you wiped imo

I pretty much avoided some classes completely, like jester/leper seem pretty awful. admittedly I'm no expert only played 34 hour, not read any external guides/info.
Title: Re: Darkest Dungeon
Post by: Falka on February 14, 2016, 04:51:48 pm
I feel quite the opposite  :wink: Apart from very few classes I'd say most heroes are potentially equally useful. The problem is some classes are more versatile and all around decent, while others are more specialized and niche. Hellion and Crusader are definitely great and they work with every team and in all circumstances. Leper on the other hand needs right set up to shine, he needs proper trinkets or even quirks, but if he gets what he needs, his dmg is devastating. At lvl 6 with 50% dmg buff he deals up to 39 dmg, while Crusader and Hellion - 28. Leper's Hew skill has more or less the same dmg while hitting 2 spots.

What works in apprentice dungeons, not necessarily works in veteran or champion dungeons. Same with light and dark runs, I definitely wouldn't take Leper for dark run without very high scouting chance, cause when he gets shuffled he's screwed. But in light runs, combined with Jester spamming Battle Ballad which buffs speed, accuracy and crit, Leper is a king.

PS. Week 58; all important buildings fully upgraded, most of bosses killed, so far 6 heroes died (including 1 Legend Bounty Hunter), not even once used Abbey or Tavern. I think I'm ready to assault the Darkest Dungeon   8-)
Title: Re: Darkest Dungeon
Post by: Falka on February 17, 2016, 12:08:41 am

From even the greatest of horrors...
Title: Re: Darkest Dungeon
Post by: Vexus on February 20, 2016, 01:23:37 pm
Did this game ever have a discount? Been waiting for one for quite a while :P
Title: Re: Darkest Dungeon
Post by: Molly on February 20, 2016, 07:52:59 pm
It's worth every penny. One of the few games out there that actually is.
Title: Re: Darkest Dungeon
Post by: Falka on February 23, 2016, 12:52:03 am
https://www.youtube.com/watch?v=OFRb8ZSWSwg&list=PLQFX9B_9L4-n6-Wwx260eHdQPvCbhsDtk&index=1

This guy is a pro. He's doing NG+ no light run. Whole run in pitch black, he doesn't even use skills which increase light. In normal mode dark runs can be horribly hard in champion dungeons, so can't even imagine how hard it is in NG+.
Title: Re: Darkest Dungeon
Post by: Umbra on February 24, 2016, 10:19:48 am
Really like the atmosphere in this game, tho im not that skilled i guess. Retreated 2nd time to the T3 hag now  :oops:
Title: Re: Darkest Dungeon
Post by: SixThumbs on February 26, 2016, 05:48:10 pm
Alas, I've given up on the game for the time being, I'm somewhere in the high 70s for number of weeks and I've lost 8 guys (mostly arbalesters) and not died on a single boss up to and into the Tier 3s. I'll probably pick it up again at some point to at least try the final dungeon but I can't slog through anymore of the others anymore.
Title: Re: Darkest Dungeon
Post by: Falka on February 27, 2016, 09:46:00 pm
Finished the game, started a new campaign, in NG+ mode. The Darkest Dungeon was... a bit disappointing to be honest, the way was better than the final battle. All in all, along Warband, DA:O and HoM&M V it's the best game I've played in the last decade.

(click to show/hide)

Btw, I've got "What is already Dead Cannot Die" achievement (Have a character survive 5 attacks at Death's Door in a single combat) in tutorial...  :wink:
Title: Re: Darkest Dungeon
Post by: Araxiel on February 28, 2016, 02:57:04 am
Finished the game, started a new campaign, in NG+ mode. The Darkest Dungeon was... a bit disappointing to be honest, the way was better than the final battle. All in all, along Warband, DA:O and HoM&M V it's the best game I've played in the last decade.

(click to show/hide)

Btw, I've got "What is already Dead Cannot Die" achievement (Have a character survive 5 attacks at Death's Door in a single combat) in tutorial...  :wink:
Cheater.
Title: Re: Darkest Dungeon
Post by: Falka on February 28, 2016, 04:40:36 pm
Cheater.

After first 50 hours or so game becomes unplayable for me without a speedhack.
Title: Re: Darkest Dungeon
Post by: Falka on May 05, 2016, 11:34:19 pm