Author Topic: Darkest Dungeon  (Read 8176 times)

0 Members and 4 Guests are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #45 on: January 25, 2016, 06:52:31 pm »
0
I prefer having a mark skill that decreases dodge personally. The one of the Occultist is perfect because that hero also isn't doing the damage himself anyway.

As for progress, I've killed the Wizened Hag and Swine Prince. Necromancer will probably be my next mission. It helps that I know what kind of party to bring for each boss already. My first priority in early game is getting deeds for those wagon upgrades though. Having a large roster helps tremendously with recovery, party composition and keeping a wide range of hero levels at your disposal. One of the problems I faced in my first game back in early access is that my heroes reached level 3 too fast and I lacked the upgrades to not get horribly murdered by tier 2 monsters.

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Darkest Dungeon
« Reply #46 on: January 25, 2016, 07:43:57 pm »
0
The occultist has been one of my favorite classes so far, although I've not really used his mark. His other skills just seem too useful and I only bother with mark if I have a Bounty Hunter in the group.

I still have the Tier 1 cove bosses and I'm just about to hit level 4 upgrades after decreasing the costs first. I tend to pick a mission first and work backwards from there.

Edit: "Jack of All Trades": Vestal, Highwayman, Bounty Hunter, Crusader

Edit Edit: Just finished all the tier 1 bosses with a lot of level 4's ready to go to mop up the tier 2s (week 52). I dunno how reliable this actually is but it seems like if you just shoot for the room furthest from the starting one you can avoid a lot of side stuff for the boss fight.

I wish there was maybe a little more variation and usefulness of the different trinkets. It also seems like level 3 resolve and higher is where some risk assessment is going to be needed (and just generally stacking +% status effect items and accuracy).
« Last Edit: January 26, 2016, 06:29:11 pm by SixThumbs »
And how!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #47 on: January 26, 2016, 06:37:51 pm »
0
I didn't get a single "party name" except the usual suspects at the beginning. My comps are probably weird in some way.

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Darkest Dungeon
« Reply #48 on: January 26, 2016, 07:10:36 pm »
0
Apparently they don't do anything but add a little personality to the game.

The silliest thing I've done so far is take a set of fresh recruits on a long mission with no healer: Jester, Bounty Hunter, Hellion, Man-at-Arms

We made it but the Hellion died towards the end and I did the last two rooms and hallways with just three guys. I really wanted the trinket and there were no other suitable missions that week.

I'm a bit worried about the progression now because it seems like aside from finishing the last upgrade on the blacksmith and guild, and worrying about the other buildings when it arises, that I've only got pallet swaps to look forward to until getting to the Darkest Dungeon.
And how!

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #49 on: January 27, 2016, 07:10:19 pm »
0
I start to think that classic healers are - sometimes - waste of space, especially in Warrens where I can find plenty of food lying on the ground. Heroes with self healing like Leper, Houndmaster, Abomination or even Hellion + semi healers like Arbalester and Crusader can deal with injuries quite well, so don't really need to waste one place in the roster for Vestal or Occulitist.

visitors can't see pics , please register or login

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Darkest Dungeon
« Reply #50 on: January 27, 2016, 08:11:26 pm »
0
I am just starting to play the game, how do I wait until one of my heroes finished praying?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #51 on: January 27, 2016, 08:47:33 pm »
0
The Occultist is so much more than a healer though.

Edit: haha that TB video, haven't heard him lose his temper that way in like, ever.
« Last Edit: January 27, 2016, 09:54:03 pm by Kafein »

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Darkest Dungeon
« Reply #52 on: January 27, 2016, 08:57:27 pm »
0
I am just starting to play the game, how do I wait until one of my heroes finished praying?
Embark without him to a dungeon.
When west germany annexed east germany, nobody moved a finger too.

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #53 on: January 27, 2016, 11:46:26 pm »
0
The Occultist is so much more than a healer though.

That's right, his mark and debuff are great, but mostly against bosses. At least with my playstyle. I mostly concentrate on getting first hit, so I lock up all speed buffs, like quick reflexes, on guard and so on, take speed trinkets and try to kill as many foes as I can in the first or first few rounds, before they even have a chance to strike. Sure, Occulitst has a couple of dmg skills, but they're quite subpar. I don't really use buffs and debuffs, mostly go for pure dmg in non-bosses fights.

TotalBiscuit is bad at this game...  :wink:
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #54 on: January 28, 2016, 12:39:57 am »
0
That's right, his mark and debuff are great, but mostly against bosses. At least with my playstyle. I mostly concentrate on getting first hit, so I lock up all speed buffs, like quick reflexes, on guard and so on, take speed trinkets and try to kill as many foes as I can in the first or first few rounds, before they even have a chance to strike. Sure, Occulitst has a couple of dmg skills, but they're quite subpar. I don't really use buffs and debuffs, mostly go for pure dmg in non-bosses fights.

That's absolutely correct. The occultist really shines against opponents that last for long and typically those are bosses.

TotalBiscuit is bad at this game...  :wink:

Well, he's bad at a lot of games actually. Terrible at Warband, amusingly enough.

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Darkest Dungeon
« Reply #55 on: January 28, 2016, 12:54:03 am »
0
Duval, you felled the brigand's cannon lunging and fading, to and fro, but you can't keep your fingers out of other's coin purses and also can't avoid the enemy. I'm not sure if I want to take you to the Necromancer and your lazy eye is starting to creep us all out as well.

I'm having success with at least 3/4 of the party members with some form of stun and either having blight or bleed depending on the area.

Edit: Alright, well, I took Duval. A "Femme Fatale" line-up is Vestal, Plague Doctor, Grave Robber, Hellion and they made easy work of the tier 2 Necromancer. I questioned the usefulness of the Hellion but Iron Swan makes sense when the annoying enemies are always at the back and the Plague Doctor doesn't have a lot to do after throwing a stun/blight wave in a normal fight.

(click to show/hide)
« Last Edit: January 28, 2016, 01:54:52 am by SixThumbs »
And how!

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Darkest Dungeon
« Reply #56 on: January 28, 2016, 11:37:19 am »
+1
Embark without him to a dungeon.
I cannot recruit enough heroes, though. Did I break the game?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Darkest Dungeon
« Reply #57 on: January 28, 2016, 12:03:42 pm »
0
I cannot recruit enough heroes, though. Did I break the game?
Kinda. Personally, I always felt that upgrading the Caravan to allow more heroes to pop up is one of the most important upgrades.
But... I think you can Embark with 3 or even 2 heroes too... never tried tho... and then just make a few rooms and leave the dungeon prematurely.

That way you could create enough time passed... maybe... dunno...
When west germany annexed east germany, nobody moved a finger too.

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #58 on: January 28, 2016, 02:08:21 pm »
0
I cannot recruit enough heroes, though. Did I break the game?

I think that you did  :wink: but no harm done, just start a new campaign - great advice, I know! :wink:
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Darkest Dungeon
« Reply #59 on: January 28, 2016, 06:48:14 pm »
0
When you go into a dungeon, either time passes or it doesn't. If you retreat on the first room, time most assuredly won't pass. There is a set of conditions for time to pass and apparently they are still quite obscure for the community.