Also it's "dead" not because of the patch at all. In fact it made me play more of this game lately.
it's not as HP spongy as before.
Have you seen agi players with like 18-27 build and heavy armor? Damn fast, very high damage and they still tank away quite a lot. Speed bonus was too much before but now its just....
I don't understand this part at all : people are having more STR and IF at the same time, and it makes them spongy as fuck.
Sure, hybrids can exist now, but pure melee builds with 18/30 and 27/21 are the winners of the patch.
Changing the new level for 33 instead of 35, with higher levels (current 36/37) around 36 would be way smarter,
I find the game much more enjoyable now that most people are around the same level instead of having most oldfegs at level 35 and most new payers quitting before they begin. The game is more challenging for me with everyone on a somewhat even playing field.
I think another issue people have is they equate high str with more damage and high agi with less. IMO (just mine though) a 27/18 build should do equal damage per swing to a 18/27 build. That allows players to choose what style of combat they like best without having to sacrifice killing potential. High str, again imo, should have more considerably more HP than high agi, but the same damage per swing. Whereas high agi is much faster than high str, but not be able to take more than 1-2 hits. This would leave str builds for those that enjoy tank-style play, and high agi for those that enjoy gank-and-run style play. Tanks would of course be vulnerable to swarms, and high agi to getting one shot. Adjusting the requirements for armors would be necessary, as well as perhaps tweaking IF a bit (i.e. the first four levels of IF give you +3 hp each, the next 4 +2 HP each, and anything above that +1 hp each).
If you play high strength it should be because you enjoy feeling like a tank, not beacuse you think you need the PS to do damage. Same with agi, play it because you like being fast, not because you feel like you need the speed bonus.
Tanks would of course be vulnerable to swarms
When I made the "bring back high levels" suggestion, I did because I thought people would use extra points for hybrid builds which were common on the actual battlefield (like they are in native Warband). Two years later you 'revived' cRPG with a patch that includes high levels, but players abuse that to create completely unrealistic OP or trollish builds. Which is to be expected out of this community. And I'm way past the time when I cared about it.
But if you really want to work on balance, you should explore hybrid builds more. They bring fun to the players, help balance and raise overall upkeep that way keeping expensive gear usage in check. Leads to more realistic battlefield etc.
You'll most likely fail if you try to do so, because this community likes to dress up silly and behave accordingly to their looks and mental state (took me awhile to realize that huge portion of player base 'consume' this mod in altered state of mind, under influence of drugs and alcohol).
Most veterans (those who started playing 6 months before I did) of this game prefer hybrid and balanced builds and understand why are they important. Sadly, very few of those are still playing.
Love the mod for what it is, a silly freak show with swords. it won't become something entirely different at such old age.
There is no reason to hybridized melee now.
That is correct, no reason at all. What I'm talking about is forcing hybrid builds on players, just like they did when free wpf was removed and true STR builds obliterated.
I was always pro hybrid because it solves many problems:
- In case of melee/ranged hybrids everybody is fighting on the same level, no more qq how something is unfair if everyone has similar options (allow deployable ladders, even if them being a bit bugged)
- gives different melee options to players (spear/sword) and forces them to adapt to different weapon multiple times during the round, instead of becoming familiar with just one weapon and its (broken) reach
- higher chance for upkeep, because carrying more items
- players don't look as retarder like when they carry only 2H strong and most importantly don't act as retarded whenever something ranged hits them
Last 3 years or so I'm completely against the very idea of cRPG 'pure' builds (Paul was the reason why pure builds survived, luckily he's not in the picture anymore) and pro choice bullshit and consider that as start of slow death of cRPG. cRPG is better than Native because of vast choice of gear, fixed many bugs and other silly design choices changed for the better and the very nature of having permanent char you can upgrade. But the system which is in place of upgrading has always been rubish, devs are aware of that and that system won't be in M:BG. Character stats and heirloom system in this mod has never been done very well, despite us putting up with it every day for past 4 years or more.
First signs of disease were peasants on invisible horses (Finished aka Michael and his followers), but that was just a short term cold. Cancer begun developing with Danish Greatsword wielding Kuyak heroes. That is the moment when devs should step up and change the course of the mod into something else, to not allow it turn into freak show. But they didn't and only thing we left today is a freak show mod. And no one takes cRPG outside of this community serious. As much I have credibility for being serious person in this community, same level of credibility have cRPG mod among outsiders. All because wrong design choices.
I like freakshow crpg c:
Even if the cost is decently populated servers.
Yes. Game is glitchy and players have too much power, which mostly makes the game easier for the bestFixed.playersgrinders
Fixed.
It was good the way it was.
Yes you have a big advantage if you are level 38, instead of 35. But then again, same thing applies to when you are level 35 instead of 31.
The problem is that a level 31 deals a whole lot less damage in the hands of a capable player than a level 35. Even if the other players have an equally increased level.
Everybody might have an extra 7IF now, or an extra athletics or power strike. But you have to admit, that +1 Power Strike is a whole lot more meaningful if it is -let's say- Varadin or Cooties playing, rather than Staplecat_123.
And a capable level 35 can easily kill an average level 39. But that was the same thing from level 31 to 36.
Is staplecat123 a real player?
I've got an idea for a patch that will fix everything, further reduce the damage of ranged, and do a 10-point boost to the damage on all 2handers, that'll fix everything.
I almost never see ranged ruling anymore, I always play melee, but it seriously just became ridiculous, everyone is thrower now. I think archers should regain some of their strength again, but it wont happen because as long as everyone complaines although nearly nobody tries to work together with his team (doesnt mean I do it). Crpg community destroying itself again....
The only one who should not be allowed to play archer is algarn (because his arrows are annoying :) )
I almost never see ranged ruling anymore, I always play melee, but it seriously just became ridiculous, everyone is thrower now. I think archers should regain some of their strength again, but it wont happen because as long as everyone complaines although nearly nobody tries to work together with his team (doesnt mean I do it). Crpg community destroying itself again....
The only one who should not be allowed to play archer is algarn (because his arrows are annoying :) )
Everyone is a thrower now? Weren't they saying that throwing was UP a few weeks ago, too? I guess it makes sense since a group of throwers mixed with infantry at the frontlines can destroy full-infantry formations.
I have something for increasing body shot damage and decreasing limb damage to make use of the new accuracy buffs and this affects final damage instead of raw, which is easier to deal with, but it's sitting in limbo along with stuff already committed a month ago, lol.
You forgot to mention they are running around in rags :P Fucking peasants :lol:
People running around with 4ps and 12 athletics swinging their insanely fast katana or quarter staff dealing a lot more damage than someome with 12 power strike.
Agi whoring is what is the problem with the increased levels.
People running around with 4ps and 12 athletics swinging their insanely fast katana or quarter staff dealing a lot more damage than someome with 12 power strike.
Speed bonus needs to be nerfed massively.
As a 12/39 on my main since patch i can say that i definitely dont hit like a 12ps build, not even like a 6 or 7. Also i get oneshot by damnnear everything.
With 16 PS i dont oneshot anything, unless ofc they're an idiot and give me all the speed bonus by running at me, but if they did that tbh an 18/24 build would oneshot them if they had a GLB and the enemy had light armour.
It's extremely noticable, i have 37 armour most of the time cos no loomz, cos i dont think loomz should be necessary. And i always die in 2 hits. This can be 2 hits from a katana, this could also be 2 hits from a steel pick (one left swing one overhead normally). 2 hits from a generic longsword guy, 2 hits from an espada, scimitar or axe guy.
I know my build was a deliberate troll build, but i still fully expected that i'd do slightly more damage than normal with 16 PS, with the obvious tradeoff being a slow unbalanced weapon, no Wpf, and the footwork of 0athletics. Literally the easiest thing in the world to block, a 1hand swashbuckler could stand there all day and block such a build, if roles were reversed even i could block that with a sickle. The fun thing is that when i do connect i do the same damage as if i was tryharding and making athletics do all the damage for me, 'oooooooooooo look at me, i'm rocking back and forth as i swing and tuuuurning into my swings in a really exaggerated fashion!'.
Also there seems to be an exciting new meta arriving, it's called 'spam and swing so fast that Heskey's comp begins to struggle with animations and lag like crazy', it's an awesome strategy, it's where the person who spent the most on their computer wins. I think it's great that this mod has moved in more of a direction of amazingly fast unpredictable animations that only the best most stable ping and better computers can handle and reliably perform with. Truly all games should learn from our example, pffff, why make it so that all the 'casuals' can compete with their low end comps. It's hilarious that my stupid 50/3 build performs better on the duel server than siege, because i dont get insane lag.
Agi over 21 needs a big nerf. If possible i'd change the req for athletics/WM from 3 to 4, so you could get 8 in each at 32 agi. Maybe even do it for PS too
The game just isn't made for these types of builds without causing issues
Yep, i saw somewhere i think San posted the tested 'optimal' build for damage and i'm fairly sure it was 27/21(27/24?) or something. It's just a shame that as you deviate in the Agi direction away from that you continue to gain speed and maintain pretty good (though lower) damage, but as you move in the Str direction you lose speed and also lose damage.
I know that my view amongst Str-whores is an uncommon one, because for some reason i'm constantly poor and have no loomed armour. So i'm one of few Str-whores who dont have high armour at all. Normally these discussions start from a base assumption that the agi-player has rags and the str-player has plate, or at least high armour and decent IF. As Cassia pointed out, i am extremely squishy for a str-whore xD so i normally dont take the whole 'agi characters take fewer hits' argument so seriously, but i forget that i'm in a minority who dont wear good armour.
I guess i need to remember that, Str-builds are designed with tanking and high armour/IF in mind. My view is biased by the fact that anyone RPing a ninja with or without looms, actually has more body armour than me. From that point of view i guess i expected a glass cannon build like mine to be more cannonish than it is, in exchange for being so squishy (though launching people is it's own reward). 0 IF, 36 armour and 0 athletics, i have noone to blame but myself xD