Author Topic: Decrease levels  (Read 4018 times)

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Offline McKli_PL

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Re: Decrease levels
« Reply #30 on: December 01, 2014, 02:40:04 pm »
+1
Would be nice if devs will increase weapon and armor req's , about levels i dont know for me is one sh*** high/low level if someone reached 32 lvl game is playable

Offline Gravoth_iii

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Re: Decrease levels
« Reply #31 on: December 01, 2014, 05:37:46 pm »
+1
Even if the cost is decently populated servers.

Implying any patch would bring more players into the game, its dying of age not imbalances.
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Offline Patoson

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Re: Decrease levels
« Reply #32 on: December 01, 2014, 05:46:44 pm »
+2
Yes. Game is glitchy and players have too much power, which mostly makes the game easier for the best players grinders
Fixed.

Offline Switchtense

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Re: Decrease levels
« Reply #33 on: December 01, 2014, 06:28:20 pm »
+1
Fixed.

It was good the way it was.

Yes you have a big advantage if you are level 38, instead of 35. But then again, same thing applies to when you are level 35 instead of 31.

The problem is that a level 31 deals a whole lot less damage in the hands of a capable player than a level 35. Even if the other players have an equally increased level.

Everybody might have an extra 7IF now, or an extra athletics or power strike. But you have to admit, that +1 Power Strike is a whole lot more meaningful if it is -let's say- Varadin or Cooties playing, rather than Staplecat_123.

And a capable level 35 can easily kill an average level 39. But that was the same thing from level 31 to 36.
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Offline Leshma

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Re: Decrease levels
« Reply #34 on: December 01, 2014, 07:10:18 pm »
0
Level 38 players? Really? Isn't that like 650 million XP?

Offline San

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Re: Decrease levels
« Reply #35 on: December 01, 2014, 07:28:24 pm »
0
I've always felt pure builds were best when being a hybrid for so long and switching in 2013, but a lot of the community disagreed back then. I think melee/ranged wpf should be shared (it doesn't make realistic sense for ranged wpf sharing but it gives options) while toning down max wpf/wpf scaling. Either that or remove damage scaling from wpf, since that makes things like throwing-melee hybrids unviable since they lose too much damage in both, most likely impossible to do without the devs.

Offline MURDERTRON

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Re: Decrease levels
« Reply #36 on: December 01, 2014, 08:08:51 pm »
0
It was good the way it was.

Yes you have a big advantage if you are level 38, instead of 35. But then again, same thing applies to when you are level 35 instead of 31.

The problem is that a level 31 deals a whole lot less damage in the hands of a capable player than a level 35. Even if the other players have an equally increased level.

Everybody might have an extra 7IF now, or an extra athletics or power strike. But you have to admit, that +1 Power Strike is a whole lot more meaningful if it is -let's say- Varadin or Cooties playing, rather than Staplecat_123.

And a capable level 35 can easily kill an average level 39. But that was the same thing from level 31 to 36.

Is staplecat123 a real player?
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Offline Switchtense

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Re: Decrease levels
« Reply #37 on: December 01, 2014, 08:51:45 pm »
0
Is staplecat123 a real player?

Now it is :D
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Offline lombardsoup

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Re: Decrease levels
« Reply #38 on: December 02, 2014, 09:41:06 am »
0
Let this shit die already, four years of balance/unbalance only to hear crying either way is enough.  Start fresh with M:BG, and repeat the cycle all over again  :)

Offline Akronus97

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Re: Decrease levels
« Reply #39 on: December 02, 2014, 04:17:58 pm »
0
With that low amount of money they got? I hope so, but I somehow doubt it :(
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Offline Byrdi

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Re: Decrease levels
« Reply #40 on: December 02, 2014, 11:44:04 pm »
+2
Please just decrease all levels by 3. It is such an easy way to adjust this mess.

Offline Algarn

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Re: Decrease levels
« Reply #41 on: December 03, 2014, 12:15:53 am »
+2
I've got an idea for a patch that will fix everything, further reduce the damage of ranged, and do a 10-point boost to the damage on all 2handers, that'll fix everything.

Heskey, why reduce damage while you can also remove it entirely from the game ?

Offline Akronus97

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Re: Decrease levels
« Reply #42 on: December 04, 2014, 03:40:08 pm »
+1
I almost never see ranged ruling anymore, I always play melee, but it seriously just became ridiculous, everyone is thrower now. I think archers should regain some of their strength again, but it wont happen because as long as everyone complaines although nearly nobody tries to work together with his team (doesnt mean I do it). Crpg community destroying itself again....

The only one who should not be allowed to play archer is algarn (because his arrows are annoying :) )
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Offline AwesomeHail

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Re: Decrease levels
« Reply #43 on: December 04, 2014, 03:57:49 pm »
0
I almost never see ranged ruling anymore, I always play melee, but it seriously just became ridiculous, everyone is thrower now. I think archers should regain some of their strength again, but it wont happen because as long as everyone complaines although nearly nobody tries to work together with his team (doesnt mean I do it). Crpg community destroying itself again....

The only one who should not be allowed to play archer is algarn (because his arrows are annoying :) )

I always defend Algarn with my everything, and im only doing good when defending him :D
Your binary primitive low capacity of thinking is not relevant.

Offline Algarn

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Re: Decrease levels
« Reply #44 on: December 04, 2014, 06:39:55 pm »
0
I almost never see ranged ruling anymore, I always play melee, but it seriously just became ridiculous, everyone is thrower now. I think archers should regain some of their strength again, but it wont happen because as long as everyone complaines although nearly nobody tries to work together with his team (doesnt mean I do it). Crpg community destroying itself again....

The only one who should not be allowed to play archer is algarn (because his arrows are annoying :) )

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