But I'm afraid now there's even less. Since everyone has 7-8 athletics, there's basically no such thing as keeping your enemy at range.
I can't s-key anymore because everyone is the same level as me!
WEAPONS HAVE HORRIBLY BROKEN WEAPON LENGTHS
especially svaerdstav
FIX DIS SHIT
New players are apparently getting more looms to start with than I have. Oh, and all the graphics are glitchy as all get out.
Any feedback is good so we can discuss things that are too strong/weak.
If your new build feels slower or weaker now, it's only because everyone has 8 athletics minimum now.
Me and Judas were on Duel testing out the new weapons, turns out the textures don't match the length, although the length definitely is working. The problem is now I know we have weapons with legitimate ghost reach, reach that you can't see but exists. And this may be true for some of the older weapons as well.
EDIT: a example is the three weapons we tested. The Scottish Halberd has longest texture among the Long Hafted Blade ande the svaerdstav yet has the least reach. The svaerdstav has the shortest texture but the most reach. This seems like something that should be fixed.
If your new build feels slower or weaker now, it's only because everyone has 8 athletics minimum now. Expect more s-key and more negation of weak hits, since high-armour is still available to all builds even those that move fast.
Now that everyone has so much athletics, i wonder if it will receive a minor nerf. I dont mind being the slow guy, it's my thing, but it looks kinda daft now the way everyone is zipping around, it offends my eyes more than anything.
Archery seems nerfed too much.
They should make s-key movement 75% of current s-key speed. Backpedalling should be slower - negates many of the excessive advantages of high agility builds over strength builds. permanently s-keying out of range of strength and short weapons while hitting with long weapons.
Maybe it was subjective, but I seemed to notice much more glances than usual.I was getting many "ghost" glances. That is, when your weapon just gets stuck in the air for no aparent reason and you dont hit. Swing just gets to an halt. Dunno if it is lag. What is clear is that the server is having a harder time tracking all the agi whores properly and things feel kinda laggier. Faster gameplay also means poorer hit detection, more "wtf" moments too. Like ghost reach, desync hits, spam whores breaking the "turn based" mechanic etc etc etc. reminds me more of old native servers full of noobs spamming the shit around.
Perhaps because people have more agi-focused chars? Because they are not used to the agi so they position themselves more clumsily? IDK..
Let's let the patch settle for a few weeks and see where the meta takes it.
I was getting many "ghost" glances. That is, when your weapon just gets stuck in the air for no aparent reason and you dont hit. Swing just gets to an halt. Dunno if it is lag. What is clear is that the server is having a harder time tracking all the agi whores properly and things feel kinda laggier. Faster gameplay also means poorer hit detection, more "wtf" moments too. Like ghost reach, desync hits, spam whores breaking the "turn based" mechanic etc etc etc. reminds me more of old native servers full of noobs spamming the shit around.
I was getting many "ghost" glances. That is, when your weapon just gets stuck in the air for no aparent reason and you dont hit. Swing just gets to an halt. Dunno if it is lag. What is clear is that the server is having a harder time tracking all the agi whores properly and things feel kinda laggier. Faster gameplay also means poorer hit detection, more "wtf" moments too. Like ghost reach, desync hits, spam whores breaking the "turn based" mechanic etc etc etc. reminds me more of old native servers full of noobs spamming the shit around.
I thought it was just me, I guess not, I felt this too and also it feels like the weapons hit the enemies before the swing animations has even ended.
Any feedback is good so we can discuss things that are too strong/weak. The textures are messed up, hopefully that gets fixed with random bugs like ammo turning into weapons on the ground.Before you start changing damage values again, please leave the whole thing in place for 2 weeks and then check again.
I'm trying out the Charger, and the maneuver makes things a little more difficult, but it's good that I can just pump my riding up to 9-10 to offset that at least. I was also surprised that I was breaking even without having to be on a constant x5. I was worried that heavy cav would be hurt too much.
I think HA are too weak with the extra 20% reduction, I'm not too keen on it just yet. Might need to do some damage tests with ranged to see if their damage is still okay.
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.
Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?
Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.
I sure am glad that with this patch we wont see like 100 more generic left-swing spam, ground-facing circlejerking katana ninjas with identical builds, weapons and armour who backpedal expecting you to follow, and when you dont follow they try to backstab you, then run away again if you turn around.
Sure am glad we wont see lots of those builds.
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.This with some details.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.
Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?
Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.
it seems time to have a rest from cRPG. :PI can't agree more.
A few of the new 2-handers appear to be a bit OP in comparison to alternatives. (The Warhammer seems to trounce the bar/long iron maces and the Bearded/Celtic Axes laugh at the Bardiche/Persian Battle Axe.) I haven't played with any of them yet though so maybe there is something I'm missing.
You are probably right about the great lance needing a nerf, if you made positive KDR then it must be broken.
All these new axes also laugh at my poor, criminally under-utilized mighty voulge. The whole point of that thing was be super slow, but hit like a truck. Now only one of those things is true when compared to these new 2h axes. The voulge probably has roughly the same equivalent reach, however it does far less damage. RIP in peace, sweet voulge. :(