cRPG

cRPG => General Discussion => Topic started by: tisjester on October 19, 2014, 11:07:49 pm

Title: Impressions / Thoughts on the Patch?
Post by: tisjester on October 19, 2014, 11:07:49 pm
I'm sure we've all got enough time in to share some thoughts by now. Give some feedback to the devs.
What are the pros / cons of this patch you've noticed thus far?

My thoughts:

There's been many steps in the right direction.
Really love the respecing, and loom exchange stuff. I think it's great that we're trying to make the game more fair for noobs.
And of course the amount of love that went into these new items is fantastic!

However, I've noticed a problem straight away. When we were talking about the patch it was said that this would allow for greater diversity in builds because there was barely any before the patch.
But I'm afraid now there's even less. Since everyone has 7-8 athletics, there's basically no such thing as keeping your enemy at range.  I went 21/21 and I was only slightly slightly slower than a 15/30. Barely noticeable nor useful.  And on the flip side with power strike, everyone hits like a truck. So even with 60 body armor, I'm dead in 2 - 3 hits.

I suppose this may be the effect we were after, making good players feel weaker and noobs feel stronger? What do you think?




Title: Re: Impressions / Thoughts on the Patch?
Post by: Bryggan on October 19, 2014, 11:22:14 pm
I went 15-30 and it feels slower than my old 15-27 guy.  I foolishly respecced him without trying it out cuz I assumed the added athletics would be wonderful.  Now I regret it.  I also regret not retiring him this morning.  He was level 32 and now he's level 35, so I can only get 2 looms once I get another 5 million exp.

I do like my new 2 hander though.  Uber-strong and can kill a guy in 60 body armour in 2-3 hits.

2H Cav guy is fine, seems to play the exact same.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Chosen1 on October 19, 2014, 11:25:19 pm
But I'm afraid now there's even less. Since everyone has 7-8 athletics, there's basically no such thing as keeping your enemy at range.

more like,

I can't s-key anymore because everyone is the same level as me!
Title: Re: Impressions / Thoughts on the Patch?
Post by: Battlepriest on October 19, 2014, 11:25:34 pm
WEAPONS HAVE HORRIBLY BROKEN WEAPON LENGTHS

especially svaerdstav

FIX DIS SHIT
Title: Re: Impressions / Thoughts on the Patch?
Post by: tisjester on October 19, 2014, 11:51:36 pm
Lol chosen.
I'll have you know I was only 31.  :wink:

But seriously everyone moves at approximately the  same speed it's not very diverse.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Thomek on October 19, 2014, 11:57:12 pm
Maybe it was subjective, but I seemed to notice much more glances than usual.

Perhaps because people have more agi-focused chars? Because they are not used to the agi so they position themselves more clumsily? IDK..

Let's let the patch settle for a few weeks and see where the meta takes it.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Voncrow on October 20, 2014, 12:08:54 am
WEAPONS HAVE HORRIBLY BROKEN WEAPON LENGTHS

especially svaerdstav

FIX DIS SHIT

Me and Judas were on Duel testing out the new weapons, turns out the texturesmodels don't match the length, although the length definitely is working. The problem is now I know we have weapons with legitimate ghost reach, reach that you can't see but exists. And this may be true for some of the older weapons as well.

EDIT: a example is the three weapons we tested. The Scottish Halberd has longest texturemodel among the Long Hafted Blade ande the svaerdstav yet has the least reach. The svaerdstav has the shortest texturemodel but the most reach. This seems like something that should be fixed.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Amatsuka on October 20, 2014, 12:17:06 am
Horse throwing is worthless.  Horse archery is worthless.  I'm being one hit by everything wielded with two hands.  New players are apparently getting more looms to start with than I have.  Oh, and all the graphics are glitchy as all get out.
Title: Re: Impressions / Thoughts on the Patch?
Post by: San on October 20, 2014, 12:18:53 am
Any feedback is good so we can discuss things that are too strong/weak. The textures are messed up, hopefully that gets fixed with random bugs like ammo turning into weapons on the ground.

I'm trying out the Charger, and the maneuver makes things a little more difficult, but it's good that I can just pump my riding up to 9-10 to offset that at least. I was also surprised that I was breaking even without having to be on a constant x5. I was worried that heavy cav would be hurt too much.

I think HA are too weak with the extra 20% reduction, I'm not too keen on it just yet. Might need to do some damage tests with ranged to see if their damage is still okay.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Thomek on October 20, 2014, 12:26:08 am
New players are apparently getting more looms to start with than I have.  Oh, and all the graphics are glitchy as all get out.

They don't get normal looms to trade or blacksmith with, just something simple to start out with to stay competitive. Besides.. new players :D

Graphics are getting fixed..
Title: Re: Impressions / Thoughts on the Patch?
Post by: Amatsuka on October 20, 2014, 12:32:50 am
If you want new players, you give them a fun, good reason to play, not free candy.  Besides, I'm not sure why anyone would expect to get a substantial amount of new players.  The game is selling for pennies and everyone who has wanted to play it has played it.  You should be focused on retaining and energizing the playerbase you already have.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Legs on October 20, 2014, 12:48:36 am
Any feedback is good so we can discuss things that are too strong/weak.

1. Some of the new polearms seem like they should only have two attack directions.

2. Archers and horse archers seem way more accurate. I'm getting headshotted a lot.

3. Maybe consider tweaking horses to reflect the change in power strike and accuracy.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Falka on October 20, 2014, 12:53:50 am
If your new build feels slower or weaker now, it's only because everyone has 8 athletics minimum now.

That's not true, not even close.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Senni__Ti on October 20, 2014, 01:19:22 am
Me and Judas were on Duel testing out the new weapons, turns out the textures don't match the length, although the length definitely is working. The problem is now I know we have weapons with legitimate ghost reach, reach that you can't see but exists. And this may be true for some of the older weapons as well.

EDIT: a example is the three weapons we tested. The Scottish Halberd has longest texture among the Long Hafted Blade ande the svaerdstav yet has the least reach. The svaerdstav has the shortest texture but the most reach. This seems like something that should be fixed.

Will be fixed by inc hotfix.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Varadin on October 20, 2014, 01:49:25 am
Really really bad idea giving everyone high lvl now, its even harder to block now cuse lot of ppl have more agi now , more ath more wpm faster swing, insta stab, not talking about myself i can block it all just cant see how this gonna help new players.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Bittersteel on October 20, 2014, 01:50:57 am
 :lol:
Title: Re: Impressions / Thoughts on the Patch?
Post by: woody on October 20, 2014, 01:54:58 am
Archery seems nerfed too much.

The games faster/hit harder now because most people higher lvl. Maybe a lvl cap of 31 would be have been better. I like it overall, more even playing field but learning to block now would be a bit tough.

I find its actually people varying range that makes blocking tougher due to the speed they move.

Also think the poles seem to have lost some of the instant hit function so that had some effect.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Keshian on October 20, 2014, 02:03:49 am
If your new build feels slower or weaker now, it's only because everyone has 8 athletics minimum now. Expect more s-key and more negation of weak hits, since high-armour is still available to all builds even those that move fast.

Now that everyone has so much athletics, i wonder if it will receive a minor nerf. I dont mind being the slow guy, it's my thing, but it looks kinda daft now the way everyone is zipping around, it offends my eyes more than anything.

They should make s-key movement 75% of current s-key speed.  Backpedalling should be slower - negates many of the excessive advantages of high agility builds over strength builds.  permanently s-keying out of range of strength and short weapons while hitting with long weapons.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Templar_Steevee on October 20, 2014, 02:05:35 am
Archery seems nerfed too much.



not really, on good map as an archer you can kill and wound a lot.

I tried out Long bow and dmg is fine imo also amount of arrows, it's funny to run around and saerch for arrows if you forget and spam to many of them instead of wisely choose your targets.

(i have 21/24 at lvl 34, on 35 i'll get ps, but wven with 0 you can kill :D)
Title: Re: Impressions / Thoughts on the Patch?
Post by: Dynamics_BRD on October 20, 2014, 02:15:04 am
Kinda annoying that everyone hits like a truck now my strength build is completely useless
Title: Re: Impressions / Thoughts on the Patch?
Post by: Riddaren on October 20, 2014, 02:25:04 am
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.

Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?

Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Anita_Henjaab on October 20, 2014, 03:10:48 am
They should make s-key movement 75% of current s-key speed.  Backpedalling should be slower - negates many of the excessive advantages of high agility builds over strength builds.  permanently s-keying out of range of strength and short weapons while hitting with long weapons.

THIS
Title: Re: Impressions / Thoughts on the Patch?
Post by: Trikipum on October 20, 2014, 03:19:47 am
Maybe it was subjective, but I seemed to notice much more glances than usual.

Perhaps because people have more agi-focused chars? Because they are not used to the agi so they position themselves more clumsily? IDK..

Let's let the patch settle for a few weeks and see where the meta takes it.
I was getting many "ghost" glances. That is, when your weapon just gets stuck in the air for no aparent reason and you dont hit. Swing just gets to an halt. Dunno if it is lag. What is clear is that the server is having a harder time tracking all the agi whores properly and things feel kinda laggier. Faster gameplay also means poorer hit detection, more "wtf" moments too. Like ghost reach, desync hits, spam whores breaking the "turn based" mechanic etc etc etc. reminds me more of old native servers full of noobs spamming the shit around.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Tiger on October 20, 2014, 03:33:57 am
I was getting many "ghost" glances. That is, when your weapon just gets stuck in the air for no aparent reason and you dont hit. Swing just gets to an halt. Dunno if it is lag. What is clear is that the server is having a harder time tracking all the agi whores properly and things feel kinda laggier. Faster gameplay also means poorer hit detection, more "wtf" moments too. Like ghost reach, desync hits, spam whores breaking the "turn based" mechanic etc etc etc. reminds me more of old native servers full of noobs spamming the shit around.

I thought it was just me, I guess not, I felt this too and also it feels like the weapons hit the enemies before the swing animations has even ended.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Jona on October 20, 2014, 09:31:19 am
I was getting many "ghost" glances. That is, when your weapon just gets stuck in the air for no aparent reason and you dont hit. Swing just gets to an halt. Dunno if it is lag. What is clear is that the server is having a harder time tracking all the agi whores properly and things feel kinda laggier. Faster gameplay also means poorer hit detection, more "wtf" moments too. Like ghost reach, desync hits, spam whores breaking the "turn based" mechanic etc etc etc. reminds me more of old native servers full of noobs spamming the shit around.

I thought it was just me, I guess not, I felt this too and also it feels like the weapons hit the enemies before the swing animations has even ended.

Similar problems here, but instead of glancing off nothing I simply swing through people. I thought it might have been a glitch in the new rightswing/overhead animations for polearms, but I started to notice it an awful lot on the leftswing as well. One time my leftswing went straight through an enemy who I was facehugging and managed to then hit my teammate who was so far to my right that if my weapon could have even hit him, it should have been a straight up glance. He happened to be in TS at the time, and we both saw the same thing, so it wasn't client-side lag, either.

I've also noticed a lot of fps drops now... is it because everyone is trying out the new armors, which are for the most part hi-res?
Title: Re: Impressions / Thoughts on the Patch?
Post by: Hellsing on October 20, 2014, 09:33:10 am
Harald,
havn't you said you would care about the old players who had just start and played to lvl 12 or something?
Now it seems they are even more broken with new lvl 23 on old character (creating a new is much higher with less equipment).

This suckz :cry:
Btw. 4 +3 items, sure sure...

Quit crpg never come back. Have played so many hours ingame and still have less item power than a regular beginner, seems truely truely fair to me... not.
Enjoy thiz shit mod I´m outa here. pvp is broken :3 back to dtv :D
Title: Re: Impressions / Thoughts on the Patch?
Post by: txusdechamberi on October 20, 2014, 11:42:06 am
Is the heirloom text. pack working with the new update? i want to change other things but my first step is this and i need to know :D
Title: Re: Impressions / Thoughts on the Patch?
Post by: FRANK_THE_TANK on October 20, 2014, 12:10:35 pm
Same crap I'm saying everywhere, bows need a total revamp.
Title: Re: Impressions / Thoughts on the Patch?
Post by: The_Bloody_Nine on October 20, 2014, 12:35:08 pm
Honestly like I said in the other thread, if you would have changed the xp system, that would have been something. I mean, in general you did a lot of great things with the patch IMO but it is too much patching in the literary meaning. I would really favor big changes at the core of the system, like removing any level above 8 mil exp and making looms really easy to get (right now you still need 8 mil for 1 tiny LP almost like before) and as mentioned change xp income. I know, the qq would be massive and lots of people GTX, but worth it imo.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Protemus on October 20, 2014, 12:49:14 pm
(click to show/hide)
Title: Re: Impressions / Thoughts on the Patch?
Post by: Spleen on October 20, 2014, 01:16:00 pm
I actually do like some aspects of this patch.
Forces you to play HA like 2 years ago and lets me go back to cheaper arrows because of the dmg cap.
But that horse speed cap. Srsly. My arabian warhorse feels like a fucking sumpter now, this is just ridiculous...
Title: Re: Impressions / Thoughts on the Patch?
Post by: Grumbs on October 20, 2014, 01:24:29 pm
Its for the overall good of the mod. HA's are pests without decent counters unless they have something like what we have now that allows other cav to outpace them
Title: Re: Impressions / Thoughts on the Patch?
Post by: Spleen on October 20, 2014, 01:39:14 pm
sure, so give me 20% less upkeep
Title: Re: Impressions / Thoughts on the Patch?
Post by: Molly on October 20, 2014, 01:41:17 pm
Any feedback is good so we can discuss things that are too strong/weak. The textures are messed up, hopefully that gets fixed with random bugs like ammo turning into weapons on the ground.

I'm trying out the Charger, and the maneuver makes things a little more difficult, but it's good that I can just pump my riding up to 9-10 to offset that at least. I was also surprised that I was breaking even without having to be on a constant x5. I was worried that heavy cav would be hurt too much.

I think HA are too weak with the extra 20% reduction, I'm not too keen on it just yet. Might need to do some damage tests with ranged to see if their damage is still okay.
Before you start changing damage values again, please leave the whole thing in place for 2 weeks and then check again.
Everyone will complain now but in 2 weeks 90% is back to business as usual like it nearly always was after a bigger patch.
Just wait a while...
Title: Re: Impressions / Thoughts on the Patch?
Post by: BlindGuy on October 20, 2014, 02:09:27 pm
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.

Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?

Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.

You are probably right about the great lance needing a nerf, if you made positive KDR then it must be broken.
Title: Re: Impressions / Thoughts on the Patch?
Post by: woody on October 20, 2014, 02:45:50 pm
At least we will never have to listen to high level guys claiming their builds dont make any difference, one thing this patch has exposed is what utter bollocks that was.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Veniathan on October 20, 2014, 03:00:54 pm
I sure am glad that with this patch we wont see like 100 more generic left-swing spam, ground-facing circlejerking katana ninjas with identical builds, weapons and armour who backpedal expecting you to follow, and when you dont follow they try to backstab you, then run away again if you turn around.

Sure am glad we wont see lots of those builds.

Words of wisdom.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Nehvar on October 20, 2014, 03:27:09 pm
A few of the new 2-handers appear to be a bit OP in comparison to alternatives.  (The Warhammer seems to trounce the bar/long iron maces and the Bearded/Celtic Axes laugh at the Bardiche/Persian Battle Axe.)  I haven't played with any of them yet though so maybe there is something I'm missing.

I'd just like to add that I do thoroughly enjoy the HA tears.  Thanks for making that possible.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Sephies on October 20, 2014, 04:27:55 pm
Might be a bug cause of the new patch. I tested headshots with mw hornbow and mw bodkin in head of a guy and mostly it did 6-12 %.  a headshot within 5 meters. Hope its just temp :)
Title: Re: Impressions / Thoughts on the Patch?
Post by: 722_ on October 20, 2014, 07:14:28 pm
Thanks for dragging me back in
Title: Re: Impressions / Thoughts on the Patch?
Post by: naduril on October 20, 2014, 07:48:46 pm
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.

Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?

Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.
This with some details.
+3 Lance and170 wpf on a Large Warhorse. Lance is better then HLance since several patches ago. But now it does no damage and you even can't bump to evade enemy hit.
With Cav nerf Lance Cav suck hard cause of ridiculously low lance hit angle and maneuverability reduced. 2h just running meter away and swing - and no Cav Lancer anymore.
But yeah, Great Lance is the only way for lance cav now as I saw HA merc took and and lanced 5 inf and got valour. Btw his arrows did NO damage at all.
Well. it seems time to have a rest from cRPG.  :P

Title: Re: Impressions / Thoughts on the Patch?
Post by: Seren on October 20, 2014, 07:51:44 pm
it seems time to have a rest from cRPG.  :P
I can't agree more. 
Title: Re: Impressions / Thoughts on the Patch?
Post by: Jona on October 20, 2014, 09:29:00 pm
A few of the new 2-handers appear to be a bit OP in comparison to alternatives.  (The Warhammer seems to trounce the bar/long iron maces and the Bearded/Celtic Axes laugh at the Bardiche/Persian Battle Axe.)  I haven't played with any of them yet though so maybe there is something I'm missing.

All these new axes also laugh at my poor, criminally under-utilized mighty voulge. The whole point of that thing was be super slow, but hit like a truck. Now only one of those things is true when compared to these new 2h axes. The voulge probably has roughly the same equivalent reach, however it does far less damage. RIP in peace, sweet voulge. :(
Title: Re: Impressions / Thoughts on the Patch?
Post by: Riddaren on October 20, 2014, 11:00:32 pm
You are probably right about the great lance needing a nerf, if you made positive KDR then it must be broken.

Just because you get few or lots of kills with a weapon doesn't mean it's broken.
Title: Re: Impressions / Thoughts on the Patch?
Post by: Jeade on October 21, 2014, 02:09:06 am
Almost used the free respec to take Jeade back to archery, but just noticed that arrow count has been reduced by a ridiculous amount.
11 tatar arrows per quiver? It's still It increased to 8 weight? That is insane. Same with the others (barbed, bodkin, etc).
Either increase arrow count per quiver or more than halve their current weight.
Title: Re: Impressions / Thoughts on the Patch?
Post by: The_Bloody_Nine on October 21, 2014, 09:44:04 am
All these new axes also laugh at my poor, criminally under-utilized mighty voulge. The whole point of that thing was be super slow, but hit like a truck. Now only one of those things is true when compared to these new 2h axes. The voulge probably has roughly the same equivalent reach, however it does far less damage. RIP in peace, sweet voulge. :(

yeah, instead this visitors can't see pics , please register or login
  is doing the highest damage in the game right now...