Author Topic: Impressions / Thoughts on the Patch?  (Read 3623 times)

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Offline Spleen

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Re: Impressions / Thoughts on the Patch?
« Reply #30 on: October 20, 2014, 01:16:00 pm »
+1
I actually do like some aspects of this patch.
Forces you to play HA like 2 years ago and lets me go back to cheaper arrows because of the dmg cap.
But that horse speed cap. Srsly. My arabian warhorse feels like a fucking sumpter now, this is just ridiculous...
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Offline Grumbs

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Re: Impressions / Thoughts on the Patch?
« Reply #31 on: October 20, 2014, 01:24:29 pm »
+1
Its for the overall good of the mod. HA's are pests without decent counters unless they have something like what we have now that allows other cav to outpace them
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Offline Spleen

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Re: Impressions / Thoughts on the Patch?
« Reply #32 on: October 20, 2014, 01:39:14 pm »
0
sure, so give me 20% less upkeep
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Offline Molly

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Re: Impressions / Thoughts on the Patch?
« Reply #33 on: October 20, 2014, 01:41:17 pm »
+4
Any feedback is good so we can discuss things that are too strong/weak. The textures are messed up, hopefully that gets fixed with random bugs like ammo turning into weapons on the ground.

I'm trying out the Charger, and the maneuver makes things a little more difficult, but it's good that I can just pump my riding up to 9-10 to offset that at least. I was also surprised that I was breaking even without having to be on a constant x5. I was worried that heavy cav would be hurt too much.

I think HA are too weak with the extra 20% reduction, I'm not too keen on it just yet. Might need to do some damage tests with ranged to see if their damage is still okay.
Before you start changing damage values again, please leave the whole thing in place for 2 weeks and then check again.
Everyone will complain now but in 2 weeks 90% is back to business as usual like it nearly always was after a bigger patch.
Just wait a while...
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Offline BlindGuy

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Re: Impressions / Thoughts on the Patch?
« Reply #34 on: October 20, 2014, 02:09:27 pm »
0
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.

Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?

Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.

You are probably right about the great lance needing a nerf, if you made positive KDR then it must be broken.
I don't know enough

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Offline woody

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Re: Impressions / Thoughts on the Patch?
« Reply #35 on: October 20, 2014, 02:45:50 pm »
+1
At least we will never have to listen to high level guys claiming their builds dont make any difference, one thing this patch has exposed is what utter bollocks that was.

Offline Veniathan

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Re: Impressions / Thoughts on the Patch?
« Reply #36 on: October 20, 2014, 03:00:54 pm »
0
I sure am glad that with this patch we wont see like 100 more generic left-swing spam, ground-facing circlejerking katana ninjas with identical builds, weapons and armour who backpedal expecting you to follow, and when you dont follow they try to backstab you, then run away again if you turn around.

Sure am glad we wont see lots of those builds.

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Offline Nehvar

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Re: Impressions / Thoughts on the Patch?
« Reply #37 on: October 20, 2014, 03:27:09 pm »
0
A few of the new 2-handers appear to be a bit OP in comparison to alternatives.  (The Warhammer seems to trounce the bar/long iron maces and the Bearded/Celtic Axes laugh at the Bardiche/Persian Battle Axe.)  I haven't played with any of them yet though so maybe there is something I'm missing.

I'd just like to add that I do thoroughly enjoy the HA tears.  Thanks for making that possible.
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Offline Sephies

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Re: Impressions / Thoughts on the Patch?
« Reply #38 on: October 20, 2014, 04:27:55 pm »
0
Might be a bug cause of the new patch. I tested headshots with mw hornbow and mw bodkin in head of a guy and mostly it did 6-12 %.  a headshot within 5 meters. Hope its just temp :)

Offline 722_

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Re: Impressions / Thoughts on the Patch?
« Reply #39 on: October 20, 2014, 07:14:28 pm »
+1
Thanks for dragging me back in
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Offline naduril

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Re: Impressions / Thoughts on the Patch?
« Reply #40 on: October 20, 2014, 07:48:46 pm »
+2
Not sure if it's something that has changed with this patch but it feels like the heavy lance is weaker than ever before.
I've just played with a +3 heavy lance, 7 PS and 140 WPF in polearm and all I can say is that it sucks big time.

Not only does it glance a lot but when it does hit it doesn't deal much damage.
Maybe increase the attack speed by 5 points and the damage by 1?

Or... decrease great lance damage by 50%.
Yes, I get twice as many kills with a great lance than I do with a heavy lance and that's with 0PS and 1WPF.
I had a 29-1 score yesterday using a mamluk horse and great lance. Today I barely got above 10 kills with a heavy lance.
This with some details.
+3 Lance and170 wpf on a Large Warhorse. Lance is better then HLance since several patches ago. But now it does no damage and you even can't bump to evade enemy hit.
With Cav nerf Lance Cav suck hard cause of ridiculously low lance hit angle and maneuverability reduced. 2h just running meter away and swing - and no Cav Lancer anymore.
But yeah, Great Lance is the only way for lance cav now as I saw HA merc took and and lanced 5 inf and got valour. Btw his arrows did NO damage at all.
Well. it seems time to have a rest from cRPG.  :P

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Offline Seren

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Re: Impressions / Thoughts on the Patch?
« Reply #41 on: October 20, 2014, 07:51:44 pm »
+1
it seems time to have a rest from cRPG.  :P
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Offline Jona

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Re: Impressions / Thoughts on the Patch?
« Reply #42 on: October 20, 2014, 09:29:00 pm »
+1
A few of the new 2-handers appear to be a bit OP in comparison to alternatives.  (The Warhammer seems to trounce the bar/long iron maces and the Bearded/Celtic Axes laugh at the Bardiche/Persian Battle Axe.)  I haven't played with any of them yet though so maybe there is something I'm missing.

All these new axes also laugh at my poor, criminally under-utilized mighty voulge. The whole point of that thing was be super slow, but hit like a truck. Now only one of those things is true when compared to these new 2h axes. The voulge probably has roughly the same equivalent reach, however it does far less damage. RIP in peace, sweet voulge. :(
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Offline Riddaren

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Re: Impressions / Thoughts on the Patch?
« Reply #43 on: October 20, 2014, 11:00:32 pm »
0
You are probably right about the great lance needing a nerf, if you made positive KDR then it must be broken.

Just because you get few or lots of kills with a weapon doesn't mean it's broken.

Offline Jeade

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Re: Impressions / Thoughts on the Patch?
« Reply #44 on: October 21, 2014, 02:09:06 am »
+1
Almost used the free respec to take Jeade back to archery, but just noticed that arrow count has been reduced by a ridiculous amount.
11 tatar arrows per quiver? It's still It increased to 8 weight? That is insane. Same with the others (barbed, bodkin, etc).
Either increase arrow count per quiver or more than halve their current weight.
« Last Edit: October 21, 2014, 03:10:24 am by Jeade »
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