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Personally, I have no idea which map this one is from that one pic alone.
Beautiful thread. Never though i'd see this day coming =D
Citadel will stay this way though. The door was a huge downer for defense on this map, because pushing all the defense spawns in the inner cycle would have made it untakeable and people spawned outside without an option to get to flag in an reasonable amount of time. This is possible now, yet you can defend it quite easily if done right.
No special NA-edits for siege maps. Most maps play very fine on EU side once it's over 40 players (Which it reaches quite soon) and considering the population of NA i kinda have to favor EU here.
Na siege has only breached 40 people for the first time in like 4 months this very week. Frankly I don't think you should put in any maps that play well on EU once 40 players are reached, because that is a rare occurrence (is it possible to toggle certain maps to ONLY come up once a certain population has been reached?). In this case specifically we could even edit the map and add it as a separate scene, you keep your hallway of death, we don't have to put up with it.
The nights this week and last when siege was populated well (40-60 players) our NA battle server was near dead. The simple fact of the matter is we don't have enough players to fill two servers. Now I would warrant the vast majority of the time NA will choose battle over siege, so those of us that want to play siege will be stuck on maps that play well only after 40 players show up, something which will likely never happen. Therefor the best possible solution is to tweak the NA map rotation to maps that play will with 8-25 players, and if possible, only trigger certain other maps when 30-60 players happen by. If that type of population trigger is not possible, than having lower population maps, that also play well enough with higher pop, is the most desirable solution.
In an event, and no offense Fips or Teeth, we really need a NA scene manager for both battle and siege. Our play-styles are different from eu, our taste in maps is different, our team-work meta is even different. An NA scene manager would have a much much easier time figuring out what maps are best for us, and also putting up with our bs.
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Personally, I have no idea which map this one is from that one pic alone.
Dafuq do you want me to do else than follow the outcome of this thread?
NA Scene Manager won't happen, simply because in all this time of QQ noone was arsed to actually apply for it. This thread here is the first time someone actually managed to get something organized.
If you find me someone who has a knowledge about Scene Editing, who is willing to implement the maps to the code and who gets approved by the NA admins, i'll gladly fill him in so he can act on his own about the NA rotations.
For the record I have no problem with most of the things Fips has done, nor was I under the impression this thread was for anything other than map voting, I was simply pointing out that trying to fix siege is a losing battle, because a) even if we manage it the result will simply be a dead battle server (which I personally am fine with) and b) the main problem is the communities mindset, not necessarily any maps. Siege has simply never been more popular than battle in NA.
Wrong, NA siege used to frequently have more players than battle by a very very wide margin (typically DOUBLE). Back in the hay day of DL, which was like the first appearance of a sizable noticable banner stack.
And different people have different playstyles. How are you to know the population wont grow if there is a constant and reliable siege server up? How many people have quit playing the mod due to frustration with s-key hero, HA & cav rape on battle? How many have quit do to lack of teamwork by clans or an objective to accomplish?
Gtfo Sparvico, this thread is siege bro only.
How bout go fuck yourself tojo, I played every single experience point of my first 3 gens on siege.
When will these votes take affect? Do you have any guidelines on how you are going to interpret them?
should we call the vote complete come the end of this week? Or until X number of total voters have voted?
I think the first priority is to get the list of the maps with near-unanimous add/remove support to Fips ASAP, then we can debate the marginal maps after some time with the cleaned rotation. Some of the maps I barely downvoted may not seem so bad when they are sandwiched between two great maps in the rotation, for instance.
Just waiting for a server restart now.
Sometime 2010?
Awesome! Thanks Fips-friend. Good work everyone. :) Siege is fixed!
Regarding the other maps that didn't have a huge majority vote -- perhaps we can see how this new rotation works out for a couple weeks (once server resets) and see how it plays. If there are any others that stick out like sore-thumbs, we can address the rotation again.
Something that may prove to be an issue with less maps is conquest, I fear. Right now it doesn't pop up all that often, but with less regular siege maps in the rotation, it could pop up too frequently. For some reason in the poll here fewer people voted on the conquest maps as opposed to the siege maps. Not only is the community more or less split on the topic of conquest, but many also abstained leading to us getting wishy-washy results that we can't really use to make a decision.
I like conquest...if I have like a x4 or something. x2 is okay...but 30 mins of that with no option to get more until the 30 mins is up is kind of a drag.
If you lose, you still have x2 but must wait 30 mins again. So like an hour of x2.
I think im going to start playing in NA siege now... :?
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however playing the same map for nearly 1.5 hours is really rough... it should kinda be just 1 round per map, imo.
i.e. offense banner stack on a map that favors defense
If only that actually happened on a regular basis... as soon as KUTT comes along and breaks out the plate they always seem to end up on easy defense. :?
I've noticed that too; their builds/gear are definitely set up for siege defense (lack of shields make them vulnerable to ranged when attacking); I have no idea how they always end up on D. Luckily they always mass quit the first time they lose, so it's a short-term issue.
All the other siegebros could spec hybrid throwers with jarids or lances; would be the rock to KUTT's scissors.
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