cRPG

cRPG => Scene Editing => Topic started by: Jona on September 14, 2014, 06:14:02 am

Title: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:14:02 am
Hey guys,

Following up on our discussion in this thread (http://forum.melee.org/general-discussion/attn-na-siege-bros/) I am going to make a post for each of the maps that we thought should be removed, as well the few that are currently not in the rotation, but might be worth bringing back. It would be easier to make a poll, but that would allow trolls to mess with our results. I will employ Phew's suggested method instead, where an upvote (+) for the map means that you think it should be removed and a downvote (-) means you think it should stay if it says REMOVE at the top of the post.  Upvote a map that you want to see added, and downvote a map that you want to keep out of the rotation if it says ADD at the top of the post.  While this method will take some more time to set up on my behalf, I think it will work best so that we can monitor the results and neglect any trolls' input. I also hid this thread in the Scene Editing subforum, so hopefully not too many unwanteds show up.

EDIT: Make sure you guys vote on ALL the maps. If a post says that a map you like is being removed, minus that post. I know I'm a great guy and you could never imagine downvoting me... but in order for this to work, you have to.  :P  If 30 people in total vote, and a map only has +2, then there should be 16 +'s and 14 -'s on that post. If there is a +2 on a post after 30 people vote, and there are only 2 votes on that particular map, then this method doesn't help us out at all. Maybe all 28 others disagreed with the decision to add/remove that particular map, but they decided to remain silent. The purpose of this is to make all your voices heard, so only abstain if you are completely 50-50 on a map, and truly couldn't care less if it stays or goes. I find that for most maps that are aren't too great and I would consider myself split 50-50 on them, at the end of the day I would probably side with keeping them in the rotation, if for no other reason than for nostalgia. Moral of the story? Abstain from nothing!

Below are the preliminary results from the voting. Anything with 10+ votes was included below.

List of Approved Removals

List of Approved Additions
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:14:40 am
REMOVE

hrafninn_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:15:06 am
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rochester_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:15:51 am
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jammadi_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:16:35 am
REMOVE

native_brunwud_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:16:57 am
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ishtar
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:17:21 am
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kurosch_city
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:17:43 am
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vocht_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:18:04 am
REMOVE

windfall_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:19:17 am
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the_lighthouse
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:19:40 am
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burg_rabenstein
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:20:48 am
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palace_of_marte
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:21:14 am
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tzar_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:21:35 am
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viking_village_siege
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:22:02 am
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bridge_of_eldia
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:22:37 am
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bragelon_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:23:02 am
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irongron_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:23:51 am
REMOVE

al_khal
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:24:18 am
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bertreford_keep
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:24:44 am
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cazawa_keep
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:25:05 am
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chateau_de_chillon
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:25:26 am
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fort_rhuin
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:25:58 am
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sorrows_anchorage
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:26:49 am
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warhill_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:27:12 am
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white_burg_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:27:55 am
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bay_of_shariz
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:28:38 am
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isle_of_cray
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:29:13 am
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shariz
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:29:38 am
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helms_deep
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:30:07 am
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hrafninn_conquest
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:30:32 am
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anor_stronghold
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:31:21 am
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wallenberg
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:31:52 am
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al_qobab
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:32:24 am
REMOVE

fallen_abbey
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:33:07 am
ADD

native_turin_castle
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:34:04 am
ADD

castle_21_exterior_c
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:34:31 am
ADD

castle_27_exterior_c
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 06:42:58 am
Man... being able to post every 20 seconds at most really dragged that out.  :?  Hopefully I can dodge a forum mute by double posting x100 in this thread...

Anyways, I've got one more post here to put the following map up for vote:

citadel
(click to show/hide)

However, instead of voting on whether or not it should be removed (I think the general consensus was that it is okay) I thought maybe we could vote on whether or not we should play it with the new-er addition of the ballista-gauntlet-run or revert back to the older version that had just the door instead. I personally preferred the older version instead of the new one... Fips said that we couldn't count on any maps being edited so accommodate NA siege, but since this map already exists, maybe we can get away with this.

For the Vote:
+ if you would are in favor of trying to replace the map, and prefer playing the old map
-  if you would be against trying to replace the map, and prefer the new one with the hallway of death

Feel free to add posts to this thread with any maps that I missed. Just try and keep the same formatting to keep it uniform and therefore simpler for voters.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Fips on September 14, 2014, 09:03:45 pm
Beautiful thread. Never though i'd see this day coming =D

Citadel will stay this way though. The door was a huge downer for defense on this map, because pushing all the defense spawns in the inner cycle would have made it untakeable and people spawned outside without an option to get to flag in an reasonable amount of time. This is possible now, yet you can defend it quite easily if done right.
No special NA-edits for siege maps. Most maps play very fine on EU side once it's over 40 players (Which it reaches quite soon) and considering the population of NA i kinda have to favor EU here.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 11:56:31 pm
ADD

quick_battle_scene_5
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Personally, I have no idea which map this one is from that one pic alone.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 11:57:12 pm
ADD

quick_battle_7
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 14, 2014, 11:57:47 pm
ADD

quick_battle_2
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Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jack1 on September 15, 2014, 12:13:50 am
ADD

quick_battle_scene_5
(click to show/hide)

Personally, I have no idea which map this one is from that one pic alone.

uhhun castle. you can look at it on native if you travel to it and "walk around the courtyard"
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Sparvico on September 15, 2014, 05:10:27 am
Beautiful thread. Never though i'd see this day coming =D

Citadel will stay this way though. The door was a huge downer for defense on this map, because pushing all the defense spawns in the inner cycle would have made it untakeable and people spawned outside without an option to get to flag in an reasonable amount of time. This is possible now, yet you can defend it quite easily if done right.
No special NA-edits for siege maps. Most maps play very fine on EU side once it's over 40 players (Which it reaches quite soon) and considering the population of NA i kinda have to favor EU here.

Na siege has only breached 40 people for the first time in like 4 months this very week. Frankly I don't think you should put in any maps that play well on EU once 40 players are reached, because that is a rare occurrence (is it possible to toggle certain maps to ONLY come up once a certain population has been reached?). In this case specifically we could even edit the map and add it as a separate scene, you keep your hallway of death, we don't have to put up with it.

The nights this week and last when siege was populated well (40-60 players) our NA battle server was near dead. The simple fact of the matter is we don't have enough players to fill two servers. Now I would warrant the vast majority of the time NA will choose battle over siege, so those of us that want to play siege will be stuck on maps that play well only after 40 players show up, something which will likely never happen. Therefor the best possible solution is to tweak the NA map rotation to maps that play will with 8-25 players, and if possible, only trigger certain other maps when 30-60 players happen by. If that type of population trigger is not possible, than having lower population maps, that also play well enough with higher pop, is the most desirable solution.

In an event, and no offense Fips or Teeth, we really need a NA scene manager for both battle and siege. Our play-styles are different from eu, our taste in maps is different, our team-work meta is even different. An NA scene manager would have a much much easier time figuring out what maps are best for us, and also putting up with our bs.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Fips on September 15, 2014, 12:53:50 pm
Na siege has only breached 40 people for the first time in like 4 months this very week. Frankly I don't think you should put in any maps that play well on EU once 40 players are reached, because that is a rare occurrence (is it possible to toggle certain maps to ONLY come up once a certain population has been reached?). In this case specifically we could even edit the map and add it as a separate scene, you keep your hallway of death, we don't have to put up with it.

The nights this week and last when siege was populated well (40-60 players) our NA battle server was near dead. The simple fact of the matter is we don't have enough players to fill two servers. Now I would warrant the vast majority of the time NA will choose battle over siege, so those of us that want to play siege will be stuck on maps that play well only after 40 players show up, something which will likely never happen. Therefor the best possible solution is to tweak the NA map rotation to maps that play will with 8-25 players, and if possible, only trigger certain other maps when 30-60 players happen by. If that type of population trigger is not possible, than having lower population maps, that also play well enough with higher pop, is the most desirable solution.

In an event, and no offense Fips or Teeth, we really need a NA scene manager for both battle and siege. Our play-styles are different from eu, our taste in maps is different, our team-work meta is even different. An NA scene manager would have a much much easier time figuring out what maps are best for us, and also putting up with our bs.

Dafuq do you want me to do else than follow the outcome of this thread?

NA Scene Manager won't happen, simply because in all this time of QQ noone was arsed to actually apply for it. This thread here is the first time someone actually managed to get something organized.
If you find me someone who has a knowledge about Scene Editing, who is willing to implement the maps to the code and who gets approved by the NA admins, i'll gladly fill him in so he can act on his own about the NA rotations.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on September 15, 2014, 03:17:55 pm
ADD

quick_battle_scene_5
(click to show/hide)

Personally, I have no idea which map this one is from that one pic alone.

This is one of the first maps I played when I started cRPG in 2011. Offense has to push siege ramp to start, but after that it's just a bloodbath at the top of the siege ramp. Once the defense is broken at the first choke point on top of the siege ramp, then it breaks into sporadic fights all over the wall and near flag. It's not an objectively good map (too small and straightforward), but I have lots of good memories of it! It actually makes me kinda sad and nostalgic, because I remember how we used to have 80+ people playing, and almost all of those folks have since quit cRPG. The first time I killed Balbaroth in 1v1 was right on top of the nearest tower, with a pure luck GLB chamber...good times.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Tanken on September 15, 2014, 03:38:32 pm
Dafuq do you want me to do else than follow the outcome of this thread?

NA Scene Manager won't happen, simply because in all this time of QQ noone was arsed to actually apply for it. This thread here is the first time someone actually managed to get something organized.
If you find me someone who has a knowledge about Scene Editing, who is willing to implement the maps to the code and who gets approved by the NA admins, i'll gladly fill him in so he can act on his own about the NA rotations.

Please excuse Sparvico, he is special at times. The rest of NA already knows the purpose of this thread, and while I was intrigued to see Jona still request a map-revert/change for Citadel, it was worth a shot. We knew before this thread was started you said no map changes of any kind, just cut or keep.

@Sparvico, mofucka, shut up! He is helping us and taking the time to at least let us set our own custom rotation--something that has never happened as far as I can remember. Don't blow this for us. We've got it covered, just cast your vote and sit back bud, this won't take much longer.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Sparvico on September 15, 2014, 06:49:59 pm
For the record I have no problem with most of the things Fips has done, nor was I under the impression this thread was for anything other than map voting, I was simply pointing out that trying to fix siege is a losing battle, because a) even if we manage it the result will simply be a dead battle server (which I personally am fine with) and b) the main problem is the communities mindset, not necessarily any maps. Siege has simply never been more popular than battle in NA.

Most of what I put in my post was either ignored outright, or blanketed over with the "lol ur idiot" response.

The bit about the NA scene editor was more of an aside, as I am well aware how no one in NA wants to do it, though it would be the best solution.

@Tanken. He's helping us set up our own rotation for the first time because we finally stepped up and got our shit together a little bit. I am very thankful that he is still willing to do it after all this time.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Digglez on September 15, 2014, 07:47:42 pm
For the record I have no problem with most of the things Fips has done, nor was I under the impression this thread was for anything other than map voting, I was simply pointing out that trying to fix siege is a losing battle, because a) even if we manage it the result will simply be a dead battle server (which I personally am fine with) and b) the main problem is the communities mindset, not necessarily any maps. Siege has simply never been more popular than battle in NA.

Wrong, NA siege used to frequently have more players than battle by a very very wide margin (typically DOUBLE).  Back in the hay day of DL, which was like the first appearance of a sizable noticable banner stack.

And different people have different playstyles.  How are you to know the population wont grow if there is a constant and reliable siege server up?  How many people have quit playing the mod due to frustration with s-key hero, HA & cav rape on battle?  How many have quit do to lack of teamwork by clans or an objective to accomplish?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Sparvico on September 15, 2014, 08:25:21 pm
Wrong, NA siege used to frequently have more players than battle by a very very wide margin (typically DOUBLE).  Back in the hay day of DL, which was like the first appearance of a sizable noticable banner stack.

And different people have different playstyles.  How are you to know the population wont grow if there is a constant and reliable siege server up?  How many people have quit playing the mod due to frustration with s-key hero, HA & cav rape on battle?  How many have quit do to lack of teamwork by clans or an objective to accomplish?

Ah, yes, outside of ancient history siege has never been more popular than battle. And i think that with a reliable and enjoyable rotation NA siege could bounce back, but it will come at the cost of battle (which I am fine with) and that is an extreme uphill battle giving the communities current mindset. As to the people that have left because of how bad battle is compared to siege, why did they stop playing siege in the first place?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Tojo on September 16, 2014, 04:08:06 am
Gtfo Sparvico, this thread is siege bro only.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Sparvico on September 16, 2014, 06:15:56 am
Gtfo Sparvico, this thread is siege bro only.

How bout go fuck yourself tojo, I played every single experience point of my first 3 gens on siege.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Tojo on September 16, 2014, 02:39:03 pm
How bout go fuck yourself tojo, I played every single experience point of my first 3 gens on siege.

SIEGE BROS ONLY.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Penitent on September 16, 2014, 06:06:19 pm
Jona, this is beautiful.  Thanks for putting it all together, I know it took some work.  Thanks to Fips for lending his ear as well.

I'm looking forward to getting a couple of those great oldies back in rotation!
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Digglez on September 16, 2014, 09:37:51 pm
When will these votes take affect?  Do you have any guidelines on how you are going to interpret them?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 16, 2014, 09:52:00 pm
When will these votes take affect?  Do you have any guidelines on how you are going to interpret them?

should we call the vote complete come the end of this week? Or until X number of total voters have voted?

I keep asking you guys for what you think we should do... get no responses.  :P

I think we should tally the votes come friday, see where we are at, and take action from there. If we think we need more votes, we can wait a little bit. Any idea what a good number for total voters should be? We currently have roughly 15 or so. I was hoping for at least 25... 30 would be ideal. As for how we interpret them... I think maybe anything that is neutral will stay as-is. Anything with many in favor will get done, anything with many against will not get done. Something that is +/- 1 or 2 votes we might want to put up for a re-do (although realistically we can't really expect any different results). Perhaps if we have a few maps that are on the border of removal/addition we can have people write persuassive essays to try and win over those on the other side, haha.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on September 16, 2014, 09:59:29 pm
I think the first priority is to get the list of the maps with near-unanimous add/remove support to Fips ASAP, then we can debate the marginal maps after some time with the cleaned rotation. Some of the maps I barely downvoted may not seem so bad when they are sandwiched between two great maps in the rotation, for instance.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Penitent on September 16, 2014, 10:04:55 pm
I think the first priority is to get the list of the maps with near-unanimous add/remove support to Fips ASAP, then we can debate the marginal maps after some time with the cleaned rotation. Some of the maps I barely downvoted may not seem so bad when they are sandwiched between two great maps in the rotation, for instance.

This seems like a good course.  Get the obvious deletions (and additions!) out of the way.

After that, maybe we can go with the votes that have a 2/3 majority, or debate the rest.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 16, 2014, 10:05:32 pm
Agreed, in which case we can kind of already send him a list of the maps we need to remove and the ones we hope to add.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Tojo on September 16, 2014, 10:09:17 pm
I voted to remove alot of the maps we already have. We should add all the new maps so we can at least play them.

Also threshold to remove map should be 10 votes?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 17, 2014, 07:51:03 am
Once I get the chance, hopefully sometime tomorrow, I will add a running list of any definite additions/removals to the OP. I will update that as often as necessary. In the meantime, keep spreading the word of this thread to any siege pal you come across.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 22, 2014, 03:39:36 am
I finally got around to adding the list of agreed upon removals/additions to the OP. The only ones I included there were ones with a huge majority vote, 10 or more votes in favor. That said, there are plenty of other maps with a decent majority in favor of their removal, but not as much of a landslide. Feel free to give me any suggestions for how we should deal with these cases.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on September 22, 2014, 02:57:35 pm
Seems like a good start to me. Get that list to Fips ASAP!
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Fips on September 25, 2014, 09:21:10 am
Just waiting for a server restart now.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Sparvico on September 25, 2014, 09:49:46 am
Just waiting for a server restart now.

Sometime 2010?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Fips on September 25, 2014, 12:44:51 pm
Sometime 2010?

December 2010.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Penitent on September 25, 2014, 04:32:30 pm
Awesome!  Thanks Fips-friend.  Good work everyone. :)  Siege is fixed!

Regarding the other maps that didn't have a huge majority vote -- perhaps we can see how this new rotation works out for a couple weeks (once server resets) and see how it plays.  If there are any others that stick out like sore-thumbs, we can address the rotation again.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 25, 2014, 07:27:04 pm
Awesome!  Thanks Fips-friend.  Good work everyone. :)  Siege is fixed!

Regarding the other maps that didn't have a huge majority vote -- perhaps we can see how this new rotation works out for a couple weeks (once server resets) and see how it plays.  If there are any others that stick out like sore-thumbs, we can address the rotation again.

Something that may prove to be an issue with less maps is conquest, I fear. Right now it doesn't pop up all that often, but with less regular siege maps in the rotation, it could pop up too frequently. For some reason in the poll here fewer people voted on the conquest maps as opposed to the siege maps. Not only is the community more or less split on the topic of conquest, but many also abstained leading to us getting wishy-washy results that we can't really use to make a decision.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on September 25, 2014, 07:44:04 pm
Something that may prove to be an issue with less maps is conquest, I fear. Right now it doesn't pop up all that often, but with less regular siege maps in the rotation, it could pop up too frequently. For some reason in the poll here fewer people voted on the conquest maps as opposed to the siege maps. Not only is the community more or less split on the topic of conquest, but many also abstained leading to us getting wishy-washy results that we can't really use to make a decision.

At least helm's deep is gone; the remaining conquest maps are better. People only hate conquest because of the reward system. If/when the reward system is improved, I think people will complain less about conquest.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Tojo on September 26, 2014, 02:22:56 am
The problem with conquest is that if I lose a multi and have to play another 30 min round with x2 I can go to battle and earn a x5 and lose it and regain it again.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Penitent on September 26, 2014, 07:47:23 pm
I like conquest...if I have like a x4 or something.  x2 is okay...but 30 mins of that with no option to get more until the 30 mins is up is kind of a drag.

If you lose, you still have x2 but must wait 30 mins again.  So like an hour of x2.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Tojo on September 26, 2014, 09:41:15 pm
I like conquest...if I have like a x4 or something.  x2 is okay...but 30 mins of that with no option to get more until the 30 mins is up is kind of a drag.

If you lose, you still have x2 but must wait 30 mins again.  So like an hour of x2.

Right, but when the 1st round is over and the losing team all has x2 then half of that team leaves, it kills the server. Conquest is a good mode for leeching xp though!
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 26, 2014, 09:50:46 pm
Yeah, I figured that due to the aforementioned reasons there would be more downvotes for the conquest maps. I like conquest a good amount... bay of shariz and isle of cray are both good maps imo, but they almost always clear the server after the first round, if not when they first pop up. If you just lost a round of regular siege, and you see another 30 mins of an x2 headed your way, there isn't much incentive to stay around. Especially since that 30 mins could be easily turn into an hour or one and a half. It isn't really the multiplier that ever makes me leave to be honest, it is just the tediousness. Same map, probably the same team for at least an hour... it is just too long. It gets stale really quickly. In regular siege you can be attacking, defending, then attacking again twice over on two different maps in the amount of time it takes for a single round of conquest. If conquest showed up for only one round at a time... maybe it could work a little better with the current xp/balance system in place. Ideally that would all get reworked to accommodate conquest better, but lots of luck seeing that happen.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Digglez on September 27, 2014, 07:37:54 am
remove ALL conquest maps. let it be a poll vote at primetime if an admin is on or on weekends
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Viriathus on September 27, 2014, 11:48:38 am
I think im going to start playing in NA siege now...  :?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on September 27, 2014, 12:07:50 pm
I think im going to start playing in NA siege now...  :?

Good, one more recruit to help populate the server.  :lol:
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Apple_the_Green on October 11, 2014, 04:39:31 pm
Oh yay, bunch of native castle maps!
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on October 21, 2014, 06:26:50 pm
REMOVE
irongron_castle
(click to show/hide)

Played this last night, it was really boring as usual. All the fighting occurs in the flat, wide open courtyard by the flag; no progression whatsoever. The ballista troll factor is also high on this map (nothing like running for 30s+ along the walls toward flag, only to get ballistaed right as you turn the last corner).

Note that only 13 people voted on this map, but 70% voted for its removal. +6 doesn't look very convincing, but 70% does.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on October 21, 2014, 07:59:50 pm
Right, I think we need to go back through the results and all the new "trouble" maps should be re-evaluated based on the percent of (NA) votes on them. What should the threshold be, though? 2/3 majority? 70... 75... 80%? Also I am not sure how much control we have over it but the siege-turned conquest maps (the maps with only 1 spawn point/flag) really need to get fixed, and turned back into siege. Those maps are the worst and ruin everyone's day with the 30 second defense respawns.


And on a similar topic... how do we feel about conquest in general? I like a couple of the maps, however playing the same map for nearly 1.5 hours is really rough... it should kinda be just 1 round per map, imo.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on October 21, 2014, 08:10:19 pm
however playing the same map for nearly 1.5 hours is really rough... it should kinda be just 1 round per map, imo.

Yeah, I like 1 round per conquest map, because conquest is much more fun with random teams. Attacking against a banner stack always causes most attackers to quit.

Banner stacks on regular siege maps aren't so bad, because often the map imbalance counteracts the stack imbalance (i.e. offense banner stack on a map that favors defense).
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on October 21, 2014, 08:53:45 pm
i.e. offense banner stack on a map that favors defense

If only that actually happened on a regular basis... as soon as KUTT comes along and breaks out the plate they always seem to end up on easy defense.  :?
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on October 21, 2014, 09:03:45 pm
If only that actually happened on a regular basis... as soon as KUTT comes along and breaks out the plate they always seem to end up on easy defense.  :?

I've noticed that too; their builds/gear are definitely set up for siege defense (lack of shields make them vulnerable to ranged when attacking); I have no idea how they always end up on D. Luckily they always mass quit the first time they lose, so it's a short-term issue.

All the other siegebros could spec hybrid throwers with jarids or lances; would be the rock to KUTT's scissors.

EDIT-Before Tanken gets mad; I like that KUTT helps populate siege. It's just frustrating diving headfirst into a mass of armor and pierce weapons round after round, when your team is always a collection of uncoordinated  randoms, most of whom quit a minute or two into the round. It's siege at its best when another coordinated clan is on the opposite team tho.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on October 21, 2014, 09:12:05 pm
I've noticed that too; their builds/gear are definitely set up for siege defense (lack of shields make them vulnerable to ranged when attacking); I have no idea how they always end up on D. Luckily they always mass quit the first time they lose, so it's a short-term issue.

All the other siegebros could spec hybrid throwers with jarids or lances; would be the rock to KUTT's scissors.

I think that I might very well end up rage-respeccing my alts quite often to do just that. Unfortunately my main will more or less be stuck as-is, and I could never add hybrid throwing to my build since throwing is still quite cancerous.

(click to show/hide)
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Phew on November 13, 2014, 06:45:24 pm
ADD

quick_battle_scene_5
(click to show/hide)

This map was fun/nostalgic the first time after it was re-added, but it really is an awful map. It takes attackers like 2 minutes to push the siege ramp up the hill, then all the fighting happens on the ramp. Now that we all got to play it a few times, I think it's time to retire it for good.

Also, could the conquest maps be reduced to 1 round each? The losing conquest team often mass-quits, and over an hour of the same map is too much. Also, banner stacks can seriously ruin conquest.
Title: Re: NA Siege Updated Rotation - Vote on Maps Here!
Post by: Jona on November 16, 2014, 09:10:07 pm
(click to show/hide)

It's funny, because conquest is more balanced before the balancer kicks in.  :lol:

Honestly, the first rounds of siege/battle/conquest are almost always the most balanced rounds each map, since odds are if you split everyone up randomly between two teams that you will have an equal split of good/bad players on each team. Once the banner balance kicks in, then it just makes super stacks.