Well no
as I hate all kind of ranged that mod need the more than anyone would think.
Maybe HX are utterly gay playstyle but there must be way to balance them.
just meake shields 0 skill req so we can pull cheap counter whenever we want.
I guess you won't like the outcome of this poll Prpavi.
:)
Ppravi just wants a free reroll at lvl 35 :P
I like San's idea: nerf the pussy playstyles and its very dreidel like archer, give it a buff to charging or something that influences not kiting like a bundle of sticks the whole round, have valour not care so much for the asshole popping peasants at spawn and running around scooping valour as the last man alive vs 14+ players because he wont fully engage.
not a single class's 'point' is to kite, thats just a bundle of sticks playstyle for massive pussaunts.
Hello i vote no Ha is good for dismount Bump slash cav,i vote yes for a nerf when one hand cav been nerfed too or a remove if one hand cav are removed too.:)
lol rage much
Would it be possible to limit ha to certain cav types (ie heavy cav) so they don't have the speed to kite?
found another kiter tehe
Wont bother to search his older post where he complains about upkeep for HA.
After reading all this, there's one question coming into my mind, why do we keep horsearchers in this mod?
1. Their playstyle is annoying to EVERYONE
2. They are reason of dying popularity
3. They are delaying, not helping team, playing solo style
4. HAs pick on low armored troops which are usually new players, which is fucking discouraging for them and makes them leave
5. Everyone who plays this class is usually a dickhead
No harm would be done removing this class, or do you really want all this bother, in order to keep this mod a tiny bit more diverse and realistic?
It would improve the gameplay experience if it was removed, but I think limiting playstyles is unnecessary and lame. It should simply be a gimpy troll class because that is the role that is by definition what it is meant to be. The fact that it is a class capable of comparable or even better performances than other classes is beyond retarded. Make it inaccurate and low damage as hell, horse ranged should be on horse thrower level.
simply remove the "horse archer" character trait; they will be innaccurate as hellThis joke I didn't get...
The usual counter to HA/HX is archers and xbowmen. Give them more of an incentive to shoot at HX/HA, via upping the points you get for damaging enemy horses.
Also, I don't mind any ranged cav when I'm playing. Its waiting an extra few minutes for them to die like the rest of my team at the end of the round that I hate.
Its annoying to wait for melee to die too, but they at least usually die quickly and without dickless, inefficient kiting at the round's end.
Even considering removing a whole class cause ur mad is laughable and thus a funny joke, thanks guys I get it. Haha!
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.
Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.
Its not self centred if 95% of the playerbase don't play that class. It is very self centred if you are 5% and demand that your playstyle spoils the fun of 95% of the players
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.Horse archer has been much weaker at certain points in the past, and guess what, only the real hardcore assholes continued to play it. If you think it doesn't matter, then just reduce their accuracy and or damage significantly, because I firmly believe it will directly make the class less popular and less annoying. Some horse archers literally get valour nearly every round, you seriously don't think this doesn't affect their number at all? If my infantry builds could take 20 horse archer arrows before I die, it surely would annoy me less than the 8 it takes now. If my horse could take 15 horse archer arrows before it would die, I would surely be less annoyed by it, and more inclined to have a go and catching one off guard. Horse archery has been a state where I pretty much shrugged of their arrows without being bothered at all.
Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.
Horse archer has been much weaker at certain points in the past, and guess what, only the real hardcore assholes continued to play it. If you think it doesn't matter, then just reduce their accuracy and or damage significantly, because I firmly believe it will directly make the class less popular and less annoying. Some horse archers literally get valour nearly every round, you seriously don't think this doesn't affect their number at all?
If my infantry builds could take 20 horse archer arrows before I die, it surely would annoy me less than the 8 it takes now. If my horse could take 15 horse archer arrows before it would die, I would surely be less annoyed by it, and more inclined to have a go and catching one off guard. Horse archery has been a state where I pretty much shrugged of their arrows without being bothered at all.
Of course their strength matters for the popularity of the class and the annoyance it causes, really don't see why you think it doesn't.
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.
Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.
what about if i, and only i, was given a gun?
it'd be absolutely great fun for me, 50/0 every round, one shot killing everyone, an absolute blast.
however, i don't think anyone on the receiving end of my game-breaking, irritating class would be having much fun. would probably be rather detrimental to everyone else's game experience in fact.
.. with that in mind, let's try our best to balance out the enjoyment of the minority who actually play horse archer, against the huge levels of annoyance it causes literally everyone who tries to play against them.
This is the crux of if with HA. The only person having fun is the guy left clicking on people on a horse, and it only takes 1 or 2 to spoil it for everyone. In melee its fun regardless because you are taking part. Against a HA you are just a passive victim
This is the crux of if with HA. The only person having fun is the guy left clicking on people on a horse, and it only takes 1 or 2 to spoil it for everyone. In melee its fun regardless because you are taking part. Against a HA you are just a passive victim
who cares, c-rpg is easy anyway
Higher skill cap on maid marian
HAs wouldn't be as much of a threat if we could pick up any shield or toss any throwing weapon; they should be less effective for us than those who have points invested into these skills but we should still be able to do it
Lelu mirin? I don't think tizzango taught me how to play HA or archer. Like I said, crpg is easy
I remember it tooklessons from Tizzango for you to start even comprehending what to do. So it took someone else to teach you how to do things but c-rpg is so easy. Yeah, after 1000 hrs of in game time it is no miracle you are good. :lol: in no way c-rpg is a plug n play lets reck everything game. :lol: though you might argue that it is solely time and dedication that gets you to be better.
u mirin? I don't think tizzango taught me how to play HA or archer. Like I said, crpg is easy
HAs wouldn't be as much of a threat if we could pick up any shield or toss any throwing weapon; they should be less effective for us than those who have points invested into these skills but we should still be able to do it
Before i vote, what class are you?
Nah, we have flags for a reason.
I voted no, for the sake of variety. Leave them in, more classes spice up the gameplay.
Instead do the following (I can't believe I am suggesting a nerf):
- Make bows and crossbows unable to be used from horseback
- Copy all bow and crossbow items, remove the "unable to use from horseback"-flag of those new weapons again, add a "cavalry" in front of them and make them require both PD and HA
- Remove any aiming bonus HA is giving
The result: we changed the playstyle of the class. Since moving while shooting won't let them hit the broad side of a barn they need to play more like "Dragoons" or "Mounted Archers", which means they more or less can use their horse only to position themselves or to escape, but must remain stationary to shoot.
Advantage: much easier to be caught by enemy ranged and cavalry
Disadvantage: no change towards infantry
cRPG community is just a bunch of selfish fucks. Its their playstyle dude, Deal with it
THEY ARE MY FAV TARGET !!!
DON'T REMOVE THEM !(click to show/hide)
You basically voted yes. Making bows and crossbows unable to be used from horseback basically means HX and HA are no more. therefore it basically removed all mounted ranged. Giving HA/HX worse stats than foot ranged will only made them completely useless.
The hate on HA/HX is completely retarded. You guys just want them to be a completely useless class so that no one will use it anymore. cRPG community is just a bunch of selfish fucks. Its their playstyle dude, Deal with it
since cRPG forum is called forum.melee, lets nerf all ranged to the ground since everyone is melee.
- I am a polearmer who doesn't hate HA as much as you do
Voted yes.
It's not the most OP class out there, certainly not the easiest, but it is the most annoying/frustrating to fight.
I'll miss being HA, but I'm seeing more than a fair few people bringing the worst out of the class, and then inflicting it on the general pop.
When it comes down to it, mounted range just doesn't fit with the current meta-game.
Battle, it's all about survival. (Where HA is a real game-breaker)
Siege/DTV isn't compatible with MR. (as a general rule)
And I don't see any other modes being added soon (conquest is covered by siege).
It's not the damage or accuracy people find annoying about MR, it's the ability to deal damage from a position of safety.
Very few classes stand a chance 1v1 with MR.
Realistically, I don't see a way of 'fixing' MR. The ability to shoot on the move is the problem, but it's also what defines MR; removing it would just be turning them into a gimped version of their foot based equivalents (and we'd be back to stop, shoot and kite).
You could cripple their riding, but from the infantry standpoint (where most the irritation is coming from), they are still just as problematic.
You could spend months/years coding trying to balance MR, honestly I don't expect anyone to do this. It would be far easier to just remove the class.
It doesn't really have any class built to counter it, so there wouldn't need to be much tweaking for the other classes on removal.
To try and explain my viewpoint; I have a lvl 34 HA, lvl 33 2h, lvl 32 (almost 33) 1h and lvl 27 1h/pole/shield cav. I've done a gen in all but HT, HX, Xbow, 1h cav and Hoplite.
I enjoy playing HA, but I can't justify my class when it's all too easy for it to become a tool for A-holes to dump on the community.
If people honestly think HA is getting removed...lol
If 56% of people voted for a removal of horse archery, 75% or more would agree on a nerf/gameplay forced changes to end this situation.
If people honestly think HA is getting removed...lol
...you realize that the devs aren't obligated to do jack shit right
I realize the mod is diying, and if devs don't want to see their playerbase going for other games, they should listen to the community, even if they are biased as fuck in 99% of cases.
crpg hierarchy for retards:
chadz/devs
admins/mods
"community"
We are the peasants, good luck making demands lol
Believe what you think, I don't care :lol:. If you believe horse archery won't get nerfed to ground again in a way or another, then, respec your main to make a high level horse archer, and get fucked in a month.
You could find some balance if you made one or two bows that were the only bows usable on horseback.
Giving them stats that no footarcher/crossbowman would consider using.
So that if you get unhorsed, the HA/HX would be at a disadvantage.
Without the speedbonus and mobility of your mount you would have poor dmg.
Removing the long range efficiency would be key. Reducing missile speed ,draw speed and accuracy. increasing dmg.
You had to draw your bow and get upclose and personal with the target to make it really sting. Hone riderskills and aggressive play.
The most annoying is to chase HA/HX that ride away from you and pew. Never letting you come close ever.
Disclaimer: I love to HT.