cRPG

cRPG => General Discussion => Topic started by: Prpavi on September 10, 2014, 03:35:30 pm

Title: Official poll for removal of Mounted Ranged from cRPG
Post by: Prpavi on September 10, 2014, 03:35:30 pm
Now let's see actually how many people in the community want this to happen.

Really simple, do you wish HA and HX class to be removed from this mod, yes/no, if you wish to state a reason do so, if not just vote. Dev squad please don't shut down this thread by moving it or by posting "we not removing it", let the people just express their opinion. TY kiss

Who made this thread official? I did, blow me bitches  :mrgreen: 8-)
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Prpavi on September 10, 2014, 03:40:34 pm
Main HA, alt Polearm
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: MURDERTRON on September 10, 2014, 03:42:54 pm
I can't vote, but yes.  I believe it's overall bad for server population and thus, the community.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Prinz_Karl on September 10, 2014, 03:48:41 pm
Either remove it, or nerf it to death.

(click to show/hide)
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Rebelyell on September 10, 2014, 03:56:09 pm
Well no
as I hate all kind of ranged that mod need the more than anyone would think.
Maybe HX are utterly gay playstyle but there must be way to balance them.

just meake shields 0 skill req so we can pull cheap counter whenever we want.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Grumbs on September 10, 2014, 04:09:00 pm
Well no
as I hate all kind of ranged that mod need the more than anyone would think.
Maybe HX are utterly gay playstyle but there must be way to balance them.

just meake shields 0 skill req so we can pull cheap counter whenever we want.

Shield don't do anything to HA/HX. If they make you completely unable to do anything except hold RMB they effectively removed you from the round already. Besides if you drop shield to attack you get shot, and if you hold shield up you get bumped and shot when you get up

I don't think they need to remove the class, it just needs to be less cheesy and be countered with other classes besides ranged (with damage, not with defensive counters, and we don't need more ranged to counter HA). The focus is on ranged that kites with the speed of a horse atm, but the real issue is and always has been the ranged mechanics. There is simply 0 depth
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Strudog on September 10, 2014, 04:29:13 pm
Its quite easy to balance, make HA skill effect Maneuverability and speed, this will in turn allow lancers to catch them and make them easier targets for Crossbows and archers.

But a yes from me because they add nothing to gameplay.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Andswaru on September 10, 2014, 04:31:32 pm
Ppravi just wants a free reroll at lvl 35  :P
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Molly on September 10, 2014, 04:35:02 pm
Nobody wants to build a wall!

Wait...

But no, don't remove it. That would mean my awesome DA has to go too - I don't want that :cry:
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Penitent on September 10, 2014, 04:42:04 pm
move to suggestions forum
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 10, 2014, 04:48:50 pm
Willing to bet devs won't remove HA.  A nerf is all you can hope for.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: F i n on September 10, 2014, 04:50:19 pm
I guess you won't like the outcome of this poll Prpavi.

:)
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Krex on September 10, 2014, 04:52:22 pm
I guess you won't like the outcome of this poll Prpavi.

:)

Ppravi just wants a free reroll at lvl 35  :P

Wont bother to search his older post where he complains about upkeep for HA.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Butan on September 10, 2014, 04:52:34 pm
Mounted Ranged also include HT.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Mae. on September 10, 2014, 05:00:11 pm
I like San's idea: nerf the pussy playstyles and its very dreidel like archer, give it a buff to charging or something that influences not kiting like a bundle of sticks the whole round, have valour not care so much for the asshole popping peasants at spawn and running around scooping valour as the last man alive vs 14+ players because he wont fully engage.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 10, 2014, 05:09:21 pm
I like San's idea: nerf the pussy playstyles and its very dreidel like archer, give it a buff to charging or something that influences not kiting like a bundle of sticks the whole round, have valour not care so much for the asshole popping peasants at spawn and running around scooping valour as the last man alive vs 14+ players because he wont fully engage.

...isn't the whole point of HA to kite?  They're not heavy cav.

That said it does need a nerf.  Should be harder to aim on a moving horse, the archer on top needs to turn slower as well.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Mae. on September 10, 2014, 05:12:28 pm
not a single class's 'point' is to kite, thats just a bundle of sticks playstyle for massive pussaunts.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Ayanne on September 10, 2014, 05:18:57 pm
Hello i vote no Ha is good for dismount and disturb Bump slash cav,i vote yes for a nerf  when one hand cav been nerfed too or a remove if one hand cav are removed too.:)

Bump and slash work always i have been bump slashed the last 5 minutes.:)

Ha its a part of a game if we listen all whe have only shielder and two  hands class at the end,its a good way for have only 10 players,when a lot of people gone leave.

And no im no a ha im a thrower :).

Remove all cav or remove nothing:).
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 10, 2014, 05:20:02 pm
not a single class's 'point' is to kite, thats just a bundle of sticks playstyle for massive pussaunts.

lol rage much

Would it be possible to limit ha to certain cav types (ie heavy cav) so they don't have the speed to kite?
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Algarn on September 10, 2014, 05:20:54 pm
Hello i vote no Ha is good for dismount Bump slash cav,i vote yes for a nerf  when one hand cav been nerfed too or a remove if one hand cav are removed too.:)

Bumpslash is now nerfed to grounds (thanks god, it was painful), so, I see now reason to beat a dead horse.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Mae. on September 10, 2014, 05:24:40 pm
lol rage much

Would it be possible to limit ha to certain cav types (ie heavy cav) so they don't have the speed to kite?

found another kiter tehe
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 10, 2014, 05:26:36 pm
found another kiter tehe

Bra that's like bitching at the Mongols for being the Mongols
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Macbeth3 on September 10, 2014, 05:49:07 pm
No matter how "gay" a class is, removing it completely is just bad!
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: KaMiKaZe_JoE on September 10, 2014, 06:02:18 pm
The usual counter to HA/HX is archers and xbowmen. Give them more of an incentive to shoot at HX/HA, via upping the points you get for damaging enemy horses.

Also, I don't mind any ranged cav when I'm playing. Its waiting an extra few minutes for them to die like the rest of my team at the end of the round that I hate.
Its annoying to wait for melee to die too, but they at least usually die quickly and without dickless, inefficient kiting at the round's end.

Even considering removing a whole class cause ur mad is laughable and thus a funny joke, thanks guys I get it. Haha!
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Prpavi on September 10, 2014, 06:03:23 pm
Wont bother to search his older post where he complains about upkeep for HA.

Nah man I barely play any more, maybe couple hours a week and with 3 grinded LP's on my alt I can sell them and play HA for years. Nice try though.

There is absolutely no back story to this, I was just following the HA thread and wanted to see an answer to this question on a community level. I don't care if the class gets removed or not...
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: MURDERTRON on September 10, 2014, 06:08:21 pm
Archery (on foot) has endured so many nerfs so that they can't kite, mostly in the form of 10kg quivers.  Ladders were removed entirely from Battle because archers would be unreachable to melee classes.  Neither of these nerfs affects an HA's ability to kite.

At the very least, HX had been spite nerfed into the ground, but now it's HA's turn.  Also, if bump slash got nerfed then shouldn't bump shots get nerfed?  That includes passing and trailing bump shots.

The lack of consistency in balancers' nerf mentality is astounding.  I guess we just need more HA's to fuck Tydeus up.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Daunt_Flockula on September 10, 2014, 06:10:44 pm
I'd vote no just a while ago, but I am all for its removal now. Because HA is invading siege nowadays. Taint not my beloved gamemode pony caressers!
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 10, 2014, 06:14:45 pm
Nobody bitches about HT since its so inaccurate.  Why can't the same be done for HA?  Just make that shit not hit, ever.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Macropus on September 10, 2014, 06:16:08 pm
Removing the class would be stupid. Voted no.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: pepejul on September 10, 2014, 06:22:37 pm
It is my fav target !!!
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Jack1 on September 10, 2014, 06:26:11 pm
Yesterday there were HAs on right before early NA primetime and stayed untill the middle. The population never got above 60 and namo and his Australis HA buddy killed the server down to 16 shortly after. Making HA a non viable class, by major nerfs or removal, would help this mod in nearly every regard.

Edit: described it much better on this post.

After reading all this, there's one question coming into my mind, why do we keep horsearchers in this mod?

1. Their playstyle is annoying to EVERYONE
2. They are reason of dying popularity
3. They are delaying, not helping team, playing solo style
4. HAs pick on low armored troops which are usually new players, which is fucking discouraging for them and makes them leave
5. Everyone who plays this class is usually a dickhead


No harm would be done removing this class, or do you really want all this bother, in order to keep this mod a tiny bit more diverse and realistic?
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: F i n on September 10, 2014, 06:35:23 pm
I also think a complete removal of HA is not a good thing... i mean it's the diversity of classes and the "you can be what ever u wanna be" that makes this mod awesome.

I just find it really hard to accept and/or understand, why for example niluk gets valor like every round, topping the scoreboard - without actually doing a thing... except picking on low armored players and delaying rounds. Not to mention pissing off everyone....

The pure existance of HA ain't the problem here.

The reward for playing it (considering the low risk and high damage potential vs new players/unarmored) however is.

Especially if you compare the class to other ranged or melee classes even you HA-ppl have to agree, that you're kind of "above" everyone else. And that farming a nice little valour is rather simple if u play at low risk.


That "balance" creates the hate.

Plus, on a side note, bannerbalance kinda gives a good chance of abusing HA to an almost unbearable level... i remember like 7 GK HA's one day... balanced to the same team for like 5 maps in a row, decreasing the playercound from 60+ to 20...


Another really important thing is that new players are completely unable to counteract HA. Even if they get ranged weaponry too - till they hit lvl 20+, a regular HA won't even feel their attacks. He'll just 1 or 2 shot them. Or even worse... just easy-killing them with bumps.

And what alternatives do new players have? Siege is basically just hours and hours of being iilled and respawn, dtv is something i won't even call "Crpg" and the other servers are dead.

What we really need is a valornerf for HA,

A new Balance System,

And a new server that's more casual and noobfriendly. For example footsoldiers only with bannerbalance disabled.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Teeth on September 10, 2014, 06:48:05 pm
It would improve the gameplay experience if it was removed, but I think limiting playstyles is unnecessary and lame. It should simply be a gimpy troll class because that is the role that is by definition what it is meant to be. The fact that it is a class capable of comparable or even better performances than other classes is beyond retarded. Make it inaccurate and low damage as hell, horse ranged should be on horse thrower level.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Corsair831 on September 10, 2014, 06:58:27 pm
It would improve the gameplay experience if it was removed, but I think limiting playstyles is unnecessary and lame. It should simply be a gimpy troll class because that is the role that is by definition what it is meant to be. The fact that it is a class capable of comparable or even better performances than other classes is beyond retarded. Make it inaccurate and low damage as hell, horse ranged should be on horse thrower level.

simply remove the "horse archer" character trait; they will be innaccurate as hell
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Macropus on September 10, 2014, 07:02:17 pm
simply remove the "horse archer" character trait; they will be innaccurate as hell
This joke I didn't get...
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Donkey_Thrower on September 10, 2014, 07:07:31 pm
The usual counter to HA/HX is archers and xbowmen. Give them more of an incentive to shoot at HX/HA, via upping the points you get for damaging enemy horses.

Also, I don't mind any ranged cav when I'm playing. Its waiting an extra few minutes for them to die like the rest of my team at the end of the round that I hate.
Its annoying to wait for melee to die too, but they at least usually die quickly and without dickless, inefficient kiting at the round's end.

Even considering removing a whole class cause ur mad is laughable and thus a funny joke, thanks guys I get it. Haha!

this, so much.

If you assholes take away my donkey throwing I will be pissed!
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: San on September 10, 2014, 07:20:36 pm
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.

Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Grumbs on September 10, 2014, 07:23:50 pm
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.

Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.

Its not self centred if 95% of the playerbase don't play that class. It is very self centred if you are 5% and demand that your playstyle spoils the fun of 95% of the players
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: StonedSteel on September 10, 2014, 07:25:26 pm
Id rather that Valor was reduced. Shortly after strat 4 valor was very good, everyone was getting it, as the requirement to get it was very low.

Low and high lvl players alike got rewarded for trying. Right now? Valor only rewards the high lvl players or the gayest of playstyles, ie, you can try as hard as you want, but if there is cav on your side...valor will most likely go to them.

I really dont get why Tydeus would keep messing with valor, when its low its so much more fun to play this mod. You dont get as frustrated by HA, cuz if you try you will get rewarded, more people getting rewarded, more people play, the more people play, the more fun it is.

Seriously Tydeus its not fucking rocket science, if people can actually make good xp, ITS A GOOD THING, more people retiring and getting looms IS A GOOD THING, the harder you make valor to get the worse the marketplace gets, right now its not even worth it to by a +3 with 2lps and gold, with prices the way they are its better to just save up 3 and loom it yourself.

Back when valor was good, it made HA and everyother gay frustrating thing about this mod completely fine. So what half your team is unclaned an the other team is all claned up and playing cav...just try hard , do your best, and you will get rewarded

No matter how gay or bad the game was you could play for hours and still have fun, BECAUSE you were getting rewarded.

Back then when you went from x5 to x1, you didnt leave the game asap, you fought extra hard for the next 2 rnds to get that x5 back. Got it back, and everything was all good, time to keep playing.

Nowadays, when people lose their x5....they leave.

Its little things like Valor that make Tydeus much more harmful to the game than the good intentions he has to make it fun.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: San on September 10, 2014, 07:54:02 pm
Its not self centred if 95% of the playerbase don't play that class. It is very self centred if you are 5% and demand that your playstyle spoils the fun of 95% of the players

You have a point. It takes a while for me to understand since I've mostly been a shielder and it's much easier than when I had to keep my back to a wall or 360 spin the entire round to prevent HX/HA that dealt 30-60% of my health than the 15% they deal now. Even with the poll, it's only 60-40. I'm still split on the matter but I would still like to think there is a way to make it a better class without much griefing even if it's just wishful thinking.

@StonedSteel
I'm not sure who changed valour so that it includes the winning team, but Tydeus was the one who made it as easy as it can be in its current form. I think that points from peasants need to be greatly reduced, even out the scaling/reward for killing high priority targets, and try to estimate worth a little better for the first round (where everyone is treated equally iirc).
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Teeth on September 10, 2014, 08:49:17 pm
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.

Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.
Horse archer has been much weaker at certain points in the past, and guess what, only the real hardcore assholes continued to play it. If you think it doesn't matter, then just reduce their accuracy and or damage significantly, because I firmly believe it will directly make the class less popular and less annoying. Some horse archers literally get valour nearly every round, you seriously don't think this doesn't affect their number at all? If my infantry builds could take 20 horse archer arrows before I die, it surely would annoy me less than the 8 it takes now. If my horse could take 15 horse archer arrows before it would die, I would surely be less annoyed by it, and more inclined to have a go and catching one off guard. Horse archery has been a state where I pretty much shrugged of their arrows without being bothered at all.

Of course their strength matters for the popularity of the class and the annoyance it causes, really don't see why you think it doesn't.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Digglez on September 10, 2014, 08:57:27 pm
wouldnt be a problem if the game didnt enforce strick unrealistic requirements on using things like shields or throwing weapons.  Anyone should be able to pick up any weapon and lob it at a horse.  Anyone should be able to pick up and use a shield.  Skill points should not be required to do things that anyone normally would be able to, should just make you do it significantly better.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: sir_Ady on September 10, 2014, 09:04:27 pm
Voted no as I think they could be countered with proper teamplay...
Only issue I find disturbing is the unlimited bump ability... Horses should suffer damage each and every time they bump someone - depending on given person's armor and strength maybe... that would limit the bump shooting an make foot archer more efficient in killing already wounded horses...
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Jesse0 on September 10, 2014, 09:41:46 pm
visitors can't see pics , please register or login
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Ikarus on September 10, 2014, 10:12:18 pm
You know I hate HA, I really do.

still, voted NO. It´s part of the game and some people like to play it. You can get horsearchers with teamwork (or clever ranged units who focus them for the sake of their team)
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Aprikose on September 10, 2014, 10:16:07 pm
worst idea ever
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: MURDERTRON on September 10, 2014, 10:20:35 pm
I don't think people understand what "counter" means.  A shielder can only survive a horse archer indefinitely, not counter it.  Shielders are slow, due to how shield weight works.  If they are 1 hander, then they also have short reach and will never counter a smart horse archer.  If they are a Hoplite, they will be even slower due to polearm length speed penalty, but have more reach.  Still not a counter.

The only real counters are ranged, as most (melee) cav have less riding than HA.  Lancing a moving horse from behind does nothing for damage.  2h and 1h can still do good damage, providing they can catch the horse archer, but horse collision physics make it very difficult to get a meaningful hit.  Throwing does garbage damage and takes half your ammo to kill a horse.  So that leaves archery and crossbows, which are easily counterable when alone.  It shouldn't take half a team of archers to nullify a horse archer.  Plus, they're likely to get run down if they all put their attention on the horse archer.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: CrazyCracka420 on September 10, 2014, 10:40:26 pm
As gay as HA/HX/HT are, they belong in the game.  It really wouldn't be hard for devs to make your accuracy drastically reduced if turning at max turn radius, or riding at high speeds.  Either that or make maneuverability terrible while aiming.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: San on September 10, 2014, 11:06:17 pm
Horse archer has been much weaker at certain points in the past, and guess what, only the real hardcore assholes continued to play it. If you think it doesn't matter, then just reduce their accuracy and or damage significantly, because I firmly believe it will directly make the class less popular and less annoying. Some horse archers literally get valour nearly every round, you seriously don't think this doesn't affect their number at all?

I don't think I alluded to anything regarding how things affect their popularity; heck, many of the patches have continually nerfed HA. Of course they affect it, and I think there are issues with the first round and how peasants give too many points. The high amount of points that HA can achieve also gives hints towards how HA needs to be looked at due to its non-risky playstyle not being intended for that.

My issue is this: Considering HA damage continues to be reduced, will this really stop the complaints about HA? I'm skeptical because this past wpf patch decreased HA damage significantly yet the complaints remained. HA have been hit the most with this past wpf change.

I can't say much about accuracy since it was probably higher because of the low tier bow change and wpf curve, but HA damage has been continuously nerfed over the past year. I tried simulating what damage was like before randomization, with ranged penetration, wpf ^ 1.1, etc. and damage was overall higher by like 50%. This is discounting the significant damage increase from exponential speed bonus that was possible back then.

+3 Horn bow, +3 bodkins, 15/24, 5PT 170wpf, 4HA: 41 raw, 37 raw in the rain. 46-47 raw when going full speed on large warhorse. Final damage is decreased further to 65-85% if you don't hit the chest. You're looking at dealing 7-8 damage.

I know it's not a yumi and 6PD, but I confirmed that the numbers follows the damage formula at http://tinyurl.com/crpgcalc so simulated damages should be what is noticed in-game, possibly up to +6-7 raw from that from speed bonus.
(click to show/hide)

Quote
If my infantry builds could take 20 horse archer arrows before I die, it surely would annoy me less than the 8 it takes now. If my horse could take 15 horse archer arrows before it would die, I would surely be less annoyed by it, and more inclined to have a go and catching one off guard. Horse archery has been a state where I pretty much shrugged of their arrows without being bothered at all.

Of course their strength matters for the popularity of the class and the annoyance it causes, really don't see why you think it doesn't.

If you force HA into -5 damage cut arrows to deal 3 damage, that may be achievable. I was trying to say that the core of the annoyances involved are not from damage, but due to the stun and being the best at dealing damage while avoiding any danger. Maybe not even stun since ranged stagger was removed and the complaints came back within a month. Of course, a reticule bigger than the moon and dealing miniscule-no damage will help, but c'mon, you knew what I meant about addressing the core issues. I definitely think that the lower damage helped and I'm much braver to attack HA nowadays, but without addressing the main problems, the complaints will rise again in due time.

Besides, a high level HA can just get +2 PD or give up damage and machine gun with a Nomad Bow (will still do enough damage to stun). Others have stated how a shield doesn't really help, too, even though that (and a shield on the back) reduces incoming HA damage to 0.

-Kiting all cavalry players while slowly whittling down their horses
-Ability to bump shielders/infantry and shoot them if they try to attack
-Harassing non-cavalry players with constant stun and damage as the HA circles them
-Timing out the clock for valour on the lightest armored enemies

I'd like to address as many of these directly as possible instead of using a roundabout method. If these can't be solved, I think the class should just be removed. It will be difficult without WSE2, so complex mechanics such as the shooting angle can't really be changed. I don't mind HA being a good/great class as long as it can be combated properly. On second thought, maybe reducing all horse ranged to 0 effective riding (or directly altering speed/maneuver if possible) may be the better choice to fully rule out the option of kiting.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: MURDERTRON on September 10, 2014, 11:31:33 pm
Just make it so I can whistle the HA's horse over, while he's on it.  Would fix everything.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Corsair831 on September 10, 2014, 11:32:20 pm
It doesn't matter how weak or inaccurate they become, since the person on the receiving end only notices how annoying it is to deal with them. I wouldn't mind them being removed, but it's a pretty self-centered wish and some people sincerely like being able to play HA even though many others try to grief. I'm also a little jaded since it's nothing compared to prime HX or even HA a year ago that blasted off loads of health with a single shot. Slowing down HA kiting while returning the ranged speed bonus and giving players with high IF/armor super armor to low damage attacks will provide options for all classes to deal with HA.

Bump shots deal 50% damage, which is the same for bump slashes and stabs. Don't know why people would believe otherwise.

what about if i, and only i, was given a gun?

it'd be absolutely great fun for me, 50/0 every round, one shot killing everyone, an absolute blast.

however, i don't think anyone on the receiving end of my game-breaking, irritating class would be having much fun. would probably be rather detrimental to everyone else's game experience in fact.

.. with that in mind, let's try our best to balance out the enjoyment of the minority who actually play horse archer, against the huge levels of annoyance it causes literally everyone who tries to play against them.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Grumbs on September 10, 2014, 11:36:25 pm
what about if i, and only i, was given a gun?

it'd be absolutely great fun for me, 50/0 every round, one shot killing everyone, an absolute blast.

however, i don't think anyone on the receiving end of my game-breaking, irritating class would be having much fun. would probably be rather detrimental to everyone else's game experience in fact.

.. with that in mind, let's try our best to balance out the enjoyment of the minority who actually play horse archer, against the huge levels of annoyance it causes literally everyone who tries to play against them.

This is the crux of if with HA. The only person having fun is the guy left clicking on people on a horse, and it only takes 1 or 2 to spoil it for everyone. In melee its fun regardless because you are taking part. Against a HA you are just a passive victim
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 10, 2014, 11:40:29 pm
This is the crux of if with HA. The only person having fun is the guy left clicking on people on a horse, and it only takes 1 or 2 to spoil it for everyone. In melee its fun regardless because you are taking part. Against a HA you are just a passive victim

Its even better when HA's are smart enough to coordinate with one another and concentrate their fire on certain targets while the others charge home and distraction bump (moreso when the "distractions" are super heavy HA)

...shit there I go again.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Algarn on September 10, 2014, 11:53:34 pm
This is the crux of if with HA. The only person having fun is the guy left clicking on people on a horse, and it only takes 1 or 2 to spoil it for everyone. In melee its fun regardless because you are taking part. Against a HA you are just a passive victim

So much truth... Also, notice that horse archers don't have to drop their bow to run. -> superiority on archers, you can chase them archers, they won't harm you a lot with their sword in most cases, since they deal damage with bow only.

To sum up possible solutions:

1)
- Horse archers can't take heavier horse than war horse.
- Bumping with light horse deals damage to horse, depending of the speed, and the armor of the target.
- Heavy horses like the war horse get almost no damage from it.

The drawback is that light cavalry is useless. Maybe make that penalty on light horses similar to the heavy ones if the character doesn't "check" the requirements, ex: the threeshold is 100 in archery and 1 HA.

2)
- The angle of shooting from the horse gives you accuracy penalties.

3)
- Secondary mod for bows that are usable on horses -> on foot, stats of bows stay the same, and get nerfed only in the secondary mod "usable on horse only", like the great lance, while the primary mod is "not usable on horse", and remain the same.

4)
- Manoeuvrability & speed penalties when aiming from a horse.

Sorry for any typos/other english mistakes, it's midinight there, cba to type in a decent english. Hope my post did help a bit about the current solutions that could be applied to solve the problem.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: jtobiasm on September 10, 2014, 11:56:11 pm
who cares, c-rpg is easy anyway


Higher skill cap on maid marian
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: stickher on September 11, 2014, 01:25:08 am
I hate "ha" and if they left maybe it would be better but just because me and almost everyone else hates them doesn't mean we should take them out the game.

also if we were to nerf them instead why not make the HA skill reduce the buffs from the ridding skill but still allow them to ride the horses by difficulty. Doing this can make their kiting weaker.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: gallonigher on September 11, 2014, 06:27:44 pm
HAs wouldn't be as much of a threat if we could pick up any shield or toss any throwing weapon; they should be less effective for us than those who have points invested into these skills but we should still be able to do it
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Joseph Porta on September 11, 2014, 06:50:16 pm
Nah
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Joseph Porta on September 11, 2014, 06:55:46 pm
who cares, c-rpg is easy anyway


Higher skill cap on maid marian

Lel

I remember it tooklessons from Tizzango for you to start even comprehending what to do. So it took someone else to teach you how to do things but c-rpg is so easy. Yeah, after 1000 hrs of in game time it is no miracle you are good.  :lol: in no way c-rpg is a plug n play lets reck everything game.  :lol: though you might argue that it is solely time and dedication that gets you to be better.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Donkey_Thrower on September 11, 2014, 07:22:52 pm
HAs wouldn't be as much of a threat if we could pick up any shield or toss any throwing weapon; they should be less effective for us than those who have points invested into these skills but we should still be able to do it

this is the correct solution.

Allow anyone to use shields or throwing weapons.

if you don't have the skill to use a shield, when you get hit it staggers you longer the heavier the shield is.

If you don't have the skill to use a throwing weapon, the accuracy and damage are thrown off.

I mean really, it doesn't take training to pick up a stick with a pointy end and throw it.   To land it on a moving target from donkeyback? maybe. but your average foot soldier should be able to do this.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Protemus on September 11, 2014, 07:27:47 pm
All I see are tears, here take this, you all need a pair of those:

visitors can't see pics , please register or login
 (http://imgur.com/Uy5pLyl)
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 11, 2014, 07:32:12 pm
Don't forget Bausch and Lomb eye drops to soothe those sore tear ducts.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Donkey_Thrower on September 11, 2014, 07:53:46 pm
ok new idea.  Nerf everything except donkeys.  Buff donkeys + add donkey armor and buff donkey archers/throwers/lancers.   Oh and anyone riding a donkey for a round should pay no upkeep.  I think this is a fair compromise.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 11, 2014, 08:06:56 pm
Needs camels as a counter to donkeys
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: jtobiasm on September 11, 2014, 08:07:53 pm
Lel

I remember it tooklessons from Tizzango for you to start even comprehending what to do. So it took someone else to teach you how to do things but c-rpg is so easy. Yeah, after 1000 hrs of in game time it is no miracle you are good.  :lol: in no way c-rpg is a plug n play lets reck everything game.  :lol: though you might argue that it is solely time and dedication that gets you to be better.
u mirin?  I don't think tizzango taught me how to play HA or archer. Like I said, crpg is easy
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Joseph Porta on September 12, 2014, 07:58:09 am
u mirin?  I don't think tizzango taught me how to play HA or archer. Like I said, crpg is easy

Herpderp
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Tomas_Miles_again on September 12, 2014, 11:42:26 am
HAs wouldn't be as much of a threat if we could pick up any shield or toss any throwing weapon; they should be less effective for us than those who have points invested into these skills but we should still be able to do it

This.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: STR_aD_Sargon_eqv on September 12, 2014, 12:52:16 pm
Before i vote, what class are you?

the godlike sense of humor.

goddamn that was awesome!!! 10 points !
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Felix_Mage on September 12, 2014, 05:55:48 pm
Personally I think that all cavalry is OP, does not matter if it is HA/HX.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: pepejul on September 13, 2014, 10:02:31 am
"EVerybody can use all stuff but with mega nerf if not skilled" seems to be the BEST idea of the century ! I love this one !!!

Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Murmillus_Prime on September 13, 2014, 11:10:29 am
Nah, we have flags for a reason.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Zerkain on September 13, 2014, 12:49:16 pm
They should remove samurai fanboys instead.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: pepejul on September 13, 2014, 01:53:16 pm
samurai HAs should be the best way to kill the mod...
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Grumbs on September 13, 2014, 02:06:19 pm
Nah, we have flags for a reason.

Flags that dont work half the time, and at the end of the round when everyone already had their fun
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Joker86 on September 13, 2014, 02:21:46 pm
I voted no, for the sake of variety. Leave them in, more classes spice up the gameplay.

Instead do the following (I can't believe I am suggesting a nerf):

- Make bows and crossbows unable to be used from horseback
- Copy all bow and crossbow items, remove the "unable to use from horseback"-flag of those new weapons again, add a "cavalry" in front of them and make them require both PD and HA. Since it's new weapons you can make them have different stats compared to those which the foot archers use.
- Remove any aiming bonus HA is giving

The result: we changed the playstyle of the class. Since moving while shooting won't let them hit the broad side of a barn they need to play more like "Dragoons" or "Mounted Archers", which means they more or less can use their horse only to position themselves or to escape, but must remain stationary to shoot.

Advantage: much easier to be caught by enemy ranged and cavalry
Disadvantage: no change towards infantry
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: _Tak_ on September 13, 2014, 02:24:19 pm
I voted no, for the sake of variety. Leave them in, more classes spice up the gameplay.

Instead do the following (I can't believe I am suggesting a nerf):

- Make bows and crossbows unable to be used from horseback
- Copy all bow and crossbow items, remove the "unable to use from horseback"-flag of those new weapons again, add a "cavalry" in front of them and make them require both PD and HA
- Remove any aiming bonus HA is giving

The result: we changed the playstyle of the class. Since moving while shooting won't let them hit the broad side of a barn they need to play more like "Dragoons" or "Mounted Archers", which means they more or less can use their horse only to position themselves or to escape, but must remain stationary to shoot.

Advantage: much easier to be caught by enemy ranged and cavalry
Disadvantage: no change towards infantry

You basically voted yes.  Making bows and crossbows unable to be used from horseback basically means HX and HA are no more. therefore it basically removed all mounted ranged. Giving HA/HX worse stats than foot ranged will only made them completely useless.

The hate on HA/HX is completely retarded. You guys just want them to be a completely useless class so that no one will use it anymore. cRPG community is just a bunch of selfish fucks.  Its their playstyle dude, Deal with it

since cRPG forum is called forum.melee, lets nerf all ranged to the ground since everyone is melee.

- I am a polearmer who doesn't hate HA as much as you do
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Thomek on September 13, 2014, 03:45:42 pm
I agree of course, remove them. Use the flag for reload on horseback like Joker said.

They are more of a detriment than a positive for gameplay as a whole. The pleasure it gives the HA/HX is not worth the frustration and timewaste they cause to everyone else. The variety will suffer a little, but I think few will miss them..
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Warborn304 on September 13, 2014, 03:57:35 pm
One step closer to the glorious master race which is melee gaming. Hope you bundle of stickss enjoy your 2h.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: vipere on September 13, 2014, 04:00:32 pm
cRPG community is just a bunch of selfish fucks.  Its their playstyle dude, Deal with it

Horse archery is the most selfish playstyle you can find in this game, having fun being annoying.

and i wish i could "deal with it"
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Protemus on September 13, 2014, 04:12:42 pm
I like being annoying.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: pepejul on September 13, 2014, 04:35:20 pm
THEY ARE MY FAV TARGET !!!

DON'T REMOVE THEM !

(click to show/hide)
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Munin on September 13, 2014, 04:48:57 pm
THEY ARE MY FAV TARGET !!!

DON'T REMOVE THEM !

(click to show/hide)

But we cant have The Pepe in both teams at the same time, so it cant be balanced then...
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: pepejul on September 13, 2014, 04:59:20 pm
Join PEPE CLAN and become HA hunters with MW arablests.... everybody will love you for that !

- Make a xbow alt or STF
- join SONS_OF_PEPE clan
- kill HAS
- be heroes

easy !
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Joker86 on September 13, 2014, 11:58:34 pm
You basically voted yes.  Making bows and crossbows unable to be used from horseback basically means HX and HA are no more. therefore it basically removed all mounted ranged. Giving HA/HX worse stats than foot ranged will only made them completely useless.

The hate on HA/HX is completely retarded. You guys just want them to be a completely useless class so that no one will use it anymore. cRPG community is just a bunch of selfish fucks.  Its their playstyle dude, Deal with it

since cRPG forum is called forum.melee, lets nerf all ranged to the ground since everyone is melee.

- I am a polearmer who doesn't hate HA as much as you do

Now if you might stop your rant and the insults against me, I would like to clarify a few things:

I don't know if you read past the line you marked in bold, but I did not suggest to remove those weapons from horse archers. I rather suggested making a second set of ranged weapons specially for mounted ranged. I admit I did not write that, but I actually thought about making those weapons equally viable compared to the infantry archer weapons, just with a different focus, e.g. on firing speed and perhaps in exchange slightly less accuracy or damage.

My point was only to force ranged cav into immobility while shooting. I do not think this would make them uneffective at all, since foot archers aren't as well, and my suggestion would just turn ranged cavalry into foot archers which are slightly less effective but have the ability to get into better shooting positions and displace much easier and faster.

The other point is: I don't really hate mounted ranged or ranged in general (in difference to many others members here, granted). I just see the problems certain classes are causing in this game. Older forum users might roll with their eyes now, but my (in the meantime widely known) opinion is, that it's the game mode's fault. It's almost always infantry, which is complaining about the other classes, and as I have to admit, from their point of view, rightfully so.

Battle mode means you have to win by killing off the entire enemy team. This requires you to be able to basically be the "hunter" all the time. Which has two conditions: a) you are able to pick targets you are actually capable of hunting and b) you can prevent becoming the prey by evading "your" hunters.

Both cavalry and archers are capable of those things in different extents (cavalry is better at evading its hunters, while archers are better in picking weak targets), but infantry literally SUCKS at both things. Neither can they run away fast nor can they force someone into a fight most of the time. This renders them the only passive class in the game, whereas the other classes are active. While cavalry and archers can be "fighting" a few seconds after spawning already, most of the time infantry is just running over the battlefield. And once they finally start attacking an enemy, the fight is actually "interactive", which means enemies are usually blocking and counterattacking, which isn't the case most of the time when you are lancing or shooting. It could be that you attack and end up as the loser, and to land a blow you actually require your enemy to make a mistake by missing a block. The other classes do not rely so much on a direct failure, since they can attack unaware targets most of the time.

Summary: battle mode with killing all enemies doesn't work for infantry. It causes massive problems. And the differences between infantry on one side and cavalry and archers on the other side are most obvious in the case of ranged cavalry, because it combines the advantages of both without their disadvantages. It is THE perfect hunting class in a hunting game mode. In my eyes no buff/nerf or stat tweak at all could change that, because it's a problem of gameplay mechanics, and not of balancing weapon or character stats. You can't nerf HAs/HXs or buff infantry in a way that suddenly infantry will be able to hunt down HAs/HXs. Won't happen. The increased flexibility of cav and archers grants them increased fun on the battlefield and enhances their gameplay greatly, while infantry is more or less everybody's moron on the battlefield, desperately running after targets, trying to not get shot or trampled from all directions. They are a bit like the a little bit retarded kids from the neighbourship, which are only happy to play with each other (infantry vs. infantry clash in the middle), while the other kids are dodging them and making fun of them.

You have to change the damn game mode. If you had a conquest mode with several flags on the map which spawn right from the beginning, enabling the team to either win by capturing the majority of all flags or by exterminating the enemy team, things would be different. Infantry is good at taking and holding ground, and now this would allow them to actually win the game that way! Their passivity would be relativized, since they don't have to run after faster and more flexible classes. In fact the other classes had to adjust according to which flag the enemy infantry has decided to take and defend. A horse archer could win the map by killing the enemies, but infantry could win the map by not getting killed. And this time this is something infantry is actually good at. Just take a look at how "passive" infantry is in siege mode!

I have been advertising a true, single spawn multi flag conquest mode for a really long time now, and while many players seem to agree, most of them actually still prefer the round based team deathmatch, which battle mode actually is. Perhaps the devs should have bothered with creating a first prototype and testing how everything works out, but I guess with M:BG and everything this is a lost hope.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Senni__Ti on September 14, 2014, 12:17:09 am
Voted yes.
It's not the most OP class out there, certainly not the easiest, but it is the most annoying/frustrating to fight.

I'll miss being HA, but I'm seeing more than a fair few people bringing the worst out of the class, and then inflicting it on the general pop.
When it comes down to it, mounted range just doesn't fit with the current meta-game.
Battle, it's all about survival. (Where HA is a real game-breaker)
Siege/DTV isn't compatible with MR. (as a general rule)
And I don't see any other modes being added soon (conquest is covered by siege).

It's not the damage or accuracy people find annoying about MR, it's the ability to deal damage from a position of safety.
Very few classes stand a chance 1v1 with MR.
Realistically, I don't see a way of 'fixing' MR. The ability to shoot on the move is the problem, but it's also what defines MR; removing it would just be turning them into a gimped version of their foot based equivalents (and we'd be back to stop, shoot and kite).
You could cripple their riding, but from the infantry standpoint (where most the irritation is coming from), they are still just as problematic.

You could spend months/years coding trying to balance MR, honestly I don't expect anyone to do this. It would be far easier to just remove the class.
It doesn't really have any class built to counter it, so there wouldn't need to be much tweaking for the other classes on removal.

To try and explain my viewpoint; I have a lvl 34 HA, lvl 33 2h, lvl 32 (almost 33) 1h and lvl 27 1h/pole/shield cav. I've done a gen in all but HT, HX, Xbow, 1h cav and Hoplite.
I enjoy playing HA, but I can't justify my class when it's all too easy for it to become a tool for A-holes to dump on the community.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Algarn on September 14, 2014, 12:19:52 am
Voted yes.
It's not the most OP class out there, certainly not the easiest, but it is the most annoying/frustrating to fight.

I'll miss being HA, but I'm seeing more than a fair few people bringing the worst out of the class, and then inflicting it on the general pop.
When it comes down to it, mounted range just doesn't fit with the current meta-game.
Battle, it's all about survival. (Where HA is a real game-breaker)
Siege/DTV isn't compatible with MR. (as a general rule)
And I don't see any other modes being added soon (conquest is covered by siege).

It's not the damage or accuracy people find annoying about MR, it's the ability to deal damage from a position of safety.
Very few classes stand a chance 1v1 with MR.
Realistically, I don't see a way of 'fixing' MR. The ability to shoot on the move is the problem, but it's also what defines MR; removing it would just be turning them into a gimped version of their foot based equivalents (and we'd be back to stop, shoot and kite).
You could cripple their riding, but from the infantry standpoint (where most the irritation is coming from), they are still just as problematic.

You could spend months/years coding trying to balance MR, honestly I don't expect anyone to do this. It would be far easier to just remove the class.
It doesn't really have any class built to counter it, so there wouldn't need to be much tweaking for the other classes on removal.

To try and explain my viewpoint; I have a lvl 34 HA, lvl 33 2h, lvl 32 (almost 33) 1h and lvl 27 1h/pole/shield cav. I've done a gen in all but HT, HX, Xbow, 1h cav and Hoplite.
I enjoy playing HA, but I can't justify my class when it's all too easy for it to become a tool for A-holes to dump on the community.

Someone, give this man a medal. It's the first high level horse archer saying the truth I ever saw.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Senni__Ti on September 14, 2014, 12:38:05 am
Had an idea as soon as I finished writing that:
http://forum.melee.org/suggestions-corner/%28suggestion%29-horse-fatigue/msg1067980/#new

It wouldn't fix it as a whole, it would just be limiting MR's ability to the first ~80% of a round. But it would stop MR kiting to secure a round victory though (and probably valour whoring).

Removal is probably still the best bet, but it helps to have options for either poll result.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 14, 2014, 01:41:38 am
If people honestly think HA is getting removed...lol
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Algarn on September 14, 2014, 01:44:53 am
If people honestly think HA is getting removed...lol

If 56% of people voted for a removal of horse archery, 75% or more would agree on a nerf/gameplay forced changes to end this situation.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 14, 2014, 01:47:09 am
If 56% of people voted for a removal of horse archery, 75% or more would agree on a nerf/gameplay forced changes to end this situation.

...you realize that the devs aren't obligated to do jack shit right
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Protemus on September 14, 2014, 01:49:12 am
If people honestly think HA is getting removed...lol

Shhhhh, don't break their dreams, let them think Devs will remove HA, as long as they think that they won't be quitting mod which is better for me, if mod is empty who can I annoy then.
Whoops, maybe I said to much already  :lol:
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Algarn on September 14, 2014, 01:49:57 am
...you realize that the devs aren't obligated to do jack shit right

I realize the mod is diying, and if devs don't want to see their playerbase going for other games, they should listen to the community, even if they are biased as fuck in 99% of cases.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 14, 2014, 01:52:24 am
I realize the mod is diying, and if devs don't want to see their playerbase going for other games, they should listen to the community, even if they are biased as fuck in 99% of cases.

crpg hierarchy for retards:

chadz/devs
admins/mods
"community"

We are the peasants, good luck making demands lol
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Algarn on September 14, 2014, 01:54:58 am
crpg hierarchy for retards:

chadz/devs
admins/mods
"community"

We are the peasants, good luck making demands lol

Believe what you think, I don't care  :lol:. If you believe horse archery won't get nerfed to ground again in a way or another, then, respec your main to make a high level horse archer, and get fucked in a month.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: lombardsoup on September 14, 2014, 01:56:44 am
Believe what you think, I don't care  :lol:. If you believe horse archery won't get nerfed to ground again in a way or another, then, respec your main to make a high level horse archer, and get fucked in a month.

In progress.

THINE ARSE IS STEADFAST
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Dooz on September 14, 2014, 09:06:23 am
i bet the millions of victims of genghis khan and his hordes wished they had polls
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Prpavi on September 14, 2014, 10:03:29 am
To be honest I tought a much higher percentage of people would vote for removal, I am really plesantly suprised.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Torost on September 14, 2014, 10:45:36 am
You could find some balance if you made one or two bows that were the only bows usable on horseback.

Giving them stats that no footarcher/crossbowman would consider using.

So that if you get unhorsed, the HA/HX would be at a disadvantage.

Without the speedbonus and mobility of your mount you would have poor dmg.

Removing the long range efficiency would be key.  Reducing missile speed ,draw speed and accuracy. increasing dmg.

You had to draw your bow and get upclose and personal with the target to make it really sting. Hone riderskills and aggressive play.

The most annoying is to chase HA/HX that ride away from you and pew. Never letting you come close ever.

Disclaimer: I love to HT.
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Grumbs on September 14, 2014, 12:10:39 pm
You could find some balance if you made one or two bows that were the only bows usable on horseback.

Giving them stats that no footarcher/crossbowman would consider using.

So that if you get unhorsed, the HA/HX would be at a disadvantage.

Without the speedbonus and mobility of your mount you would have poor dmg.

Removing the long range efficiency would be key.  Reducing missile speed ,draw speed and accuracy. increasing dmg.

You had to draw your bow and get upclose and personal with the target to make it really sting. Hone riderskills and aggressive play.

The most annoying is to chase HA/HX that ride away from you and pew. Never letting you come close ever.

Disclaimer: I love to HT.

People say that reducing damage won't help. I don't really agree. The less damage, the more armour will help, the less they stagger, the less valour they get and the less of a nuisance they will be. The less of a nuisance, the less QQ, the less the HA gets pleasure from playing the class and we get fewer HA's. I'd put "Can't use on horseback" on all the current bows, but add some HA variants with worse stats. Yumi with adjusted stats that is balanced just for using on a horse that uses 2-3 slots etc. Its realistic because you would draw slower, you probably wouldn't get the full accuracy or draw as far back. Well if its less realistic I don't care either way. Shooting on a horse isn't like shooting from a fixed platform irl. Horses don't spin around so fast etc

Alternatively just add the Can't Use on Horseback stat to Yumi and Horn Bow and increase the slots on arrows to 2. Two birds, one stone..theres way too much ammo on ranged classes as it is, let alone HA's
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Kalp on September 14, 2014, 01:05:21 pm
-1 for making this poll official  :wink:
Title: Re: Official poll for removal of Mounted Ranged from cRPG
Post by: Spleen on September 14, 2014, 03:20:28 pm
voted yes cause I want free respec to cheaper class