This is mostly an NA thing, although Squids did attack us months ago with English Bills and everything. The gear on EU has been fairly decent for months now, but as there are no factions fighting on EU, strat is pretty much dead on that side. There's of course the problem that most decent non-pokey polearms are relatively expensive compared to 2H options, so people making armies are less eager to buy those. That being said, long spears and pikes can dominate most battles so good polearmers can be worth a lot in the battles, both open field and villages.
There were a few problems with this strat (like crime working as a defensive tool), but most of the complaining by the NA guys - I think - is because the coordination of your trading has been poor from the start. Just look how the UIF does things on EU. Look at the prosperity they have in each of the trading fiefs. Now compare it to the NA fiefs. NA strat is more relaxed which can be fun, but there's some utter stupidity as well when it comes to trading. It really isn't that hard to do, just have a few guys doing it actively and all the time.
However, the only area that my joyless European obsession with efficiency overrules this is trading, NA is obsessed with swapping goods rather than just buying and selling.
This and the fact that some clans loom same crappy items in multiple fiefs instead of raising prosperity to actually gain gold to buy those... That swapping thing is so slow and hard to coordinate that it never works as it should and it requires three guys to do the job of one.
Also, the average NA faction has a lot less fiefs - some have only 1 or 2 - so theya re building it for themselves - geara nd prosperity. The "efficiency" you speak of is inherent in any faction that has a huge number of fiefs nearly uncontested not as much some coordination thing. Having a huge number of fiefs you can have quite a few solely dedicated to trade and others only to gear. Its a symptom of large, lame alliances that kill the mod, so the fact NA often doesn't have it is a healthy sign. Any idiot can do the trade coordination of fiefs that UIF does if you have 70 fiefs or more with 300+ players, its a numbers game more than an intelligent decision one.
As a faction of 10-15 active and around 50 players total, we've had 0-2 fiefs most of the strat. That has not stopped us from trading. We've specced our own fiefs to trade only and then used the other faction's loomed gear to gear up our armies. A small faction with two fiefs should not loom their own shit, but rather trade and coordinate with other clans what to loom.
Sure Strat is a lot about numbers, but there are plenty of fiefs everywhere with useless looms that could have been used for prosperity. Everyone should learn a thing or two from the UIF (especially the Druzhina) on how to organize trade. Ofc having the desert makes everything a lot easier as there are no obstacles or anywhere for bandits to hide or get away to (my goods stolen from NA traders are still in Unriya Town Center if someone is interested).
higher Prosperity means quicker increase in crime.Well if you make a lot of gold that wont be a problem...
For example:
200 Props=6 days before crime
500 Prosp=3 days before crime
1000 Prosp= 2 days....
So, you don't want High prosp if you plan on garrisoning a fief(continually).
Well if you make a lot of gold that wont be a problem...
I mean if you want to garrison a place make it a buying fief and when you make a shit ton of silver you can buy all of that goods no problem, even if it's a selling fief just buy it if you have toGoldSilver(One of these days I'll start using the right term.) is rarely a limiting factor in strat, it is always tickets. Losing tickets is a problem that most NA factions can Ill afford.
I mean if you want to garrison a place make it a buying fief and when you make a shit ton of silver you can buy all of that goods no problem, even if it's a selling fief just buy it if you have to
NA and strat...
And how then, do you hold onto your sell feifs? What if you are under attack?
NA is far to aggressive to let it slide with a no army fief. Someone will attack it when it's s/d goes up and it has high crime.
As a trader I can surely confirm those central Astralis fiefs were annoying to buy from, I would pop in on my way through often because: lots of S&D. And then could never get a very good % bonus for them - often selling goods from there at ~200% (whereas generally I'm aiming for 300-350%).
ballicker is correct
Here's the thing Anders is getting at. If you are forced to buy the SnD at a sell fief, consistently, two things happen. 1) You don't have the gear to defend it. or 2) You run out of money. The fief, in and of itself, only makes money from transactions. If the crime is going up, it's because there aren't transactions happening. Also, keep in mind, he's speaking from a central fief. The bonuses are a little harder to come by in the middle when it comes to goods, and most people aim for a fringe fief to sell at (One towards the side of the map)
But what we lack in gear and equipment we make up for in ferocity.
Angry peasants are more dangerous than trained, armed and armored foes ? That's quite new to me.Well the Scots never defeated the English did they? But they beat the other Scots regularly. And NA could beat the euros with our crap gear if they had a bunch of civil wars and we outnumbered them ten to one like what happened to the Romans.
Angry peasants are more dangerous than trained, armed and armored foes ? That's quite new to me.
Well the Scots never defeated the English did they? But they beat the other Scots regularly. And NA could beat the euros with our crap gear if they had a bunch of civil wars and we outnumbered them ten to one like what happened to the Romans.
If you actually read my posts, I never said peasants could beat heavily armed men. The scots had one or two victories against the English, but mostly got their asses handed to them because they had shit gear. Also the barbarians on the outskirts of the Roman Empire got constantly thrashed by the Romans because they had better gear... at least until the empire fell.
The essence of what I was saying is that in history, places with a less dense population had crappier gear. And ferocity doesn't equal victory. I never said that. The Maoris were very fierce, but I'd rather have a British carbine than a shark-tooth club in fight.
But the point is is that this strat sucks, go back to old prices, ease up with the crime, and make troop cap dependent on renown.
i checkt da bettle page an woah im liek dam sun(click to show/hide)
look now and smile!
I agree about the bro-coding. Everyone chooses sides, and then that's it. Can't play for fun, cuz you might hurt someone's feelings. People can't fight for a bit, gain some territory and then try make a treaty, or even an alliance, cuz they now hate each other right now.
So, stop this strat and:
Divide the map into 5 or 6 countries, each with 3ish cities of which one is the capital (along the lines of single player). Distribute the fiefs by a random lottery, and if you happen to be lucky enough to get a village, you are now a vassal to whoever owns the city that is closest. If you are lucky enough to get a city, you are now a vassal to whoever owns the capital. If you are lucky enough to get the capital, then you are the king. And if you are unlucky and suck being a king and all your vassals hate you, they can have a civil war and besiege the capital. Castles are like cities, but you have no vassals.
If we can fight on NA1 without getting bitchy and butthurt, maybe we could do it on strat.
Is it rly that fun for you to always win?Aga
What's fun about the merged shitlord clans druz/greyz and all of them just to dominate the whole map?Is it rly that fun for you to always win?
They're friends with each other and enjoy playing together. It's not really hard to understand and you suck dick cuz you didn't get it KID.So if friends lets make a merge with every clan/guy we are sub friends with to dominate the game?Is this how it works?
joe shut the fuck up and start RP posting
edit: sorry, that came off as rude so I'm going to also say
please