cRPG

cRPG => General Discussion => Topic started by: Rico on August 28, 2014, 04:02:55 am

Title: Will new items ever be added?
Post by: Rico on August 28, 2014, 04:02:55 am
Since zagibu left, nothing has been added. This is like half a year ago now. Do we have a new item manager? If not, can we get one soon? I know you devs are busy with M:BG and I am sure you will make a good job, but please do not abandon cRPG :)

This is an issue because we have stuff like
- Panos' suggestions for OSPs
- Alex's thread with lots of retextures and some new items
- European Cav Sword
...

which waits to be added.
Title: Re: Will new items ever be added?
Post by: Panos_ on August 28, 2014, 07:53:16 am
Have hope my fellow nerd, have hope..  :lol:
Title: Re: Will new items ever be added?
Post by: Umbra on August 28, 2014, 08:07:01 am
hi,
its signed,
i can only approved.
Umbra
Title: Re: Will new items ever be added?
Post by: Legs on August 28, 2014, 08:23:27 am
For this sort of stuff I think you have to either volunteer or nominate someone and have them accept. The devs won't go out of their way to find somebody.
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 01:55:24 pm
For this sort of stuff I think you have to either volunteer or nominate someone and have them accept. The devs won't go out of their way to find somebody.
You pretty much have to take the initiative to show (at least some) dedication, as well you own capabilities.
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 01:56:26 pm
For this sort of stuff I think you have to either volunteer or nominate someone and have them accept. The devs won't go out of their way to find somebody.
Yes I agree, but for that we first have to determine the current state. I have honestly no idea if candidates have been suggested to the devs, and what their reaction was. I don't know either which skills are needed for item managers. Is it enough to know texture and 3D-model stuff and have high quality standards, or is additional coding knowledge etc. needed? Hopefully we can narrow down the requirements in this discussion and together try to find someone to do the job.
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 02:15:53 pm
Yes I agree, but for that we first have to determine the current state. I have honestly no idea if candidates have been suggested to the devs, and what their reaction was. I don't know either which skills are needed for item managers. Is it enough to know texture and 3D-model stuff and have high quality standards, or is additional coding knowledge etc. needed? Hopefully we can narrow down the requirements in this discussion and together try to find someone to do the job.
We recently had a thread about this, so here's an excerpt from it.
As the Acting Item Manager (Read: Stats-Bitch), I should probably straighten a few misconceptions out, as well as offer what information I can about the position.
At the moment, your statement would certainly seem to have some truth to it.

We use a Google Docs Spreadsheets to add stats, we don't edit module_items manually. When chadz compiles for a patch, the module_items.py file is generated using the spreadsheet, so the issue isn't that we need someone do to simple stuff like creating item stats (Item Balancers create the stats anyway, all an Item Manager does is put them into the sheet.) It's that any "Item Manager" will have to have an eye for quality. There are a lot of restrictions that items have to pass through before getting accepted, so it turns out to be quite a tedious task. If you as Item Manager create/edit models/textures, it still has to pass through the normal voting procedure to be able to get implemented. While It's not a rigorous test or anything, it does mean you as the author, don't get the final say.

Really, just about anyone could suffice, but here's a list of things that any candidate will be confronted with or will need to know (might also be worth noting that it would seem, understandably, that chadz highly values initiative). Without the knowledge of how the modeling and texturing process works, so you can fix other people's models/textures, as well as have the willingness to do so, any Item Manger is going to be rather hard pressed to find acceptable OSPs. You must have the author's approval (many people, surprisingly, don't understand this), and you have to scrutinize each OSP filtering out all the items that don't really fall within the timeline or style that cRPG has (Nothing fantasy for example, it shouldn't stick out like a sore thumb), as well as ensuring the items have an appropriate poly count and LOD meshes.

(click to show/hide)

Anyways, I do agree with you that really, anyone could do this job. The most important quality for any candidates would be enthusiasm, and of course having plenty of free time to devote to this task would be another perk. However, the more knowledge on the subject someone has, the better they could do their job. If the crpg community as a whole really likes an armor set, however it won't be added since the chainmail is too dull, then the item manager could work on it to make it acceptable if they know how to do some texturing. Really, it all boils down to how useful the devs would want their item manager to be. If they want someone who simply funnels in all of the many requests, then they could pick anyone. If they want someone who really knows their stuff like zagibu did, then they will have a harder time finding someone. Regardless, the odds of them hiring a new item manager are slim to none, since they "are not by any means stranded" without an item manager. Granted, the community wants one so we could get more shiny things added, the devs don't really understand that and thus we shall be stuck where we are.
Pretty much this. The last sentence of course is completely off the mark though. "Devs don't really understand" No, it's because we understand that the community just wants nearly anything (not necessarily a bad thing, it just isn't what we want) that finding an appropriate Item Manage is so much more difficult. If we could guarantee that every applicant had high standards, we wouldn't have to worry about things getting added that don't deserve to be in game. What's more, is that Item Managers have to have access to the cRPG MS files, as well as write access to the Item Sheet we use, so trust plays a factor as well.

Just to clarify, Item Managers aren't Item Balancers. Unless after we find a new Item Manager (assuming we do) things change, they won't be able to vote on any item/mechanics balance changes, so their views on balance are irrelevant. What's important is that they value quality over quantity. Yes we have some low quality models, but we do not remove items and considering how cRPG began, that's to be expected. If we can replace the uglier models and textures we have with better ones, it's better to do that than to add all new items.

Edit: I probably didn't stress the 'trust' factor properly. Of all the requirements, being able to trust a candidate I'd imagine, would certainly fall in the top 3.
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 02:28:42 pm
As the Acting Item Manager...
Maybe I am mixing stuff up. What is the difference between you and zagibu?
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 03:04:45 pm
Maybe I am mixing stuff up. What is the difference between you and zagibu?
A lot, really. He was always really enthusiastic about getting new items added, perhaps? He didn't mind trying to fix models/textures, whereas I have no interest in doing such and what's worse, items just don't interest me enough to make that part of item management a priority (there are other duties beyond simply adding items). I figured I'd likely add a few things here and there (I did (re)add the Crowned Helm, Looney Toons Axe and the Boulder on a Stick), but I also didn't expect to be taking up the Event Manager position either (let alone keeping it for this long, my intention was to get things started and then find a replacement from the community). Unlike Zagibu, I have other positions of responsibility and I enjoy working towards those ends more than I enjoy(I actually hate doing it) adding new items.

I'm only the "Acting" Item Manager because when he left, we couldn't get item patches anymore since cmp(the Item Manager prior to Zagibu) was working full-time on Melee. After it was clear that things weren't getting done, I was asked if I wanted the position, I initially said 'lolno'. Then, after about a week of nothing happening, I decided to take up the position so that we could continue to get patches out. If possible, I'd really like to have someone else take up this position, as well as the Event Manager position. Unfortunately, everyone's applications thus far, seem superficial.

tldr; He took the position because he enjoyed adding items. I took the position as a last resort.
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 03:18:27 pm
It seems like you have really high expectations for item managers. They have to be experienced with the game play of all classes and need a lot of free time to discuss balance decisions. There is also texture refinements and adding of new items which have to get done. I believe you haven't gotten any serious applications because this is too much for one person to do. Maybe this is also the reason why zagibu is MIA since the beginning of the year.

You said yourself that you don't have the time to add new items, Tydeus. On the other hand, you make very refined balancing and put very much thought into it. I think the current council should entirely focus on balancing, and new item manager applicants should entirely focus on refining the textures of items we have (e.g. the black square in Worn Robe, the "warped" Eastern Lamellar with Jacket with some animations, some leg armors looking "cut off"...) and adding items to the mod.

This narrows down the position of the item manager applicants you are looking for. On the one hand, this will reduce the requirement, so you have to be less careful about who to pick. Someone with texturing skill, a bit of design knowledge and the willingness to apply it will be enough. Simply give this person access to the item database and allow him to add stuff. If you want some sort of control mechanism, create a council of these people who observe each other and have veto rights. On the other hand, the people who apply for this job will know exactly what to do, and not bother with stuff we currently do not need (e.g. even more item-balance decision-makers). This will encourage more people to apply.

I hope it's clear now what I am trying to say.
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 03:37:59 pm
Maybe we would find someone if we demystified the term "item manager" to something like "guy who adds new items and fixes textures", because the council is working a lot on balance decisions anyways and there is no need for additional balance-discussing people it seems. What is needed is some OSP/texture dude, which is only one of the jobs of "item managers".

Do you approve of some restructuring measures to narrow down the position we seek to fill to texturing and adding?

edit: grammar hard yo (c)jarlek
Do *I* approve of some "restructuring measures"? Sure I guess, but you don't need my approval for anything, you need chadz's.

Knowing what I know about the who's and why's of those that have gained positions other than just "admin", were I a "nobody" trying to become Item Manager/Event Manager/Item Advisor, I'd start by actually doing the 'job'(or at least as much as possible) rather than waiting to be handed the fancy forum tag. Also, I'd make sure I hug out as much as possible in the irc channel #mount&blade-crpg.

And there actually is a need for "additional balance-discussing people."

Edit: Actually, there's a need for just about everything.
Edit2: Also, irc is a bit of a requirement for many positions.
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 03:43:15 pm
Edit: Actually, there's a need for just about everything.

It is probably better to split the positions into two fields of jobs nevertheless.
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 03:47:38 pm
It is probably better to split the positions into two fields of jobs nevertheless.
Item Manager doesn't normally have any item balance say. The only thing Item Manager has to do, is propose items to be added to the Balancers for voting, edit the item sheet with the accepted item's stats, add the appropriate files to the SVN, and previously he would also have to enter all the stat changes for items that balancers decided on. The last one can probably be taken care of by me, even after we find an Item Manager (One of Zagibu's gripes was that he was essentially the "Item-Bitch", because of this).
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 03:51:34 pm
Item Manager doesn't normally have any item balance say.

If so, why are you looking for item balancers in this discussion http://forum.melee.org/general-discussion/%28applications%29-item-balancers/msg734348/#msg734348 and not for item managers in the first place? Since you are doing a good job already, it should be clear what is needed the most.
Title: Re: Will new items ever be added?
Post by: Munin on August 28, 2014, 03:52:16 pm
As much i would love to get a proper raven-winged helmet to my character Munin (For Almighty Raven-God and Allfather!), black cloak and slice thee with Biflindi, i think items are pretty much well covered already in this mod. Old dog wont get excited even when new toys are presented, if you get what i mean. Maybe not: this mod is quite old.

Still, would not mind seeing this in-game  8-)
visitors can't see pics , please register or login
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 04:01:13 pm
If so, why are you looking for item balancers in this discussion http://forum.melee.org/general-discussion/%28applications%29-item-balancers/msg734348/#msg734348 (http://forum.melee.org/general-discussion/%28applications%29-item-balancers/msg734348/#msg734348) and not for item managers in the first place? Since you are doing a good job already, it should be clear what is needed the most.
We never really had enough. XyNox has gone inactive after not being able to persuade the balancers to leave archery completely alone and not fix the wpf issue that allowed them to ignore weight & PD penalties. All the old balancers/devs are completely inactive, Gurnisson hasn't been very active lately, and my motivation for anything cRPG related has been quite low recently as well. So, San has something like 10 threads up atm that need to be discussed, that for the most part, aren't being discussed properly.
Title: Re: Will new items ever be added?
Post by: Penitent on August 28, 2014, 04:11:39 pm
We don't even have pictures on the c-rpg.net page for some the items that were added (crusader sword for example -- colored lances).

Looks pretty bad guys.  Let's get with it!
Title: Re: Will new items ever be added?
Post by: Penitent on August 28, 2014, 04:21:56 pm
We never really had enough. XyNox has gone inactive after not being able to persuade the balancers to leave archery completely alone and not fix the wpf issue that allowed them to ignore weight & PD penalties. All the old balancers/devs are completely inactive, Gurnisson hasn't been very active lately, and my motivation for anything cRPG related has been quite low recently as well. So, San has something like 10 threads up atm that need to be discussed, that for the most part, aren't being discussed properly.

This kills the mod.  :(  Tydeus, you have been doing a great job overall, if you care about the opinion of some random dude.

What would increase your motivation?  More involvement?  Perhaps just add some people to the team then.  Lot's of people would like like to be actively involved.  You may need to ask yourself this:  Is it better to lower your standards a pinch and keep the mod alive and kicking, or keep people out of the inner circle and let it stagnate like you describe above?  There has got to be some talented people out there who can hop on board and breath life into the project.

If there is anything else that can increase your motivation towards CRPG, please let me know maybe I can help!
Title: Re: Will new items ever be added?
Post by: Tydeus on August 28, 2014, 04:43:40 pm
I don't know about others, but I just need a bit of a break is all.

The reason why I suggested we add Item Advisors rather than have people start as balancers, was to make the transition into Balancer easier (from both sides). So you can think of that as something similar to a lowering of standards in an attempt to get more people involved. Item Manager is different though, you can't really do that here, since much of that position relies upon having direct access to the module system. I mean, there is another possibility, but it relies heavily upon my commitment to spending additional time working as an intermediary, when I'm already lacking motivation for even Item Balance stuff. In light of this, such a commitment would seem irresponsible.

In the case of Event Managers(there are tournament managers and casual event managers), there's no point in adding a bunch of people, because the only difference between your average person and an event manager, is the fancy tag that goes along with it. Anyone can organize an event/tournament (with their own custom map, too) to be hosted on NA/EU 8 with the prospect of official rewards as well(not including raffle tickets.)
Title: Re: Will new items ever be added?
Post by: matt2507 on August 28, 2014, 04:54:02 pm
(not including raffle tickets.)

http://forum.melee.org/events/raffle-drawings/30/  visitors can't see pics , please register or login
Title: Re: Will new items ever be added?
Post by: Penitent on August 28, 2014, 04:59:43 pm
I don't know about others, but I just need a bit of a break is all.

The reason why I suggested we add Item Advisors rather than have people start as balancers, was to make the transition into Balancer easier (from both sides). So you can think of that as something similar to a lowering of standards in an attempt to get more people involved. Item Manager is different though, you can't really do that here, since much of that position relies upon having direct access to the module system. I mean, there is another possibility, but it relies heavily upon my commitment to spending additional time working as an intermediary, when I'm already lacking motivation for even Item Balance stuff. In light of this, such a commitment would seem irresponsible.

In the case of Event Managers(there are tournament managers and casual event managers), there's no point in adding a bunch of people, because the only difference between your average person and an event manager, is the fancy tag that goes along with it. Anyone can organize an event/tournament (with their own custom map, too) to be hosted on NA/EU 8 with the prospect of official rewards as well(not including raffle tickets.)

Well you deserve a break, if you need one.  Go right ahead, take the day off. :)

I just feel bad for San, and all the ideas he has that can be discussed.  I'm sure there is some good potential there if it can get some attention.  My suggestion, if the other members are dormant, is to give him 3 or 4 new people to discuss the ideas he has and give a stamp of approval, if warranted.  Maybe he can even pick them himself so no one else has the burden.  At least that process can continue to move forward, and any approved ideas would just have to be implemented then.

I don't know the details of how the "behind the scenes" work though.  Just a thought off the top of my head.
Title: Re: Will new items ever be added?
Post by: San on August 28, 2014, 05:08:07 pm
I only made so many topics because others were inactive and I thought I might as well post my thoughts on X or Y topic since nothing else is going on. I'm not in any hurry, though, especially since some proposals may be overly biased or disagreeable.
Title: Re: Will new items ever be added?
Post by: GOBBLINKINGREATLEADER on August 28, 2014, 06:30:29 pm
Would you just consider making me a trial item advisor/editor already damn it, and you can just give me an SOP on what to do or just allow me to do things myself, and when you get disappointed you can just fire me and there will be no hard feelings?

I can create requested items and submit them to the private forums, judge other peoples shit fairly while upholding the standards of cRPG's item pool, and I don't tend to go MIA. You don't get to 1200 renown or whatever  I have now without posting a fucking lot consistently.

Like damn dude what do you want, I'm offering to do free work on the internet over menial item shit, I've got the groundwork knowledge of how to create new/edit existing items and all their stats in native, I'm sure I could quickly learn to modify those skills to be of assistance in cRPG.

EDIT: And I'm on like gen 19 with several gens going to level 33, so I've got a lot of cRPG play under my belt.
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 06:34:44 pm
Would you just consider making me a trial item advisor/editor already damn it, and you can just give me an SOP on what to do or just allow me to do things myself, and when you get disappointed you can just fire me and there will be no hard feelings?

Come to IRC and PM me. Alex and me are working on some OSPs. Join us if you like. As Tydeus said, getting work done comes first, getting titles and positions is less important
Title: Re: Will new items ever be added?
Post by: GOBBLINKINGREATLEADER on August 28, 2014, 07:13:35 pm
panuru for trial item balancer/tydeus' apprentice 2014
Title: Re: Will new items ever be added?
Post by: Rico on August 28, 2014, 08:07:47 pm
If more of you know how to edit textures and 3d models and want to help out, please join IRC and PM me (click on my name on the right and then "query")
http://forum.melee.org/index.php?action=chat
Title: Re: Will new items ever be added?
Post by: Rico on August 29, 2014, 12:52:07 am
Have a link, all of you who browse general discussion but forget to look at Suggestion's Corner:
http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1061204/#msg1061204
Title: Re: Will new items ever be added?
Post by: XyNox on August 30, 2014, 05:19:45 pm
We never really had enough. XyNox has gone inactive after not being able to persuade the balancers to leave archery completely alone and not fix the wpf issue that allowed them to ignore weight & PD penalties. All the old balancers/devs are completely inactive, Gurnisson hasn't been very active lately, and my motivation for anything cRPG related has been quite low recently as well. So, San has something like 10 threads up atm that need to be discussed, that for the most part, aren't being discussed properly.

No Tydeus. I went inactive because after half a year trying to work with you I am certain that you are not qualified to fit the role of an item balancer.

No insult intended and I actually appreciate the fact that you are willing to invest your freetime and your expertise when it comes to coding matters but as long as you have any authority when it comes to game balance I am simply not convinced that there is much of a point in proposing/discussing anything. From almost all discussions we had in IRC or in the forum I get the impression that your game experience is too limited in order to make objective and appropriate balancing decisions and furthermore, you are quite bad at accepting opinions contrary to your own.

To make things worse, San, as much as I like him as the kind person he is, seems to be very easily persuaded by whatever you tell him, which leads to him just repeating what you propose more often than not. This combined with the fact that San has never played a single gen of pure 2h in this game doesnt make things better either for obvious reasons. Additionally, Gurnisson, who actually has voting powers is inactive most of the time.

In the end most balancing issues were being discussed by you, San ( kinda ) and me, whereas I dont have any voting powers, hence no real influence whatsoever.

This is the reason I went inactive. Any efforts from my side to make things more balanced are just a waste of time as long as things stay as they are. Initially I was not really aware why more and more people demanded you to resign from your post as time went by Tydeus but after all this time "working" with you, I now understand where these people are coming from all too well.

If you want to improve this game Tydeus, I respectfully ask you to consider staying out of balancing and focus on coding/scripting alone.

Have a nice day
Title: Re: Will new items ever be added?
Post by: Latvian on August 30, 2014, 06:20:34 pm
just make alexthdragon item manager he fucking made entire mod, i belive he knows how to do this stuff, if he wants it ofcourse.
Title: Re: Will new items ever be added?
Post by: Rico on August 30, 2014, 06:32:50 pm
just make alexthdragon item manager he fucking made entire mod, i belive he knows how to do this stuff, if he wants it ofcourse.

Senni_Ti volunteered to do the coding required to get items added.
Alex, Daruvian and Cassia work on 3D models and textures of new and existing items.
I get feedback from Tydeus which helps me to identify issues with the items and coordinate Alex, Daruvian and Cassia accordingly, and I am gathering the results in the Suggestions Corner.

This structure seems quite promising so far, but we still need the final approval of the high-ups. Until then, we are just getting work done.
Title: Re: Will new items ever be added?
Post by: San on August 30, 2014, 06:40:43 pm
You underestimate my stubbornness :D But what can you do when you need a unanimous vote to pass something nowadays? Most of your items stats changes were passed or were 1 vote away from passing, so I don't think you lacked any power, but it would've helped to give you voting rights.
Title: Re: Will new items ever be added?
Post by: GOBBLINKINGREATLEADER on September 04, 2014, 09:16:28 pm
3D modeling is difficult as fug. Texturing comes more naturally. I'm still trying to get this 3D shit down though.