I've been told that it will work in the other way around, strategus gold will be tranferable into crpg, but crpg gold stays in crpg onlySweet. Did they also told what you can do with strategus gold? Maybe just mercs hiring?
the gold will have the value people will give to it. Just like the current marketplace.then how will I pay my mercenary? Blurt me moar!
Apart from trading, gold will have (nearly) no value.
Also, it will be transferrable both ways.
then how will I pay my mercenary?
can i or can i not use the money made in strategus to buy stuff in the current market.You can.
If the value of gold is not tied to something of real value or very carefully regulated (at least) then the economy will stink.Well i hope that this will happen, since gold in crpg is not gained by training or something clever, but just by running in peasants gear or playing before the "repair stuff with money" patch, or selling heirlooms. So i think being able to move that money from crpg to strategus and gain an advantage because of it would be a really bad idea.
Unregulated fiat money = Fail
And by what chadz says it sounds like Strategus will not have much direct use for gold, outside of player trading. So it definitely sounds like gold in Strategus will be very much a fiat currency. The value will depend entirely upon the players perception of golds value. Already I am now thinking it will not have much value at all from the self admitted near uselessness, in other words losing my faith in the value of the currency.
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There are many examples of in game economies (MMOs mostly) going to shit because the developers did not understand how economies need to be set up...
I hope you guys have a plan to deal with inflation and deflation when they hit.
If there is not a decent "in Strategus" money sink then the value of gold in Strategus will drop to near nothing. Unless the playerbase have an obscene faith in the currency :P
I think chadz have already dealt with the matter of money!
chadz can make gold wipe and suddenly... gold is very worthy again.
Not at all.Even if gold will get used directly only to hire mercs on strategus, it will surely have a lot of value. Clans with milions gold can offer the max possible payiment, while others will have to settle with less thus recruiting less and worse mercs. And that will make gold valuable also on item market, since all clans will need gold for mercs hiring.
This just means there is 0% certainty in the gold market.
Thus to anyone who is not an idiot gold will have 0 value.
Last Strat you fought for xp rather than gold.There were no manteinance and no heirloom market, so no need of gold for your crpg char. Also the money you gained as a merc on strategus only went to your crpg char, you couldn't transfer it to strategus.
Even if gold will get used directly only to hire mercs on strategus, it will surely have a lot of value. Clans with milions gold can offer the max possible payiment, while others will have to settle with less thus recruiting less and worse mercs. And that will make gold valuable also on item market, since all clans will need gold for mercs hiring.
Gold wipe (like in the old strategus, the money you gain is transferred to strategus but what you had before the strategus doens't count) would just lessen the problem, yeah you will have less stored grind money floating around, but some clans will always have more money since repair costs are really different based on your clan gear. A ranged or ninja clan will always get a lot more money then a cavalry clan for example.
Hyperinflations are caused by extremely rapid growth in the supply of paper money. They occur when the monetary and fiscal authorities of a nation regularly issue large quantities of money to pay for a large stream of government expenditures.
How do hyperinflations end? The standard answer is that governments have to make a credible commitment to halting the rapid growth in the stock of money.
As Plazek says, we would need a money sink in Strat, perhaps something that could always be bought for money from "chadz" or the equivalent of a central bank.
That there is a central bank where players can buy useful items for gold directly
If this is the case which i hope and think it will be, one have to ask what what will grow faster:
The amount of gold and demand for it?
The amount of items and demand for it?
This decides if there will be inflation, or deflation. In an inflating economy, much more gold than items are produced, and so items increase in price. This would benefit player hoarding items, and sitting with as little gold as possible, as it's value is disappearing from day to day. On the other hand, a deflating economy would reward players for hoarding gold, as they can get more and more items for every day passing.
Of course, the balance between these two things will never be perfect.. and things will swing either one or the other way. Huge wars could influence the balance etc.. Of course, chadz could set up a common Bank of chadz, and giving players money for putting money there, influencing the value of money by interest rate.
Im no economist by any means, but in my mind it would work to set up an inflation economy, then controlling it with interest.
What you think?
I MIGHT be okay with allowing 1 way transfers from strat to cRPG, although i think that would severly screw up the upkeep system in cRPG, thus leading to black armored people everywhere.
the gold will have the value people will give to it. Just like the current marketplace.
Apart from trading, gold will have (nearly) no value.
Also, it will be transferrable both ways.
Because of this Inq.+1, all the previous suggestion are interesting just if crpg money can't be transferred in strategus. I hope that people want the strategus to be actually a strategy game, i can't call strategy running around in crpg on siege mode dressed as a peasant
Anyway your suggestions are pretty sucky, that is how it used to work. But back then money was not transferrable 2 ways. With gold being transferrable as chadz says it would be rubbish to have so many important actions dependant on gold. It will just make the game "who can grind the most in crpg". Which hardly anyone wants.
Because of this Inq.Thats not very nice calling my ideas sucky. The point of decreasing income in cRPG by ALOT is that you can pretty much eliminate the cRPG grind for gold to be used in strategus. What you will then have is the question if you want gold easily earned in strategus pumped into cRPG. In my opinion it should not be a problem if you increase the cost difference between lower tier and higher tier gear. If you earn 1 gold per minute in cRPG at x1 lets say that earns you 2 gold per minute average. That is 120 gold per hour. 10 hours grind per day gives you 1200 gold. That is enough maybe to give one soldier basic gear? Still sounds like a problem? Increase all item costs in strategus tenfold. Now you need 100 hours cRPG grind to arm one soldier. See where Im going?
Anyway your suggestions are pretty sucky, that is how it used to work. But back then money was not transferrable 2 ways. With gold being transferrable as chadz says it would be rubbish to have so many important actions dependant on gold. It will just make the game "who can grind the most in crpg". Which hardly anyone wants.
+1, all the previous suggestion are interesting just if crpg money can't be transferred in strategus. I hope that people want the strategus to be actually a strategy game, i can't call strategy running around in crpg on siege mode dressed as a peasantI don't see how the market has made the problem worse, though I certainly agree that DTV has. The market doesn't create gold, it creates a flow of gold. The maintenance system definitely needs worked on as well.
Also tydeus, it's true that gold is too easy obtainable on crpg, but current changes (market and dtv) just made the problem worse, and anyway the manteinance system means that even if you nerf gold gain, whoever put cheaper gear gets more money in the long run.
I am not here to be nice. I am here to advocate my ideas for what I think is best for the game. If I say something that you think would be bad for the game I hope you would also have the courage in your conviction to say what you thought.Yeah, fair enough.
Sure I see your idea. I get it. I think a lot of people would not like being dependent on Strategus for their CRPG gold either. I think the further apart and less connected to one another that these two games are the better and that if they must be connected I hope it will be as superficial as possible. Thus this link you suggest that would entwine them closer together, does not get my support.
I don't see how the market has made the problem worse, though I certainly agree that DTV has. The market doesn't create gold, it creates a flow of gold. The maintenance system definitely needs worked on as well.Some people with market deals is making tons of money.
Some people with market deals is making tons of money.Right, but it doesn't create money. Putting peasant gear on and playing crpg for 10 hours creates money. Someone has to lose money for you to make money on the market.
Right, but it doesn't create money. Putting peasant gear on and playing crpg for 10 hours creates money. Someone has to lose money for you to make money on the market.
the gold will have the value people will give to it. Just like the current marketplace.
Apart from trading, gold will have (nearly) no value.
Also, it will be transferrable both ways.
the gold will have the value people will give to it. Just like the current marketplace.
Apart from trading, gold will have (nearly) no value.
Also, it will be transferrable both ways.