cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Protemus on August 20, 2014, 01:15:15 am

Title: I love Tyedus
Post by: Protemus on August 20, 2014, 01:15:15 am
Also give me back 50k of gold I lost because I couldn't save my x5 multiplier!

(click to show/hide)
Title: Re: I love Tyedus
Post by: Artyem on August 20, 2014, 01:19:46 am
Pretty sure his current one is "Item re-unbalance guy" which is probably the most fitting of them all.
Title: Re: I love Tyedus
Post by: karasu on August 20, 2014, 02:07:06 am
visitors can't see pics , please register or login
Title: Re: I love Tyedus
Post by: Sniger on August 20, 2014, 02:12:31 am
visitors can't see pics , please register or login
Title: Re: I love Tyedus
Post by: Rebelyell on August 20, 2014, 02:13:39 am
I found out that his confidence is on Jesus lvl and together with san( 0 alts 1 stf chars)
they create new ultimate balance(fuck your build and 2k h grindfest life waste) team.

I just totaly don't like way they work on crpg nowadays especially theirs ability to fuck something up for fave months just to revert or fix that in a bit changed way.
Title: Re: I love Tyedus
Post by: Chosen1 on August 20, 2014, 02:18:32 am
Title: Re: I love Tyedus
Post by: Senni__Ti on August 20, 2014, 02:23:03 am

That was awesome, haven't laughed that hard in awhile :D
Title: Re: I love Tyedus
Post by: Tanken on August 20, 2014, 02:23:35 am

I laughed too hard at that. Milk shot out of my nipples.
Title: Re: I love Tyedus
Post by: San on August 20, 2014, 03:39:53 am
Give you money because you allowed your team to lose?
Title: Re: I love Tyedus
Post by: WITCHCRAFT on August 20, 2014, 03:50:40 am
I love Tyedus

this but unironically
Title: Re: I love Tyedus
Post by: GOBBLINKINGREATLEADER on August 20, 2014, 04:44:33 am
can i have a shitposting related forum title now please


edit: seriously i deserve it
Title: Re: I love Tyedus
Post by: STR_aD_Sargon_eqv on August 20, 2014, 08:30:41 am
best thread of the year.
Title: Re: I love Tyedus
Post by: ROHYPNOL on August 20, 2014, 09:13:09 am
Give you money because you allowed your team to lose?

Please san, don't jump on that bandwaggon... You know there is nothing you can do about the inevitable crappy team 2
Title: Re: I love Tyedus
Post by: Tagora on August 20, 2014, 09:37:35 am
Tyedoos patched me out of the game so at least there's that going for him.
Title: Re: I love Tyedus
Post by: STR_aD_Sargon_eqv on August 20, 2014, 12:26:57 pm
Give you money because you allowed your team to lose?
lol american detected
Title: Re: I love Tyedus
Post by: Kalp on August 20, 2014, 12:45:54 pm
I found out that his confidence is on Jesus lvl and together with san( 0 alts 1 stf chars)
they create new ultimate balance(fuck your build and 2k h grindfest life waste) team.

I just totaly don't like way they work on crpg nowadays especially theirs ability to fuck something up for fave months just to revert or fix that in a bit changed way.

FuckSTRiPutWPFherePushPeopleTOagiWhoringLordOFdisaster
Title: Re: I love Tyedus
Post by: PsychoTwins on August 20, 2014, 01:04:16 pm
Tydeus' opinion about this community...

visitors can't see pics , please register or login
Title: Re: I love Tyedus
Post by: Sniger on August 20, 2014, 02:06:58 pm
Title: Re: I love Tyedus
Post by: Keshian on August 20, 2014, 04:03:41 pm
Tydeus idea of balancing - "hmm, what have I been playing lately - okay lets buff that over any other class"  "I like instastabs on 1hers - lets do that"  "we dont need all these silly animations on polearms, they just slow it down so i can't be as uch of an s-key hero"

There is no consideration of overall balance in ANY of the changes he has made.  He just looks at individual builds and buffs them (always favoring agility and balanced builds because thsoe are the only builds he ever does).  Shit-plague on the community that should never have been given any power over the mod - just some random player that now has been given license by lazy devs to hack the mod to suit his builds.

To those few fans - I'm sure you do very similar builds to his (actually just in this thread alone every NA player who posted positive so far are people I know for a fact do similar builds to him)
Title: Re: I love Tyedus
Post by: Combaticus on August 20, 2014, 04:54:29 pm
HE KILLED WALRUS BUILDS and my sweet baby LEMAN

Screw  you TITUS
Title: Re: I love Tyedus
Post by: Angantyr on August 20, 2014, 05:10:37 pm
(click to show/hide)
That's odd, has 17th century alchemist paintings been popping up somewhere here recently? The image you post reminded me a lot of 'An Alchemist in His Study' by Egbert van Heemskerk and when doing a quick search I see they are related in both theme and period.

visitors can't see pics , please register or login
 (http://s1292.photobucket.com/user/Christopherrolf/media/Heemskerkalch17thc_zpsd58195f7.jpg.html)
Title: Re: I love Tyedus
Post by: Tydeus on August 20, 2014, 05:31:03 pm
Tydeus idea of balancing - "hmm, what have I been playing lately - okay lets buff that over any other class"  "I like instastabs on 1hers - lets do that"  "we dont need all these silly animations on polearms, they just slow it down so i can't be as uch of an s-key hero"
You do realize that from an outside perspective, buffing only builds you play and testing all builds before you nerf/buff them, are going to look identical... right?
There is no consideration of overall balance in ANY of the changes he has made.  He just looks at individual builds and buffs them (always favoring agility and balanced builds because thsoe are the only builds he ever does).
High str PD archers and throwers were the winners(least negatively affected) in the most recent ranged wpf mechanics changes. My level 33 archer is 18/24 and my thrower is currently 18/20. This looks to be the opposite of what you just stated. As to the initial statement, considering you have nothing more than an empty claim here (you didn't provide an example and provided no way to prove/disprove said claim), it's hard to believe this is anything more than us not sharing priorities or views on what "perfect" balance should look like.

To those few fans - I'm sure you do very similar builds to his (actually just in this thread alone every NA player who posted positive so far are people I know for a fact do similar builds to him)
Actually, every single person, aside from the OP which is an HA, does similar builds (actually, if he plays on a stf that isn't HA, he too can likely be included), because I play just about everything with varying builds. Just a few months ago I was playing 27/12 in fatty plate. So again, you've got nothing but an empty generalization.


"Tydeus doesn't balance MY WAY so Tydeus is a poopy head."
Title: Re: I love Tyedus
Post by: Tojo on August 20, 2014, 07:31:41 pm
You do realize that I don't give 2 shits about balance.

Hey can I just give you my 40 valor tokens and take one of your loom points? The tokens are stacking up and I want to cash them in.
Title: Re: I love Tyedus
Post by: Nightmare798 on August 20, 2014, 07:38:25 pm
*2h and polearms have immensely abusable bugs*

Nobody cares

*1H gets its stab fixed and few buffs*

ZOMFG TYDEUS GOAT FUCKING bundle of sticks BURN THAT SONOFABITCH OMFG!!!

This hypocritic commnity gives me cancer...

EDIT: Add ¨go fuck yourself¨option plskthx.
Title: Re: I love Tyedus
Post by: Tanken on August 20, 2014, 08:58:08 pm
I really don't know if jumping in to this thread is baiting me into getting bitch-slapped around...


But I really liked this game more when there was more diversity in builds and going full-strength was a viable class. Now, to have any sort of diversity in your character (and actually do well with it) you need to go lvl 32+ just to meet the balanced build requirements so that you can be effective.

That, I don't like, and never have. The whole WPF change, imo, was not thoroughly thought out and promotes too much uniformity and not enough diversity among viable builds.
Title: Re: I love Tyedus
Post by: Protemus on August 20, 2014, 09:50:05 pm
I don't know about you guys, but I'm still waiting my 50k of gold from Tydeus.

I give you 1 week before sending threatening letters to your mailbox and hacking your Facebook account, you know what that means, spamming dick pics all over your wall.
Title: Re: I love Tyedus
Post by: gallonigher on August 20, 2014, 10:58:48 pm
The mod was better before that "wpf overhaul"

Talk about trying to fix something that wasn't broken and then breaking it the process.
Title: Re: I love Tyedus
Post by: Bronto on August 20, 2014, 11:00:10 pm
hacking your Facebook account, you know what that means, spamming dick pics all over your wall.

That's not really a threat. His facebook is all dick pics anyway.
Title: Re: I love Tyedus
Post by: Combaticus on August 20, 2014, 11:57:37 pm
I really don't know if jumping in to this thread is baiting me into getting bitch-slapped around...


But I really liked this game more when there was more diversity in builds and going full-strength was a viable class. Now, to have any sort of diversity in your character (and actually do well with it) you need to go lvl 32+ just to meet the balanced build requirements so that you can be effective.

That, I don't like, and never have. The whole WPF change, imo, was not thoroughly thought out and promotes too much uniformity and not enough diversity among viable builds.

AMEN!

Title: Re: I love Tyedus
Post by: Tojo on August 21, 2014, 12:18:01 am
Yea what Tanken said, hybrids are rare now on the battlefield. On NA 1 it seems like a lot of people have gone pure melee build, which most of them going polearm.
Title: Re: I love Tyedus
Post by: Battlepriest on August 21, 2014, 07:18:56 am
tydeus is a big poopyhead becus he no like donkeys with plaste armor
Title: Re: I love Tyedus
Post by: Macbeth3 on August 21, 2014, 07:47:53 am
Yea what Tanken said, hybrids are rare now on the battlefield. On NA 1 it seems like a lot of people have gone pure melee build, which most of them going polearm.

I am a Hybrid :c

*Meow* =3
Title: Re: I love Tyedus
Post by: Simon_Belmont on August 21, 2014, 12:12:44 pm

Not enough american flags and japs bombarding civilians. Good enough tho 6/10.
Title: Re: I love Tyedus
Post by: Tojo on August 21, 2014, 01:53:07 pm
I am a Hybrid :c

*Meow* =3

Shoo! go away *squirt with water*

you are a minority
Title: Re: I love Tyedus
Post by: Tydeus on August 21, 2014, 04:11:48 pm
Yea what Tanken said, hybrids are rare now on the battlefield. On NA 1 it seems like a lot of people have gone pure melee build, which most of them going polearm.
I'm not sure they're as rare as people think, especially considering there has never once before been more reason to hybrid melee + melee, than post wpf rework. I won't bother arguing the point (although I could) because I think the real issue is in a way, a matter of philosophy, or differences in what we think "balance" should look like. Another way to put it, is that the target of what we aim for, might not be what you personally think we should have as our goal. There are not only different methods of balancing, there are also different types/goals.

I don't think a public conversation has been had between the community and the devs on what the focus should be, on what type of balance players want (although minor ideas are hinted at here and there in the balance section). We do however have conversations on this subject between the devs, balancers and admins in IRC, though. That being said, we could use some more Item Advisors (particularly from eu.)

http://forum.melee.org/general-discussion/%28applications%29-item-balancers/

If you've posted in the past, you should post again to show interest.
Title: Re: I love Tyedus
Post by: Combaticus on August 21, 2014, 04:32:49 pm
I'm not sure they're as rare as people think, especially considering there has never once before been more reason to hybrid melee + melee, than post wpf rework. I won't bother arguing the point (although I could) because I think the real issue is in a way, a matter of philosophy, or differences in what we think "balance" should look like. Another way to put it, is that the target of what we aim for, might not be what you personally think we should have as our goal. There are not only different methods of balancing, there are also different types/goals.

I don't think a public conversation has been had between the community and the devs on what the focus should be, on what type of balance players want (although minor ideas are hinted at here and there in the balance section). We do however have conversations on this subject between the devs, balancers and admins in IRC, though. That being said, we could use some more Item Advisors (particularly from eu.)

http://forum.melee.org/general-discussion/%28applications%29-item-balancers/

If you've posted in the past, you should post again to show interest.


I'm not sure you can call it diversity when you have the same build but can now pick up a polearm! The wpf changes turned this mod into Skyrim where everyone can be anything they want! (agi, spammy, 2fast4u).

You can't deny that you haven't seen the true diversity that the mod originally intended when it was viable to go all str or agi with a limited penalty. It is what made this mod fun... Being able to come up with any build and see if it worked out there. Now you seriously bent over if you don't have some form of agility. Diversity was lost after the wpf changes, and I'm sure the community agrees.


If you plan on changing the mod for the better at least make crossbows require pd or something... I'm getting tired of seeing anyone being able to pick up a crossbow and be a pro at it without having to invest anything to do it.

You should also gauge the community on any crazy rebalances you are thinking of implementing. I still can't get over how you completely changed the game after the wpf changes... Too big of a change bro... We lost a big chunk of the community after that in NA1. I'm curious to see what pop lvls looked like on average the month before wpf changes and now.

Oh well... Mods Dead anyway

RIP Homies:
Leman
Bucket of Basket
Krosis

Title: Re: I love Tyedus
Post by: Matey on August 21, 2014, 05:18:13 pm
I don't really play anymore because I got bored and get better melee action in counterstrike but I think its fair for me to say that tydeus is doing everything wrong because 12\24 agi shield build with blue gambeson, huscarl shield and long espada is not stupidly op like it should be!
Title: Re: I love Tyedus
Post by: Tojo on August 21, 2014, 07:21:47 pm
I'm not sure they're as rare as people think, especially considering there has never once before been more reason to hybrid melee + melee, than post wpf rework. I won't bother arguing the point (although I could) because I think the real issue is in a way, a matter of philosophy, or differences in what we think "balance" should look like. Another way to put it, is that the target of what we aim for, might not be what you personally think we should have as our goal. There are not only different methods of balancing, there are also different types/goals.

I don't think a public conversation has been had between the community and the devs on what the focus should be, on what type of balance players want (although minor ideas are hinted at here and there in the balance section). We do however have conversations on this subject between the devs, balancers and admins in IRC, though. That being said, we could use some more Item Advisors (particularly from eu.)

http://forum.melee.org/general-discussion/%28applications%29-item-balancers/

If you've posted in the past, you should post again to show interest.

When I think of balance, I think of a diversity of unique builds that each have their own strong points. Each player would be able to contribute to their team in their own way.

However, when I see mostly people with melee polearm builds because at the moment they are stronger and better than the other weapons available, this seems unbalanced to me.

As for the communicating between the player base and devs...what about the suggestions thread page for? Wouldnt that be a great place to look and see what the community wants changed or kept the same?
Title: Re: I love Tyedus
Post by: GOBBLINKINGREATLEADER on August 21, 2014, 07:29:25 pm
applying to be an item balancer now
Title: Re: I love Tyedus
Post by: WITCHCRAFT on August 21, 2014, 07:35:37 pm
applying to be an item balancer now

visitors can't see pics , please register or login
Title: Re: I love Tyedus
Post by: Combaticus on August 21, 2014, 09:56:45 pm
applying to be an item balancer now

This would please me
Title: Re: I love Tyedus
Post by: Tydeus on August 22, 2014, 03:12:57 am
(click to show/hide)

I'm not sure you can call it diversity when you have the same build but can now pick up a polearm! The wpf changes turned this mod into Skyrim where everyone can be anything they want! (agi, spammy, 2fast4u).

You can't deny that you haven't seen the true diversity that the mod originally intended when it was viable to go all str or agi with a limited penalty. It is what made this mod fun... Being able to come up with any build and see if it worked out there. Now you seriously bent over if you don't have some form of agility. Diversity was lost after the wpf changes, and I'm sure the community agrees.
Considering the fact that I would need a whole separate character to go from 2h to pole, yes, that's variety. More than that though, it was a way to incentivize, however small, full melee builds (to reduce the number of ranged, without directly nerfing the potency of their builds). I find it amusing that you claim a lessening of variety while making the statement "everyone can be anything they want!" The two ideas are without a doubt, incompatible; they're contradictions.

You say "all str or agi" but you couldn't go full agi (at least not without 13 shield skill). Full agi builds were complete garbage, while full str was among the best and most effective builds, in any setting. Also worth mention, is that you stated "with limited penalty," which necessarily implies an imbalance. If there is something to be gained by adding strength, which undoubtedly there is (and certainly was more to be gained than adding agi), then you have to lose something to sustain balance.

Furthermore, this experimentation and fun from the unknown, can only last as long as one remains ignorant of the mechanics that make up the system as a whole. So it then follows that the longer you play, even if things remain unchanged (especially when they do), the less you will naturally be able to experiment with and find enjoyment from.

You should also gauge the community on any crazy rebalances you are thinking of implementing. I still can't get over how you completely changed the game after the wpf changes... Too big of a change bro... We lost a big chunk of the community after that in NA1. I'm curious to see what pop lvls looked like on average the month before wpf changes and now.
When I think of balance, I think of a diversity of unique builds that each have their own strong points. Each player would be able to contribute to their team in their own way.

However, when I see mostly people with melee polearm builds because at the moment they are stronger and better than the other weapons available, this seems unbalanced to me.

As for the communicating between the player base and devs...what about the suggestions thread page for? Wouldnt that be a great place to look and see what the community wants changed or kept the same?
So like this...
http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework%28includes-wm%29/msg891170/#msg891170 (http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework%28includes-wm%29/msg891170/#msg891170)
http://forum.melee.org/general-discussion/possible-polearm-overhead-sweetspot-fix/msg832246/#msg832246 (http://forum.melee.org/general-discussion/possible-polearm-overhead-sweetspot-fix/msg832246/#msg832246)
http://forum.melee.org/general-discussion/new-mechanic-dodge/msg817336/#msg817336 (http://forum.melee.org/general-discussion/new-mechanic-dodge/msg817336/#msg817336)

I like to think that for all the major changes, we have talked with the community about it. Even if you didn't/don't agree with the changes, the truth of the matter is that the vast majority do, or at least did at the time of implementation. In the case of the wpf change, I offered as much as I could to inform the players about what the actual changes would look like. I even provided the formulas so that currently used damage/character builders could be updated or altered so that the community could test things.

I don't think I've ever said balance is perfect, or that polearms are perfectly balanced with 2h or poles (although I'm not quite ready to say I agree, at least not that it's anything more than a select few polearm weapons, not the class.) But having a 55/45 split poles to 2h is certainly better than the previous 80/20, especially when you look at the EU meta, where they have always favored 2h more than NA. You can't forget that we have to balance for both EU and NA, and that the meta isn't identical and actually has a few key differences.

As to the actual definition of "balance" sure that sounds reasonable enough, but where are you drawing the lines? One sentence isn't concise enough to properly outline what balance should look like. The WPP/WPF change was a major change where we said "no, you can't have your cake and eat it" there have to be trade-offs for every build (much like the advent of the upkeep system, as well as the slot system). Yes we want each build to have its own strong points, but as you reach the extremes, those strong points get better and better, thus your weaknesses need to properly reflect that increase in potential that you've just obtained. This is an essential part of the balance philosophy that many people don't seem to agree with. Some people are DotA people, others are League people(Fuck LoL).

The suggestion/discussion sections allow us to see individual wishes/ideas, but they don't say much about the overall balance philosophy or goal, because so many player's opinions vary; each suggestion has a different balance objective in mind. Most suggestions on their own are fine, but when put into the crpg setting or when the effects are considered, wouldn't coincide with the balance objective we have in mind(still, it's not like there's a cRPG Mission Statement, so there is certainly some ambiguity).

tldr; You don't get a fucking tldr version.
Title: Re: I love Tyedus
Post by: Larry on August 22, 2014, 07:14:10 am
I am a Hybrid :c

*Meow* =3

I roleplay on a sci fi themed space prison in second life as a shemale cheetah prison guard and I'm pretty sure I'm less of a bundle of sticks than you are.
Title: Re: I love Tyedus
Post by: Macbeth3 on August 22, 2014, 10:50:37 am
I roleplay on a sci fi themed space prison in second life as a shemale cheetah prison guard and I'm pretty sure I'm less of a bundle of sticks than you are.

Good for you. I hope you have fun because that's all that matters :)
Title: Re: I love Tyedus
Post by: Tanken on August 22, 2014, 01:41:21 pm
I roleplay on a sci fi themed space prison in second life as a shemale cheetah prison guard and I'm pretty sure I'm less of a bundle of sticks than you are.

Second Life? Me too! That's where I make my income.
Title: Re: I love Tyedus
Post by: EyeBeat on August 22, 2014, 01:44:41 pm
I don't really play anymore because I got bored and get better melee action in counterstrike but I think its fair for me to say that tydeus is doing everything wrong because 12\24 agi shield build with blue gambeson, huscarl shield and long espada is not stupidly op like it should be!

Go 21/21 and be a man HOGAN!
Title: Re: I love Tyedus
Post by: Dutchydave on August 26, 2014, 06:11:06 am
Well there has been plenty of narrow minded retarded changes made this year and I cant think of one change that was made that actually made sense. But the massive nerf to cav takes the cake for me. Lets put some horses skill up by 3 and only do a mini respect of 3pts. Its like kindergarten maths failed. It didn't affect me as my cav alt was 15/27 anyway and I just put the points straight back. But im sure you fucked many high level cav players build with this stupid shit, like a lvl 35cav build that was 24/15 would only of been able to change to 21/18 and now couldn't even ride a large warhorse. That's just retarded.
Title: Re: I love Tyedus
Post by: San on August 26, 2014, 07:07:49 am
24/15

8PS
5Riding
5WM

18 skill points

15/24

5PS
8Riding
8WM

21 skill points


See the problem? A partial respec without refunding all riding will possibly screw over many people who fully allocated their skill points. 9 strength and a refund of all riding points was out of the question as well since that would be close to a free respec. 3pts + a riding refund was a compromise between the two.

I learned later that something like 6pts may have actually worked out better, but there was still no good way to provide a fair partial respec. The 8 difficulty horses have since been reduced to 7 as well. 6 Riding still has access to many great horses so I don't see the problem. Each riding point provides access to horses on an elevating scale (1(0)->1(2)->2(4)->2->5->9(7))
Title: Re: I love Tyedus
Post by: Dutchydave on August 26, 2014, 08:27:11 am
Seriously what's the big deal about giving a 9pt respect when you totally change a class? Do you see my point?
Title: Re: I love Tyedus
Post by: San on August 26, 2014, 06:34:32 pm
The point was no partial respec would  have worked correctly. Let's say there's a 24/15 with 0IF, 5 shield, 8PS, 5 riding, and 5WM. His ideal 15-24 would sacrifice shield to fill WM and riding. A partial respec would leave him with 5WM instead since shield isn't refunded. I didn't notice this until after the partial respec. It still would have probably been better than 3str so I'm not really disagreeing, it just had a few problems of its own. At the time, I was being overly cautious, especially since there was not much precedence for partial respecs for every difficulty change until recently.