Tydeus idea of balancing - "hmm, what have I been playing lately - okay lets buff that over any other class" "I like instastabs on 1hers - lets do that" "we dont need all these silly animations on polearms, they just slow it down so i can't be as uch of an s-key hero"
You do realize that from an outside perspective, buffing only builds you play and testing all builds before you nerf/buff them, are going to look identical... right?
There is no consideration of overall balance in ANY of the changes he has made. He just looks at individual builds and buffs them (always favoring agility and balanced builds because thsoe are the only builds he ever does).
High str PD archers and throwers were the winners(least negatively affected) in the most recent ranged wpf mechanics changes. My level 33 archer is 18/24 and my thrower is currently 18/20. This looks to be the opposite of what you just stated. As to the initial statement, considering you have nothing more than an empty claim here (you didn't provide an example and provided no way to prove/disprove said claim), it's hard to believe this is anything more than us not sharing priorities or views on what "perfect" balance should look like.
To those few fans - I'm sure you do very similar builds to his (actually just in this thread alone every NA player who posted positive so far are people I know for a fact do similar builds to him)
Actually, every single person, aside from the OP which is an HA, does similar builds (actually, if he plays on a stf that isn't HA, he too can likely be included), because I play just about everything with varying builds. Just a few months ago I was playing 27/12 in fatty plate. So again, you've got nothing but an empty generalization.
"Tydeus doesn't balance MY WAY so Tydeus is a poopy head."