Even the hated archers cant get away with heavy armour and being able to kite. Funny though, i have seen a few troll archers in gothic before xD never seen a kuyak-hero archer
Even the hated archers cant get away with heavy armour and being able to kite. Funny though, i have seen a few troll archers in gothic before xD never seen a kuyak-hero archerShanks. 2h hero with 1PD bow. crpg has seen everything. There is no combination left that hasn't been tried by someone. :P
There is no reason to go full thrower, cause its shit, you can go in an contribute for 30 sec, then its gg.....Hybrid best build
If you try a hybrid build you get fucked over by the wpf not being divided with the rest of the melee wpf. And your forced to play like an archer with only 6 bodkins, and a crap bow with shit arccuracy and missile speed...
To me it feels like throwing has the most random damage. Sometimes throwing lances deal minimal damage (like 20%), and then sometimes I still get one shot by a stone.
Level 30 (4 420 577 xp)
Strength: 15
Agility: 21
Hit points: 60
Skills to attributes: 2
Ironflesh: 5
Power Strike: 5
Athletics: 7
Power Throw: 5
Weapon Master: 7
One Handed: 13
Two Handed: 13
Polearm: 100
Throwing: 142
you shouldnt have to be a throwing gimmick build with all in stats to be a thrower, or else what in the hell is the point in it, its a useless strat item then.It's not useless, it's that there aren't enough throwers(as their main) to warrant buying/looming throwing weapons so that you can ensure that every army has throwing. It's one of those things where you have to fulfill some requirement(have lots of throwers) in order to get the desired outcome, but the only way to fulfill the requirement, is to basically already have fulfilled the requirement and thus achieved your desired outcome (have clans with good throwing weapons).
It's not useless, it's that there aren't enough throwers(as their main) to warrant buying/looming throwing weapons so that you can ensure that every army has throwing. It's one of those things where you have to fulfill some requirement(have lots of throwers) in order to get the desired outcome, but the only way to fulfill the requirement, is to basically already have fulfilled the requirement and thus achieved your desired outcome (have clans with good throwing weapons).
Price of throwing stuff in strat still high compare to others range class.
It's not useless, it's that there aren't enough throwers(as their main) to warrant buying/looming throwing weapons so that you can ensure that every army has throwing.Indeed, were they free, there'd be no reason not to. Convince chadz/harald to implement a price modifier for throwing weapons in strat (has to be done from the website).
It's not useless, it's that there aren't enough throwers(as their main) to warrant buying/looming throwing weapons so that you can ensure that every army has throwing. It's one of those things where you have to fulfill some requirement(have lots of throwers) in order to get the desired outcome, but the only way to fulfill the requirement, is to basically already have fulfilled the requirement and thus achieved your desired outcome (have clans with good throwing weapons).
-All throwing weapons -1 dmg and speed because of the level increase
Low tier throwing weapons don't slow you down as much, so PT is a decent dump stat for melee, especially with the wpf changes where armor would take away all of your throwing proficiency. They're unviable against most melee, but are good against ranged, agi players
We'll really have to see how the game handles 33/12, 15/30, and 24/24 pure build throwers
33-15 is quite great for a non-mobile build