5.) Let weight affect the size of the chamber window (not sure if possible with WSE2). The lighter the weapon, the larger the chamber window is. This could apply to all weapons but would buff the smaller one handed swords especially. This reflects the speed and frequency of parrying during a sword fight.
retard noises
LOL yes lets make 1h axes unbalanced for realism: then we can add feinting with massive 2h axes and poleaxes instantly dislocate your wrists, cause realism, then we can arbalest reload times quadrupled, cause, your know, realism, then we can have any injury to a horse's legs cripple it, spewing the rider for, you know, realism, then we can have players intantly killed when their horses is killed and they smash their face into the floor at 30 miles an hour, for, you know, realism.
I don't agree with increasing speed and reducing damage. They're axes FFS. They should have increased damage compared to swords, and if they get the unbalanced tag, increased damage and speed.
how about some sort of incentive to get people to use other weapons aside from swords?How about exactly what San said? If you're adding a hindrance to the weapon class, you need to buff them to account for it. Even more so if people aren't using them because of better alternatives.
Right, this is cRPG, where "realism" is everybody's trigger word and can't be mentioned without a ludicrous hyperbolic response.
I'm suggesting that we add a little more variety to the game. Yes, there are knockdown and pierce weapons, but they all function exactly the same as every other weapon. There's no real difference aside from reach and damage type.
Is it really so absurd to ask that a weapon with a specific design actually, I dunno, serve that intended purpose?
I don't think speed or damage would need any major changes, perhaps some slight tweaks to make it work properly, but that's about it. I just want axes to work like axes.
how about some sort of incentive to get people to use other weapons aside from swords?
I don't know if the unbalanced tag is really a hindrance, there are plenty of weapons that perform well with it. But it definitely brings new advantages and disadvantages with it.
It makes feinting less effective.
It makes feinting less effective. Not sure what advantages 'unbalanced' without any other change brings. That's why it would make sense to give them the unbalanced tag with power and speed increases. They deal less damage than a samurai katana.
i often get slashed by QQoray with his near to undetectable feintSuch feints are quite easy to block once you get used to it, so even if its macros, it doesn't give too big advantage.(click to show/hide)
We need different forum sections: 1 for discussion about balance etc, and another for fucking NA scrubs to spout bollocks, cause with 150 ping and my shitty FPS I still get huge KDR, when you guys as an average learn to play in NA, you can rejoin discussion.
We need different forum sections: 1 for discussion about balance etc, and another for fucking NA scrubs to spout bollocks, cause with 150 ping and my shitty FPS I still get huge KDR, when you guys as an average learn to play in NA, you can rejoin discussion.
We have very cheap axes, they just kind of suck :)
We have very cheap axes, they just kind of suck :)
It makes feinting less effective. Not sure what advantages 'unbalanced' without any other change brings. That's why it would make sense to give them the unbalanced tag with power and speed increases. They deal less damage than a samurai katana.
We need different forum sections: 1 for discussion about balance etc, and another for fucking NA scrubs to spout bollocks, cause with 150 ping and my shitty FPS I still get huge KDR, when you guys as an average learn to play in NA, you can rejoin discussion.
The nordic sword, the nordic simple sword, the one handed axe, the 1h war axe could get buffed, since they are useless, and I personally never see them on the battlefield. Every weapon should have a niche in this game, those simply don't stand for anything. Maybe the fighting axe could also get one more speed point with increased repairs, making it more comfortable to use.
OFF TOPIC, still related to balance :
Revert the speed buff for arabian cav sword, it got the same speed as the spathion/paramerion now. I don't understand why a cavalry weapon which does 36 cut as a masterwork item plus got 105 lenght and is cheaper than the spathion should get the same speed. Tried it yesterday, all I can say is that I don't understand why some cavs even bother to take a side weapon when they got the arabian cav sword.
Maybe the fighting axe could also get one more speed point with increased repairs, making it more comfortable to use.
The most powerful 2h axe (Persian Battle Axe) gains 4 cut (9%) over the most powerful 2h 3d sword (war cleaver), while giving up 25cm of reach and 1 speed.
The most powerful 1h axe (Iron War Axe) gains 2 cut (6%) over the most powerful 1h 3d sword (military cleaver), while giving up 23cm of reach.
That's actually pretty balanced, although the 1h axes could all gain 1cut and it would still be balanced.
I wouldn't give the reach differences the same weight, a length increase from lower lengths makes a much greater difference.
I think slightly more than +1c would be necessary to make them more than just a sidearm for breaking shields. They're nowhere near the same quality as Great Axe/Long Axe/any Bardiche.