Currently rolling around on Eu1 with a Hafted blade on horseback and all i can say it is bollocks compared to all the other cav, its slow, does very little damage and bounces off pretty much every armour apart from peasants and lightly armoured people.I would love to see Cavalry become more realistic, but the is very difficult to achieve really, for cav to work properly, teamwork is needed to perform a mass charge, which would kill so many people in one, but that isn't really possible because of how easy it is to hit cav, someone with a 1hander shouldn't be able to easily slash someone off his horse, the guy on his horse should have the advantage, and ofcourse the scare factor is hard to implement into a game. Back to your point though!, I do agree that hafted blades from horseback should be buffed, is there a penalty on them for usage on hb?
In all honestly this is what all cav should be like, slow and heavy with a need of sense of timing in order to achieve a kill
Dont forget the inability to bump slash
with a need of sense of timing in order to achieve a kill
I say no to buffing the hafted blades. They're fantastic infantry weapons (fast, long, reasonable damage and a thrust). They don't need to be any stronger, especially on horseback, where they are already very wonky and awkward.
You do need to time thrusts with lances. If you don't you will suck as a lancer.
It became even more important after the -40% speed bonus nerf.
Isn't melee speed bonus still exponential at 2?
Dont forget the inability to bump slash
Starting to get into it, and I gotta admit that it is incredibly much fun :D But yeah, the damage output is fairly low, but the low attack speed is somewhat of an advantage in certain situations if you are used to it. So I guess fixing the damage is badly needed, the attack speed is alright. Especially considering wielding a weapon with both hands on horseback is kind of cumbersome.
Everybody please buy Arab Warhorses and LHB on strat. Switching my main to it :D
Have you found the left swing is faster than the right swing?It sure is. Sideswings animations are inverted on horseback, so leftswing from a horse looks like right swing on foot (which for polearm is the fastest).
go 21/15 like me
use those 3 attribute points on 3 shield and 2 riding so you can be ultra-utility man
2 Riding? We have been talking about using the LHB on horseback the whole time :D Not gonna get very far with 2 riding lol
2 Riding? We have been talking about using the LHB on horseback the whole time :D Not gonna get very far with 2 riding lol
Are most of your kills 1-2 hits? Do you even bother trying to take on the longer poles with great rear ability?
i tend to hunt down the archers.visitors can't see pics , please register or login
its 2-3 hits with 6 PS and maybe more for heavily armoured guys, i only take on pole guys if they are not looking even then that's very risky, i tend to hunt down the archers.We can test it somedays on eu3 with my armor if you want strudog. Just let me know.
We can test it somedays on eu3 with my armor if you want strudog. Just let me know.
I think a slight damage buff is all it needs. Speed adjustments would help making it easier for people who literally just started using the LHB on horseback, but it would be sad to see it being mass abused, so leave the speed as it is, make people play it a lot to get into it. Then they will be rewarded with a huge amount of fun.
That's due to the nature of cav being able to double your damage. Using the damage reporter, I saw 1h/2h cav dealing 100-130 raw damage, while a LHB dealt 50-70, 80 if I was lucky, all with 15-21 builds. Slashing when you're still tells you how much damage you're really doing without speed bonus. My final performance in an afternoon was 1.4:1. I was able to get top 3 a surprising amount, but the damage was so low that I rarely got kills. Instead, most of my success came from downing other horses to acquire points.
I might try playing on it some more to get a better understanding, probably with a pure cav build of 15-24 or 18-21 this time. Left swing when facing the right side also has a peculiar hitbox in front of you.
18-21 it is, thanks!
I think that the penalty should just be halved to 20% for now, maybe even 25%, and will bring this up whenever the next opportunity arises that makes it possible to change.
I tried it again and did much better, ~3.9 performance across 7-8 maps. Strudog, your advice was very helpful, since I kept aiming at those diagonally in front of me before and had to change my thought processes. Ranged are also absurdly easy to hit if they don't have enough time to switch to a melee weapon.
The angles are awkward, but I eventually adjusted to the speed. I think that the penalty should just be halved to 20% for now, maybe even 25%, and will bring this up whenever the next opportunity arises that makes it possible to change.
Glad I could help, seems like a reasonable change to me, seems like it will be the most balanced class of all, it's a lot of fun, I will play it solidly from now on and hopefully put up a thread in the beginners section about how to play the class, once I am more experienced with it.
Hopefully with you and switch's help we could put up a good thread.