I would(and do) take the KKS over any other shield atm. If you think weight is insignificant, then you probably aren't the type of person who would have gained the most out of the KKS to begin with(talking about its older stats), since it's much more difficult to use than any of the large shields. Furthermore, if you're wanting weight to counter CT, you're fighting CT wrong and deserve to be crushed. To fight CT, you want to spam them any time you see an overhead. If they feint with a left/right to an overhead, you have to react fast enough to hit them(generally a left swing works), before the overhead lands. There's some other stuff you want to do against good CT players, but that comes after getting the basics of fighting CT down.
generally when i fight ct, i awp mid when they cross and push long hard - ak headshot is extremely useful if you land it properlyGenerally, yeah. The real question is: do you aim between the doors, or shoot through the left as the guy on B tries to cross?(click to show/hide)
First off, it weighs less than most comparable shields, which means whenever you get stuck near a mauler you're going to have a bad day.So everytime you get near a mauler your 3 weight is a disadvantage, which is about 0,3% of the time you play. The other 99.7% you move faster because of this low weight, 3 weight is obviously an advantage.
There is also a bug where after you release your shield block then immediately hit RMB again, you won't block again for a short period, even though it does the raise animation. This gets me killed more than anything else.
I'd say when I'm on the ground, that is what gets me killed the most too. Even though 100 shield skill and above is supposed to be the same speed as manual blocks (instantaneous) it gets me killed all the time.
There is also a bug where after you release your shield block then immediately hit RMB again, you won't block again for a short period, even though it does the raise animation. This gets me killed more than anything else.
I'd say when I'm on the ground, that is what gets me killed the most too. Even though 100 shield skill and above is supposed to be the same speed as manual blocks (instantaneous) it gets me killed all the time.That's not a bug, that's called blocking not being instant, and a 100 "speed" shield blocks significantly slower than a 100 speed weapon. This is another reason why shields don't provide such "clear" advantages as people seem to believe. If you're a skilled player, you have absolutely no reason to be using a shield in a 1v1, unless you're looking for a handicap.
That's not a bug, that's called blocking not being instant, and a 100 "speed" shield blocks significantly slower than a 100 speed weapon. This is another reason why shields don't provide such "clear" advantages as people seem to believe. If you're a skilled player, you have absolutely no reason to be using a shield in a 1v1, unless you're looking for a handicap.
That's not a bug, that's called blocking not being instant, and a 100 "speed" shield blocks significantly slower than a 100 speed weapon. .
I've killed quite a few shielders with simple attacks because this delay makes it seem like they are blocking a swing when in actuality they are not. It's a small window of opportunity that you can (somewhat) abuse, making shielders in that split second vulnerable. My best guess to counter this problem is just wait until you hear the sound of the attack hitting before releasing your block. It's not really that big of a problem, considering it will just raise the learning curve for new shielders a little bit.
It feels like it's shield-only, but it's difficult for me to tell whether it's a factor for all types of blocking and the shield playstyle makes it more noticeable, or if it just doesn't affect manual blocking at all that way.
It's easy to say "just wait for the shield block sound before you release block", but remember that holding RMB slows you down, making your more susceptible to kicks. Weapon blockers have the luxury of being able to raise/drop their blocks as frequently as they want without penalty, so they can have full mobility while their opponent is spamming feints at them. Shielders can't do anything during their opponent's attack phase but face directly at them holding RMB; it's just dull and predictable.
That's not a bug, that's called blocking not being instant, and a 100 "speed" shield blocks significantly slower than a 100 speed weapon. This is another reason why shields don't provide such "clear" advantages as people seem to believe. If you're a skilled player, you have absolutely no reason to be using a shield in a 1v1, unless you're looking for a handicap.