is 18/24 an agi build ? or a balanced one ?
For me its Agi, 18/21or 21/18 are balanced anything above or below is either STR or AGI. Ive never liked agi builds, always found them a little easy, STR builds are more testing for me
Agility, compared to Srength is seriously OP.There's still an argument for Strength. We like to think that if we get lots of kills that's down to our superior skill at arms but much of the time it isn't: we kill an enemy by hitting him from behind when he's being ganked. Equally we die an awful lot of the time because we get ganked by enemies and can't do anything about it. In these cases, skill doesn't matter. Strength does on the other hand, because it lets you have nastier weapons with more PS, so making it more likely that your blow will kill an unfortunate gankee and it improves your health and allows you to put more into IF so that when you get into trouble you might survive long enough to escape or be rescued.
But nothing won`t change, because the majority of "good" :lol: players are agility whores, thus lobbying for it to stay strong.
There's still an argument for Strength. We like to think that if we get lots of kills that's down to our superior skill at arms but much of the time it isn't: we kill an enemy by hitting him from behind when he's being ganked. Equally we die an awful lot of the time because we get ganked by enemies and can't do anything about it. In these cases, skill doesn't matter. Strength does on the other hand, because it lets you have nastier weapons with more PS, so making it more likely that your blow will kill an unfortunate gankee and it improves your health and allows you to put more into IF so that when you get into trouble you might survive long enough to escape or be rescued.
Yes, but on the other hand, a player with 8 athletics and basic footwork skill, can easily avoid being ganked.Nobody deliberately gets ganked; you can't run away from what you don't see coming.
Speed > Raw strength
Nobody deliberately gets ganked; you can't run away from what you don't see coming.
visitors can't see pics , please register or login
the lady with the pink dress is the prettiest of them all!!!
who is she? :lol:
I think the consequential nerf to strength from the agi buff would have been enough.
But NOOOOOOOO they just had to shit on the WPP of solid builds like 24/15, etc.
Strength has been neglected by devs, causing the mod to be a no skill spam fest, IMO in order to balance things a bit, Strength as a skill needs a buff.
Power Strike should give +10% damage instead of 8%
Armour difficulty needs to be increased, thus rewarding people who choose STR over agility
It`s really a pain in the ass seeing all those longsword spammers, with 15/27 build to be able to dance, spam AND be tanky because of plate armour.
I really wonder what would happen if they nerf backwards speed :lol:
(click to show/hide)
Buff strength, what a plan. It's not like that strength was brutally overpowered compared to agility before. Oh wait.. Now they're fairly even at least, they both excel in different roles and with different types of gear.
STR was never overpowered, sure there were some players out there who were great with their STR builds (Butan, Vex etc etc), but in overall, STR was never above Agility.
They both excel in different roles? Yeah right, the agility builds are the heroes of the battlefield, while the 0WPF ALMOST EXTINCT "tanks", are just there for us to farm easy valour.
<-- Previously a 30/9 and 27/12 polearmer. Before the change to WM, strength builds were ridiculously strong, a lot better than agility builds. You don't have to go XX/3, you know, since I see you complaining about 0 wpf. Everything from 12 to 18 agi with the rest in strength is still great infantry builds. Much like you need at least 12 strength to be relatively useful as an agiwhore as well.
Armor weighthttp://forum.melee.org/beginner%27s-help-and-guides/game-mechanic-megathread!/
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10
(Source: WaltF4, updated 31.7.2012 based on the new formula)
This means that every point of armor weight with helmet weight multiplied by 2 and glove weight multiplied by 4 over 10 reduces your wpf by 1%. Or the same put other way, any effective armor weight from the above equation reduces your wpf 1% per 1 point.
Effective WPF
There are three possible factors reducing your wpf from what is listed on the character sheet. First reduce your wpf by 13 for each point of power throw, then reduce your wpf by 14 for each point of power draw and then remove 1% of remaining wpf for each point of effective weight. For effective weight, see armor weight chapter above.
The same mathematically:
(wpf - 13*pt - 14*pd) * (1 - effective weight / 100)
But the problem is that the WPF reduction depends only in armor weight, so a 16.5 weight armor will reduce the same percentage in both tipe of characters; I think that the WPF reduction should depend not only in the armor weight but also in the character strength, because if you are stronger then it should be easier for you to use the armor.
As you all might know, armor weight reduces WPF by percentage ( more precentaje while heavier the armor) so heavy armor does a bigger WPF reduction on AGI character than in a STR character.
what surprise me is huge damage from agi builds, always thought it was reserved for str
You got it all wrong, everything has WPF penalties, body armour x1, gloves x4, leg and head armour x2. Meaning that. even though your gloves may weight 1kg, the penalty at your WPF will count as if you were wearing 4kg gloves, same goes for head armour and leg armour.When I said armor I was refering to every tipe of armor(chest,hands,head,legs).
But still, an agility based build will still have a lot more WPF, COMBINED with the heavy armour, meaning : TANKY + SWING EFFECTIVE (Speed bonus) , while on the other hand a STR build will only deal RAW DAMAGE due to the lack of WPF and ATH, thus losing the speed bonus, which for a stupid reason the damage is higher than the actual raw damage :lol:And that is how it should work, an AGI character should always swing faster than an STR character(unless the STR has an cimitar and the AGI a maul or something like that).
what surprise me is huge damage from agi builds, always thought it was reserved for str
And that is how it should work, an AGI character should always swing faster than an STR character(unless the STR has an cimitar and the AGI a maul or something like that).
what surprise me is huge damage from agi builds, always thought it was reserved for str
True, with speed bonus and increased WPF agiwhores deal a truckload of damage
Agility, compared to Srength is seriously OP.I dunno man being able to 1-2 shot a agi build while they need 4-6 plus! Im not saying agi isnt strong but for fuk sake str isnt weak!
But nothing won`t change, because the majority of "good" :lol: players are agility whores, thus lobbying for it to stay strong.