So basically nerf archers.or cav. no wait, 2h! maul? pikers! xbow. No, horse archers! throwers?
or cav. no wait, 2h! maul? pikers! xbow. No, horse archers! throwers?Every thread is a nerf archers thread.
perfect imbalance :shock:
So basically nerf archers.
cRPG is already full of this. You get pikes to counter cav, you get axes to counter shields, you get swords to counter axes, you get maces/picks to counter armor and you get more ranged to counter ranged. Oh wait...
Also, shields counter ranged.
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Also, shields counter ranged.
penitent plsWith MotF system, shields do counter ranged.
With MotF system, shields do counter ranged.
AND now all of the heavy 2h's have a pole-arm mode over 120length which means that any 2h with a brain (Okay there's not that many) can stop cav and therefore can counter cav some of the time which is just contributing to the 2h master race :(
Plate shield vs longbow w/ tatar arrows - Shield can pretty much take a volley. Very good protection.I really don't think you get what the problems are with shielders countering ranged. It is definitely not that shields aren't tough enough and it is not the 1 vs 1 scenario's. It is the coverage, it is the kiting, it is the crossfiring.
Plate shield vs almost any thrower - Shield can take some beating. Should take more than 1 throwing lance to break it. Decent, though still temporary, protection.
Plate shield vs arbalest w/ steel bolts - Shield can take several hits from arbalest and not care. Very good protection.
So true, I've recently been stopping horses while using longsword in polearm mode... it's so gay and retarded, yet so effective... it shouldn't work like this.
Can a flamberge rear horses? It got polearm stab and has 152 length but no secondary mode
With a barn (cover from all sides but one), the MotF system and immunity to boredom, shields do counter ranged, as long as your shield can withstand more projectiles than what the enemy has plus what can be found on the floor, which is never.
Sadly, I found melee much more enjoyable than camping in a bush for the whole round, loading my xbow.
I've been thinking about turning one of my characters into a crossbowman again. After all I still could fight in melee with the natural high athletics, and then get some powerful 1slot weapon such as warhammer. But I've turned that idea down: it just isn't as effective as dedicated melee. All I would be doing in the end is watch my team A) getting slaughtered B)slaughtering the enemy team, while I fire a shot every 30 sec, feeling good about myself while not really making a difference in the overall outcome.
Can a flamberge rear horses? It got polearm stab and has 152 length but no secondary modeIt can't since it's not flagged as a polearm. With the secondary mode on 2h swords you actually change the weapon class (2h <=> pole) and the weapon hitting the horse being a polearm is one of the requirements for a horse rear to happen.
I really don't think you get what the problems are with shielders countering ranged. It is definitely not that shields aren't tough enough and it is not the 1 vs 1 scenario's. It is the coverage, it is the kiting, it is the crossfiring.
Plate shield vs 2 longbows standing 10 meters from eachother, shield doesn't block a thing as it is small as shit and people shoot past it. Also when you try to attack the one archer you get shot in the face by the other. If one archer runs away you gotta let go of your block or get outrun, making you even more prone to get shot by the other one. They will hold their shot and as soon as you face one, the other shoots you. No protection whatsoever
Okay, perhaps a 2 vs 1 scenario should mean that the shielder has a tough time.
10 plate shield shielders versus 10 longbows in an open field. The only way 10 shielders would counter 10 archers is if they would all chase down one of them and still they would get shot a lot. Archers that get pushed will run away, forcing the shielders to lower their shields or be unable to catch them. However the fear factor and the lack of communication causes the shielders to hesitate or go out one by one. If there are 10 archers versus 10 shielders alive at the end of the round I would bet on the archers. No protection whatsoever
This is what I often see archers in EU do. I have seen for example Steevee and Archpoop clutch rounds, get 10 to 1 k/d's and top kills on many occasion. They go to the edge of the battlefield, nobody dares to touch them. With the lack of communication nobody wants to take the risk of charging them, be it cav or shielder. Then when they near the end of the round they clutch the round because nobody knows what to do against them. Archery is extremely effective in small groups even without any melee support whatsoever and I think that is wrong.
Ugh, you guys. This never happens. I rarely ever face 2 archers as a shielder all alone with no other teammates around, and I never play on a team where it's 10 shielders vs 10 archers. These hypotheticals prove nothing.You also don't play on EU.
You also don't play on EU.
10 or more archers is pretty common over here. For each team. Both on battle and siege.
You guys play how you want, I'll continue to eat ranged players like they are canned catfood and laugh at the rest.
First of all, you stated that you pretty much only play siege. Obviously these scenarios do not happen on siege and obviously ranged in siege are countered by running past them and capturing the flag, there is no fear factor in siege and no need to kill the archers, obviously I am talking about battle.(click to show/hide)